some improvements, cleanup trivias and typings when blacklisting a server

This commit is contained in:
Master Kwoth 2016-03-05 12:20:27 +01:00
parent 91affc7cef
commit b8dad9a1cd
7 changed files with 36 additions and 25 deletions

View File

@ -6,6 +6,7 @@ using System.Linq;
using NadekoBot.Extensions;
using System.Threading.Tasks;
using System.Reflection;
using System.Timers;
using NadekoBot.Modules;
namespace NadekoBot {
@ -22,6 +23,8 @@ namespace NadekoBot {
public int TextChannelsCount { get; private set; } = 0;
public int VoiceChannelsCount { get; private set; } = 0;
private readonly Timer commandLogTimer = new Timer() {Interval = 10000};
static NadekoStats() { }
private NadekoStats() {
@ -31,7 +34,8 @@ namespace NadekoBot {
commandService.CommandExecuted += StatsCollector_RanCommand;
Task.Run(StartCollecting);
Console.WriteLine("Logging enabled.");
commandLogTimer.Start();
ServerCount = NadekoBot.Client.Servers.Count();
var channels = NadekoBot.Client.Servers.SelectMany(s => s.AllChannels);
@ -139,6 +143,7 @@ namespace NadekoBot {
}
private async void StatsCollector_RanCommand(object sender, CommandEventArgs e) {
Console.WriteLine($">>Command {e.Command.Text}");
await Task.Run(() => {
try {
commandsRan++;

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@ -83,7 +83,7 @@ namespace NadekoBot.Classes.Trivia {
ShouldStopGame = true;
await channel.SendMessage("**Trivia game ended**\n" + GetLeaderboard());
TriviaGame throwAwayValue;
Commands.Trivia.runningTrivias.TryRemove(server, out throwAwayValue);
Commands.Trivia.RunningTrivias.TryRemove(server.Id, out throwAwayValue);
}
public async Task StopGame() {

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@ -54,10 +54,10 @@ namespace NadekoBot.Commands {
}
var bitmap = dices.Merge();
await e.Channel.SendMessage(values.Count + " Dies rolled. Total: **" + values.Sum() + "** Average: **" + (values.Sum() / (1.0f * values.Count)).ToString("N2") + "**");
await e.Channel.SendFile("dices.png", bitmap.ToStream(ImageFormat.Png));
await e.Channel.SendMessage(values.Count + " Dice rolled. Total: **" + values.Sum() + "** Average: **" + (values.Sum() / (1.0f * values.Count)).ToString("N2") + "**");
await e.Channel.SendFile("dice.png", bitmap.ToStream(ImageFormat.Png));
} catch {
await e.Channel.SendMessage("Please enter a number of dices to roll.");
await e.Channel.SendMessage("Please enter a number of dice to roll.");
}
}
};
@ -87,9 +87,9 @@ namespace NadekoBot.Commands {
.ToArray();
if (arr[0] > arr[1])
throw new ArgumentException("First argument should be bigger than the second one.");
rolled = new Random().Next(arr[0],arr[1]+1);
rolled = new Random().Next(arr[0], arr[1] + 1);
} else {
rolled = new Random().Next(0, int.Parse(e.GetArg("range"))+1);
rolled = new Random().Next(0, int.Parse(e.GetArg("range")) + 1);
}
await e.Channel.SendMessage($"{e.User.Mention} rolled **{rolled}**.");

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@ -30,7 +30,7 @@ namespace NadekoBot.Commands {
}
},
{"%queued%", () => Music.MusicPlayers.Sum(kvp => kvp.Value.Playlist.Count).ToString()},
{"%trivia%", () => Trivia.runningTrivias.Count.ToString()}
{"%trivia%", () => Trivia.RunningTrivias.Count.ToString()}
};
private readonly object playingPlaceholderLock = new object();

