>tictactoe finished, sanity said it seems good to her. Unfortunately it isn't centered and can't be.
This commit is contained in:
parent
a8124cf1f2
commit
959f1726c9
@ -8,17 +8,19 @@ using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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namespace NadekoBot.Modules.Games
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namespace NadekoBot.Modules.Games
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{
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{
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public partial class Games
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public partial class Games
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{
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{
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//todo timeout
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[Group]
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[Group]
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public class TicTacToeCommands : ModuleBase
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public class TicTacToeCommands : ModuleBase
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{
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{
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//channelId/game
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//channelId/game
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private static readonly ConcurrentDictionary<ulong, TicTacToe> _openGames = new ConcurrentDictionary<ulong, TicTacToe>();
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private static readonly Dictionary<ulong, TicTacToe> _games = new Dictionary<ulong, TicTacToe>();
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private readonly Logger _log;
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private readonly Logger _log;
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public TicTacToeCommands()
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public TicTacToeCommands()
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@ -26,41 +28,69 @@ namespace NadekoBot.Modules.Games
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_log = LogManager.GetCurrentClassLogger();
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_log = LogManager.GetCurrentClassLogger();
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}
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}
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private readonly SemaphoreSlim sem = new SemaphoreSlim(1, 1);
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private readonly object tttLockObj = new object();
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[NadekoCommand, Usage, Description, Aliases]
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[NadekoCommand, Usage, Description, Aliases]
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[RequireContext(ContextType.Guild)]
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[RequireContext(ContextType.Guild)]
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public async Task Ttt(IGuildUser secondUser)
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public async Task TicTacToe()
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{
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{
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var channel = (ITextChannel)Context.Channel;
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var channel = (ITextChannel)Context.Channel;
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await sem.WaitAsync(1000);
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try
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{
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TicTacToe game;
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TicTacToe game;
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if (_openGames.TryRemove(channel.Id, out game)) // joining open game
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if (_games.TryGetValue(channel.Id, out game))
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{
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{
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if (!game.Join((IGuildUser)Context.User))
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var _ = Task.Run(async () =>
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{
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{
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await Context.Channel.SendErrorAsync("You can't play against yourself. Game stopped.").ConfigureAwait(false);
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await game.Start((IGuildUser)Context.User);
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return;
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});
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}
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var _ = Task.Run(() => game.Start());
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_log.Warn($"User {Context.User} joined a TicTacToe game.");
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return;
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return;
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}
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}
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game = new TicTacToe(channel, (IGuildUser)Context.User);
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game = new TicTacToe(channel, (IGuildUser)Context.User);
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if (_openGames.TryAdd(Context.Channel.Id, game))
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_games.Add(channel.Id, game);
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await Context.Channel.SendConfirmAsync($"{Context.User.Mention} Created a TicTacToe game.").ConfigureAwait(false);
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game.OnEnded += (g) =>
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{
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{
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_log.Warn($"User {Context.User} created a TicTacToe game.");
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_games.Remove(channel.Id);
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await Context.Channel.SendConfirmAsync("Tic Tac Toe game created. Waiting for another user.").ConfigureAwait(false);
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};
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}
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finally
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{
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sem.Release();
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}
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}
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}
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}
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}
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}
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public class TicTacToe
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public class TicTacToe
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{
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{
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enum Phase
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{
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Starting,
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Started,
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Ended
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}
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private readonly ITextChannel _channel;
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private readonly ITextChannel _channel;
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private readonly Logger _log;
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private readonly Logger _log;
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private readonly IGuildUser[] _users;
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private readonly IGuildUser[] _users;
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private readonly int?[,] _state;
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private readonly int?[,] _state;
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private Phase _phase;
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private readonly Func<IUserMessage, Task> _playMove;
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int curUserIndex = 0;
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private readonly SemaphoreSlim moveLock;
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private IGuildUser _winner = null;
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private readonly string[] numbers = { ":one:", ":two:", ":three:", ":four:", ":five:", ":six:", ":seven:", ":eight:", ":nine:" };
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public Action<TicTacToe> OnEnded;
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private IUserMessage previousMessage = null;
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private Timer timeoutTimer;
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public TicTacToe(ITextChannel channel, IGuildUser firstUser)
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public TicTacToe(ITextChannel channel, IGuildUser firstUser)
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{
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{
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@ -68,11 +98,44 @@ namespace NadekoBot.Modules.Games
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_users = new IGuildUser[2] { firstUser, null };
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_users = new IGuildUser[2] { firstUser, null };
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_state = new int?[3, 3] {
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_state = new int?[3, 3] {
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{ null, null, null },
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{ null, null, null },
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{ null, 1, 1 },
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{ null, null, null },
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{ 0, null, 0 },
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{ null, null, null },
