Removed module projects because it can't work like that atm. Commented out package commands.

This commit is contained in:
Master Kwoth
2017-10-15 09:39:46 +02:00
parent 90e71a3a30
commit 696a0eb2a7
180 changed files with 21625 additions and 1058 deletions

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using NadekoBot.Common;
using NadekoBot.Extensions;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
namespace NadekoBot.Modules.Games.Common.Acrophobia
{
/// <summary>
/// Platform-agnostic acrophobia game
/// </summary>
public class Acrophobia : IDisposable
{
private const int VotingPhaseLength = 30;
public enum Phase
{
Submission,
Voting,
Ended
}
public enum UserInputResult
{
Submitted,
SubmissionFailed,
Voted,
VotingFailed,
Failed
}
public int SubmissionPhaseLength { get; }
public Phase CurrentPhase { get; private set; } = Phase.Submission;
public ImmutableArray<char> StartingLetters { get; private set; }
private readonly Dictionary<AcrophobiaUser, int> submissions = new Dictionary<AcrophobiaUser, int>();
private readonly SemaphoreSlim locker = new SemaphoreSlim(1, 1);
private readonly NadekoRandom _rng;
public event Func<Acrophobia, Task> OnStarted = delegate { return Task.CompletedTask; };
public event Func<Acrophobia, ImmutableArray<KeyValuePair<AcrophobiaUser, int>>, Task> OnVotingStarted = delegate { return Task.CompletedTask; };
public event Func<string, Task> OnUserVoted = delegate { return Task.CompletedTask; };
public event Func<Acrophobia, ImmutableArray<KeyValuePair<AcrophobiaUser, int>>, Task> OnEnded = delegate { return Task.CompletedTask; };
private readonly HashSet<ulong> _usersWhoVoted = new HashSet<ulong>();
public Acrophobia(int submissionPhaseLength = 30)
{
_rng = new NadekoRandom();
SubmissionPhaseLength = submissionPhaseLength;
InitializeStartingLetters();
}
public async Task Run()
{
await OnStarted(this).ConfigureAwait(false);
await Task.Delay(SubmissionPhaseLength * 1000);
await locker.WaitAsync().ConfigureAwait(false);
try
{
if (submissions.Count == 0)
{
CurrentPhase = Phase.Ended;
await OnVotingStarted(this, ImmutableArray.Create<KeyValuePair<AcrophobiaUser, int>>()).ConfigureAwait(false);
return;
}
if (submissions.Count == 1)
{
CurrentPhase = Phase.Ended;
await OnVotingStarted(this, submissions.ToArray().ToImmutableArray()).ConfigureAwait(false);
return;
}
CurrentPhase = Phase.Voting;
await OnVotingStarted(this, submissions.ToArray().ToImmutableArray()).ConfigureAwait(false);
}
finally { locker.Release(); }
await Task.Delay(VotingPhaseLength * 1000);
await locker.WaitAsync().ConfigureAwait(false);
try
{
CurrentPhase = Phase.Ended;
await OnEnded(this, submissions.ToArray().ToImmutableArray()).ConfigureAwait(false) ;
}
finally { locker.Release(); }
}
private void InitializeStartingLetters()
{
var wordCount = _rng.Next(3, 6);
var lettersArr = new char[wordCount];
for (int i = 0; i < wordCount; i++)
{
var randChar = (char)_rng.Next(65, 91);
lettersArr[i] = randChar == 'X' ? (char)_rng.Next(65, 88) : randChar;
}
StartingLetters = lettersArr.ToImmutableArray();
}
public async Task<bool> UserInput(ulong userId, string userName, string input)
{
var user = new AcrophobiaUser(userId, userName, input.ToLowerInvariant().ToTitleCase());
await locker.WaitAsync();
try
{
switch (CurrentPhase)
{
case Phase.Submission:
if (submissions.ContainsKey(user) || !IsValidAnswer(input))
break;
submissions.Add(user, 0);
return true;
case Phase.Voting:
AcrophobiaUser toVoteFor;
if (!int.TryParse(input, out var index)
|| --index < 0
|| index >= submissions.Count
|| (toVoteFor = submissions.ToArray()[index].Key).UserId == user.UserId
|| !_usersWhoVoted.Add(userId))
break;
++submissions[toVoteFor];
var _ = Task.Run(() => OnUserVoted(userName));
return true;
default:
break;
}
return false;
}
finally
{
locker.Release();
}
}
private bool IsValidAnswer(string input)
{
input = input.ToUpperInvariant();
var inputWords = input.Split(' ');
if (inputWords.Length != StartingLetters.Length) // number of words must be the same as the number of the starting letters
return false;
for (int i = 0; i < StartingLetters.Length; i++)
{
var letter = StartingLetters[i];
if (!inputWords[i].StartsWith(letter.ToString())) // all first letters must match
return false;
}
return true;
}
public void Dispose()
{
this.CurrentPhase = Phase.Ended;
OnStarted = null;
OnEnded = null;
OnUserVoted = null;
OnVotingStarted = null;
_usersWhoVoted.Clear();
submissions.Clear();
locker.Dispose();
}
}
}

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namespace NadekoBot.Modules.Games.Common.Acrophobia
{
public class AcrophobiaUser
{
public string UserName { get; }
public ulong UserId { get; }
public string Input { get; }
public AcrophobiaUser(ulong userId, string userName, string input)
{
this.UserName = userName;
this.UserId = userId;
this.Input = input;
}
public override int GetHashCode()
{
return UserId.GetHashCode();
}
public override bool Equals(object obj)
{
return obj is AcrophobiaUser x
? x.UserId == this.UserId
: false;
}
}
}

