trivia questions and pokemon data will be stored in redis, instead of per-shard

This commit is contained in:
Master Kwoth
2017-11-06 10:01:38 +01:00
parent 817fd7ce31
commit e79b3db818
13 changed files with 195 additions and 77 deletions

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namespace NadekoBot.Core.Common.Pokemon
{
public class PokemonNameId
{
public int Id { get; set; }
public string Name { get; set; }
}
}

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using System.Collections.Generic;
namespace NadekoBot.Core.Common.Pokemon
{
public class SearchPokemon
{
public class GenderRatioClass
{
public float M { get; set; }
public float F { get; set; }
}
public class BaseStatsClass
{
public int HP { get; set; }
public int ATK { get; set; }
public int DEF { get; set; }
public int SPA { get; set; }
public int SPD { get; set; }
public int SPE { get; set; }
public override string ToString() => $@"**HP:** {HP,-4} **ATK:** {ATK,-4} **DEF:** {DEF,-4}
**SPA:** {SPA,-4} **SPD:** {SPD,-4} **SPE:** {SPE,-4}";
}
public int Id { get; set; }
public string Species { get; set; }
public string[] Types { get; set; }
public GenderRatioClass GenderRatio { get; set; }
public BaseStatsClass BaseStats { get; set; }
public Dictionary<string, string> Abilities { get; set; }
public float HeightM { get; set; }
public float WeightKg { get; set; }
public string Color { get; set; }
public string[] Evos { get; set; }
public string[] EggGroups { get; set; }
}
}

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namespace NadekoBot.Core.Common.Pokemon
{
public class SearchPokemonAbility
{
public string Desc { get; set; }
public string ShortDesc { get; set; }
public string Name { get; set; }
public float Rating { get; set; }
}
}