Revert ">magicitems added"

This reverts commit 41a6b84934.
This commit is contained in:
appelemac 2016-03-28 15:31:01 +02:00
parent 4c9b6185aa
commit 76d56e63d3
5 changed files with 0 additions and 455 deletions

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@ -13,7 +13,6 @@ namespace NadekoBot.Classes.JSONModels
[JsonIgnore] [JsonIgnore]
public List<Quote> Quotes { get; set; } = new List<Quote>(); public List<Quote> Quotes { get; set; } = new List<Quote>();
public List<MagicItem> MagicItems { get; set; } = new List<MagicItem>();
public List<string> RotatingStatuses { get; set; } = new List<string>(); public List<string> RotatingStatuses { get; set; } = new List<string>();
public CommandPrefixesModel CommandPrefixes { get; set; } = new CommandPrefixesModel(); public CommandPrefixesModel CommandPrefixes { get; set; } = new CommandPrefixesModel();
@ -128,12 +127,4 @@ namespace NadekoBot.Classes.JSONModels
public override string ToString() => public override string ToString() =>
$"{Text}\n\t*-{Author}*"; $"{Text}\n\t*-{Author}*";
} }
public class MagicItem
{
public string Name { get; set; }
public string Description { get; set; }
public override string ToString() =>
$"🌟**{Name}**\n\t*{Description}*";
}
} }

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@ -92,15 +92,6 @@ namespace NadekoBot.Modules {
await e.Channel.SendMessage(msg); await e.Channel.SendMessage(msg);
}); });
cgb.CreateCommand(Prefix + "magicitem")
.Description("Draw a magic item randomly.")
.Do(async e =>
{
await
e.Channel.SendMessage(
NadekoBot.Config.MagicItems[new Random().Next(0, NadekoBot.Config.MagicItems.Count)].ToString());
});
cgb.CreateCommand(Prefix + "linux") cgb.CreateCommand(Prefix + "linux")
.Description("Prints a customizable Linux interjection") .Description("Prints a customizable Linux interjection")
.Parameter("gnu", ParameterType.Required) .Parameter("gnu", ParameterType.Required)

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@ -63,7 +63,6 @@ namespace NadekoBot
{ {
Config = JsonConvert.DeserializeObject<Configuration>(File.ReadAllText("data/config.json")); Config = JsonConvert.DeserializeObject<Configuration>(File.ReadAllText("data/config.json"));
Config.Quotes = JsonConvert.DeserializeObject<List<Quote>>(File.ReadAllText("data/quotes.json")); Config.Quotes = JsonConvert.DeserializeObject<List<Quote>>(File.ReadAllText("data/quotes.json"));
Config.MagicItems = JsonConvert.DeserializeObject<List<MagicItem>>(File.ReadAllText("data/magicitems.json"));
} }
catch catch
{ {

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@ -2,7 +2,6 @@
"DontJoinServers": false, "DontJoinServers": false,
"ForwardMessages": true, "ForwardMessages": true,
"IsRotatingStatus": false, "IsRotatingStatus": false,
"MagicItems": [],
"RotatingStatuses": [], "RotatingStatuses": [],
"CommandPrefixes": { "CommandPrefixes": {
"Administration": ".", "Administration": ".",

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@ -1,435 +0,0 @@
[
{ "Name":"Ace of Spades",
"Description":"An ace of spades from a standard
card deck. No matter where you store it on your body, you will always be
able to find it in your right sleeve afterwards."
},
{ "Name":"Arrow of Euarere",
"Description":"A silver arrow, suspended on a
string. It always points to the person holding the string."
},
{ "Name":"Amulet of Extra Amulet Slot",
"Description":"This amulet allows you to gain the
benefit from two magical amulets rather than one. It cannot be further
enchanted."
},
{ "Name":"Amulet of Feather Fall",
"Description":"When worn, this amulet turns into a
feather and falls to the ground."
},
{ "Name":"Anti-Matches",
"Description":"A box of matches. Striking one will
make it begin to drip water from the tip while the match shrivels away.
