some improvements, cleanup trivias and typings when blacklisting a server
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91affc7cef
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@ -6,6 +6,7 @@ using System.Linq;
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using NadekoBot.Extensions;
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using System.Threading.Tasks;
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using System.Reflection;
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using System.Timers;
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using NadekoBot.Modules;
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namespace NadekoBot {
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@ -22,6 +23,8 @@ namespace NadekoBot {
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public int TextChannelsCount { get; private set; } = 0;
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public int VoiceChannelsCount { get; private set; } = 0;
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private readonly Timer commandLogTimer = new Timer() {Interval = 10000};
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static NadekoStats() { }
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private NadekoStats() {
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@ -31,7 +34,8 @@ namespace NadekoBot {
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commandService.CommandExecuted += StatsCollector_RanCommand;
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Task.Run(StartCollecting);
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Console.WriteLine("Logging enabled.");
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commandLogTimer.Start();
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ServerCount = NadekoBot.Client.Servers.Count();
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var channels = NadekoBot.Client.Servers.SelectMany(s => s.AllChannels);
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@ -139,6 +143,7 @@ namespace NadekoBot {
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}
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private async void StatsCollector_RanCommand(object sender, CommandEventArgs e) {
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Console.WriteLine($">>Command {e.Command.Text}");
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await Task.Run(() => {
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try {
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commandsRan++;
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@ -83,7 +83,7 @@ namespace NadekoBot.Classes.Trivia {
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ShouldStopGame = true;
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await channel.SendMessage("**Trivia game ended**\n" + GetLeaderboard());
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TriviaGame throwAwayValue;
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Commands.Trivia.runningTrivias.TryRemove(server, out throwAwayValue);
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Commands.Trivia.RunningTrivias.TryRemove(server.Id, out throwAwayValue);
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}
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public async Task StopGame() {
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@ -54,10 +54,10 @@ namespace NadekoBot.Commands {
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}
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var bitmap = dices.Merge();
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await e.Channel.SendMessage(values.Count + " Dies rolled. Total: **" + values.Sum() + "** Average: **" + (values.Sum() / (1.0f * values.Count)).ToString("N2") + "**");
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await e.Channel.SendFile("dices.png", bitmap.ToStream(ImageFormat.Png));
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} catch {
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await e.Channel.SendMessage("Please enter a number of dices to roll.");
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await e.Channel.SendMessage(values.Count + " Dice rolled. Total: **" + values.Sum() + "** Average: **" + (values.Sum() / (1.0f * values.Count)).ToString("N2") + "**");
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await e.Channel.SendFile("dice.png", bitmap.ToStream(ImageFormat.Png));
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} catch {
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await e.Channel.SendMessage("Please enter a number of dice to roll.");
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}
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}
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};
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@ -87,9 +87,9 @@ namespace NadekoBot.Commands {
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.ToArray();
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if (arr[0] > arr[1])
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throw new ArgumentException("First argument should be bigger than the second one.");
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rolled = new Random().Next(arr[0],arr[1]+1);
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rolled = new Random().Next(arr[0], arr[1] + 1);
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} else {
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rolled = new Random().Next(0, int.Parse(e.GetArg("range"))+1);
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rolled = new Random().Next(0, int.Parse(e.GetArg("range")) + 1);
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}
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await e.Channel.SendMessage($"{e.User.Mention} rolled **{rolled}**.");
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@ -30,7 +30,7 @@ namespace NadekoBot.Commands {
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}
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},
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{"%queued%", () => Music.MusicPlayers.Sum(kvp => kvp.Value.Playlist.Count).ToString()},
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{"%trivia%", () => Trivia.runningTrivias.Count.ToString()}
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{"%trivia%", () => Trivia.RunningTrivias.Count.ToString()}
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};
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private readonly object playingPlaceholderLock = new object();
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@ -1,4 +1,5 @@
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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@ -96,7 +97,6 @@ namespace NadekoBot.Commands {
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if (finishedUserIds.Count % 2 == 0) {
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await e.Channel.SendMessage($":exclamation: `A lot of people finished, here is the text for those still typing:`\n\n:book:**{CurrentSentence}**:book:");
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}
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}
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}
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catch { }
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@ -108,32 +108,33 @@ namespace NadekoBot.Commands {
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internal class SpeedTyping : IDiscordCommand {
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private static Dictionary<ulong, TypingGame> runningContests;
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public static ConcurrentDictionary<ulong, TypingGame> RunningContests;
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public SpeedTyping() {
