trivia questions and pokemon data will be stored in redis, instead of per-shard
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@ -19,6 +19,7 @@ namespace NadekoBot.Modules.Games.Common.Trivia
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{
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private readonly SemaphoreSlim _guessLock = new SemaphoreSlim(1, 1);
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private readonly Logger _log;
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private readonly IDataCache _cache;
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private readonly NadekoStrings _strings;
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private readonly DiscordSocketClient _client;
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private readonly IBotConfigProvider _bc;
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@ -43,11 +44,15 @@ namespace NadekoBot.Modules.Games.Common.Trivia
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public int WinRequirement { get; }
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private readonly TriviaQuestionPool _questionPool;
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public TriviaGame(NadekoStrings strings, DiscordSocketClient client, IBotConfigProvider bc,
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CurrencyService cs, IGuild guild, ITextChannel channel,
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IDataCache cache, CurrencyService cs, IGuild guild, ITextChannel channel,
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bool showHints, int winReq, bool isPokemon)
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{
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_log = LogManager.GetCurrentClassLogger();
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_cache = cache;
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_questionPool = new TriviaQuestionPool(_cache);
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_strings = strings;
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_client = client;
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_bc = bc;
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@ -74,7 +79,7 @@ namespace NadekoBot.Modules.Games.Common.Trivia
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_triviaCancelSource = new CancellationTokenSource();
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// load question
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CurrentQuestion = TriviaQuestionPool.Instance.GetRandomQuestion(OldQuestions, IsPokemon);
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CurrentQuestion = _questionPool.GetRandomQuestion(OldQuestions, IsPokemon);
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if (string.IsNullOrWhiteSpace(CurrentQuestion?.Answer) || string.IsNullOrWhiteSpace(CurrentQuestion.Question))
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{
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await Channel.SendErrorAsync(GetText("trivia_game"), GetText("failed_loading_question")).ConfigureAwait(false);
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