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namespace NadekoBot.Modules.Games.Common.ChatterBot
{
public class ChatterBotResponse
{
public string Convo_id { get; set; }
public string BotSay { get; set; }
}
}

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using System.Net.Http;
using System.Threading.Tasks;
using NadekoBot.Common;
using NadekoBot.Extensions;
using Newtonsoft.Json;
namespace NadekoBot.Modules.Games.Common.ChatterBot
{
public class ChatterBotSession : IChatterBotSession
{
private static NadekoRandom Rng { get; } = new NadekoRandom();
private readonly string _chatterBotId;
private int _botId = 6;
public ChatterBotSession()
{
_chatterBotId = Rng.Next(0, 1000000).ToString().ToBase64();
}
private string apiEndpoint => "http://api.program-o.com/v2/chatbot/" +
$"?bot_id={_botId}&" +
"say={0}&" +
$"convo_id=nadekobot_{_chatterBotId}&" +
"format=json";
public async Task<string> Think(string message)
{
using (var http = new HttpClient())
{
var res = await http.GetStringAsync(string.Format(apiEndpoint, message)).ConfigureAwait(false);
var cbr = JsonConvert.DeserializeObject<ChatterBotResponse>(res);
return cbr.BotSay.Replace("<br/>", "\n");
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NadekoBot.Modules.Games.Common.ChatterBot
{
public class CleverbotResponse
{
public string Cs { get; set; }
public string Output { get; set; }
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NadekoBot.Modules.Games.Common.ChatterBot
{
public interface IChatterBotSession
{
Task<string> Think(string input);
}
}

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using Newtonsoft.Json;
using System.Net.Http;
using System.Threading.Tasks;
namespace NadekoBot.Modules.Games.Common.ChatterBot
{
public class OfficialCleverbotSession : IChatterBotSession
{
private readonly string _apiKey;
private string _cs = null;
private string queryString => $"https://www.cleverbot.com/getreply?key={_apiKey}" +
"&wrapper=nadekobot" +
"&input={0}" +
"&cs={1}";
public OfficialCleverbotSession(string apiKey)
{
this._apiKey = apiKey;
}
public async Task<string> Think(string input)
{
using (var http = new HttpClient())
{
var dataString = await http.GetStringAsync(string.Format(queryString, input, _cs ?? "")).ConfigureAwait(false);
var data = JsonConvert.DeserializeObject<CleverbotResponse>(dataString);
_cs = data?.Cs;
return data?.Output;
}
}
}
}

