Leet command converted
This commit is contained in:
parent
c954861baa
commit
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@ -1,129 +0,0 @@
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using Discord.Commands;
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using NadekoBot.Classes;
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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namespace NadekoBot.Modules.Games.Commands
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{
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class BetrayGame : DiscordCommand
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{
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public BetrayGame(DiscordModule module) : base(module) { }
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private enum Answers
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{
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Cooperate,
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Betray
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}
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internal override void Init(CommandGroupBuilder cgb)
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{
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cgb.CreateCommand(Module.Prefix + "betray")
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.Description("BETRAY GAME. Betray nadeko next turn." +
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"If Nadeko cooperates - you get extra points, nadeko loses a LOT." +
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$"If Nadeko betrays - you both lose some points. | `{Prefix}betray`")
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.Do(async e =>
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{
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await ReceiveAnswer(e, Answers.Betray).ConfigureAwait(false);
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});
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cgb.CreateCommand(Module.Prefix + "cooperate")
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.Description("BETRAY GAME. Cooperate with nadeko next turn." +
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"If Nadeko cooperates - you both get bonus points." +
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$"If Nadeko betrays - you lose A LOT, nadeko gets extra. | `{Prefix}cooperater`")
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.Do(async e =>
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{
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await ReceiveAnswer(e, Answers.Cooperate).ConfigureAwait(false);
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});
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}
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private int userPoints = 0;
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private int UserPoints {
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get { return userPoints; }
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set {
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if (value < 0)
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userPoints = 0;
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userPoints = value;
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}
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}
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private int nadekoPoints = 0;
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private int NadekoPoints {
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get { return nadekoPoints; }
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set {
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if (value < 0)
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nadekoPoints = 0;
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nadekoPoints = value;
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}
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}
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private int round = 0;
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private Answers NextAnswer = Answers.Cooperate;
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private async Task ReceiveAnswer(CommandEventArgs e, Answers userAnswer)
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{
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var response = userAnswer == Answers.Betray
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? ":no_entry: `You betrayed nadeko` - you monster."
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: ":ok: `You cooperated with nadeko.` ";
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var currentAnswer = NextAnswer;
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var nadekoResponse = currentAnswer == Answers.Betray
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? ":no_entry: `aww Nadeko betrayed you` - she is so cute"
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: ":ok: `Nadeko cooperated.`";
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NextAnswer = userAnswer;
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if (userAnswer == Answers.Betray && currentAnswer == Answers.Betray)
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{
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NadekoPoints--;
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UserPoints--;
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}
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else if (userAnswer == Answers.Cooperate && currentAnswer == Answers.Cooperate)
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{
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NadekoPoints += 2;
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UserPoints += 2;
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}
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else if (userAnswer == Answers.Betray && currentAnswer == Answers.Cooperate)
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{
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NadekoPoints -= 3;
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UserPoints += 3;
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}
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else if (userAnswer == Answers.Cooperate && currentAnswer == Answers.Betray)
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{
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NadekoPoints += 3;
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UserPoints -= 3;
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}
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await imsg.Channel.SendMessageAsync($"**ROUND {++round}**\n" +
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$"{response}\n" +
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$"{nadekoResponse}\n" +
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$"--------------------------------\n" +
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$"Nadeko has {NadekoPoints} points." +
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$"You have {UserPoints} points." +
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$"--------------------------------\n")
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.ConfigureAwait(false);
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if (round < 10) return;
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if (nadekoPoints == userPoints)
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await imsg.Channel.SendMessageAsync("Its a draw").ConfigureAwait(false);
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else if (nadekoPoints > userPoints)
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await imsg.Channel.SendMessageAsync("Nadeko won.").ConfigureAwait(false);
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else
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await imsg.Channel.SendMessageAsync("You won.").ConfigureAwait(false);
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nadekoPoints = 0;
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userPoints = 0;
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round = 0;
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}
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}
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public class BetraySetting
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{
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private string Story = $"{0} have robbed a bank and got captured by a police." +
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$"Investigators gave you a choice:\n" +
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$"You can either >COOPERATE with your friends and " +
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$"not tell them who's idea it was, OR you can >BETRAY your" +
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$"friends. Depending on their answers your penalty will vary.";