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};
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};
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_log = LogManager.GetCurrentClassLogger();
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_log = LogManager.GetCurrentClassLogger();
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_log.Warn($"User {firstUser} created a TicTacToe game.");
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_phase = Phase.Starting;
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moveLock = new SemaphoreSlim(1, 1);
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timeoutTimer = new Timer(async (_) =>
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{
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await moveLock.WaitAsync();
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try
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{
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if (_phase == Phase.Ended)
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return;
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_phase = Phase.Ended;
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if (_users[1] != null)
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{
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_winner = _users[curUserIndex ^= 1];
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var del = previousMessage?.DeleteAsync();
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try
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{
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await _channel.EmbedAsync(GetEmbed("Time Expired!")).ConfigureAwait(false);
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await del.ConfigureAwait(false);
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}
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catch { }
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}
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OnEnded?.Invoke(this);
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}
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catch { }
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finally
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{
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moveLock.Release();
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}
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}, null, 15000, Timeout.Infinite);
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}
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}
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public string GetState()
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public string GetState()
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@ -82,7 +145,7 @@ namespace NadekoBot.Modules.Games
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{
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{
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for (int j = 0; j < _state.GetLength(1); j++)
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for (int j = 0; j < _state.GetLength(1); j++)
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{
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{
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sb.Append(GetIcon(_state[i, j]));
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sb.Append(_state[i, j] == null ? numbers[i * 3 + j] : GetIcon(_state[i, j]));
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if (j < _state.GetLength(1) - 1)
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if (j < _state.GetLength(1) - 1)
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sb.Append("┃");
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sb.Append("┃");
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}
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}
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@ -93,12 +156,28 @@ namespace NadekoBot.Modules.Games
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return sb.ToString();
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return sb.ToString();
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}
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}
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public EmbedBuilder GetEmbed() =>
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public EmbedBuilder GetEmbed(string title = null)
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new EmbedBuilder()
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{
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var embed = new EmbedBuilder()
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.WithOkColor()
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.WithOkColor()
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.WithDescription(GetState())
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.WithDescription(Environment.NewLine + GetState())
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.WithAuthor(eab => eab.WithName("Tic Tac Toe"))
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.WithAuthor(eab => eab.WithName($"{_users[0]} vs {_users[1]}"));
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.WithTitle($"{_users[0]} vs {_users[1]}");
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if (!string.IsNullOrWhiteSpace(title))
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embed.WithTitle(title);
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if (_winner == null)
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{
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if (_phase == Phase.Ended)
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embed.WithFooter(efb => efb.WithText($"No moves left!"));
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else
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embed.WithFooter(efb => efb.WithText($"{_users[curUserIndex]}'s move"));
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}
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else
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embed.WithFooter(efb => efb.WithText($"{_winner} Won!"));
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return embed;
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}
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private static string GetIcon(int? val)
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private static string GetIcon(int? val)
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{
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{
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@ -108,19 +187,140 @@ namespace NadekoBot.Modules.Games
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return "❌";
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return "❌";
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case 1:
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case 1:
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return "⭕";
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return "⭕";
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case 2:
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return "❎";
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case 3:
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return "🅾";
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default:
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default:
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return "⬛";
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return "⬛";
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}
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}
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}
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}
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public Task Start()
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public async Task Start(IGuildUser user)
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{
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{
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return Task.CompletedTask;
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if (_phase == Phase.Started || _phase == Phase.Ended)
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{
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await _channel.SendErrorAsync(user.Mention + " TicTacToe Game is already running in this channel.").ConfigureAwait(false);
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return;
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}
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else if (_users[0] == user)
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{
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await _channel.SendErrorAsync(user.Mention + " You can't play against yourself.").ConfigureAwait(false);
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return;
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}
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}
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public void Join(IGuildUser user)
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_users[1] = user;
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{
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_log.Warn($"User {user} joined a TicTacToe game.");
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_phase = Phase.Started;
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NadekoBot.Client.MessageReceived += Client_MessageReceived;
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previousMessage = await _channel.EmbedAsync(GetEmbed("Game Started")).ConfigureAwait(false);
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}
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private bool IsDraw()
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{
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for (int i = 0; i < 3; i++)
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{
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for (int j = 0; j < 3; j++)
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{
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if (_state[i, j] == null)
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return false;
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}
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}
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return true;