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using NadekoBot.Common;
using System;
using System.Collections.Immutable;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
namespace NadekoBot.Modules.Games.Common.Connect4
{
public class Connect4Game : IDisposable
{
public enum Phase
{
Joining, // waiting for second player to join
P1Move,
P2Move,
Ended,
}
public enum Field //temporary most likely
{
Empty,
P1,
P2,
}
public enum Result
{
Draw,
CurrentPlayerWon,
OtherPlayerWon,
}
public const int NumberOfColumns = 6;
public const int NumberOfRows = 7;
public Phase CurrentPhase { get; private set; } = Phase.Joining;
//state is bottom to top, left to right
private readonly Field[] _gameState = new Field[NumberOfRows * NumberOfColumns];
private readonly (ulong UserId, string Username)?[] _players = new(ulong, string)?[2];
public ImmutableArray<Field> GameState => _gameState.ToImmutableArray();
public ImmutableArray<(ulong UserId, string Username)?> Players => _players.ToImmutableArray();
public string CurrentPlayer => CurrentPhase == Phase.P1Move
? _players[0].Value.Username
: _players[1].Value.Username;
public string OtherPlayer => CurrentPhase == Phase.P2Move
? _players[0].Value.Username
: _players[1].Value.Username;
//public event Func<Connect4Game, Task> OnGameStarted;
public event Func<Connect4Game, Task> OnGameStateUpdated;
public event Func<Connect4Game, Task> OnGameFailedToStart;
public event Func<Connect4Game, Result, Task> OnGameEnded;
private readonly SemaphoreSlim _locker = new SemaphoreSlim(1, 1);
private readonly NadekoRandom _rng;
private Timer _playerTimeoutTimer;
/* [ ][ ][ ][ ][ ][ ]
* [ ][ ][ ][ ][ ][ ]
* [ ][ ][ ][ ][ ][ ]
* [ ][ ][ ][ ][ ][ ]
* [ ][ ][ ][ ][ ][ ]
* [ ][ ][ ][ ][ ][ ]
* [ ][ ][ ][ ][ ][ ]
*/
public Connect4Game(ulong userId, string userName)
{
_players[0] = (userId, userName);
_rng = new NadekoRandom();
for (int i = 0; i < NumberOfColumns * NumberOfRows; i++)
{
_gameState[i] = Field.Empty;
}
}
public void Initialize()
{
if (CurrentPhase != Phase.Joining)
return;
var _ = Task.Run(async () =>
{
await Task.Delay(15000).ConfigureAwait(false);
await _locker.WaitAsync().ConfigureAwait(false);
try
{
if (_players[1] == null)
{
var __ = OnGameFailedToStart?.Invoke(this);
CurrentPhase = Phase.Ended;
return;
}
}
finally { _locker.Release(); }
});
}
public async Task<bool> Join(ulong userId, string userName)
{
await _locker.WaitAsync().ConfigureAwait(false);
try
{
if (CurrentPhase != Phase.Joining) //can't join if its not a joining phase
return false;
if (_players[0].Value.UserId == userId) // same user can't join own game
return false;
if (_rng.Next(0, 2) == 0) //rolling from 0-1, if number is 0, join as first player
{
_players[1] = _players[0];
_players[0] = (userId, userName);
}
else //else join as a second player
_players[1] = (userId, userName);
CurrentPhase = Phase.P1Move; //start the game
_playerTimeoutTimer = new Timer(async state =>
{
await _locker.WaitAsync().ConfigureAwait(false);
try
{
EndGame(Result.OtherPlayerWon);
}
finally { _locker.Release(); }
}, null, TimeSpan.FromSeconds(30), TimeSpan.FromSeconds(30));
var __ = OnGameStateUpdated?.Invoke(this);
return true;
}
finally { _locker.Release(); }
}
public async Task<bool> Input(ulong userId, string userName, int inputCol)
{
await _locker.WaitAsync().ConfigureAwait(false);
try
{
inputCol -= 1;
if (CurrentPhase == Phase.Ended || CurrentPhase == Phase.Joining)
return false;
if (!((_players[0].Value.UserId == userId && CurrentPhase == Phase.P1Move)
|| (_players[1].Value.UserId == userId && CurrentPhase == Phase.P2Move)))
return false;
if (inputCol < 0 || inputCol > NumberOfColumns) //invalid input
return false;
if (IsColumnFull(inputCol)) //can't play there event?
return false;
var start = NumberOfRows * inputCol;
for (int i = start; i < start + NumberOfRows; i++)
{
if (_gameState[i] == Field.Empty)
{
_gameState[i] = GetPlayerPiece(userId);
break;
}
}
//check winnning condition
// ok, i'll go from [0-2] in rows (and through all columns) and check upward if 4 are connected
for (int i = 0; i < NumberOfRows - 3; i++)
{
if (CurrentPhase == Phase.Ended)
break;
for (int j = 0; j < NumberOfColumns; j++)
{
if (CurrentPhase == Phase.Ended)
break;
var first = _gameState[i + j * NumberOfRows];
if (first != Field.Empty)
{
//Console.WriteLine(i + j * NumberOfRows);
for (int k = 1; k < 4; k++)
{
var next = _gameState[i + k + j * NumberOfRows];
if (next == first)
{
//Console.WriteLine(i + k + j * NumberOfRows);
if (k == 3)
EndGame(Result.CurrentPlayerWon);
else
continue;
}
else break;
}
}
}
}
// i'll go [0-1] in columns (and through all rows) and check to the right if 4 are connected
for (int i = 0; i < NumberOfColumns - 3; i++)
{
if (CurrentPhase == Phase.Ended)
break;
for (int j = 0; j < NumberOfRows; j++)
{
if (CurrentPhase == Phase.Ended)
break;
var first = _gameState[j + i * NumberOfRows];
if (first != Field.Empty)
{
for (int k = 1; k < 4; k++)
{
var next = _gameState[j + (i + k) * NumberOfRows];
if (next == first)
if (k == 3)
EndGame(Result.CurrentPlayerWon);
else
continue;
else break;
}
}
}
}
//need to check diagonal now
for (int col = 0; col < NumberOfColumns; col++)
{
if (CurrentPhase == Phase.Ended)
break;
for (int row = 0; row < NumberOfRows; row++)
{
if (CurrentPhase == Phase.Ended)
break;
var first = _gameState[row + col * NumberOfRows];
if (first != Field.Empty)
{
var same = 1;
//top left
for (int i = 1; i < 4; i++)
{
//while going top left, rows are increasing, columns are decreasing
var curRow = row + i;
var curCol = col - i;
//check if current values are in range
if (curRow >= NumberOfRows || curRow < 0)
break;
if (curCol < 0 || curCol >= NumberOfColumns)
break;
var cur = _gameState[curRow + curCol * NumberOfRows];
if (cur == first)
same++;
else break;
}
if (same == 4)
{
Console.WriteLine($"Won top left diagonal starting from {row + col * NumberOfRows}");
EndGame(Result.CurrentPlayerWon);
break;
}
same = 1;
//top right
for (int i = 1; i < 4; i++)
{
//while going top right, rows are increasing, columns are increasing
var curRow = row + i;
var curCol = col + i;
//check if current values are in range
if (curRow >= NumberOfRows || curRow < 0)
break;
if (curCol < 0 || curCol >= NumberOfColumns)
break;
var cur = _gameState[curRow + curCol * NumberOfRows];
if (cur == first)
same++;
else break;
}
if (same == 4)
{
Console.WriteLine($"Won top right diagonal starting from {row + col * NumberOfRows}");
EndGame(Result.CurrentPlayerWon);
break;
}
}
}
}
//check draw? if it's even possible
if (_gameState.All(x => x != Field.Empty))
{
EndGame(Result.Draw);
}
if (CurrentPhase != Phase.Ended)
{
if (CurrentPhase == Phase.P1Move)
CurrentPhase = Phase.P2Move;
else
CurrentPhase = Phase.P1Move;
ResetTimer();
}
var _ = OnGameStateUpdated?.Invoke(this);
return true;
}
finally { _locker.Release(); }
}
private void ResetTimer()
{
_playerTimeoutTimer.Change(TimeSpan.FromSeconds(30), TimeSpan.FromSeconds(30));
}
private void EndGame(Result result)
{
if (CurrentPhase == Phase.Ended)
return;
var _ = OnGameEnded?.Invoke(this, result);
CurrentPhase = Phase.Ended;
}
private Field GetPlayerPiece(ulong userId) => _players[0].Value.UserId == userId
? Field.P1
: Field.P2;
//column is full if there are no empty fields
private bool IsColumnFull(int column)
{
var start = NumberOfRows * column;
for (int i = start; i < start + NumberOfRows; i++)
{
if (_gameState[i] == Field.Empty)
return false;
}
return true;
}
public void Dispose()
{
OnGameFailedToStart = null;
OnGameStateUpdated = null;
OnGameEnded = null;
_playerTimeoutTimer?.Change(Timeout.Infinite, Timeout.Infinite);
}
}
}

