Removed module projects because it can't work like that atm. Commented out package commands.
This commit is contained in:
215
NadekoBot.Core/Modules/Music/Common/MusicQueue.cs
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215
NadekoBot.Core/Modules/Music/Common/MusicQueue.cs
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using NadekoBot.Extensions;
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using NadekoBot.Modules.Music.Common.Exceptions;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using NadekoBot.Common;
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namespace NadekoBot.Modules.Music.Common
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{
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public class MusicQueue : IDisposable
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{
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private LinkedList<SongInfo> Songs { get; set; } = new LinkedList<SongInfo>();
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private int _currentIndex = 0;
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public int CurrentIndex
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{
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get
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{
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return _currentIndex;
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}
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set
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{
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lock (locker)
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{
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if (Songs.Count == 0)
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_currentIndex = 0;
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else
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_currentIndex = value %= Songs.Count;
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}
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}
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}
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public (int Index, SongInfo Song) Current
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{
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get
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{
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var cur = CurrentIndex;
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return (cur, Songs.ElementAtOrDefault(cur));
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}
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}
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private readonly object locker = new object();
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private TaskCompletionSource<bool> nextSource { get; } = new TaskCompletionSource<bool>();
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public int Count
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{
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get
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{
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lock (locker)
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{
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return Songs.Count;
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}
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}
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}
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private uint _maxQueueSize;
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public uint MaxQueueSize
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{
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get => _maxQueueSize;
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set
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{
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if (value < 0)
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throw new ArgumentOutOfRangeException(nameof(value));
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lock (locker)
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{
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_maxQueueSize = value;
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}
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}
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}
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public void Add(SongInfo song)
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{
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song.ThrowIfNull(nameof(song));
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lock (locker)
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{
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if(MaxQueueSize != 0 && Songs.Count >= MaxQueueSize)
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throw new QueueFullException();
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Songs.AddLast(song);
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}
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}
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public int AddNext(SongInfo song)
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{
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song.ThrowIfNull(nameof(song));
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lock (locker)
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{
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if (MaxQueueSize != 0 && Songs.Count >= MaxQueueSize)
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throw new QueueFullException();
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var curSong = Current.Song;
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if (curSong == null)
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{
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Songs.AddLast(song);
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return Songs.Count;
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}
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var songlist = Songs.ToList();
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songlist.Insert(CurrentIndex + 1, song);
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Songs = new LinkedList<SongInfo>(songlist);
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return CurrentIndex + 1;
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}
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}
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public void Next(int skipCount = 1)
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{
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lock(locker)
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CurrentIndex += skipCount;
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}
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public void Dispose()
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{
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Clear();
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}
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public SongInfo RemoveAt(int index)
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{
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lock (locker)
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{
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if (index < 0 || index >= Songs.Count)
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throw new ArgumentOutOfRangeException(nameof(index));
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var current = Songs.First.Value;
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for (int i = 0; i < Songs.Count; i++)
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{
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if (i == index)
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{
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current = Songs.ElementAt(index);
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Songs.Remove(current);
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if (CurrentIndex != 0)
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{
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if (CurrentIndex >= index)
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{
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--CurrentIndex;
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}
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}
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break;
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}
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}
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return current;
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}
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}
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public void Clear()
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{
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lock (locker)
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{
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Songs.Clear();
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CurrentIndex = 0;
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}
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}
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public (int CurrentIndex, SongInfo[] Songs) ToArray()
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{
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lock (locker)
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{
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return (CurrentIndex, Songs.ToArray());
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}
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}
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public void ResetCurrent()
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{
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lock (locker)
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{
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CurrentIndex = 0;
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}
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}
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public void Random()
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{
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lock (locker)
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{
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CurrentIndex = new NadekoRandom().Next(Songs.Count);
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}
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}
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public SongInfo MoveSong(int n1, int n2)
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{
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lock (locker)
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{
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var currentSong = Current.Song;
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var playlist = Songs.ToList();
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if (n1 >= playlist.Count || n2 >= playlist.Count || n1 == n2)
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return null;
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var s = playlist[n1];
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playlist.RemoveAt(n1);
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playlist.Insert(n2, s);
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Songs = new LinkedList<SongInfo>(playlist);
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if (currentSong != null)
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CurrentIndex = playlist.IndexOf(currentSong);
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return s;
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}
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}
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public void RemoveSong(SongInfo song)
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{
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lock (locker)
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{
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Songs.Remove(song);
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}
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}
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public bool IsLast()
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{
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lock (locker)
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return CurrentIndex == Songs.Count - 1;
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}
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}
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}
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//O O [O] O O O O
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//
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// 3
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