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public int DoubleCoop = 1;
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public int DoubleBetray = -1;
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public int BetrayCoop_Betrayer = 3;
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public int BetrayCoop_Cooperater = -3;
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public string GetStory(IEnumerable<string> names) => String.Format(Story, string.Join(", ", names));
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}
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}
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@ -1,125 +0,0 @@
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using Discord;
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using Discord.Commands;
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using NadekoBot.Classes;
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using System.Text;
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using System.Timers;
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using static NadekoBot.Modules.Games.Commands.Bomberman;
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namespace NadekoBot.Modules.Games.Commands
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{
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class Bomberman : DiscordCommand
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{
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public Field[,] board = new Field[15, 15];
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public BombermanPlayer[] players = new BombermanPlayer[4];
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public Channel gameChannel = null;
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public Message godMsg = null;
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public int curI = 5;
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public int curJ = 5;
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public Bomberman(DiscordModule module) : base(module)
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{
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for (int i = 0; i < 15; i++)
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{
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for (int j = 0; j < 15; j++)
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{
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board[i, j] = new Field();
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}
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}
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NadekoBot.Client.MessageReceived += (s, e) =>
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{
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if (e.Channel != gameChannel ||
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e.User.Id == NadekoBot.Client.CurrentUser.Id)
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return;
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if (e.Message.Text == "w")
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{
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board[curI - 1, curJ] = board[curI--, curJ];
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board[curI + 1, curJ].player = null;
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}
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else if (e.Message.Text == "s")
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{
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board[curI + 1, curJ] = board[curI++, curJ];
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board[curI - 1, curJ].player = null;
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}
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else if (e.Message.Text == "a")
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{
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board[curI, curJ - 1] = board[curI, curJ--];
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board[curI, curJ + 1].player = null;
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}
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else if (e.Message.Text == "d")
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{
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board[curI, curJ + 1] = board[curI, curJ++];
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board[curI, curJ - 1].player = null;
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}
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e.Message.Delete();
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};
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var t = new Timer();
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t.Elapsed += async (s, e) =>
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{
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if (gameChannel == null)
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return;
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var boardStr = new StringBuilder();
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for (int i = 0; i < 15; i++)
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{
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for (int j = 0; j < 15; j++)
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{
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boardStr.Append(board[i, j].ToString());
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}
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boardStr.AppendLine();
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}
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if (godMsg.Id != 0)
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await godMsg.Edit(boardStr.ToString()).ConfigureAwait(false);
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};
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t.Interval = 1000;
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t.Start();
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}
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internal override void Init(CommandGroupBuilder cgb)
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{
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//cgb.CreateCommand(Module.Prefix + "bomb")
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// .Description("Bomberman start")
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// .Do(async e =>
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// {
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// if (gameChannel != null)
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// return;
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// godMsg = await imsg.Channel.SendMessageAsync("GAME START IN 1 SECOND....").ConfigureAwait(false);
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// gameChannel = e.Channel;
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// players[0] = new BombermanPlayer
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// {
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// User = e.User,
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// };
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// board[5, 5].player = players[0];
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// });
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}
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public class BombermanPlayer
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{
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public User User = null;
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public string Icon = "👳";
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internal void MoveLeft()
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{
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}
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}
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}
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internal struct Field
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{
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public BombermanPlayer player;
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public override string ToString() => player?.Icon ?? "⬜";
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}
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}
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using Discord.Commands;
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using Discord;
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using Discord.Commands;
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using NadekoBot.Attributes;
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using NadekoBot.Classes;
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using NadekoBot.Extensions;
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using System.Text;
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using System.Threading.Tasks;
