started work on ttt

This commit is contained in:
Kwoth 2017-02-08 21:44:32 +01:00
parent 91efe4db48
commit a8124cf1f2
4 changed files with 135 additions and 9 deletions

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@ -0,0 +1,127 @@
using Discord;
using Discord.Commands;
using NadekoBot.Attributes;
using NadekoBot.Extensions;
using NLog;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NadekoBot.Modules.Games
{
public partial class Games
{
[Group]
public class TicTacToeCommands : ModuleBase
{
//channelId/game
private static readonly ConcurrentDictionary<ulong, TicTacToe> _openGames = new ConcurrentDictionary<ulong, TicTacToe>();
private readonly Logger _log;
public TicTacToeCommands()
{
_log = LogManager.GetCurrentClassLogger();
}
[NadekoCommand, Usage, Description, Aliases]
[RequireContext(ContextType.Guild)]
public async Task Ttt(IGuildUser secondUser)
{
var channel = (ITextChannel)Context.Channel;
TicTacToe game;
if (_openGames.TryRemove(channel.Id, out game)) // joining open game
{
if (!game.Join((IGuildUser)Context.User))
{
await Context.Channel.SendErrorAsync("You can't play against yourself. Game stopped.").ConfigureAwait(false);
return;
}
var _ = Task.Run(() => game.Start());
_log.Warn($"User {Context.User} joined a TicTacToe game.");
return;
}
game = new TicTacToe(channel, (IGuildUser)Context.User);
if (_openGames.TryAdd(Context.Channel.Id, game))
{
_log.Warn($"User {Context.User} created a TicTacToe game.");
await Context.Channel.SendConfirmAsync("Tic Tac Toe game created. Waiting for another user.").ConfigureAwait(false);
}
}
}
public class TicTacToe
{
private readonly ITextChannel _channel;
private readonly Logger _log;
private readonly IGuildUser[] _users;
private readonly int?[,] _state;
public TicTacToe(ITextChannel channel, IGuildUser firstUser)
{
_channel = channel;
_users = new IGuildUser[2] { firstUser, null };
_state = new int?[3, 3] {
{ null, null, null },
{ null, 1, 1 },
{ 0, null, 0 },
};
_log = LogManager.GetCurrentClassLogger();
}
public string GetState()
{
var sb = new StringBuilder();
for (int i = 0; i < _state.GetLength(0); i++)
{
for (int j = 0; j < _state.GetLength(1); j++)
{
sb.Append(GetIcon(_state[i, j]));
if (j < _state.GetLength(1) - 1)
sb.Append("┃");
}
if (i < _state.GetLength(0) - 1)
sb.AppendLine("\n──────────");
}
return sb.ToString();
}
public EmbedBuilder GetEmbed() =>
new EmbedBuilder()
.WithOkColor()
.WithDescription(GetState())
.WithAuthor(eab => eab.WithName("Tic Tac Toe"))
.WithTitle($"{_users[0]} vs {_users[1]}");
private static string GetIcon(int? val)
{
switch (val)
{
case 0:
return "❌";
case 1:
return "⭕";
default:
return "⬛";
}
}
public Task Start()
{
return Task.CompletedTask;
}
public void Join(IGuildUser user)
{
}
}
}
}

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@ -15,7 +15,6 @@ namespace NadekoBot.Modules.Games
{ {
private static string[] _8BallResponses { get; } = NadekoBot.BotConfig.EightBallResponses.Select(ebr => ebr.Text).ToArray(); private static string[] _8BallResponses { get; } = NadekoBot.BotConfig.EightBallResponses.Select(ebr => ebr.Text).ToArray();
[NadekoCommand, Usage, Description, Aliases] [NadekoCommand, Usage, Description, Aliases]
public async Task Choose([Remainder] string list = null) public async Task Choose([Remainder] string list = null)
{ {