The amount of water a match releases is about enough to fill a
tablespoon."
},
{ "Name":"Artist's Bludgeon, The",
"Description":"Inanimate objects hit with this
bludgeon will receive no damage; they will however change color."
},
{ "Name":"Attentive Guardsman's Pike",
"Description":"These ornate and deadly-looking
ceremonial pikes are reach weapons and appear to weigh at least 20 lbs,
not counting the weight of the fluttering banners that can be unfurled
for parade use. Constructed of shadowstuff, they weigh one pound, and
inflict only a single point of damage on an attack, being almost entirely
for show, although they also have the unique property of remaining in
place when set (although unable to support more than 20 lbs), allowing a
'resting his eyes' guardsman to prop it up and leave it standing under
its own power, while his hand sags off of it."
},
{ "Name":"Attentive Guardsman's Tabard",
"Description":"A dozen of these tabards were
fashioned for palace guardsmen in the Empire of Sard, 250 miles from the
nearest enemy. The bearer is placed under a glamour that causes him to
appear alert and awake, even if his eyes are closed and he is snoring
lightly."
},
{ "Name":"Axe of Big Numbers",
"Description":"This axe shouts \"Big numbers
baby, come on!\" whenever it is swung, but always deals 1 damage or
less."
},
{ "Name":"Axe of Empathy",
"Description":"Every time you hit something with
this +5 greataxe, you get dealt an equal amount of damage. Both you and
the thing you hit are then healed the amount of damage dealt by the axe,
even if either are dead. The Axe hopes you have learned your lesson."
},
{ "Name":"Axe of Pain",
"Description":"The axe is always moaning and
groaning with pain."
},
{ "Name":"Baby Oil",
"Description":"An aphrodisiac made from the finest
mashed babies. Strangely unpopular in the upper planes, the judgmental
prudes."
},
{ "Name":"Bag of Faerie Gold",
"Description":"This sack appears to be full of gold
coins and jewels. When one attempts to spend them, however, the glamour
on them soon vanishes, revealing them to be nothing but leaves and
pebbles. Obviously, most shopkeepers will not be happy about this, and no
amount of 'we didn't know, I swear!' will change their mind."
},
{ "Name":"Bag of Holding",
"Description":"This item functions as a normal
backpack, however when attempting to retrieve an item, a calm female
voice tells them there is a wait time of 4d10 minutes before they can
retrieve their item (actual time is stated time plus 6d6 additional
minutes). During this wait, the bag plays either annoying muzak or advertisements
for the bag's creator's other products/services. Upon attempting to
retrieve an item, there is a chance that the wrong item is retrieved, or
that the intended item is simply missing. Obtaining the original item
requires an additional 4d10+6d6 minutes and has only a 5% chance of
success."
},
{ "Name":"Bag of Holding (Alternate)",
"Description":"This sack needs a hug!"
},
{ "Name":"Bag of Trading",
"Description":"You can take one thing out of the
bag for each object you put in the bag. However, you have no control over
what you get, and there are no trade-backs. Past research seems to imply
there's some sort of correlation to what gets you what, but it's
extremely convoluted and far from understood."
},
{ "Name":"Bag of Trick",
"Description":"This bag operates like a Bag of Tricks, except it only works once a week and produces a rat each time itis used."
},
{ "Name":"Bag of Unholding",
"Description":"Quite a large backpack but even the
smallest item doesn't fit."
},
{ "Name":"Bagpipe of Stealth",
"Description":"Grants the user invisibility as long as it is being played."
},
{ "Name":"Ball of Eyes",
"Description":"A snow-globe filled with miniature
eyeballs. When shaken, it grants the user a blurry, jittery vision of
some future event."
