.warnp will now correctly overwrite old setting on the same number of warnings

This commit is contained in:
Master Kwoth 2017-05-16 22:00:55 +02:00
parent fbbcd1ffc4
commit 7ac94e907f

View File

@ -214,25 +214,15 @@ namespace NadekoBot.Modules.Administration
using (var uow = DbHandler.UnitOfWork())
{
var ps = uow.GuildConfigs.For(Context.Guild.Id).WarnPunishments;
var p = ps.FirstOrDefault(x => x.Count == number);
var ps = uow.GuildConfigs.For(Context.Guild.Id, set => set.Include(x => x.WarnPunishments)).WarnPunishments;
ps.RemoveAll(x => x.Count == number);
if (p == null)
ps.Add(new WarningPunishment()
{
ps.Add(new WarningPunishment()
{
Count = number,
Punishment = punish,
Time = time,
});
}
else
{
p.Count = number;
p.Punishment = punish;
p.Time = time;
uow._context.Update(p);
}
Count = number,
Punishment = punish,
Time = time,
});
uow.Complete();
}