Small nunchi fix, global nadeko improvement
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@ -12,9 +12,11 @@ using NadekoBot.Services;
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using NadekoBot.Services.Database.Models;
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using NadekoBot.Services.Impl;
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using NLog;
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using NadekoBot.Common;
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namespace NadekoBot.Modules.Administration.Services
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{
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[NoPublicBot]
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public class LogCommandService : INService
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{
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@ -22,7 +22,7 @@ namespace NadekoBot.Modules.Games.Common.Nunchi
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public Phase CurrentPhase { get; private set; } = Phase.Joining;
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public event Func<Nunchi, Task> OnGameStarted;
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public event Func<Nunchi, Task> OnRoundStarted;
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public event Func<Nunchi, int, Task> OnRoundStarted;
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public event Func<Nunchi, Task> OnUserGuessed;
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public event Func<Nunchi, (ulong Id, string Name)?, Task> OnRoundEnded; // tuple of the user who failed
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public event Func<Nunchi, string, Task> OnGameEnded; // name of the user who won
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@ -87,7 +87,7 @@ namespace NadekoBot.Modules.Games.Common.Nunchi
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CurrentPhase = Phase.Playing;
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var _ = OnGameStarted?.Invoke(this);
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var __ = OnRoundStarted?.Invoke(this);
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var __ = OnRoundStarted?.Invoke(this, CurrentNumber);
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return true;
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}
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finally { _locker.Release(); }
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@ -164,7 +164,7 @@ namespace NadekoBot.Modules.Games.Common.Nunchi
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{
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await Task.Delay(_nextRoundTimeout).ConfigureAwait(false);
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CurrentPhase = Phase.Playing;
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var ___ = OnRoundStarted?.Invoke(this);
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var ___ = OnRoundStarted?.Invoke(this, CurrentNumber);
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});
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}
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@ -5,9 +5,7 @@ using NadekoBot.Common.Attributes;
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using NadekoBot.Modules.Games.Common.Nunchi;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace NadekoBot.Modules.Games
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@ -100,9 +98,11 @@ namespace NadekoBot.Modules.Games
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}
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}
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private Task Nunchi_OnRoundStarted(Nunchi arg)
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private Task Nunchi_OnRoundStarted(Nunchi arg, int cur)
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{
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return ConfirmLocalized("nunchi_round_started", Format.Bold(arg.CurrentNumber.ToString()));
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return ConfirmLocalized("nunchi_round_started",
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Format.Bold(arg.ParticipantCount.ToString()),
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Format.Bold(cur.ToString()));
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}
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private Task Nunchi_OnUserGuessed(Nunchi arg)
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@ -20,7 +20,7 @@ namespace NadekoBot.Services.Impl
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private readonly IBotCredentials _creds;
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private readonly DateTime _started;
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public const string BotVersion = "1.6";
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public const string BotVersion = "1.6.1";
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public string Author => "Kwoth#2560";
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public string Library => "Discord.Net";
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@ -7,6 +7,10 @@ using System.Reflection;
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using System.Linq;
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using System.Diagnostics;
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using NLog;
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#if GLOBAL_NADEKO
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using NadekoBot.Common;
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#endif
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namespace NadekoBot.Services
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{
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@ -42,11 +46,18 @@ namespace NadekoBot.Services
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{
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var allTypes = assembly.GetTypes();
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var services = new Queue<Type>(allTypes
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.Where(x => x.GetInterfaces().Contains(typeof(INService)) && !x.GetTypeInfo().IsInterface && !x.GetTypeInfo().IsAbstract)
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.Where(x => x.GetInterfaces().Contains(typeof(INService))
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&& !x.GetTypeInfo().IsInterface && !x.GetTypeInfo().IsAbstract
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#if GLOBAL_NADEKO
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&& x.GetTypeInfo().GetCustomAttribute<NoPublicBot>() == null
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#endif
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)
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.ToArray());
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var interfaces = new HashSet<Type>(allTypes
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.Where(x => x.GetInterfaces().Contains(typeof(INService)) && x.GetTypeInfo().IsInterface));
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.Where(x => x.GetInterfaces().Contains(typeof(INService))
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&& x.GetTypeInfo().IsInterface));
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var alreadyFailed = new Dictionary<Type, int>();
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@ -374,7 +374,7 @@
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"games_nunchi_started": "Nunchi game started with {0} participants.",
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"games_nunchi_round_ended": "Nunchi round ended. {0} is out of the game.",
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"games_nunchi_round_ended_boot": "Nunchi round ended due to timeout of some users. These users are still in the game: {0}",
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"games_nunchi_round_started": "Nunchi round started. Start counting from the number {0}.",
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"games_nunchi_round_started": "Nunchi round started with {0} users. Start counting from the number {0}.",
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"games_nunchi_next_number": "Number registered. Last number was {0}.",
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"games_nunchi_failed_to_start": "Nunchi failed to start because there were not enough participants.",
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"games_nunchi_created": "Nunchi game created. Waiting for users to join.",
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