diff --git a/NadekoBot/Modules/Gambling/DiceRollCommand.cs b/NadekoBot/Modules/Gambling/DiceRollCommand.cs index 20e3dfbe..1719bd0e 100644 --- a/NadekoBot/Modules/Gambling/DiceRollCommand.cs +++ b/NadekoBot/Modules/Gambling/DiceRollCommand.cs @@ -19,7 +19,7 @@ namespace NadekoBot.Modules.Gambling internal override void Init(CommandGroupBuilder cgb) { cgb.CreateCommand(Module.Prefix + "roll") - .Description("Rolls 2 dice from 0-10. If you supply a number [x] it rolls up to 30 normal dice.\n**Usage**: $roll [x]") + .Description("Rolls 0-100. If you supply a number [x] it rolls up to 30 normal dice.\n**Usage**: $roll [x]") .Parameter("num", ParameterType.Optional) .Do(Roll0to10Func()); cgb.CreateCommand(Module.Prefix + "nroll") @@ -28,7 +28,13 @@ namespace NadekoBot.Modules.Gambling .Do(Roll0to5Func()); } - private Image GetDice(int num) => Properties.Resources.ResourceManager.GetObject("_" + num) as Image; + private Image GetDice(int num) => num != 10 + ? Properties.Resources.ResourceManager.GetObject("_" + num) as Image + : new[] + { + (Properties.Resources.ResourceManager.GetObject("_" + 1) as Image), + (Properties.Resources.ResourceManager.GetObject("_" + 0) as Image), + }.Merge(); private Func Roll0to10Func() { @@ -37,30 +43,24 @@ namespace NadekoBot.Modules.Gambling { if (e.Args[0] == "") { - var num1 = r.Next(0, 10); - var num2 = r.Next(0, 10); + var gen = r.Next(0, 101); - Image[] images; + var num1 = gen / 10; + var num2 = gen % 10; - if (num1 == 0 && num2 == 0 && r.Next(0, 2) == 1) - { - images = new Image[3] { GetDice(1), GetDice(0), GetDice(0) }; - } - else { - images = new Image[2] { GetDice(num1), GetDice(num2) }; - } + var imageStream = new Image[2] { GetDice(num1), GetDice(num2) }.Merge().ToStream(ImageFormat.Png); - var bitmap = images.Merge(); - await e.Channel.SendFile("dice.png", bitmap.ToStream(ImageFormat.Png)); + await e.Channel.SendFile("dice.png", imageStream); } - else { + else + { try { var num = int.Parse(e.Args[0]); if (num < 1) num = 1; if (num > 30) { - await e.Channel.SendMessage("You can roll up to 30 dies at a time."); + await e.Channel.SendMessage("You can roll up to 30 dice at a time."); num = 30; } var dices = new List(num); @@ -113,7 +113,8 @@ namespace NadekoBot.Modules.Gambling throw new ArgumentException("First argument should be bigger than the second one."); rolled = new Random().Next(arr[0], arr[1] + 1); } - else { + else + { rolled = new Random().Next(0, int.Parse(e.GetArg("range")) + 1); }