},
{ "Name":"Banana Walkie-Talkies",
"Description":"There exist two, and only two, of
these items in the world. One of which is possessed by a cranky and
lonely half-orc. It appears to be an innocuous wooden banana with a coat
of faded yellow paint. When an end (doesn't matter which one) is placed
against your ear, you can hear a ringing followed by a *click* and a
half-orc yelling at you for waking him up at this ungodly hour. If you
drop the banana or \"hang up,\" the call ends. If you stay and
listen, the half-orc will yell at you, call out obscenities, and start
going on about his daily problems and mishaps in his love life. Every so
often (2% chance/day), the banana will ring while you are sleeping and
the half-orc will want to talk to you about his problems."
},
{ "Name":"Barrel of Holding",
"Description":"This large wooden barrel measuring
&#8730;(12/&#960;) feet in diameter and 5 feet in height can hold up to
15 cubic feet of matter."
},
{ "Name":"Beam Sword of Severed Nerves",
"Description":"A beam sword. It cannot cut anything
but nerve strings. Will pass through any other material leaving no harm."
},
{ "Name":"Belt of Pants",
"Description":"This belt creates illusory pants on
the wearer. The wearer can suppress the illusion at will"
},
{ "Name":"Belt of Tightening",
"Description":"Every time you put this belt on, all
of your clothes permanently shrink a fraction of a millimeter. The effect
is compound."
},
{ "Name":"Belt of Unbathed Breath",
"Description":"When worn around the waist, allows
the user to breathe underwater. Does not function when wet."
},
{ "Name":"Boogie Skeleton",
"Description":"This pile of bones is small, such as
one that might be obtained from a bird or a toad, though it can look as
though it came from any creature. When a song is sung or played in the
vicinity of the skeleton, it begins to dance appropriately. As soon as
the music stops, it collapses into the pile of bones again. The skeleton,
when dancing, can be no larger than Diminutive."
},
{ "Name":"Book of Canon",
"Description":"A book that automatically transforms
into a copy of the sacred text of any religion, translated into the
language the user is most familiar with."
},
{ "Name":"Book of Confusion",
"Description":"The letters in this book always
appear to be upside down, even if viewed from different directions at the
same time. The book is a bad novel about zombies."
},
{ "Name":"Book of Curses",
"Description":"When opened, the book verbally
berates anyone in the immediate vicinity, calling into question their
combat ability, intellect, personal hygiene, lineage and profession of
their mothers, and other delightful insults. Once closed the book
continues shouting (although it is muffled) until placed inside a bag or
some other similar container for 1d4+1 minutes and ignored. Replying to
the book in any other way causes the insults to get louder and more
childish the more time you spend replying to it."
},
{ "Name":"Book of Exalted Deeds",
"Description":"Contains a listing of some of the
finest houses ever sold and the specifics of the titles to the
properties."
},
{ "Name":"Boots of Levitation",
"Description":"These boots levitate a few inches
off the ground when not worn."
},
{ "Name":"Boots of Stylishness",
"Description":"Knee high black boots that are
always clean and shiny. They never take in water, thus feet are always
dry."
},
{ "Name":"Boots of Walking",
"Description":"The wearer of the boots cannot run,
nor can he take a double move action, and takes a -5 to Tumble checks.
These boots are made for walkin', and that's just what they'll do."
},
{ "Name":"Bottle of Air",
"Description":"It's a bottle. Full of air.
Congratulations."
},
{ "Name":"Bottomless Beer Mug",
"Description":"Any liquid poured into this mug
treats the bottom as incorporeal, but solid objects don't"
},
{ "Name":"Bowl of Comfortable Warmth",
"Description":"Any liquid in the bowl will feel
comfortably warm, so icy cold water will feel like it's a bit over room
temperature. Do note, however, that it's still icy cold water, it just
feels warmer."
},
{ "Name":"Box of Mild Interest",
"Description":"If this box is held in two hands and
shaken, taking a standard action, it may generate an effect (all spell
effects are CL 3). Roll 1d20.
