Hangman bug fixed

This commit is contained in:
Kwoth 2016-12-28 08:32:55 +01:00
parent aa49c5608b
commit d3ced15d50

View File

@ -44,7 +44,8 @@ namespace NadekoBot.Modules.Games.Commands.Hangman
.Concat(data.Things) .Concat(data.Things)
.ToList(); .ToList();
} }
catch (Exception ex) { catch (Exception ex)
{
Console.WriteLine(ex); Console.WriteLine(ex);
} }
} }
@ -150,55 +151,55 @@ namespace NadekoBot.Modules.Games.Commands.Hangman
} }
catch { } catch { }
} }
}
if (!(char.IsLetter(msg.Content[0]) || char.IsDigit(msg.Content[0])))// and a letter or a digit if (!(char.IsLetter(msg.Content[0]) || char.IsDigit(msg.Content[0])))// and a letter or a digit
return; return;
var guess = char.ToUpperInvariant(msg.Content[0]); var guess = char.ToUpperInvariant(msg.Content[0]);
if (Guesses.Contains(guess)) if (Guesses.Contains(guess))
{
MessagesSinceLastPost = 0;
++Errors;
if (Errors < MaxErrors)
await GameChannel.SendErrorAsync("Hangman Game", $"{msg.Author.Mention} Letter `{guess}` has already been used.\n" + ScrambledWord + "\n" + GetHangman(),
footer: string.Join(" ", Guesses)).ConfigureAwait(false);
else
await End().ConfigureAwait(false);
return;
}
Guesses.Add(guess);
if (Term.Word.ToUpperInvariant().Contains(guess))
{
if (GuessedAll)
{ {
try { await GameChannel.SendConfirmAsync("Hangman Game", $"{msg.Author.Mention} guessed a letter `{guess}`!").ConfigureAwait(false); } catch { } MessagesSinceLastPost = 0;
++Errors;
await End().ConfigureAwait(false); if (Errors < MaxErrors)
await GameChannel.SendErrorAsync("Hangman Game", $"{msg.Author.Mention} Letter `{guess}` has already been used.\n" + ScrambledWord + "\n" + GetHangman(),
footer: string.Join(" ", Guesses)).ConfigureAwait(false);
else
await End().ConfigureAwait(false);
return; return;
} }
MessagesSinceLastPost = 0;
try Guesses.Add(guess);
if (Term.Word.ToUpperInvariant().Contains(guess))
{ {
await GameChannel.SendConfirmAsync("Hangman Game", $"{msg.Author.Mention} guessed a letter `{guess}`!\n" + ScrambledWord + "\n" + GetHangman(), if (GuessedAll)
footer: string.Join(" ", Guesses)).ConfigureAwait(false); {
try { await GameChannel.SendConfirmAsync("Hangman Game", $"{msg.Author.Mention} guessed a letter `{guess}`!").ConfigureAwait(false); } catch { }
await End().ConfigureAwait(false);
return;
}
MessagesSinceLastPost = 0;
try
{
await GameChannel.SendConfirmAsync("Hangman Game", $"{msg.Author.Mention} guessed a letter `{guess}`!\n" + ScrambledWord + "\n" + GetHangman(),
footer: string.Join(" ", Guesses)).ConfigureAwait(false);
}
catch { }
} }
catch { }
}
else
{
MessagesSinceLastPost = 0;
++Errors;
if (Errors < MaxErrors)
await GameChannel.SendErrorAsync("Hangman Game", $"{msg.Author.Mention} Letter `{guess}` does not exist.\n" + ScrambledWord + "\n" + GetHangman(),
footer: string.Join(" ", Guesses)).ConfigureAwait(false);
else else
await End().ConfigureAwait(false); {
} MessagesSinceLastPost = 0;
++Errors;
if (Errors < MaxErrors)
await GameChannel.SendErrorAsync("Hangman Game", $"{msg.Author.Mention} Letter `{guess}` does not exist.\n" + ScrambledWord + "\n" + GetHangman(),
footer: string.Join(" ", Guesses)).ConfigureAwait(false);
else
await End().ConfigureAwait(false);
}
}
} }
catch (Exception ex) { _log.Warn(ex); } catch (Exception ex) { _log.Warn(ex); }
} }