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using System;
using System.IO;
using System.Linq;
using System.Net.Http;
using ImageSharp;
using NadekoBot.Common;
using NadekoBot.Extensions;
using NadekoBot.Core.Services;
using NLog;
using SixLabors.Primitives;
namespace NadekoBot.Modules.Games.Common
{
public class GirlRating
{
private static readonly Logger _log = LogManager.GetCurrentClassLogger();
public double Crazy { get; }
public double Hot { get; }
public int Roll { get; }
public string Advice { get; }
public AsyncLazy<string> Url { get; }
public GirlRating(IImagesService _images, double crazy, double hot, int roll, string advice)
{
Crazy = crazy;
Hot = hot;
Roll = roll;
Advice = advice; // convenient to have it here, even though atm there are only few different ones.
Url = new AsyncLazy<string>(async () =>
{
try
{
using (var ms = new MemoryStream(_images.WifeMatrix.ToArray(), false))
using (var img = Image.Load(ms))
{
const int minx = 35;
const int miny = 385;
const int length = 345;
var pointx = (int)(minx + length * (Hot / 10));
var pointy = (int)(miny - length * ((Crazy - 4) / 6));
using (var pointMs = new MemoryStream(_images.RategirlDot.ToArray(), false))
using (var pointImg = Image.Load(pointMs))
{
img.DrawImage(pointImg, 100, default(Size), new Point(pointx - 10, pointy - 10));
}
string url;
using (var http = new HttpClient())
using (var imgStream = new MemoryStream())
{
img.SaveAsPng(imgStream);
var byteContent = new ByteArrayContent(imgStream.ToArray());
http.AddFakeHeaders();
var reponse = await http.PutAsync("https://transfer.sh/img.png", byteContent);
url = await reponse.Content.ReadAsStringAsync();
}
return url;
}
}
catch (Exception ex)
{
_log.Warn(ex);
return null;
}
});
}
}
}

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using System;
namespace NadekoBot.Modules.Games.Common.Hangman.Exceptions
{
public class TermNotFoundException : Exception
{
public TermNotFoundException() : base("Term of that type couldn't be found")
{
}
}
}

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using NadekoBot.Extensions;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
namespace NadekoBot.Modules.Games.Common.Hangman
{
public class Hangman : IDisposable
{
public string TermType { get; }
public TermPool TermPool { get; }
public HangmanObject Term { get; }
public string ScrambledWord => "`" + String.Concat(Term.Word.Select(c =>
{
if (c == ' ')
return " \u2000";
if (!(char.IsLetter(c) || char.IsDigit(c)))
return $" {c}";
c = char.ToLowerInvariant(c);
return _previousGuesses.Contains(c) ? $" {c}" : " ◯";
})) + "`";
private Phase _currentPhase = Phase.Active;
public Phase CurrentPhase
{
get => _currentPhase;
set
{
if (value == Phase.Ended)
_endingCompletionSource.TrySetResult(true);
_currentPhase = value;
}
}
private readonly SemaphoreSlim _locker = new SemaphoreSlim(1, 1);
private readonly HashSet<ulong> _recentUsers = new HashSet<ulong>();
public uint Errors { get; private set; } = 0;
public uint MaxErrors { get; } = 6;
public event Func<Hangman, string, Task> OnGameEnded = delegate { return Task.CompletedTask; };
public event Func<Hangman, string, char, Task> OnLetterAlreadyUsed = delegate { return Task.CompletedTask; };
public event Func<Hangman, string, char, Task> OnGuessFailed = delegate { return Task.CompletedTask; };
public event Func<Hangman, string, char, Task> OnGuessSucceeded = delegate { return Task.CompletedTask; };
private readonly HashSet<char> _previousGuesses = new HashSet<char>();
public ImmutableArray<char> PreviousGuesses => _previousGuesses.ToImmutableArray();
private readonly TaskCompletionSource<bool> _endingCompletionSource = new TaskCompletionSource<bool>();
public Task EndedTask => _endingCompletionSource.Task;
public Hangman(string type, TermPool tp = null)
{
this.TermType = type.Trim().ToLowerInvariant().ToTitleCase();
this.TermPool = tp ?? new TermPool();
this.Term = this.TermPool.GetTerm(type);
}
private void AddError()
{
Errors++;
if (Errors > MaxErrors)
{
var _ = OnGameEnded(this, null);
CurrentPhase = Phase.Ended;
}
}
public string GetHangman() => $@". ┌─────┐
.┃...............┋
.┃...............┋
.┃{(Errors > 0 ? ".............😲" : "")}
.{(Errors > 1 ? "............./" : "")} {(Errors > 2 ? "|" : "")} {(Errors > 3 ? "\\" : "")}
.{(Errors > 4 ? "............../" : "")} {(Errors > 5 ? "\\" : "")}
/-\";
public async Task Input(ulong userId, string userName, string input)
{
if (CurrentPhase == Phase.Ended)
return;
if (string.IsNullOrWhiteSpace(input))
return;
input = input.Trim().ToLowerInvariant();
await _locker.WaitAsync().ConfigureAwait(false);
try
{
if (CurrentPhase == Phase.Ended)
return;
if (input.Length > 1) // tried to guess the whole word
{
if (input != Term.Word) // failed
return;
var _ = OnGameEnded?.Invoke(this, userName);
CurrentPhase = Phase.Ended;
return;
}
var ch = input[0];
if (!(char.IsLetterOrDigit(ch)))
return;
if (!_recentUsers.Add(userId)) // don't let a single user spam guesses
return;
if (!_previousGuesses.Add(ch)) // that latter was already guessed
{
var _ = OnLetterAlreadyUsed?.Invoke(this, userName, ch);
AddError();
}
else if (!Term.Word.Contains(ch)) // guessed letter doesn't exist
{
var _ = OnGuessFailed?.Invoke(this, userName, ch);
AddError();
}
else if (Term.Word.All(x => _previousGuesses.IsSupersetOf(Term.Word.ToLowerInvariant()
.Where(c => char.IsLetterOrDigit(c)))))
{
var _ = OnGameEnded.Invoke(this, userName); //if all letters are guessed
CurrentPhase = Phase.Ended;
}
else //guessed but not last letter
{
var _ = OnGuessSucceeded?.Invoke(this, userName, ch);
_recentUsers.Remove(userId); // he can guess again right away
return;
}
var clearSpam = Task.Run(async () =>
{
await Task.Delay(3000).ConfigureAwait(false); // remove the user from the spamlist after 5 seconds
_recentUsers.Remove(userId);
});
}
finally { _locker.Release(); }
}
public async Task Stop()
{
await _locker.WaitAsync().ConfigureAwait(false);
try
{
CurrentPhase = Phase.Ended;
}
finally { _locker.Release(); }
}
public void Dispose()
{
OnGameEnded = null;
OnGuessFailed = null;
OnGuessSucceeded = null;
OnLetterAlreadyUsed = null;
_previousGuesses.Clear();
_recentUsers.Clear();
_locker.Dispose();
}
}
}

