mostly rewritten music, doesn't work on large number of concurrent streams properly >.>
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@ -3,6 +3,7 @@ using NadekoBot.Classes;
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using NadekoBot.Extensions;
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using NadekoBot.Extensions;
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using System;
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using System;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.Diagnostics.Contracts;
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using System.IO;
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using System.IO;
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using System.Linq;
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using System.Linq;
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using System.Text.RegularExpressions;
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using System.Text.RegularExpressions;
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@ -74,7 +75,7 @@ namespace NadekoBot.Modules.Music.Classes
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return this;
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return this;
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}
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}
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private Task BufferSong(CancellationToken cancelToken) =>
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private Task BufferSong(string filename, CancellationToken cancelToken) =>
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Task.Factory.StartNew(async () =>
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Task.Factory.StartNew(async () =>
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{
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{
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Process p = null;
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Process p = null;
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@ -89,32 +90,9 @@ namespace NadekoBot.Modules.Music.Classes
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RedirectStandardError = false,
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RedirectStandardError = false,
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CreateNoWindow = true,
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CreateNoWindow = true,
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});
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});
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const int blockSize = 3840;
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using (var outStream = new FileStream(filename, FileMode.Append, FileAccess.Write, FileShare.Read))
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var buffer = new byte[blockSize];
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await p.StandardOutput.BaseStream.CopyToAsync(outStream, 81920, cancelToken);
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var attempt = 0;
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prebufferingComplete = true;
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while (!cancelToken.IsCancellationRequested)
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{
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var read = 0;
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try
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{
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read = await p.StandardOutput.BaseStream.ReadAsync(buffer, 0, blockSize, cancelToken)
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.ConfigureAwait(false);
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}
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catch
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{
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return;
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}
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if (read == 0)
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if (attempt++ == 50)
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break;
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else
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await Task.Delay(100, cancelToken).ConfigureAwait(false);
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else
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attempt = 0;
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await songBuffer.WriteAsync(buffer, read, cancelToken).ConfigureAwait(false);
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if (songBuffer.ContentLength > 2.MB())
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prebufferingComplete = true;
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}
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}
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}
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catch (Exception ex)
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catch (Exception ex)
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{
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{
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@ -137,53 +115,56 @@ namespace NadekoBot.Modules.Music.Classes
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internal async Task Play(IAudioClient voiceClient, CancellationToken cancelToken)
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internal async Task Play(IAudioClient voiceClient, CancellationToken cancelToken)
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{
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{
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// initialize the buffer here because if this song was playing before (requeued), we must delete old buffer data
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var filename = Path.Combine(MusicModule.MusicDataPath, DateTime.Now.UnixTimestamp().ToString());
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songBuffer = new PoopyBuffer(NadekoBot.Config.BufferSize);
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var bufferTask = BufferSong(cancelToken).ConfigureAwait(false);
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var bufferTask = BufferSong(filename, cancelToken).ConfigureAwait(false);
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var bufferAttempts = 0;
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const int waitPerAttempt = 500;
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var inStream = new FileStream(filename, FileMode.OpenOrCreate, FileAccess.Read, FileShare.Write);
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var toAttemptTimes = SongInfo.ProviderType != MusicType.Normal ? 5 : 9;
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try
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while (!prebufferingComplete && bufferAttempts++ < toAttemptTimes)
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{
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{
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await Task.Delay(waitPerAttempt, cancelToken).ConfigureAwait(false);
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await Task.Delay(1000);
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}
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Console.WriteLine($"Prebuffering done? in {waitPerAttempt * bufferAttempts}");
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const int blockSize = 3840;
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const int blockSize = 3840;
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var attempt = 0;
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var attempt = 0;
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while (!cancelToken.IsCancellationRequested)
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while (!cancelToken.IsCancellationRequested)
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{
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//Console.WriteLine($"Read: {songBuffer.ReadPosition}\nWrite: {songBuffer.WritePosition}\nContentLength:{songBuffer.ContentLength}\n---------");
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byte[] buffer = new byte[blockSize];
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var read = await songBuffer.ReadAsync(buffer, blockSize).ConfigureAwait(false);
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unchecked
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{
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{
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bytesSent += (ulong)read;
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//Console.WriteLine($"Read: {songBuffer.ReadPosition}\nWrite: {songBuffer.WritePosition}\nContentLength:{songBuffer.ContentLength}\n---------");
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}
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byte[] buffer = new byte[blockSize];
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if (read == 0)