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@ -1,4 +1,5 @@
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
@ -96,7 +97,6 @@ namespace NadekoBot.Commands {
if (finishedUserIds.Count % 2 == 0) {
await e.Channel.SendMessage($":exclamation: `A lot of people finished, here is the text for those still typing:`\n\n:book:**{CurrentSentence}**:book:");
}
}
}
catch { }
@ -108,32 +108,33 @@ namespace NadekoBot.Commands {
internal class SpeedTyping : IDiscordCommand {
private static Dictionary<ulong, TypingGame> runningContests;
public static ConcurrentDictionary<ulong, TypingGame> RunningContests;
public SpeedTyping() {
runningContests = new Dictionary<ulong, TypingGame>();
RunningContests = new ConcurrentDictionary<ulong, TypingGame>();
}
public Func<CommandEventArgs, Task> DoFunc() =>
async e => {
if (runningContests.ContainsKey(e.User.Server.Id) && runningContests[e.User.Server.Id].IsActive) {
await e.Channel.SendMessage($"Contest already running in { runningContests[e.User.Server.Id].Channell.Mention } channel.");
if (RunningContests.ContainsKey(e.User.Server.Id) && RunningContests[e.User.Server.Id].IsActive) {
await e.Channel.SendMessage($"Contest already running in { RunningContests[e.User.Server.Id].Channell.Mention } channel.");
return;
}
if (runningContests.ContainsKey(e.User.Server.Id) && !runningContests[e.User.Server.Id].IsActive) {
await runningContests[e.User.Server.Id].Start();
if (RunningContests.ContainsKey(e.User.Server.Id) && !RunningContests[e.User.Server.Id].IsActive) {
await RunningContests[e.User.Server.Id].Start();
return;
}
var tg = new TypingGame(e.Channel);
runningContests.Add(e.Server.Id, tg);
RunningContests.TryAdd(e.Server.Id, tg);
await tg.Start();
};
private Func<CommandEventArgs, Task> QuitFunc() =>
async e => {
if (runningContests.ContainsKey(e.User.Server.Id) &&
await runningContests[e.User.Server.Id].Stop()) {
runningContests.Remove(e.User.Server.Id);
if (RunningContests.ContainsKey(e.User.Server.Id) &&
await RunningContests[e.User.Server.Id].Stop()) {
TypingGame throwaway;
RunningContests.TryRemove(e.User.Server.Id, out throwaway);
return;
}
await e.Channel.SendMessage("No contest to stop on this channel.");

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@ -7,13 +7,13 @@ using TriviaGame = NadekoBot.Classes.Trivia.TriviaGame;
namespace NadekoBot.Commands {
internal class Trivia : IDiscordCommand {
public static ConcurrentDictionary<Server, TriviaGame> runningTrivias = new ConcurrentDictionary<Server, TriviaGame>();
public static ConcurrentDictionary<ulong, TriviaGame> RunningTrivias = new ConcurrentDictionary<ulong, TriviaGame>();
public Func<CommandEventArgs, Task> DoFunc() => async e => {
TriviaGame trivia;
if (!runningTrivias.TryGetValue(e.Server, out trivia)) {
if (!RunningTrivias.TryGetValue(e.Server.Id, out trivia)) {
var triviaGame = new TriviaGame(e);
if (runningTrivias.TryAdd(e.Server, triviaGame))
if (RunningTrivias.TryAdd(e.Server.Id, triviaGame))
await e.Channel.SendMessage("**Trivia game started!**\nFirst player to get to 10 points wins! You have 30 seconds per question.\nUse command `tq` if game was started by accident.**");
else
await triviaGame.StopGame();
@ -34,7 +34,7 @@ namespace NadekoBot.Commands {
.Alias("-tlb")
.Do(async e=> {
TriviaGame trivia;
if (runningTrivias.TryGetValue(e.Server, out trivia))
if (RunningTrivias.TryGetValue(e.Server.Id, out trivia))
await e.Channel.SendMessage(trivia.GetLeaderboard());
else
await e.Channel.SendMessage("No trivia is running on this server.");
@ -45,7 +45,7 @@ namespace NadekoBot.Commands {
.Alias("-tq")
.Do(async e=> {
TriviaGame trivia;
if (runningTrivias.TryGetValue(e.Server, out trivia)) {
if (RunningTrivias.TryGetValue(e.Server.Id, out trivia)) {
await trivia.StopGame();
} else
await e.Channel.SendMessage("No trivia is running on this server.");

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@ -480,6 +480,11 @@ namespace NadekoBot.Modules {
}
NadekoBot.Config.ServerBlacklist.Add(server.Id);
NadekoBot.SaveConfig();
//cleanup trivias and typeracing
Classes.Trivia.TriviaGame trivia;
Commands.Trivia.RunningTrivias.TryRemove(server.Id, out trivia);
Commands.TypingGame typeracer;
Commands.SpeedTyping.RunningContests.TryRemove(server.Id, out typeracer);
await e.Channel.SendMessage($"`Sucessfully blacklisted server {server.Name}`");
});
});