Implementation of pokegame commands
Added the commands, description and usage to Resources/commandStrings using the previous definition of commands in Nadeko 0.9
This commit is contained in:
parent
b56975c2ff
commit
93f54d56cf
143
src/NadekoBot/Resources/CommandStrings.Designer.cs
generated
143
src/NadekoBot/Resources/CommandStrings.Designer.cs
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@ -491,6 +491,33 @@ namespace NadekoBot.Resources {
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}
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}
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}
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}
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/// <summary>
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/// Looks up a localized string similar to attack.
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/// </summary>
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public static string attack_cmd {
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get {
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return ResourceManager.GetString("attack_cmd", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Attacks a target with the given move. Use `{0}movelist` to see a list of moves your type can use..
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/// </summary>
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public static string attack_desc {
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get {
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return ResourceManager.GetString("attack_desc", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to `{0}attack "vine whip" @someguy`.
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/// </summary>
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public static string attack_usage {
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get {
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return ResourceManager.GetString("attack_usage", resourceCulture);
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}
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}
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/// <summary>
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/// <summary>
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/// Looks up a localized string similar to autoassignrole aar.
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/// Looks up a localized string similar to autoassignrole aar.
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/// </summary>
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/// </summary>
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@ -906,7 +933,7 @@ namespace NadekoBot.Resources {
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}
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}
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/// <summary>
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/// <summary>
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/// Looks up a localized string similar to Toggles automatic deletion of bye messages..
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/// Looks up a localized string similar to Sets the time it takes (in seconds) for bye messages to be auto-deleted. Set 0 to disable automatic deletion..
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/// </summary>
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/// </summary>
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public static string byedel_desc {
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public static string byedel_desc {
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get {
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get {
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@ -915,7 +942,7 @@ namespace NadekoBot.Resources {
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}
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}
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/// <summary>
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/// <summary>
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/// Looks up a localized string similar to `{0}byedel`.
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/// Looks up a localized string similar to `{0}byedel 0` or `{0}byedel 30`.
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/// </summary>
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/// </summary>
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public static string byedel_usage {
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public static string byedel_usage {
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get {
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get {
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@ -2688,7 +2715,7 @@ namespace NadekoBot.Resources {
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}
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}
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/// <summary>
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/// <summary>
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/// Looks up a localized string similar to Toggles automatic deletion of greet messages..
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/// Looks up a localized string similar to Sets the time it takes (in seconds) for greet messages to be auto-deleted. Set 0 to disable automatic deletion..
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/// </summary>
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/// </summary>
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public static string greetdel_desc {
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public static string greetdel_desc {
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get {
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get {
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@ -2697,7 +2724,7 @@ namespace NadekoBot.Resources {
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}
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}
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/// <summary>
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/// <summary>
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/// Looks up a localized string similar to `{0}greetdel`.
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/// Looks up a localized string similar to `{0}greetdel 0` or `{0}greetdel 30`.
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/// </summary>
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/// </summary>
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public static string greetdel_usage {
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public static string greetdel_usage {
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get {
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get {
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@ -2894,6 +2921,33 @@ namespace NadekoBot.Resources {
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}
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}
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}
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}
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/// <summary>
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/// Looks up a localized string similar to heal.
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/// </summary>
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public static string heal_cmd {
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get {
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return ResourceManager.GetString("heal_cmd", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Heals someone. Revives those who fainted. Costs a NadekoFlower.
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/// </summary>
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public static string heal_desc {
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get {
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return ResourceManager.GetString("heal_desc", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to `{0}heal @someone`.
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/// </summary>
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public static string heal_usage {
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get {
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return ResourceManager.GetString("heal_usage", resourceCulture);
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}
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}
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/// <summary>
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/// <summary>
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/// Looks up a localized string similar to hearthstone hs.
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/// Looks up a localized string similar to hearthstone hs.
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/// </summary>
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/// </summary>
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@ -4244,6 +4298,33 @@ namespace NadekoBot.Resources {
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}
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}
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}
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}
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/// <summary>
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/// Looks up a localized string similar to movelist ml.
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/// </summary>
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public static string movelist_cmd {
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get {
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return ResourceManager.GetString("movelist_cmd", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Lists the moves you are able to use.