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namespace NadekoBot.Modules.Games.Common.Hangman
{
public class HangmanObject
{
public string Word { get; set; }
public string ImageUrl { get; set; }
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NadekoBot.Modules.Games.Common.Hangman
{
public enum Phase
{
Active,
Ended,
}
}

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using NadekoBot.Common;
using NadekoBot.Modules.Games.Common.Hangman.Exceptions;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using NLog;
namespace NadekoBot.Modules.Games.Common.Hangman
{
public class TermPool
{
const string termsPath = "data/hangman3.json";
private readonly Logger _log;
public IReadOnlyDictionary<string, HangmanObject[]> Data { get; } = new Dictionary<string, HangmanObject[]>();
public TermPool()
{
_log = LogManager.GetCurrentClassLogger();
try
{
Data = JsonConvert.DeserializeObject<Dictionary<string, HangmanObject[]>>(File.ReadAllText(termsPath));
Data = Data.ToDictionary(
x => x.Key.ToLowerInvariant(),
x => x.Value);
}
catch (Exception ex)
{
_log.Warn(ex);
}
}
public HangmanObject GetTerm(string type)
{
type = type?.Trim().ToLowerInvariant();
var rng = new NadekoRandom();
if (type == "random")
{
var keys = Data.Keys.ToArray();
type = Data.Keys.ToArray()[rng.Next(0, Data.Keys.Count())];
}
if (!Data.TryGetValue(type, out var termTypes) || termTypes.Length == 0)
throw new TermNotFoundException();
var obj = termTypes[rng.Next(0, termTypes.Length)];
obj.Word = obj.Word.Trim().ToLowerInvariant();
return obj;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NadekoBot.Modules.Games.Common.Hangman
{
[Flags]
public enum TermType
{
Countries = 0,
Movies = 1,
Animals = 2,
Things = 4,
Random = 8,
}
}

