Picking/planting will now correctly say your own currency name, instead of flower
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		@@ -129,7 +129,7 @@ namespace NadekoBot.Modules.Games
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                    await Task.WhenAll(msgs.Select(toDelete => toDelete.DeleteAsync())).ConfigureAwait(false);
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					                    await Task.WhenAll(msgs.Select(toDelete => toDelete.DeleteAsync())).ConfigureAwait(false);
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                    await CurrencyHandler.AddCurrencyAsync((IGuildUser)Context.User, "Picked flower(s).", msgs.Count, false).ConfigureAwait(false);
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					                    await CurrencyHandler.AddCurrencyAsync((IGuildUser)Context.User, $"Picked {Gambling.Gambling.CurrencyPluralName}", msgs.Count, false).ConfigureAwait(false);
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                    var msg = await channel.SendConfirmAsync($"**{Context.User}** picked {msgs.Count}{Gambling.Gambling.CurrencySign}!").ConfigureAwait(false);
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					                    var msg = await channel.SendConfirmAsync($"**{Context.User}** picked {msgs.Count}{Gambling.Gambling.CurrencySign}!").ConfigureAwait(false);
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                    msg.DeleteAfter(10);
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					                    msg.DeleteAfter(10);
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                }
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					                }
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@@ -146,7 +146,7 @@ namespace NadekoBot.Modules.Games
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            [RequireContext(ContextType.Guild)]
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					            [RequireContext(ContextType.Guild)]
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            public async Task Plant()
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					            public async Task Plant()
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            {
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					            {
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                var removed = await CurrencyHandler.RemoveCurrencyAsync((IGuildUser)Context.User, "Planted a flower.", 1, false).ConfigureAwait(false);
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					                var removed = await CurrencyHandler.RemoveCurrencyAsync((IGuildUser)Context.User, $"Planted a {Gambling.Gambling.CurrencyName}", 1, false).ConfigureAwait(false);
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                if (!removed)
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					                if (!removed)
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                {
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					                {
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                    await Context.Channel.SendErrorAsync($"You don't have any {Gambling.Gambling.CurrencyPluralName}.").ConfigureAwait(false);
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					                    await Context.Channel.SendErrorAsync($"You don't have any {Gambling.Gambling.CurrencyPluralName}.").ConfigureAwait(false);
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