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runningContests = new Dictionary<ulong, TypingGame>();
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RunningContests = new ConcurrentDictionary<ulong, TypingGame>();
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}
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public Func<CommandEventArgs, Task> DoFunc() =>
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async e => {
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if (runningContests.ContainsKey(e.User.Server.Id) && runningContests[e.User.Server.Id].IsActive) {
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await e.Channel.SendMessage($"Contest already running in { runningContests[e.User.Server.Id].Channell.Mention } channel.");
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if (RunningContests.ContainsKey(e.User.Server.Id) && RunningContests[e.User.Server.Id].IsActive) {
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await e.Channel.SendMessage($"Contest already running in { RunningContests[e.User.Server.Id].Channell.Mention } channel.");
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return;
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}
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if (runningContests.ContainsKey(e.User.Server.Id) && !runningContests[e.User.Server.Id].IsActive) {
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await runningContests[e.User.Server.Id].Start();
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if (RunningContests.ContainsKey(e.User.Server.Id) && !RunningContests[e.User.Server.Id].IsActive) {
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await RunningContests[e.User.Server.Id].Start();
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return;
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}
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var tg = new TypingGame(e.Channel);
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runningContests.Add(e.Server.Id, tg);
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RunningContests.TryAdd(e.Server.Id, tg);
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await tg.Start();
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};
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private Func<CommandEventArgs, Task> QuitFunc() =>
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async e => {
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if (runningContests.ContainsKey(e.User.Server.Id) &&
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await runningContests[e.User.Server.Id].Stop()) {
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runningContests.Remove(e.User.Server.Id);
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if (RunningContests.ContainsKey(e.User.Server.Id) &&
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await RunningContests[e.User.Server.Id].Stop()) {
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TypingGame throwaway;
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RunningContests.TryRemove(e.User.Server.Id, out throwaway);
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return;
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}
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await e.Channel.SendMessage("No contest to stop on this channel.");
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@ -7,13 +7,13 @@ using TriviaGame = NadekoBot.Classes.Trivia.TriviaGame;
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namespace NadekoBot.Commands {
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internal class Trivia : IDiscordCommand {
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public static ConcurrentDictionary<Server, TriviaGame> runningTrivias = new ConcurrentDictionary<Server, TriviaGame>();
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public static ConcurrentDictionary<ulong, TriviaGame> RunningTrivias = new ConcurrentDictionary<ulong, TriviaGame>();
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public Func<CommandEventArgs, Task> DoFunc() => async e => {
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TriviaGame trivia;
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if (!runningTrivias.TryGetValue(e.Server, out trivia)) {
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if (!RunningTrivias.TryGetValue(e.Server.Id, out trivia)) {
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var triviaGame = new TriviaGame(e);
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if (runningTrivias.TryAdd(e.Server, triviaGame))
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if (RunningTrivias.TryAdd(e.Server.Id, triviaGame))
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await e.Channel.SendMessage("**Trivia game started!**\nFirst player to get to 10 points wins! You have 30 seconds per question.\nUse command `tq` if game was started by accident.**");
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else
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await triviaGame.StopGame();
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@ -34,7 +34,7 @@ namespace NadekoBot.Commands {
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.Alias("-tlb")
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.Do(async e=> {
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TriviaGame trivia;
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if (runningTrivias.TryGetValue(e.Server, out trivia))
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if (RunningTrivias.TryGetValue(e.Server.Id, out trivia))
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await e.Channel.SendMessage(trivia.GetLeaderboard());
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else
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await e.Channel.SendMessage("No trivia is running on this server.");
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@ -45,7 +45,7 @@ namespace NadekoBot.Commands {
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.Alias("-tq")
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.Do(async e=> {
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TriviaGame trivia;
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if (runningTrivias.TryGetValue(e.Server, out trivia)) {
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if (RunningTrivias.TryGetValue(e.Server.Id, out trivia)) {
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await trivia.StopGame();
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} else
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await e.Channel.SendMessage("No trivia is running on this server.");
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@ -480,6 +480,11 @@ namespace NadekoBot.Modules {
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}
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NadekoBot.Config.ServerBlacklist.Add(server.Id);
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NadekoBot.SaveConfig();
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//cleanup trivias and typeracing
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Classes.Trivia.TriviaGame trivia;
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Commands.Trivia.RunningTrivias.TryRemove(server.Id, out trivia);
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Commands.TypingGame typeracer;
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Commands.SpeedTyping.RunningContests.TryRemove(server.Id, out typeracer);
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await e.Channel.SendMessage($"`Sucessfully blacklisted server {server.Name}`");
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});
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});
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