Aliasing fixed, finishing up almost
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@@ -15,8 +15,7 @@ namespace NadekoBot.Modules
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public readonly string Prefix;
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public readonly string ModuleTypeName;
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public readonly string LowerModuleTypeName;
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//todo :thinking:
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public NadekoStrings _strings { get; set; }
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public ILocalization _localization { get; set; }
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@@ -19,11 +19,11 @@ namespace NadekoBot.Modules.Utility
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[Group]
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public class CommandMapCommands : NadekoSubmodule
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{
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private readonly UtilityService _service;
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private readonly CommandMapService _service;
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private readonly DbService _db;
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private readonly DiscordShardedClient _client;
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public CommandMapCommands(UtilityService service, DbService db, DiscordShardedClient client)
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public CommandMapCommands(CommandMapService service, DbService db, DiscordShardedClient client)
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{
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_service = service;
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_db = db;
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@@ -14,9 +14,9 @@ namespace NadekoBot.Modules.Utility
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[Group]
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public class CrossServerTextChannel : NadekoSubmodule
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{
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private readonly UtilityService _service;
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private readonly CrossServerTextService _service;
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public CrossServerTextChannel(UtilityService service)
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public CrossServerTextChannel(CrossServerTextService service)
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{
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_service = service;
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}
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@@ -16,25 +16,23 @@ using System.Collections.Generic;
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using Newtonsoft.Json;
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using Discord.WebSocket;
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using System.Diagnostics;
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using NadekoBot.Modules;
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using Color = Discord.Color;
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using NadekoBot.Services;
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namespace NadekoBot.Services.Utility
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namespace NadekoBot.Modules.Utility
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{
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public partial class Utility : NadekoTopLevelModule
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{
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private static ConcurrentDictionary<ulong, Timer> _rotatingRoleColors = new ConcurrentDictionary<ulong, Timer>();
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private readonly DiscordShardedClient _client;
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private readonly IStatsService _stats;
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private readonly UtilityService _service;
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//private readonly MusicService _music;
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private readonly IBotCredentials _creds;
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public Utility(UtilityService service, DiscordShardedClient client, IStatsService stats, IBotCredentials creds)
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public Utility(DiscordShardedClient client, IStatsService stats, IBotCredentials creds)
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{
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_client = client;
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_stats = stats;
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_service = service;
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//_music = music;
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_creds = creds;
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}
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