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using NadekoBot.Common;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
namespace NadekoBot.Modules.Games.Common.Nunchi
{
public class Nunchi : IDisposable
{
public enum Phase
{
Joining,
Playing,
WaitingForNextRound,
Ended,
}
public int CurrentNumber { get; private set; } = new NadekoRandom().Next(0, 100);
public Phase CurrentPhase { get; private set; } = Phase.Joining;
public event Func<Nunchi, Task> OnGameStarted;
public event Func<Nunchi, int, Task> OnRoundStarted;
public event Func<Nunchi, Task> OnUserGuessed;
public event Func<Nunchi, (ulong Id, string Name)?, Task> OnRoundEnded; // tuple of the user who failed
public event Func<Nunchi, string, Task> OnGameEnded; // name of the user who won
private readonly SemaphoreSlim _locker = new SemaphoreSlim(1, 1);
private HashSet<(ulong Id, string Name)> _participants = new HashSet<(ulong Id, string Name)>();
private HashSet<(ulong Id, string Name)> _passed = new HashSet<(ulong Id, string Name)>();
public ImmutableArray<(ulong Id, string Name)> Participants => _participants.ToImmutableArray();
public int ParticipantCount => _participants.Count;
private const int _killTimeout = 20 * 1000;
private const int _nextRoundTimeout = 5 * 1000;
private Timer _killTimer;
public Nunchi(ulong creatorId, string creatorName)
{
_participants.Add((creatorId, creatorName));
}
public async Task<bool> Join(ulong userId, string userName)
{
await _locker.WaitAsync().ConfigureAwait(false);
try
{
if (CurrentPhase != Phase.Joining)
return false;
return _participants.Add((userId, userName));
}
finally { _locker.Release(); }
}
public async Task<bool> Initialize()
{
CurrentPhase = Phase.Joining;
await Task.Delay(30000).ConfigureAwait(false);
await _locker.WaitAsync().ConfigureAwait(false);
try
{
if (_participants.Count < 3)
{
CurrentPhase = Phase.Ended;
return false;
}
_killTimer = new Timer(async state =>
{
await _locker.WaitAsync().ConfigureAwait(false);
try
{
if (CurrentPhase != Phase.Playing)
return;
//if some players took too long to type a number, boot them all out and start a new round
_participants = new HashSet<(ulong, string)>(_passed);
EndRound();
}
finally { _locker.Release(); }
}, null, _killTimeout, _killTimeout);
CurrentPhase = Phase.Playing;
var _ = OnGameStarted?.Invoke(this);
var __ = OnRoundStarted?.Invoke(this, CurrentNumber);
return true;
}
finally { _locker.Release(); }
}
public async Task Input(ulong userId, string userName, int input)
{
await _locker.WaitAsync().ConfigureAwait(false);
try
{
if (CurrentPhase != Phase.Playing)
return;
var userTuple = (Id: userId, Name: userName);
// if the user is not a member of the race,
// or he already successfully typed the number
// ignore the input
if (!_participants.Contains(userTuple) || !_passed.Add(userTuple))
return;
//if the number is correct
if (CurrentNumber == input - 1)
{
//increment current number
++CurrentNumber;
if (_passed.Count == _participants.Count - 1)
{
// if only n players are left, and n - 1 type the correct number, round is over
// if only 2 players are left, game is over
if (_participants.Count == 2)
{
_killTimer.Change(Timeout.Infinite, Timeout.Infinite);
CurrentPhase = Phase.Ended;
var _ = OnGameEnded?.Invoke(this, userTuple.Name);
}
else // else just start the new round without the user who was the last
{
var failure = _participants.Except(_passed).First();
EndRound(failure);
}
}
var __ = OnUserGuessed?.Invoke(this);
}
else
{
//if the user failed
EndRound(userTuple);
}
}
finally { _locker.Release(); }
}
private void EndRound((ulong, string)? failure = null)
{
_killTimer.Change(_killTimeout, _killTimeout);
CurrentNumber = new NadekoRandom().Next(0, 100); // reset the counter
_passed.Clear(); // reset all users who passed (new round starts)
if(failure != null)
_participants.Remove(failure.Value); // remove the dude who failed from the list of players
var __ = OnRoundEnded?.Invoke(this, failure);
if (_participants.Count <= 1) // means we have a winner or everyone was booted out
{
_killTimer.Change(Timeout.Infinite, Timeout.Infinite);
CurrentPhase = Phase.Ended;
var _ = OnGameEnded?.Invoke(this, _participants.Count > 0 ? _participants.First().Name : null);
return;
}
CurrentPhase = Phase.WaitingForNextRound;
var throwawayDelay = Task.Run(async () =>
{
await Task.Delay(_nextRoundTimeout).ConfigureAwait(false);
CurrentPhase = Phase.Playing;
var ___ = OnRoundStarted?.Invoke(this, CurrentNumber);
});
}
public void Dispose()
{
OnGameEnded = null;
OnGameStarted = null;
OnRoundEnded = null;
OnRoundStarted = null;
OnUserGuessed = null;
}
}
}