1: Hold Person on the user
2: Hold Person on the closest
non-using creature
3: Dancing Lights as desired by the
holder
4: Sleep on the holder
5: Sleep on a creature of the
holders choice
6: Holder takes 1 force damage, no
save
7-20: No effect"
},
{ "Name":"Breastplate of Secret Detection",
"Description":"If the wearer of this breastplate
gains a piece of information that is somehow connected to the concealment
of a hidden conspiracy or plot, a live and still wet red herring forms on
the inside of the armor."
},
{ "Name":"Bullying Gloves",
"Description":"At random intervals, these gloves
instil the wearer with a near-irresistible urge to hit themselves."
},
{ "Name":"Bunyans Belt",
"Description":"When worn, causes an enormous, bushy
black beard to appear on the wearers face."
},
{ "Name":"Cape of Resistance",
"Description":"When this item is placed on any
living thing it somehow manages to fall off, untie itself, slip past the
owners neck entirely, or otherwise avoid being worn."
},
{ "Name":"Case of the Litigator",
"Description":"Translates any document placed in
the case into legal jargon; non-reversible. Does not confer the ability
to understand legal jargon."
},
{ "Name":"Cat of Schrodinger",
"Description":"When this cat is not being observed
in any way it is both dead and alive. When something observes it, it
suddenly becomes either dead or alive with a 50% chance of either."
},
{ "Name":"Chair of Steadiness",
"Description":"This chair can be moved but cannot
be tipped over by anything less than a DC 35 Strength check."
},
{ "Name":"Charles",
"Description":"This small, unremarkable figurine of
a gnome refuses to be called anything but Charles. No other name will
leave the lips of the speaker. It has no other powers."
},
{ "Name":"Chime of Interruption",
"Description":"This instrument can be struck once
every round, which takes a standard action. On any round the chime is
activated the user may ready one action without spending an action to do
so."
},
{ "Name":"Chime of Opening",
"Description":"Commonly affixed to or near doors,
when pressed it emits a sound on the interior of the owners home to let
them know guests have arrived."
},
{ "Name":"Chime of Opening (Alternate)",
"Description":"When struck against a solid surface,
this chime emits a loud click, and opens along its length, to reveal a
tiny compartment adequate to conceal a single 'smoke' worth of pipeweed
or a blowgun needle. When the compartment is closed, it is seamless and
can be detected only with a DC 20 Search check. If hit with an instrument
such as a small mallet, it chimes."
},
{ "Name":"Cloak of Billowing",
"Description":"This black and silver cloak will
always billow dramatically behind the wearer, it has no other effects."
},
{ "Name":"Cloak of Displacement, Minor",
"Description":"This item appears to be a normal
cloak, but when worn by a character its magical properties distort and
warp reality. When any attack is made against the wearer the cloak has a
20% chance of falling off, no matter how it is secured."
},
{ "Name":"Compacting hammer",
"Description":"The force imparted by it is
multiplied, but is spread around the surface of a struck object facing
inward."
},
{ "Name":"Cymbal of Symbols",
"Description":"This musical instrument enables the
user to comprehend dead languages, but only while they are deafened by
noise."
},
{ "Name":"Dagger of Told Secrets",
"Description":"A simple-looking dagger. If used to
backstab someone to death, it will whisper your most embarrassing secret
to that person."
},
{ "Name":"Dagger of Untold Secrets",
"Description":"A simple looking dagger. If used to
backstab someone to death, it will whisper the most embarrassing secret
of that person to you."
},
{ "Name":"Decanter of Endless Sorrow",
"Description":"A pewter flask that produces
limitless alcohol when held to their lips by someone who is troubled. It
gets them drunk but they never feel any better."
},
{ "Name":"Diadem of Brothaurity",
"Description":"When wearing this headpiece, you are
as elegant and well-spoken as a famous diplomat or regent, but you can't
stop calling everyone bro."
},
{ "Name":"Enchanted Book of Collected Stories",
"Description":"Opening this will cause miniature
creatures/people to pour out and preform a chapter from the book much
like a theater."
},
{ "Name":"Fade to Black Belt",
"Description":"The wearer of this belt will be
unable to remember any sexual encounter begun while they were wearing the
belt."
