Shards will now show when they're unresponsive in .shardstats command
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parent
6b51dbd330
commit
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@ -12,5 +12,6 @@ namespace NadekoBot.DataStructures.ShardCom
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public int ShardId { get; set; }
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public ConnectionState ConnectionState { get; set; }
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public int Guilds { get; set; }
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public DateTime Time { get; set; }
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}
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}
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@ -270,7 +270,7 @@ namespace NadekoBot.Modules.Music
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add += Format.Bold(GetText("queue_stopped", Format.Code(Prefix + "play"))) + "\n";
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var mps = mp.MaxPlaytimeSeconds;
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if (mps > 0)
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add += Format.Bold(GetText("song_skips_after", TimeSpan.FromSeconds(mps).ToString("g"))) + "\n";
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add += Format.Bold(GetText("song_skips_after", TimeSpan.FromSeconds(mps).ToString("HH\\:mm\\:ss"))) + "\n";
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if (mp.RepeatCurrentSong)
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add += "🔂 " + GetText("repeating_cur_song") + "\n";
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else if (mp.Shuffle)
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@ -295,8 +295,13 @@ namespace NadekoBot.Modules.Utility
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var allShardStrings = statuses
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.Select(x =>
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GetText("shard_stats_txt", x.ShardId.ToString(),
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Format.Bold(x.ConnectionState.ToString()), Format.Bold(x.Guilds.ToString())))
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{
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var timeDiff = DateTime.UtcNow - x.Time;
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if (timeDiff > TimeSpan.FromSeconds(20))
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return $"Shard #{x.ShardId.ToString()} **UNRESPONSIVE** for {timeDiff.ToString(@"hh\:mm\:ss")}";
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return GetText("shard_stats_txt", x.ShardId.ToString(),
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Format.Bold(x.ConnectionState.ToString()), Format.Bold(x.Guilds.ToString()), timeDiff.ToString(@"hh\:mm\:ss"));
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})
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.ToArray();
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await Context.Channel.SendPaginatedConfirmAsync(_client, page, (curPage) =>
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@ -130,8 +130,9 @@ namespace NadekoBot
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ConnectionState = Client.ConnectionState,
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Guilds = Client.ConnectionState == ConnectionState.Connected ? Client.Guilds.Count : 0,
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ShardId = Client.ShardId,
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Time = DateTime.UtcNow,
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});
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await Task.Delay(1000);
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await Task.Delay(5000);
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}
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});
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}
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@ -3,6 +3,7 @@ using NadekoBot.Services;
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using NadekoBot.Services.Impl;
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using NLog;
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using System;
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using System.Collections.Concurrent;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading.Tasks;
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@ -40,6 +41,7 @@ namespace NadekoBot
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private Task _comServer_OnDataReceived(ShardComMessage msg)
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{
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Statuses[msg.ShardId] = msg;
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if (msg.ConnectionState == Discord.ConnectionState.Disconnected || msg.ConnectionState == Discord.ConnectionState.Disconnecting)
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_log.Error("!!! SHARD {0} IS IN {1} STATE", msg.ShardId, msg.ConnectionState.ToString());
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return Task.CompletedTask;
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@ -87,7 +89,7 @@ namespace NadekoBot
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_log.Info(string.Join("\n", Statuses
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.ToArray()
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.Where(x => x != null)
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.Select(x => $"Shard {x.ShardId} is in {x.ConnectionState.ToString()} state with {x.Guilds} servers")) + "\n" + groupStr);
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.Select(x => $"Shard {x.ShardId} is in {x.ConnectionState.ToString()} state with {x.Guilds} servers. {(DateTime.UtcNow - x.Time).ToString(@"hh\:mm\:ss")} ago")) + "\n" + groupStr);
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break;
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default:
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break;
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@ -678,7 +678,7 @@
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"utility_server_info": "Server info",
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"utility_shard": "Shard",
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"utility_shard_stats": "Shard stats",
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"utility_shard_stats_txt": "Shard **#{0}** is in {1} state with {2} servers",
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"utility_shard_stats_txt": "Shard **#{0}** is in {1} state with {2} servers - {3} ago",
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"utility_showemojis": "**Name:** {0} **Link:** {1}",
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"utility_showemojis_none": "No special emojis found.",
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"utility_stats_songs": "Playing {0} songs, {1} queued.",
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