Setting locales done? Needs testing
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3f420f78f2
commit
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@ -19,7 +19,7 @@ namespace NadekoBot.Modules.Administration.Commands
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[NadekoCommand, Usage, Description, Aliases]
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[NadekoCommand, Usage, Description, Aliases]
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[RequireContext(ContextType.Guild)]
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[RequireContext(ContextType.Guild)]
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[RequireUserPermission(GuildPermission.Administrator)]
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[RequireUserPermission(GuildPermission.Administrator)]
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public async Task SetLocale([Remainder] string name)
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public async Task SetLocale([Remainder] string name = null)
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{
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{
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CultureInfo ci = null;
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CultureInfo ci = null;
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try
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try
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@ -42,17 +42,17 @@ namespace NadekoBot.Modules.Administration.Commands
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[NadekoCommand, Usage, Description, Aliases]
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[NadekoCommand, Usage, Description, Aliases]
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[OwnerOnly]
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[OwnerOnly]
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public async Task SetDefaulLocale(string name)
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public async Task SetDefaultLocale(string name)
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{
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{
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CultureInfo ci = null;
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CultureInfo ci = null;
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try
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try
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{
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{
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if (name.Trim().ToLowerInvariant() == "default")
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if (name.Trim().ToLowerInvariant() == "default")
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{
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{
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NadekoBot.Localization.RemoveGuildCulture(Context.Guild);
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NadekoBot.Localization.ResetDefaultCulture();
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}
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}
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ci = new CultureInfo(name);
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ci = new CultureInfo(name);
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NadekoBot.Localization.SetGuildCulture(Context.Guild, ci);
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NadekoBot.Localization.SetDefaultCulture(ci);
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await Context.Channel.SendConfirmAsync($"Your guild's locale is now {ci}.").ConfigureAwait(false);
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await Context.Channel.SendConfirmAsync($"Your guild's locale is now {ci}.").ConfigureAwait(false);
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}
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}
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54
src/NadekoBot/Resources/CommandStrings.Designer.cs
generated
54
src/NadekoBot/Resources/CommandStrings.Designer.cs
generated
@ -6755,6 +6755,33 @@ namespace NadekoBot.Resources {
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}
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}
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}
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}
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/// <summary>
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/// Looks up a localized string similar to setdefaultlocale sdl.
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/// </summary>
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public static string setdefaultlocale_cmd {
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get {
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return ResourceManager.GetString("setdefaultlocale_cmd", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Sets the bot's default locale. All servers which use a default locale will use this one. Setting to `default` will use the host's current culture..
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/// </summary>
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public static string setdefaultlocale_desc {
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get {
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return ResourceManager.GetString("setdefaultlocale_desc", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to `{0}sdl en-US` or `{0}sdl default`.
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/// </summary>
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public static string setdefaultlocale_usage {
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get {
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return ResourceManager.GetString("setdefaultlocale_usage", resourceCulture);
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}
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}
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/// <summary>
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/// <summary>
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/// Looks up a localized string similar to setgame.
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/// Looks up a localized string similar to setgame.
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/// </summary>
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/// </summary>
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@ -6782,6 +6809,33 @@ namespace NadekoBot.Resources {
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}
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}
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}
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}
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/// <summary>
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/// Looks up a localized string similar to setlocale sl.
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/// </summary>
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public static string setlocale_cmd {
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get {
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return ResourceManager.GetString("setlocale_cmd", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Sets this server's response locale (language). If bot's response strings have been translated to that language, bot will use that language in this server. Reset by using `default` as the locale name..
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/// </summary>
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public static string setlocale_desc {
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get {
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return ResourceManager.GetString("setlocale_desc", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to `{}sl de-DE ` or `{0}sl default`.
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/// </summary>
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public static string setlocale_usage {
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get {
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return ResourceManager.GetString("setlocale_usage", resourceCulture);
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}
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}
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/// <summary>
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/// <summary>
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/// Looks up a localized string similar to setmaxplaytime smp.
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/// Looks up a localized string similar to setmaxplaytime smp.
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/// </summary>
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/// </summary>
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@ -3105,4 +3105,22 @@
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<data name="timezone_usage" xml:space="preserve">
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<data name="timezone_usage" xml:space="preserve">
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<value>`{0}timezone`</value>
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<value>`{0}timezone`</value>
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</data>
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</data>
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<data name="setdefaultlocale_cmd" xml:space="preserve">
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<value>setdefaultlocale sdl</value>
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</data>
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<data name="setdefaultlocale_desc" xml:space="preserve">
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<value>Sets the bot's default locale. All servers which use a default locale will use this one. Setting to `default` will use the host's current culture.</value>
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</data>
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<data name="setdefaultlocale_usage" xml:space="preserve">
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<value>`{0}sdl en-US` or `{0}sdl default`</value>
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</data>
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<data name="setlocale_cmd" xml:space="preserve">
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<value>setlocale sl</value>
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</data>
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<data name="setlocale_desc" xml:space="preserve">
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<value>Sets this server's response locale (language). If bot's response strings have been translated to that language, bot will use that language in this server. Reset by using `default` as the locale name.</value>
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</data>
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<data name="setlocale_usage" xml:space="preserve">
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<value>`{}sl de-DE ` or `{0}sl default`</value>
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</data>
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</root>
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</root>
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@ -14,6 +14,7 @@ namespace NadekoBot.Services
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public class Localization
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public class Localization
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{
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{
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public ConcurrentDictionary<ulong, CultureInfo> GuildCultureInfos { get; }
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public ConcurrentDictionary<ulong, CultureInfo> GuildCultureInfos { get; }
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public CultureInfo DefaultCultureInfo { get; private set; } = CultureInfo.CurrentCulture;
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private Localization() { }
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private Localization() { }
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public Localization(IDictionary<ulong, string> cultureInfoNames)
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public Localization(IDictionary<ulong, string> cultureInfoNames)
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@ -68,11 +69,19 @@ namespace NadekoBot.Services
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}
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}
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}
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}
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internal void SetDefaultCulture(CultureInfo ci)
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{
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DefaultCultureInfo = ci;
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}
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public void ResetDefaultCulture()
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{
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DefaultCultureInfo = CultureInfo.CurrentCulture;
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}
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public CultureInfo GetCultureInfo(IGuild guild) =>
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public CultureInfo GetCultureInfo(IGuild guild) =>
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GetCultureInfo(guild.Id);
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GetCultureInfo(guild.Id);
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public CultureInfo DefaultCultureInfo { get; } = CultureInfo.CurrentCulture;
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public CultureInfo GetCultureInfo(ulong guildId)
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public CultureInfo GetCultureInfo(ulong guildId)
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{
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{
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CultureInfo info = null;
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CultureInfo info = null;
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