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//taken from
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//http://www.codeproject.com/Tips/207582/L-t-Tr-nsl-t-r-Leet-Translator (thanks)
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// taken from
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// http://www.codeproject.com/Tips/207582/L-t-Tr-nsl-t-r-Leet-Translator (thanks)
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// because i don't want to waste my time on this cancerous command
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namespace NadekoBot.Modules.Games.Commands
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{
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internal class Leet : DiscordCommand
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public partial class GamesModule
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{
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public Leet(DiscordModule module) : base(module)
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[LocalizedCommand, LocalizedDescription, LocalizedSummary]
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[RequireContext(ContextType.Guild)]
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public async Task Leet(IMessage imsg, int level, [Remainder] string text)
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{
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var channel = imsg.Channel as IGuildChannel;
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text = text.Trim();
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if (string.IsNullOrWhiteSpace(text))
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return;
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await imsg.Channel.SendMessageAsync(ToLeet(text, level)).ConfigureAwait(false);
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}
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/// <summary>
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/// Translate text to Leet - Extension methods for string class
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/// </summary>
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/// <param name="text">Orginal text</param>
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/// <param name="degree">Degree of translation (1 - 3)</param>
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/// <returns>Leet translated text</returns>
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public static string ToLeet(string text, int degree = 1) =>
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private static string ToLeet(string text, int degree = 1) =>
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Translate(text, degree);
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/// <summary>
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@ -29,7 +41,7 @@ namespace NadekoBot.Modules.Games.Commands
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/// <param name="text">Orginal text</param>
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/// <param name="degree">Degree of translation (1 - 3)</param>
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/// <returns>Leet translated text</returns>
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public static string Translate(string text, int degree = 1)
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private static string Translate(string text, int degree = 1)
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{
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if (degree > 6)
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degree = 6;
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@ -294,24 +306,5 @@ namespace NadekoBot.Modules.Games.Commands
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}
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return sb.ToString().TrimTo(1995); // Return result.
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}
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internal override void Init(CommandGroupBuilder cgb)
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{
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cgb.CreateCommand(Module.Prefix + "leet")
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.Description($"Converts a text to leetspeak with 6 (1-6) severity levels | `{Module.Prefix}leet 3 Hello`")
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.Parameter("level", ParameterType.Required)
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.Parameter("text", ParameterType.Unparsed)
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.Do(async e =>
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{
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var text = e.GetArg("text")?.Trim();
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var levelStr = e.GetArg("level")?.Trim();
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int level;
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if (!int.TryParse(levelStr, out level))
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return;
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if (string.IsNullOrWhiteSpace(text))
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return;
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await imsg.Channel.SendMessageAsync(ToLeet(text, level)).ConfigureAwait(false);
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});
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}
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}
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}
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@ -1,166 +1,168 @@
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using Discord;
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using Discord.Commands;
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using NadekoBot.Classes;
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using NadekoBot.Extensions;
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using NadekoBot.Modules.Permissions.Classes;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Security.Cryptography;
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using System.Threading;
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using System.Threading.Tasks;
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//using Discord;
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//using Discord.Commands;
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//using NadekoBot.Classes;
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//using NadekoBot.Extensions;
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//using NadekoBot.Modules.Permissions.Classes;
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//using System;
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//using System.Collections.Concurrent;
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//using System.Collections.Generic;
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//using System.IO;
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//using System.Linq;
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//using System.Security.Cryptography;
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//using System.Threading;
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//using System.Threading.Tasks;
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namespace NadekoBot.Modules.Games.Commands
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{
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/// <summary>
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/// Flower picking/planting idea is given to me by its
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/// inceptor Violent Crumble from Game Developers League discord server
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/// (he has !cookie and !nom) Thanks a lot Violent!
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/// Check out GDL (its a growing gamedev community):
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/// https://discord.gg/0TYNJfCU4De7YIk8
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/// </summary>
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class PlantPick : DiscordCommand
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{
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////todo DI into partials
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////todo DB
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//namespace NadekoBot.Modules.Games.Commands
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//{
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// /// <summary>
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// /// Flower picking/planting idea is given to me by its
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// /// inceptor Violent Crumble from Game Developers League discord server
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// /// (he has !cookie and !nom) Thanks a lot Violent!
