music pauses when everyone leaves voice channel and unpauses when someone joins
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@ -43,6 +43,7 @@ namespace NadekoBot.Modules.Music.Classes
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public event EventHandler<Song> OnCompleted = delegate { };
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public event EventHandler<Song> OnStarted = delegate { };
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public event Action<bool> OnPauseChanged = delegate { };
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public IVoiceChannel PlaybackVoiceChannel { get; private set; }
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@ -168,7 +169,7 @@ namespace NadekoBot.Modules.Music.Classes
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});
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}
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public void TogglePause() => Paused = !Paused;
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public void TogglePause() => OnPauseChanged(Paused = !Paused);
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public int SetVolume(int volume)
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{
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@ -29,9 +29,34 @@ namespace NadekoBot.Modules.Music
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//it can fail if its currenctly opened or doesn't exist. Either way i don't care
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try { Directory.Delete(MusicDataPath, true); } catch { }
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NadekoBot.Client.UserVoiceStateUpdated += Client_UserVoiceStateUpdated;
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Directory.CreateDirectory(MusicDataPath);
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}
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private Task Client_UserVoiceStateUpdated(IUser iusr, IVoiceState oldState, IVoiceState newState)
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{
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var usr = iusr as IGuildUser;
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if (usr == null ||
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oldState.VoiceChannel == newState.VoiceChannel)
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return Task.CompletedTask;
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MusicPlayer player;
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if (!MusicPlayers.TryGetValue(usr.Guild.Id, out player))
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return Task.CompletedTask;
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if ((player.PlaybackVoiceChannel == newState.VoiceChannel && //if joined first, and player paused, unpause
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player.Paused &&
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player.PlaybackVoiceChannel.GetUsers().Count == 2) || // keep in mind bot is in the channel (+1)
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(player.PlaybackVoiceChannel == oldState.VoiceChannel && // if left last, and player unpaused, pause
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!player.Paused &&
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player.PlaybackVoiceChannel.GetUsers().Count == 1))
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{
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player.TogglePause();
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}
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return Task.CompletedTask;
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}
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[NadekoCommand, Usage, Description, Aliases]
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[RequireContext(ContextType.Guild)]
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public Task Next(IUserMessage umsg, int skipCount = 1)
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@ -95,10 +120,6 @@ namespace NadekoBot.Modules.Music
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if (((IGuildUser)umsg.Author).VoiceChannel != musicPlayer.PlaybackVoiceChannel)
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return;
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musicPlayer.TogglePause();
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if (musicPlayer.Paused)
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await channel.SendMessageAsync("🎵`Music Player paused.`").ConfigureAwait(false);
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else
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await channel.SendMessageAsync("🎵`Music Player unpaused.`").ConfigureAwait(false);
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}
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[NadekoCommand, Usage, Description, Aliases]
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@ -184,11 +205,11 @@ namespace NadekoBot.Modules.Music
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{
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await musicPlayer.UpdateSongDurationsAsync().ConfigureAwait(false);
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}
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var embed = new EmbedBuilder()
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.WithAuthor(eab => eab.WithName("🎵 Now Playing"))
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.WithTitle($"{currentSong.PrettyName}")
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.WithDescription($"{currentSong.PrettyUser}")
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.WithFooter(ef => ef.WithText($"{currentSong.PrettyProvider} | {currentSong.PrettyCurrentTime()}"))
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var embed = new EmbedBuilder()
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.WithAuthor(eab => eab.WithName("🎵 Now Playing"))
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.WithTitle($"{currentSong.PrettyName}")
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.WithDescription($"{currentSong.PrettyUser}")
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.WithFooter(ef => ef.WithText($"{currentSong.PrettyProvider} | {currentSong.PrettyCurrentTime()}"))
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.WithColor(NadekoBot.OkColor);
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await channel.EmbedAsync(embed.Build()).ConfigureAwait(false);
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}
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@ -787,6 +808,17 @@ namespace NadekoBot.Modules.Music
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try { playingMessage = await textCh.SendMessageAsync(msgTxt).ConfigureAwait(false); } catch { }
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}
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};
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mp.OnPauseChanged += async (paused) =>
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{
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try
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{
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if (paused)
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await textCh.SendMessageAsync("🎵`Music Player paused.`").ConfigureAwait(false);
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else
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await textCh.SendMessageAsync("🎵`Music Player unpaused.`").ConfigureAwait(false);
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}
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catch { }
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};
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return mp;
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});
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Song resolvedSong;
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