Done v+t, using local cache to avoid querying db every user update
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@ -5,6 +5,7 @@ using NadekoBot.Attributes;
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using NadekoBot.Extensions;
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using NadekoBot.Services;
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using System;
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using System.Collections.Concurrent;
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using System.Linq;
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using System.Text.RegularExpressions;
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using System.Threading.Tasks;
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@ -17,9 +18,10 @@ namespace NadekoBot.Modules.Administration
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public class VoicePlusTextCommands
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{
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Regex channelNameRegex = new Regex(@"[^a-zA-Z0-9 -]", RegexOptions.Compiled);
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//guildid/voiceplustextenabled
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private ConcurrentDictionary<ulong, bool> voicePlusTextCache;
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public VoicePlusTextCommands()
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{
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// changing servers may cause bugs
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NadekoBot.Client.UserUpdated += UserUpdatedEventHandler;
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}
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@ -33,12 +35,11 @@ namespace NadekoBot.Modules.Administration
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{
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if (before.VoiceChannel == after.VoiceChannel) return;
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//todo This is WAY TOO MUCH
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using (var uow = DbHandler.UnitOfWork())
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{
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if (!uow.GuildConfigs.For(before.Guild.Id).VoicePlusTextEnabled)
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bool isEnabled;
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voicePlusTextCache.TryGetValue(guild.Id, out isEnabled);
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if (!isEnabled)
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return;
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}
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if (!botUserPerms.ManageChannels || !botUserPerms.ManageRoles)
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{
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try
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@ -51,6 +52,7 @@ namespace NadekoBot.Modules.Administration
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using (var uow = DbHandler.UnitOfWork())
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{
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uow.GuildConfigs.For(before.Guild.Id).VoicePlusTextEnabled = false;
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voicePlusTextCache.TryUpdate(guild.Id, false, true);
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}
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return;
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}
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@ -117,6 +119,7 @@ namespace NadekoBot.Modules.Administration
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var conf = uow.GuildConfigs.For(guild.Id);
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isEnabled = conf.VoicePlusTextEnabled = !conf.VoicePlusTextEnabled;
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}
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voicePlusTextCache.AddOrUpdate(guild.Id, isEnabled, (id, val) => isEnabled);
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if (isEnabled)
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{
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foreach (var textChannel in guild.GetTextChannels().Where(c => c.Name.EndsWith("-voice")))
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