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// /// Check out GDL (its a growing gamedev community):
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// /// https://discord.gg/0TYNJfCU4De7YIk8
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// /// </summary>
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// class PlantPick : DiscordCommand
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// {
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private Random rng;
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public PlantPick(DiscordModule module) : base(module)
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{
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NadekoBot.Client.MessageReceived += PotentialFlowerGeneration;
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rng = new Random();
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}
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// private Random rng;
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// public PlantPick(DiscordModule module) : base(module)
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// {
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// NadekoBot.Client.MessageReceived += PotentialFlowerGeneration;
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// rng = new Random();
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// }
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private static readonly ConcurrentDictionary<ulong, DateTime> plantpickCooldowns = new ConcurrentDictionary<ulong, DateTime>();
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// private static readonly ConcurrentDictionary<ulong, DateTime> plantpickCooldowns = new ConcurrentDictionary<ulong, DateTime>();
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private async void PotentialFlowerGeneration(object sender, Discord.MessageEventArgs e)
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{
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try
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{
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if (e.Server == null || e.Channel.IsPrivate || e.Message.IsAuthor)
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return;
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var config = Classes.SpecificConfigurations.Default.Of(e.Server.Id);
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var now = DateTime.Now;
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int cd;
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DateTime lastSpawned;
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if (config.GenerateCurrencyChannels.TryGetValue(e.Channel.Id, out cd))
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if (!plantpickCooldowns.TryGetValue(e.Channel.Id, out lastSpawned) || (lastSpawned + new TimeSpan(0, cd, 0)) < now)
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{
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var rnd = Math.Abs(rng.Next(0,101));
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if (rnd == 0)
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{
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var msgs = new[] { await e.Channel.SendFile(GetRandomCurrencyImagePath()), await imsg.Channel.SendMessageAsync($"❗ A random {NadekoBot.Config.CurrencyName} appeared! Pick it up by typing `>pick`") };
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plantedFlowerChannels.AddOrUpdate(e.Channel.Id, msgs, (u, m) => { m.ForEach(async msgToDelete => { try { await msgToDelete.Delete(); } catch { } }); return msgs; });
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plantpickCooldowns.AddOrUpdate(e.Channel.Id, now, (i, d) => now);
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}
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}
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}
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catch { }
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}
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//channelid/messageid pair
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ConcurrentDictionary<ulong, IEnumerable<Message>> plantedFlowerChannels = new ConcurrentDictionary<ulong, IEnumerable<Message>>();