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using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Discord;
using Discord.WebSocket;
using NadekoBot.Extensions;
using NadekoBot.Core.Services.Impl;
namespace NadekoBot.Modules.Games.Common
{
public class Poll
{
private readonly IUserMessage _originalMessage;
private readonly IGuild _guild;
private readonly string[] answers;
private readonly ConcurrentDictionary<ulong, int> _participants = new ConcurrentDictionary<ulong, int>();
private readonly string _question;
private readonly DiscordSocketClient _client;
private readonly NadekoStrings _strings;
private bool running = false;
public event Action<ulong> OnEnded = delegate { };
public Poll(DiscordSocketClient client, NadekoStrings strings, IUserMessage umsg, string question, IEnumerable<string> enumerable)
{
_client = client;
_strings = strings;
_originalMessage = umsg;
_guild = ((ITextChannel)umsg.Channel).Guild;
_question = question;
answers = enumerable as string[] ?? enumerable.ToArray();
}
public EmbedBuilder GetStats(string title)
{
var results = _participants.GroupBy(kvp => kvp.Value)
.ToDictionary(x => x.Key, x => x.Sum(kvp => 1))
.OrderByDescending(kvp => kvp.Value)
.ToArray();
var eb = new EmbedBuilder().WithTitle(title);
var sb = new StringBuilder()
.AppendLine(Format.Bold(_question))
.AppendLine();
var totalVotesCast = 0;
if (results.Length == 0)
{
sb.AppendLine(GetText("no_votes_cast"));
}
else
{
for (int i = 0; i < results.Length; i++)
{
var result = results[i];
sb.AppendLine(GetText("poll_result",
result.Key,
Format.Bold(answers[result.Key - 1]),
Format.Bold(result.Value.ToString())));
totalVotesCast += result.Value;
}
}
eb.WithDescription(sb.ToString())
.WithFooter(efb => efb.WithText(GetText("x_votes_cast", totalVotesCast)));
return eb;
}
public async Task StartPoll()
{
var msgToSend = GetText("poll_created", Format.Bold(_originalMessage.Author.Username)) + "\n\n" + Format.Bold(_question) + "\n";
var num = 1;
msgToSend = answers.Aggregate(msgToSend, (current, answ) => current + $"`{num++}.` **{answ}**\n");
msgToSend += "\n" + Format.Bold(GetText("poll_vote_public"));
await _originalMessage.Channel.SendConfirmAsync(msgToSend).ConfigureAwait(false);
running = true;
}
public async Task StopPoll()
{
running = false;
OnEnded(_guild.Id);
await _originalMessage.Channel.EmbedAsync(GetStats("POLL CLOSED")).ConfigureAwait(false);
}
public async Task<bool> TryVote(IUserMessage msg)
{
// has to be a user message
if (msg == null || msg.Author.IsBot || !running)
return false;
// has to be an integer
if (!int.TryParse(msg.Content, out int vote))
return false;
if (vote < 1 || vote > answers.Length)
return false;
IMessageChannel ch;
//if public, channel must be the same the poll started in
if (_originalMessage.Channel.Id != msg.Channel.Id)
return false;
ch = msg.Channel;
//user can vote only once
if (_participants.TryAdd(msg.Author.Id, vote))
{
var toDelete = await ch.SendConfirmAsync(GetText("poll_voted", Format.Bold(msg.Author.ToString()))).ConfigureAwait(false);
toDelete.DeleteAfter(5);
try { await msg.DeleteAsync().ConfigureAwait(false); } catch { }
return true;
}
return false;
}
private string GetText(string key, params object[] replacements)
=> _strings.GetText(key,
_guild.Id,
"Games".ToLowerInvariant(),
replacements);
}
}

