Removed module projects because it can't work like that atm. Commented out package commands.
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62
NadekoBot.Core/Modules/Games/TicTacToeCommands.cs
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62
NadekoBot.Core/Modules/Games/TicTacToeCommands.cs
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using Discord;
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using Discord.Commands;
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using Discord.WebSocket;
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using NadekoBot.Extensions;
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using System;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using NadekoBot.Common.Attributes;
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using NadekoBot.Core.Services.Impl;
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using NadekoBot.Modules.Games.Services;
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using NadekoBot.Modules.Games.Common;
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namespace NadekoBot.Modules.Games
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{
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public partial class Games
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{
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[Group]
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public class TicTacToeCommands : NadekoSubmodule<GamesService>
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{
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private readonly SemaphoreSlim _sem = new SemaphoreSlim(1, 1);
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private readonly DiscordSocketClient _client;
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public TicTacToeCommands(DiscordSocketClient client)
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{
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_client = client;
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}
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[NadekoCommand, Usage, Description, Aliases]
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[RequireContext(ContextType.Guild)]
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public async Task TicTacToe()
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{
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var channel = (ITextChannel)Context.Channel;
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await _sem.WaitAsync(1000);
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try
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{
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if (_service.TicTacToeGames.TryGetValue(channel.Id, out TicTacToe game))
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{
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var _ = Task.Run(async () =>
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{
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await game.Start((IGuildUser)Context.User);
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});
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return;
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}
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game = new TicTacToe(base._strings, this._client, channel, (IGuildUser)Context.User);
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_service.TicTacToeGames.Add(channel.Id, game);
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await ReplyConfirmLocalized("ttt_created").ConfigureAwait(false);
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game.OnEnded += (g) =>
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{
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_service.TicTacToeGames.Remove(channel.Id);
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};
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}
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finally
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{
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_sem.Release();
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}
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}
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}
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}
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}
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