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}
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private Task Client_MessageReceived(Discord.WebSocket.SocketMessage msg)
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{
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var _ = Task.Run(async () =>
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{
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await moveLock.WaitAsync().ConfigureAwait(false);
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try
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{
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var curUser = _users[curUserIndex];
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if (_phase == Phase.Ended || msg.Author?.Id != curUser.Id)
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return;
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int index;
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if (int.TryParse(msg.Content, out index) &&
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--index >= 0 &&
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index <= 9 &&
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_state[index / 3, index % 3] == null)
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{
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_state[index / 3, index % 3] = curUserIndex;
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// i'm lazy
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if (_state[index / 3, 0] == _state[index / 3, 1] && _state[index / 3, 1] == _state[index / 3, 2])
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{
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_state[index / 3, 0] = curUserIndex + 2;
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_state[index / 3, 1] = curUserIndex + 2;
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_state[index / 3, 2] = curUserIndex + 2;
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_phase = Phase.Ended;
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}
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else if (_state[0, index % 3] == _state[1, index % 3] && _state[1, index % 3] == _state[2, index % 3])
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{
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_state[0, index % 3] = curUserIndex + 2;
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_state[1, index % 3] = curUserIndex + 2;
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_state[2, index % 3] = curUserIndex + 2;
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_phase = Phase.Ended;
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}
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else if (curUserIndex == _state[0, 0] && _state[0, 0] == _state[1, 1] && _state[1, 1] == _state[2, 2])
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{
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_state[0, 0] = curUserIndex + 2;
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_state[1, 1] = curUserIndex + 2;
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_state[2, 2] = curUserIndex + 2;
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_phase = Phase.Ended;
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}
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else if (curUserIndex == _state[0, 2] && _state[0, 2] == _state[1, 1] && _state[1, 1] == _state[2, 0])
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{
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_state[0, 2] = curUserIndex + 2;
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_state[1, 1] = curUserIndex + 2;
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_state[2, 0] = curUserIndex + 2;
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_phase = Phase.Ended;
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}
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string reason = "";
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if (_phase == Phase.Ended) // if user won, stop receiving moves
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{
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reason = "Matched three!";
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_winner = _users[curUserIndex];
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NadekoBot.Client.MessageReceived -= Client_MessageReceived;
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OnEnded?.Invoke(this);
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}
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else if (IsDraw())
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{
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reason = "A draw!";
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_phase = Phase.Ended;
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NadekoBot.Client.MessageReceived -= Client_MessageReceived;
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OnEnded?.Invoke(this);
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}
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var sendstate = Task.Run(async () =>
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{
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var del1 = msg.DeleteAsync();
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var del2 = previousMessage?.DeleteAsync();
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try { previousMessage = await _channel.EmbedAsync(GetEmbed(reason)); } catch { }
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try { await del1; } catch { }
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try { await del2; } catch { }
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});
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curUserIndex ^= 1;
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timeoutTimer.Change(15000, Timeout.Infinite);
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}
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}
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finally
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{
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moveLock.Release();
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}
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});
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return Task.CompletedTask;
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}
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}
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}
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}
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}
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}
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27
src/NadekoBot/Resources/CommandStrings.Designer.cs
generated
27
src/NadekoBot/Resources/CommandStrings.Designer.cs
generated
@ -7727,6 +7727,33 @@ namespace NadekoBot.Resources {
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}
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}
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}
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}
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/// <summary>
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/// Looks up a localized string similar to tictactoe ttt.
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/// </summary>
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public static string tictactoe_cmd {
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get {
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return ResourceManager.GetString("tictactoe_cmd", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Starts a game of tic tac toe. Another user must run the command in the same channel in order to accept the challenge. Use numbers 1-9 to play. 15 seconds per move..
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/// </summary>
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public static string tictactoe_desc {
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get {
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return ResourceManager.GetString("tictactoe_desc", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to >ttt.
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/// </summary>
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public static string tictactoe_usage {
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get {
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return ResourceManager.GetString("tictactoe_usage", resourceCulture);
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}
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}
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/// <summary>
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/// <summary>
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/// Looks up a localized string similar to tl.
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/// Looks up a localized string similar to tl.
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/// </summary>
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/// </summary>
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@ -3078,4 +3078,13 @@
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<data name="shardid_usage" xml:space="preserve">
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<data name="shardid_usage" xml:space="preserve">
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<value>`{0}shardid 117523346618318850`</value>
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<value>`{0}shardid 117523346618318850`</value>
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</data>
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</data>
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<data name="tictactoe_cmd" xml:space="preserve">
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<value>tictactoe ttt</value>
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</data>
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|
<data name="tictactoe_desc" xml:space="preserve">
|
||||||
|
<value>Starts a game of tic tac toe. Another user must run the command in the same channel in order to accept the challenge. Use numbers 1-9 to play. 15 seconds per move.</value>
|
||||||
|
</data>
|
||||||
|
<data name="tictactoe_usage" xml:space="preserve">
|
||||||
|
<value>>ttt</value>
|
||||||
|
</data>
|
||||||
</root>
|
</root>
|
Loading…
Reference in New Issue
Block a user