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// private async void PotentialFlowerGeneration(object sender, Discord.MessageEventArgs e)
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// {
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// try
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// {
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// if (e.Server == null || e.Channel.IsPrivate || e.Message.IsAuthor)
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// return;
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// var config = Classes.SpecificConfigurations.Default.Of(e.Server.Id);
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// var now = DateTime.Now;
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// int cd;
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// DateTime lastSpawned;
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// if (config.GenerateCurrencyChannels.TryGetValue(e.Channel.Id, out cd))
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// if (!plantpickCooldowns.TryGetValue(e.Channel.Id, out lastSpawned) || (lastSpawned + new TimeSpan(0, cd, 0)) < now)
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// {
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// var rnd = Math.Abs(rng.Next(0,101));
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// if (rnd == 0)
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// {
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// var msgs = new[] { await e.Channel.SendFile(GetRandomCurrencyImagePath()), await imsg.Channel.SendMessageAsync($"❗ A random {NadekoBot.Config.CurrencyName} appeared! Pick it up by typing `>pick`") };
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// plantedFlowerChannels.AddOrUpdate(e.Channel.Id, msgs, (u, m) => { m.ForEach(async msgToDelete => { try { await msgToDelete.Delete(); } catch { } }); return msgs; });
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// plantpickCooldowns.AddOrUpdate(e.Channel.Id, now, (i, d) => now);
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// }
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// }
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// }
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// catch { }
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// }
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// //channelid/messageid pair
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// ConcurrentDictionary<ulong, IEnumerable<Message>> plantedFlowerChannels = new ConcurrentDictionary<ulong, IEnumerable<Message>>();
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private SemaphoreSlim locker = new SemaphoreSlim(1,1);
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// private SemaphoreSlim locker = new SemaphoreSlim(1,1);
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internal override void Init(CommandGroupBuilder cgb)
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{
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cgb.CreateCommand(Module.Prefix + "pick")
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.Description($"Picks a flower planted in this channel. | `{Prefix}pick`")
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.Do(async e =>
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{
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IEnumerable<Message> msgs;
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// internal override void Init(CommandGroupBuilder cgb)
|
||||
// {
|
||||
// cgb.CreateCommand(Module.Prefix + "pick")
|
||||
// .Description($"Picks a flower planted in this channel. | `{Prefix}pick`")
|
||||
// .Do(async e =>
|
||||
// {
|
||||
// IEnumerable<Message> msgs;
|
||||
|
||||
await e.Message.Delete().ConfigureAwait(false);
|
||||
if (!plantedFlowerChannels.TryRemove(e.Channel.Id, out msgs))
|
||||
return;
|
||||
// await e.Message.Delete().ConfigureAwait(false);
|
||||
// if (!plantedFlowerChannels.TryRemove(e.Channel.Id, out msgs))
|
||||
// return;
|
||||
|
||||
foreach(var msgToDelete in msgs)
|
||||
await msgToDelete.Delete().ConfigureAwait(false);
|
||||
// foreach(var msgToDelete in msgs)
|
||||
// await msgToDelete.Delete().ConfigureAwait(false);
|
||||
|
||||
await FlowersHandler.AddFlowersAsync(e.User, "Picked a flower.", 1, true).ConfigureAwait(false);
|
||||