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/// </summary>
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public static string movelist_desc {
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get {
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return ResourceManager.GetString("movelist_desc", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to `{0}ml`.
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/// </summary>
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public static string movelist_usage {
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get {
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return ResourceManager.GetString("movelist_usage", resourceCulture);
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}
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}
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/// <summary>
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/// <summary>
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/// Looks up a localized string similar to moveperm mp.
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/// Looks up a localized string similar to moveperm mp.
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/// </summary>
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/// </summary>
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@ -6242,6 +6323,33 @@ namespace NadekoBot.Resources {
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}
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}
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}
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}
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/// <summary>
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/// Looks up a localized string similar to settype.
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/// </summary>
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public static string settype_cmd {
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get {
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return ResourceManager.GetString("settype_cmd", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Set your poketype. Costs a NadekoFlower..
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/// </summary>
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public static string settype_desc {
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get {
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return ResourceManager.GetString("settype_desc", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to `{0}settype fire`.
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/// </summary>
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public static string settype_usage {
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get {
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return ResourceManager.GetString("settype_usage", resourceCulture);
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}
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}
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/// <summary>
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/// <summary>
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/// Looks up a localized string similar to shorten.
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/// Looks up a localized string similar to shorten.
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/// </summary>
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/// </summary>
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@ -6944,6 +7052,33 @@ namespace NadekoBot.Resources {
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}
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}
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}
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}
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/// <summary>
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/// Looks up a localized string similar to type.
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/// </summary>
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public static string type_cmd {
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get {
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return ResourceManager.GetString("type_cmd", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Get the poketype of the target..
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/// </summary>
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public static string type_desc {
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get {
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return ResourceManager.GetString("type_desc", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to `{0}type @someone`.
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/// </summary>
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public static string type_usage {
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get {
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return ResourceManager.GetString("type_usage", resourceCulture);
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}
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}
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/// <summary>
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/// <summary>
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/// Looks up a localized string similar to typeadd.
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/// Looks up a localized string similar to typeadd.
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/// </summary>
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/// </summary>
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@ -2700,4 +2700,49 @@
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<data name="yandere_usage" xml:space="preserve">
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<data name="yandere_usage" xml:space="preserve">
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<value>`{0}yandere tag1+tag2`</value>
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<value>`{0}yandere tag1+tag2`</value>
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</data>
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</data>
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<data name="attack_cmd" xml:space="preserve">
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<value>attack</value>
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</data>
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<data name="attack_desc" xml:space="preserve">
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<value>Attacks a target with the given move. Use `{0}movelist` to see a list of moves your type can use.</value>
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</data>
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<data name="attack_usage" xml:space="preserve">
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<value>`{0}attack "vine whip" @someguy`</value>
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</data>
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<data name="heal_cmd" xml:space="preserve">
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<value>heal</value>
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</data>
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<data name="heal_desc" xml:space="preserve">
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<value>Heals someone. Revives those who fainted. Costs a NadekoFlower</value>
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</data>
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<data name="heal_usage" xml:space="preserve">
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<value>`{0}heal @someone`</value>
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</data>
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<data name="movelist_cmd" xml:space="preserve">
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<value>movelist ml</value>
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</data>
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<data name="movelist_desc" xml:space="preserve">
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<value>Lists the moves you are able to use</value>
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</data>
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<data name="movelist_usage" xml:space="preserve">
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<value>`{0}ml`</value>
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</data>
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<data name="settype_cmd" xml:space="preserve">
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<value>settype</value>
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</data>
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<data name="settype_desc" xml:space="preserve">
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<value>Set your poketype. Costs a NadekoFlower.</value>
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</data>
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<data name="settype_usage" xml:space="preserve">
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<value>`{0}settype fire`</value>
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</data>
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<data name="type_cmd" xml:space="preserve">
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<value>type</value>
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</data>
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<data name="type_desc" xml:space="preserve">
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<value>Get the poketype of the target.</value>
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</data>
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<data name="type_usage" xml:space="preserve">
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<value>`{0}type @someone`</value>
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</data>
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</root>
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</root>
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