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@ -906,7 +906,7 @@ namespace NadekoBot.Resources {
} }
/// <summary> /// <summary>
/// Looks up a localized string similar to Bets a certain amount of currency and rolls a dice. Rolling over 66 yields x2 of your currency, over 90 - x3 and 100 x10.. /// Looks up a localized string similar to Bets a certain amount of currency and rolls a dice. Rolling over 66 yields x2 of your currency, over 90 - x4 and 100 x10..
/// </summary> /// </summary>
public static string betroll_desc { public static string betroll_desc {
get { get {
@ -1041,7 +1041,7 @@ namespace NadekoBot.Resources {
} }
/// <summary> /// <summary>
/// Looks up a localized string similar to Sets a new leave announcement message. Type %user% if you want to show the name the user who left. Type %id% to show id. Using this command with no message will show the current bye message.. /// Looks up a localized string similar to Sets a new leave announcement message. Type %user% if you want to show the name the user who left. Type %id% to show id. Using this command with no message will show the current bye message. You can use embed json from &lt;http://nadekobot.xyz/embedbuilder/&gt; instead of a regular text, if you want the message to be embedded..
/// </summary> /// </summary>
public static string byemsg_desc { public static string byemsg_desc {
get { get {
@ -3066,7 +3066,7 @@ namespace NadekoBot.Resources {
} }
/// <summary> /// <summary>
/// Looks up a localized string similar to Sets a new join announcement message which will be sent to the user who joined. Type %user% if you want to mention the new member. Using it with no message will show the current DM greet message.. /// Looks up a localized string similar to Sets a new join announcement message which will be sent to the user who joined. Type %user% if you want to mention the new member. Using it with no message will show the current DM greet message. You can use embed json from &lt;http://nadekobot.xyz/embedbuilder/&gt; instead of a regular text, if you want the message to be embedded..
/// </summary> /// </summary>
public static string greetdmmsg_desc { public static string greetdmmsg_desc {
get { get {
@ -3093,7 +3093,7 @@ namespace NadekoBot.Resources {
} }
/// <summary> /// <summary>
/// Looks up a localized string similar to Sets a new join announcement message which will be shown in the server&apos;s channel. Type %user% if you want to mention the new member. Using it with no message will show the current greet message.. /// Looks up a localized string similar to Sets a new join announcement message which will be shown in the server&apos;s channel. Type %user% if you want to mention the new member. Using it with no message will show the current greet message. You can use embed json from &lt;http://nadekobot.xyz/embedbuilder/&gt; instead of a regular text, if you want the message to be embedded..
/// </summary> /// </summary>
public static string greetmsg_desc { public static string greetmsg_desc {
get { get {

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@ -184,7 +184,7 @@
<value>greetmsg</value> <value>greetmsg</value>
</data> </data>
<data name="greetmsg_desc" xml:space="preserve"> <data name="greetmsg_desc" xml:space="preserve">
<value>Sets a new join announcement message which will be shown in the server's channel. Type %user% if you want to mention the new member. Using it with no message will show the current greet message.</value> <value>Sets a new join announcement message which will be shown in the server's channel. Type %user% if you want to mention the new member. Using it with no message will show the current greet message. You can use embed json from &lt;http://nadekobot.xyz/embedbuilder/&gt; instead of a regular text, if you want the message to be embedded.</value>
</data> </data>
<data name="greetmsg_usage" xml:space="preserve"> <data name="greetmsg_usage" xml:space="preserve">
<value>`{0}greetmsg Welcome, %user%.`</value> <value>`{0}greetmsg Welcome, %user%.`</value>
@ -202,7 +202,7 @@
<value>byemsg</value> <value>byemsg</value>
</data> </data>
<data name="byemsg_desc" xml:space="preserve"> <data name="byemsg_desc" xml:space="preserve">
<value>Sets a new leave announcement message. Type %user% if you want to show the name the user who left. Type %id% to show id. Using this command with no message will show the current bye message.</value> <value>Sets a new leave announcement message. Type %user% if you want to show the name the user who left. Type %id% to show id. Using this command with no message will show the current bye message. You can use embed json from &lt;http://nadekobot.xyz/embedbuilder/&gt; instead of a regular text, if you want the message to be embedded.</value>
</data> </data>
<data name="byemsg_usage" xml:space="preserve"> <data name="byemsg_usage" xml:space="preserve">
<value>`{0}byemsg %user% has left.`</value> <value>`{0}byemsg %user% has left.`</value>
@ -1273,7 +1273,7 @@
<value>betroll br</value> <value>betroll br</value>
</data> </data>
<data name="betroll_desc" xml:space="preserve"> <data name="betroll_desc" xml:space="preserve">
<value>Bets a certain amount of currency and rolls a dice. Rolling over 66 yields x2 of your currency, over 90 - x3 and 100 x10.</value> <value>Bets a certain amount of currency and rolls a dice. Rolling over 66 yields x2 of your currency, over 90 - x4 and 100 x10.</value>
</data> </data>
<data name="betroll_usage" xml:space="preserve"> <data name="betroll_usage" xml:space="preserve">
<value>`{0}br 5`</value> <value>`{0}br 5`</value>
@ -2311,7 +2311,7 @@
<value>`{0}greetdmmsg Welcome to the server, %user%`.</value> <value>`{0}greetdmmsg Welcome to the server, %user%`.</value>
</data> </data>
<data name="greetdmmsg_desc" xml:space="preserve"> <data name="greetdmmsg_desc" xml:space="preserve">
<value>Sets a new join announcement message which will be sent to the user who joined. Type %user% if you want to mention the new member. Using it with no message will show the current DM greet message.</value> <value>Sets a new join announcement message which will be sent to the user who joined. Type %user% if you want to mention the new member. Using it with no message will show the current DM greet message. You can use embed json from &lt;http://nadekobot.xyz/embedbuilder/&gt; instead of a regular text, if you want the message to be embedded.</value>
</data> </data>
<data name="cash_desc" xml:space="preserve"> <data name="cash_desc" xml:space="preserve">
<value>Check how much currency a person has. (Defaults to yourself)</value> <value>Check how much currency a person has. (Defaults to yourself)</value>