var msg = await imsg.Channel.SendMessageAsync($"**{e.User.Name}** picked a {NadekoBot.Config.CurrencyName}!").ConfigureAwait(false);
|
||||
ThreadPool.QueueUserWorkItem(async (state) =>
|
||||
{
|
||||
try
|
||||
{
|
||||
await Task.Delay(10000).ConfigureAwait(false);
|
||||
await msg.Delete().ConfigureAwait(false);
|
||||
}
|
||||
catch { }
|
||||
});
|
||||
});
|
||||
// await FlowersHandler.AddFlowersAsync(e.User, "Picked a flower.", 1, true).ConfigureAwait(false);
|
||||
// var msg = await imsg.Channel.SendMessageAsync($"**{e.User.Name}** picked a {NadekoBot.Config.CurrencyName}!").ConfigureAwait(false);
|
||||
// ThreadPool.QueueUserWorkItem(async (state) =>
|
||||
// {
|
||||
// try
|
||||
// {
|
||||
// await Task.Delay(10000).ConfigureAwait(false);
|
||||
// await msg.Delete().ConfigureAwait(false);
|
||||
// }
|
||||
// catch { }
|
||||
// });
|
||||
// });
|
||||
|
||||
cgb.CreateCommand(Module.Prefix + "plant")
|
||||
.Description($"Spend a flower to plant it in this channel. (If bot is restarted or crashes, flower will be lost) | `{Prefix}plant`")
|
||||
.Do(async e =>
|
||||
{
|
||||
await locker.WaitAsync().ConfigureAwait(false);
|
||||
try
|
||||
{
|
||||
if (plantedFlowerChannels.ContainsKey(e.Channel.Id))
|
||||
{
|
||||
await imsg.Channel.SendMessageAsync($"There is already a {NadekoBot.Config.CurrencyName} in this channel.").ConfigureAwait(false);
|
||||
return;
|
||||
}
|
||||
var removed = await FlowersHandler.RemoveFlowers(e.User, "Planted a flower.", 1, true).ConfigureAwait(false);
|
||||
if (!removed)
|
||||
{
|
||||
await imsg.Channel.SendMessageAsync($"You don't have any {NadekoBot.Config.CurrencyName}s.").ConfigureAwait(false);
|
||||
return;
|
||||
}
|
||||
// cgb.CreateCommand(Module.Prefix + "plant")
|
||||
// .Description($"Spend a flower to plant it in this channel. (If bot is restarted or crashes, flower will be lost) | `{Prefix}plant`")
|
||||
// .Do(async e =>
|
||||
// {
|
||||
// await locker.WaitAsync().ConfigureAwait(false);
|
||||
// try
|
||||
// {
|
||||
// if (plantedFlowerChannels.ContainsKey(e.Channel.Id))
|
||||
// {
|
||||
// await imsg.Channel.SendMessageAsync($"There is already a {NadekoBot.Config.CurrencyName} in this channel.").ConfigureAwait(false);
|
||||
// return;
|
||||
// }
|
||||
// var removed = await FlowersHandler.RemoveFlowers(e.User, "Planted a flower.", 1, true).ConfigureAwait(false);
|
||||
// if (!removed)
|
||||
// {
|
||||
// await imsg.Channel.SendMessageAsync($"You don't have any {NadekoBot.Config.CurrencyName}s.").ConfigureAwait(false);
|
||||
// return;
|
||||
// }
|
||||
|
||||
var file = GetRandomCurrencyImagePath();
|
||||
Message msg;
|
||||
if (file == null)
|
||||
msg = await imsg.Channel.SendMessageAsync(NadekoBot.Config.CurrencySign).ConfigureAwait(false);
|
||||
else
|
||||
msg = await e.Channel.SendFile(file).ConfigureAwait(false);
|
||||
var vowelFirst = new[] { 'a', 'e', 'i', 'o', 'u' }.Contains(NadekoBot.Config.CurrencyName[0]);
|
||||
var msg2 = await imsg.Channel.SendMessageAsync($"Oh how Nice! **{e.User.Name}** planted {(vowelFirst ? "an" : "a")} {NadekoBot.Config.CurrencyName}. Pick it using {Module.Prefix}pick").ConfigureAwait(false);
|
||||
plantedFlowerChannels.TryAdd(e.Channel.Id, new[] { msg, msg2 });
|
||||
}
|
||||
finally { locker.Release(); }
|
||||
});
|
||||
// var file = GetRandomCurrencyImagePath();
|
||||
// Message msg;
|
||||
// if (file == null)
|
||||
// msg = await imsg.Channel.SendMessageAsync(NadekoBot.Config.CurrencySign).ConfigureAwait(false);
|
||||
// else
|
||||
// msg = await e.Channel.SendFile(file).ConfigureAwait(false);
|
||||
// var vowelFirst = new[] { 'a', 'e', 'i', 'o', 'u' }.Contains(NadekoBot.Config.CurrencyName[0]);
|
||||
// var msg2 = await imsg.Channel.SendMessageAsync($"Oh how Nice! **{e.User.Name}** planted {(vowelFirst ? "an" : "a")} {NadekoBot.Config.CurrencyName}. Pick it using {Module.Prefix}pick").ConfigureAwait(false);
|
||||
// plantedFlowerChannels.TryAdd(e.Channel.Id, new[] { msg, msg2 });
|
||||
// }
|
||||
// finally { locker.Release(); }
|
||||
// });
|
||||
|
||||
cgb.CreateCommand(Prefix + "gencurrency")
|
||||
.Alias(Prefix + "gc")
|
||||
.Description($"Toggles currency generation on this channel. Every posted message will have 2% chance to spawn a {NadekoBot.Config.CurrencyName}. Optional parameter cooldown time in minutes, 5 minutes by default. Requires Manage Messages permission. | `{Prefix}gc` or `{Prefix}gc 60`")
