greet/bye small cleanup, code is still disgusting
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d9f1988be5
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@ -223,12 +223,9 @@ namespace NadekoBot.Modules.Administration.Commands
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.Do(async e =>
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{
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if (!e.User.ServerPermissions.ManageServer) return;
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if (!AnnouncementsDictionary.ContainsKey(e.Server.Id))
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AnnouncementsDictionary.TryAdd(e.Server.Id, new AnnounceControls(e.Server.Id));
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var ann = AnnouncementsDictionary.GetOrAdd(e.Server.Id, new AnnounceControls(e.Server.Id));
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var controls = AnnouncementsDictionary[e.Server.Id];
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if (controls.ToggleDelete())
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if (ann.ToggleDelete())
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await e.Channel.SendMessage("`Automatic deletion of greet and bye messages has been enabled.`").ConfigureAwait(false);
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else
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await e.Channel.SendMessage("`Automatic deletion of greet and bye messages has been disabled.`").ConfigureAwait(false);
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@ -239,12 +236,9 @@ namespace NadekoBot.Modules.Administration.Commands
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.Do(async e =>
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{
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if (!e.User.ServerPermissions.ManageServer) return;
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if (!AnnouncementsDictionary.ContainsKey(e.Server.Id))
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AnnouncementsDictionary.TryAdd(e.Server.Id, new AnnounceControls(e.Server.Id));
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var ann = AnnouncementsDictionary.GetOrAdd(e.Server.Id, new AnnounceControls(e.Server.Id));
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var controls = AnnouncementsDictionary[e.Server.Id];
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if (controls.ToggleGreet(e.Channel.Id))
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if (ann.ToggleGreet(e.Channel.Id))
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await e.Channel.SendMessage("Greet announcements enabled on this channel.").ConfigureAwait(false);
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else
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await e.Channel.SendMessage("Greet announcements disabled.").ConfigureAwait(false);
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@ -257,12 +251,11 @@ namespace NadekoBot.Modules.Administration.Commands
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{
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if (!e.User.ServerPermissions.ManageServer) return;
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if (e.GetArg("msg") == null) return;
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if (!AnnouncementsDictionary.ContainsKey(e.Server.Id))
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AnnouncementsDictionary.TryAdd(e.Server.Id, new AnnounceControls(e.Server.Id));
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var ann = AnnouncementsDictionary.GetOrAdd(e.Server.Id, new AnnounceControls(e.Server.Id));
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AnnouncementsDictionary[e.Server.Id].GreetText = e.GetArg("msg");
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ann.GreetText = e.GetArg("msg");
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await e.Channel.SendMessage("New greet message set.").ConfigureAwait(false);
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if (!AnnouncementsDictionary[e.Server.Id].Greet)
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if (!ann.Greet)
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await e.Channel.SendMessage("Enable greet messsages by typing `.greet`").ConfigureAwait(false);
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});
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@ -271,12 +264,9 @@ namespace NadekoBot.Modules.Administration.Commands
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.Do(async e =>
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{
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if (!e.User.ServerPermissions.ManageServer) return;
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if (!AnnouncementsDictionary.ContainsKey(e.Server.Id))
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AnnouncementsDictionary.TryAdd(e.Server.Id, new AnnounceControls(e.Server.Id));
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var ann = AnnouncementsDictionary.GetOrAdd(e.Server.Id, new AnnounceControls(e.Server.Id));
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var controls = AnnouncementsDictionary[e.Server.Id];
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if (controls.ToggleBye(e.Channel.Id))
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if (ann.ToggleBye(e.Channel.Id))
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await e.Channel.SendMessage("Bye announcements enabled on this channel.").ConfigureAwait(false);
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else
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await e.Channel.SendMessage("Bye announcements disabled.").ConfigureAwait(false);
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@ -289,12 +279,11 @@ namespace NadekoBot.Modules.Administration.Commands
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{
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if (!e.User.ServerPermissions.ManageServer) return;
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if (e.GetArg("msg") == null) return;
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if (!AnnouncementsDictionary.ContainsKey(e.Server.Id))
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AnnouncementsDictionary.TryAdd(e.Server.Id, new AnnounceControls(e.Server.Id));
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var ann = AnnouncementsDictionary.GetOrAdd(e.Server.Id, new AnnounceControls(e.Server.Id));
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AnnouncementsDictionary[e.Server.Id].ByeText = e.GetArg("msg");
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ann.ByeText = e.GetArg("msg");
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await e.Channel.SendMessage("New bye message set.").ConfigureAwait(false);
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if (!AnnouncementsDictionary[e.Server.Id].Bye)
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if (!ann.Bye)
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await e.Channel.SendMessage("Enable bye messsages by typing `.bye`.").ConfigureAwait(false);
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});
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@ -303,15 +292,14 @@ namespace NadekoBot.Modules.Administration.Commands
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.Do(async e =>
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{
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if (!e.User.ServerPermissions.ManageServer) return;
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if (!AnnouncementsDictionary.ContainsKey(e.Server.Id))
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AnnouncementsDictionary.TryAdd(e.Server.Id, new AnnounceControls(e.Server.Id));
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var ann = AnnouncementsDictionary.GetOrAdd(e.Server.Id, new AnnounceControls(e.Server.Id));
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AnnouncementsDictionary[e.Server.Id].ToggleByePM();
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if (AnnouncementsDictionary[e.Server.Id].ByePM)
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if (ann.ToggleByePM())
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await e.Channel.SendMessage("Bye messages will be sent in a PM from now on.\n ⚠ Keep in mind this might fail if the user and the bot have no common servers after the user leaves.").ConfigureAwait(false);
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else
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await e.Channel.SendMessage("Bye messages will be sent in a bound channel from now on.").ConfigureAwait(false);
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if (!AnnouncementsDictionary[e.Server.Id].Bye)
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if (!ann.Bye)
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await e.Channel.SendMessage("Enable bye messsages by typing `.bye`, and set the bye message using `.byemsg`").ConfigureAwait(false);
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});
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@ -320,15 +308,14 @@ namespace NadekoBot.Modules.Administration.Commands
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.Do(async e =>
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{
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if (!e.User.ServerPermissions.ManageServer) return;
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if (!AnnouncementsDictionary.ContainsKey(e.Server.Id))
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AnnouncementsDictionary.TryAdd(e.Server.Id, new AnnounceControls(e.Server.Id));
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AnnouncementsDictionary[e.Server.Id].ToggleGreetPM();
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if (AnnouncementsDictionary[e.Server.Id].GreetPM)
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var ann = AnnouncementsDictionary.GetOrAdd(e.Server.Id, new AnnounceControls(e.Server.Id));
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if (ann.ToggleGreetPM())
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await e.Channel.SendMessage("Greet messages will be sent in a PM from now on.").ConfigureAwait(false);
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else
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await e.Channel.SendMessage("Greet messages will be sent in a bound channel from now on.").ConfigureAwait(false);
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if (!AnnouncementsDictionary[e.Server.Id].Greet)
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if (!ann.Greet)
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await e.Channel.SendMessage("Enable greet messsages by typing `.greet`, and set the greet message using `.greetmsg`").ConfigureAwait(false);
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});
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}
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