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var read = inStream.Read(buffer, 0, buffer.Length);
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if (attempt++ == 20)
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//await inStream.CopyToAsync(voiceClient.OutputStream);
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unchecked
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{
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{
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voiceClient.Wait();
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bytesSent += (ulong)read;
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Console.WriteLine($"Song finished. [{songBuffer.ContentLength}]");
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break;
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}
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}
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if (read == 0)
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if (attempt++ == 20)
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{
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Console.WriteLine("blocking");
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voiceClient.Wait();
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Console.WriteLine("unblocking");
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break;
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}
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else
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await Task.Delay(100, cancelToken).ConfigureAwait(false);
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else
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else
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await Task.Delay(100, cancelToken).ConfigureAwait(false);
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attempt = 0;
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else
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attempt = 0;
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while (this.MusicPlayer.Paused)
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while (this.MusicPlayer.Paused)
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await Task.Delay(200, cancelToken).ConfigureAwait(false);
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await Task.Delay(200, cancelToken).ConfigureAwait(false);
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buffer = AdjustVolume(buffer, MusicPlayer.Volume);
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buffer = AdjustVolume(buffer, MusicPlayer.Volume);
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voiceClient.Send(buffer, 0, read);
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voiceClient.Send(buffer, 0, read);
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}
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await bufferTask;
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voiceClient.Clear();
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cancelToken.ThrowIfCancellationRequested();
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}
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finally {
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inStream.Dispose();
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try { File.Delete(filename); } catch { }
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}
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}
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Console.WriteLine("Awiting buffer task");
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await bufferTask;
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Console.WriteLine("Buffer task done.");
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voiceClient.Clear();
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cancelToken.ThrowIfCancellationRequested();
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}
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}
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/*
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//stackoverflow ftw
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//stackoverflow ftw
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private static byte[] AdjustVolume(byte[] audioSamples, float volume)
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private static byte[] AdjustVolume(byte[] audioSamples, float volume)
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{
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{
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@ -210,6 +191,33 @@ namespace NadekoBot.Modules.Music.Classes
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}
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}
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return array;
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return array;
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}
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}
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*/
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//aidiakapi ftw
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public unsafe static byte[] AdjustVolume(byte[] audioSamples, float volume)
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{
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Contract.Requires(audioSamples != null);
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Contract.Requires(audioSamples.Length % 2 == 0);
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Contract.Requires(volume >= 0f && volume <= 1f);
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Contract.Assert(BitConverter.IsLittleEndian);
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if (Math.Abs(volume - 1f) < 0.0001f) return audioSamples;
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// 16-bit precision for the multiplication
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int volumeFixed = (int)Math.Round(volume * 65536d);
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int count = audioSamples.Length / 2;
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fixed (byte* srcBytes = audioSamples)
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{
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short* src = (short*)srcBytes;
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for (int i = count; i != 0; i--, src++)
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*src = (short)(((*src) * volumeFixed) >> 16);
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}
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return audioSamples;
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}
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public static async Task<Song> ResolveSong(string query, MusicType musicType = MusicType.Normal)
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public static async Task<Song> ResolveSong(string query, MusicType musicType = MusicType.Normal)
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{
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{
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@ -18,11 +18,16 @@ namespace NadekoBot.Modules.Music
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{
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{
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internal class MusicModule : DiscordModule
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internal class MusicModule : DiscordModule
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{
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{
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public static ConcurrentDictionary<Server, MusicPlayer> MusicPlayers = new ConcurrentDictionary<Server, MusicPlayer>();
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public static ConcurrentDictionary<Server, MusicPlayer> MusicPlayers = new ConcurrentDictionary<Server, MusicPlayer>();
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public const string MusicDataPath = "data/musicdata";
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public MusicModule()
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public MusicModule()
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{
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{
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//it can fail if its currenctly opened or doesn't exist. Either way i don't care
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try { Directory.Delete(MusicDataPath, true); } catch { }
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Directory.CreateDirectory(MusicDataPath);
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}
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}
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public override string Prefix { get; } = NadekoBot.Config.CommandPrefixes.Music;
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public override string Prefix { get; } = NadekoBot.Config.CommandPrefixes.Music;
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