|
||||
.AddCheck(SimpleCheckers.ManageMessages())
|
||||
.Parameter("cd", ParameterType.Unparsed)
|
||||
.Do(async e =>
|
||||
{
|
||||
var cdStr = e.GetArg("cd");
|
||||
int cd = 2;
|
||||
if (!int.TryParse(cdStr, out cd) || cd < 0)
|
||||
{
|
||||
cd = 2;
|
||||
}
|
||||
var config = SpecificConfigurations.Default.Of(e.Server.Id);
|
||||
int throwaway;
|
||||
if (config.GenerateCurrencyChannels.TryRemove(e.Channel.Id, out throwaway))
|
||||
{
|
||||
await imsg.Channel.SendMessageAsync("`Currency generation disabled on this channel.`").ConfigureAwait(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (config.GenerateCurrencyChannels.TryAdd(e.Channel.Id, cd))
|
||||
await imsg.Channel.SendMessageAsync($"`Currency generation enabled on this channel. Cooldown is {cd} minutes.`").ConfigureAwait(false);
|
||||
}
|
||||
});
|
||||
}
|
||||
// cgb.CreateCommand(Prefix + "gencurrency")
|
||||
// .Alias(Prefix + "gc")
|
||||
// .Description($"Toggles currency generation on this channel. Every posted message will have 2% chance to spawn a {NadekoBot.Config.CurrencyName}. Optional parameter cooldown time in minutes, 5 minutes by default. Requires Manage Messages permission. | `{Prefix}gc` or `{Prefix}gc 60`")
|
||||
// .AddCheck(SimpleCheckers.ManageMessages())
|
||||
// .Parameter("cd", ParameterType.Unparsed)
|
||||
// .Do(async e =>
|
||||
// {
|
||||
// var cdStr = e.GetArg("cd");
|
||||
// int cd = 2;
|
||||
// if (!int.TryParse(cdStr, out cd) || cd < 0)
|
||||
// {
|
||||
// cd = 2;
|
||||
// }
|
||||
// var config = SpecificConfigurations.Default.Of(e.Server.Id);
|
||||
// int throwaway;
|
||||
// if (config.GenerateCurrencyChannels.TryRemove(e.Channel.Id, out throwaway))
|
||||
// {
|
||||
// await imsg.Channel.SendMessageAsync("`Currency generation disabled on this channel.`").ConfigureAwait(false);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// if (config.GenerateCurrencyChannels.TryAdd(e.Channel.Id, cd))
|
||||
// await imsg.Channel.SendMessageAsync($"`Currency generation enabled on this channel. Cooldown is {cd} minutes.`").ConfigureAwait(false);
|
||||
// }
|
||||
// });
|
||||
// }
|
||||
|
||||
private string GetRandomCurrencyImagePath() =>
|
||||
Directory.GetFiles("data/currency_images").OrderBy(s => rng.Next()).FirstOrDefault();
|
||||
// private string GetRandomCurrencyImagePath() =>
|
||||
// Directory.GetFiles("data/currency_images").OrderBy(s => rng.Next()).FirstOrDefault();
|
||||
|
||||
int GetRandomNumber()
|
||||
{
|
||||
using (RNGCryptoServiceProvider rg = new RNGCryptoServiceProvider())
|
||||
{
|
||||
byte[] rno = new byte[4];
|
||||
rg.GetBytes(rno);
|
||||
int randomvalue = BitConverter.ToInt32(rno, 0);
|
||||
return randomvalue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// int GetRandomNumber()
|
||||
// {
|
||||
// using (var rg = RandomNumberGenerator.Create())
|
||||
// {
|
||||
// byte[] rno = new byte[4];
|
||||
// rg.GetBytes(rno);
|
||||
// int randomvalue = BitConverter.ToInt32(rno, 0);
|
||||
// return randomvalue;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
|
@ -11,7 +11,7 @@
|
||||
//using System.Threading.Tasks;
|
||||
|
||||
////todo DB
|
||||
////todo rewrite?
|
||||
////todo Rewrite?
|
||||
//namespace NadekoBot.Modules.Games.Commands
|
||||
//{
|
||||
|
||||
|
@ -408,7 +408,7 @@ $@"🌍 **Weather for** 【{obj["target"]}】
|
||||
}
|
||||
}
|
||||
|
||||
////todo Drawing
|
||||
////todo drawing
|
||||
//[LocalizedCommand, LocalizedDescription, LocalizedSummary]
|
||||
//[RequireContext(ContextType.Guild)]
|
||||
//public async Task Clr(IMessage imsg, [Remainder] string color)
|
||||
|
@ -100,7 +100,8 @@ namespace NadekoBot.Extensions
|
||||
public static IEnumerable<T> Shuffle<T>(this IEnumerable<T> items)
|
||||
{
|
||||
// Thanks to @Joe4Evr for finding a bug in the old version of the shuffle
|
||||
var provider = RandomNumberGenerator.Create();
|
||||
using (var provider = RandomNumberGenerator.Create())
|
||||
{
|
||||
var list = items.ToList();
|
||||
var n = list.Count;
|
||||
while (n > 1)
|
||||
@ -121,6 +122,7 @@ namespace NadekoBot.Extensions
|
||||
}
|
||||
return list;
|
||||
}
|
||||
}
|
||||
|
||||
public static string TrimTo(this string str, int maxLength, bool hideDots = false)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user