},
{ "Name":"Focusing Ring",
"Description":"The digit on which this ring is worn
can be viewed in extremely high definition from a great distance."
},
{ "Name":"Gloves of Tinkering",
"Description":"Wearing the gloves will make you
able to almost repair any broken item. However, you will always end up
with pieces from the item that don't seem to fit anywhere."
},
{ "Name":"Greater Staff of Random Summoning",
"Description":"Summons a random creature at a
random place. You could be summoning a giant Ogre on the other side of
the globe for all you know."
},
{ "Name":"Hoarder's Wand",
"Description":"Does nothing but for some reason you
think it might be important later in your quest."
},
{ "Name":"Hood of Offensive Facades",
"Description":"This hood will change your identity
in the eyes of others to the appearance of the person they most
personally dislike."
},
{ "Name":"Hood Of Worrisome Facades",
"Description":"This hood will change your identity
in the eyes of others, however the identity used will be random."
},
{ "Name":"Indestructible Notebook of Memories",
"Description":"This otherwise normal notepad of
normal notepad size cannot be damaged or destroyed, and anything written
in it cannot be obscured or defaced. It also has unlimited pages despite
its finite size. However, the data it holds only lasts as long as the
writer independently remembers it, and decays in exact proportion to the
relevant memories. Remember who and when, but not where? Then the words
describing the location in that particular entry are the only ones gone."
},
{ "Name":"Intransigent Rod",
"Description":"When the button on this artifact is
pressed in, the holder's opinions solidify and they become impossible to
convince."
},
{ "Name":"Lunchbox of Delicious Unfulfillment",
"Description":"This lunchbox will hold whatever
food you desire. However you will never get full and the food will
deliver no nourishment."
},
{ "Name":"Mattress of Poverty, The",
"Description":"No matter how you fluff this
gorgeous, thick, mattress, you will always sleep on the thin part of it."
},
{ "Name":"Mug O' Dissatisfaction",
"Description":"A mug that always produces a
steaming hot cup of coffee or tea when tapped on the bottom. It conjures
the opposite of what the tapper prefers, so if you like tea you get
coffee and vice versa. Handing the full mug to another person will make
the drink in it transform to the opposite of that persons preferences."
},
{ "Name":"Murder Dagger",
"Description":"All damage it would deal is instead
replaced by the target being harassed by crows for that many hours."
},
{ "Name":"Needle Of Learned Compromise",
"Description":"This needle will create beautiful
tattoos of any design, however they hurt a tiny bit more. When used to
sew it is entirely normal."
},
{ "Name":"Portable Dark Tavern Corner",
"Description":"Consisting of two wooden boards
connected by a hinge, this artifact draws those nearby into assuming it
is a perfect spot to conduct seedy business."
},
{ "Name":"Ring of First Impression",
"Description":"Wearing the ring will make you able
to perform a perfect handshake with the hand wearing it."
},
{ "Name":"Sack of Hive Eggs",
"Description":"Crushing one of the numerous tiny
eggs will cause the thoughts of everybody in the proximity to merge.
Everybody can hear what you think and you can hear everybody."
},
{ "Name":"Shoes of the Restless Traveler",
"Description":"These shoes allow their user to run
for miles without feeling fatigue, but if they try to do anything else
with it (walk, sit down, jump), they will instantly trip"
},
{ "Name":"Sword of Parrying",
"Description":"Parries every attack, swinging it
yourself will force it to \"parry\" your opponents weapon/attack
even though he/she/it is defenseless."
},
{ "Name":"Vorpal Grindstone",
"Description":"It can \"sharpen\" any
object to become vorpal. Any object."
},
{ "Name":"Water Hat, The",
"Description":"A small red hat, when worn, causes
water to pour from the wearer's fingers at the speed and pressure of a
kitchen faucet at half power."
},
{ "Name":"Wineskin of the Eternal Primary",
"Description":"This wineskin never runs out of
water, but even the tiniest sip makes you have to go, like, super bad.
Right now."
},
]