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using Discord;
using Discord.WebSocket;
using NadekoBot.Extensions;
using NadekoBot.Core.Services.Impl;
using System;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace NadekoBot.Modules.Games.Common
{
public class TicTacToe
{
enum Phase
{
Starting,
Started,
Ended
}
private readonly ITextChannel _channel;
private readonly IGuildUser[] _users;
private readonly int?[,] _state;
private Phase _phase;
private int _curUserIndex;
private readonly SemaphoreSlim _moveLock;
private IGuildUser _winner;
private readonly string[] _numbers = { ":one:", ":two:", ":three:", ":four:", ":five:", ":six:", ":seven:", ":eight:", ":nine:" };
public Action<TicTacToe> OnEnded;
private IUserMessage _previousMessage;
private Timer _timeoutTimer;
private readonly NadekoStrings _strings;
private readonly DiscordSocketClient _client;
public TicTacToe(NadekoStrings strings, DiscordSocketClient client, ITextChannel channel, IGuildUser firstUser)
{
_channel = channel;
_strings = strings;
_client = client;
_users = new[] { firstUser, null };
_state = new int?[,] {
{ null, null, null },
{ null, null, null },
{ null, null, null },
};
_phase = Phase.Starting;
_moveLock = new SemaphoreSlim(1, 1);
}
private string GetText(string key, params object[] replacements) =>
_strings.GetText(key,
_channel.GuildId,
typeof(Games).Name.ToLowerInvariant(),
replacements);
public string GetState()
{
var sb = new StringBuilder();
for (var i = 0; i < _state.GetLength(0); i++)
{
for (var j = 0; j < _state.GetLength(1); j++)
{
sb.Append(_state[i, j] == null ? _numbers[i * 3 + j] : GetIcon(_state[i, j]));
if (j < _state.GetLength(1) - 1)
sb.Append("┃");
}
if (i < _state.GetLength(0) - 1)
sb.AppendLine("\n──────────");
}
return sb.ToString();
}
public EmbedBuilder GetEmbed(string title = null)
{
var embed = new EmbedBuilder()
.WithOkColor()
.WithDescription(Environment.NewLine + GetState())
.WithAuthor(eab => eab.WithName(GetText("vs", _users[0], _users[1])));
if (!string.IsNullOrWhiteSpace(title))
embed.WithTitle(title);
if (_winner == null)
{
if (_phase == Phase.Ended)
embed.WithFooter(efb => efb.WithText(GetText("ttt_no_moves")));
else
embed.WithFooter(efb => efb.WithText(GetText("ttt_users_move", _users[_curUserIndex])));
}
else
embed.WithFooter(efb => efb.WithText(GetText("ttt_has_won", _winner)));
return embed;
}
private static string GetIcon(int? val)
{
switch (val)
{
case 0:
return "❌";
case 1:
return "⭕";
case 2:
return "❎";
case 3:
return "🅾";
default:
return "⬛";
}
}
public async Task Start(IGuildUser user)
{
if (_phase == Phase.Started || _phase == Phase.Ended)
{
await _channel.SendErrorAsync(user.Mention + GetText("ttt_already_running")).ConfigureAwait(false);
return;
}
else if (_users[0] == user)
{
await _channel.SendErrorAsync(user.Mention + GetText("ttt_against_yourself")).ConfigureAwait(false);
return;
}
_users[1] = user;
_phase = Phase.Started;
_timeoutTimer = new Timer(async (_) =>
{
await _moveLock.WaitAsync();
try
{
if (_phase == Phase.Ended)
return;
_phase = Phase.Ended;
if (_users[1] != null)
{
_winner = _users[_curUserIndex ^= 1];
var del = _previousMessage?.DeleteAsync();
try
{
await _channel.EmbedAsync(GetEmbed(GetText("ttt_time_expired"))).ConfigureAwait(false);
if (del != null)
await del.ConfigureAwait(false);
}
catch { }
}
OnEnded?.Invoke(this);
}
catch { }
finally
{
_moveLock.Release();
}
}, null, 15000, Timeout.Infinite);
_client.MessageReceived += Client_MessageReceived;
_previousMessage = await _channel.EmbedAsync(GetEmbed(GetText("game_started"))).ConfigureAwait(false);
}
private bool IsDraw()
{
for (var i = 0; i < 3; i++)
{
for (var j = 0; j < 3; j++)
{
if (_state[i, j] == null)
return false;
}
}
return true;
}
private Task Client_MessageReceived(SocketMessage msg)
{
var _ = Task.Run(async () =>
{
await _moveLock.WaitAsync().ConfigureAwait(false);
try
{
var curUser = _users[_curUserIndex];
if (_phase == Phase.Ended || msg.Author?.Id != curUser.Id)
return;
if (int.TryParse(msg.Content, out var index) &&
--index >= 0 &&
index <= 9 &&
_state[index / 3, index % 3] == null)
{
_state[index / 3, index % 3] = _curUserIndex;
// i'm lazy
if (_state[index / 3, 0] == _state[index / 3, 1] && _state[index / 3, 1] == _state[index / 3, 2])
{
_state[index / 3, 0] = _curUserIndex + 2;
_state[index / 3, 1] = _curUserIndex + 2;
_state[index / 3, 2] = _curUserIndex + 2;
_phase = Phase.Ended;
}
else if (_state[0, index % 3] == _state[1, index % 3] && _state[1, index % 3] == _state[2, index % 3])
{
_state[0, index % 3] = _curUserIndex + 2;
_state[1, index % 3] = _curUserIndex + 2;
_state[2, index % 3] = _curUserIndex + 2;
_phase = Phase.Ended;
}
else if (_curUserIndex == _state[0, 0] && _state[0, 0] == _state[1, 1] && _state[1, 1] == _state[2, 2])
{
_state[0, 0] = _curUserIndex + 2;
_state[1, 1] = _curUserIndex + 2;
_state[2, 2] = _curUserIndex + 2;
_phase = Phase.Ended;
}
else if (_curUserIndex == _state[0, 2] && _state[0, 2] == _state[1, 1] && _state[1, 1] == _state[2, 0])
{
_state[0, 2] = _curUserIndex + 2;
_state[1, 1] = _curUserIndex + 2;
_state[2, 0] = _curUserIndex + 2;
_phase = Phase.Ended;
}
var reason = "";
if (_phase == Phase.Ended) // if user won, stop receiving moves
{
reason = GetText("ttt_matched_three");
_winner = _users[_curUserIndex];
_client.MessageReceived -= Client_MessageReceived;
OnEnded?.Invoke(this);
}
else if (IsDraw())
{
reason = GetText("ttt_a_draw");
_phase = Phase.Ended;
_client.MessageReceived -= Client_MessageReceived;
OnEnded?.Invoke(this);
}
var sendstate = Task.Run(async () =>
{
var del1 = msg.DeleteAsync();
var del2 = _previousMessage?.DeleteAsync();
try { _previousMessage = await _channel.EmbedAsync(GetEmbed(reason)); } catch { }
try { await del1; } catch { }
try { if (del2 != null) await del2; } catch { }
});
_curUserIndex ^= 1;
_timeoutTimer.Change(15000, Timeout.Infinite);
}
}
finally
{
_moveLock.Release();
}
});
return Task.CompletedTask;
}
}
}

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using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Discord;
using Discord.Net;
using Discord.WebSocket;
using NadekoBot.Extensions;
using NadekoBot.Core.Services;
using NadekoBot.Core.Services.Impl;
using NLog;
namespace NadekoBot.Modules.Games.Common.Trivia
{
public class TriviaGame
{
private readonly SemaphoreSlim _guessLock = new SemaphoreSlim(1, 1);
private readonly Logger _log;
private readonly NadekoStrings _strings;
private readonly DiscordSocketClient _client;
private readonly IBotConfigProvider _bc;
private readonly CurrencyService _cs;
public IGuild Guild { get; }
public ITextChannel Channel { get; }
private readonly int _questionDurationMiliseconds = 30000;
private readonly int _hintTimeoutMiliseconds = 6000;
public bool ShowHints { get; }
public bool IsPokemon { get; }
private CancellationTokenSource _triviaCancelSource;
public TriviaQuestion CurrentQuestion { get; private set; }
public HashSet<TriviaQuestion> OldQuestions { get; } = new HashSet<TriviaQuestion>();
public ConcurrentDictionary<IGuildUser, int> Users { get; } = new ConcurrentDictionary<IGuildUser, int>();
public bool GameActive { get; private set; }
public bool ShouldStopGame { get; private set; }
public int WinRequirement { get; }
public TriviaGame(NadekoStrings strings, DiscordSocketClient client, IBotConfigProvider bc,
CurrencyService cs, IGuild guild, ITextChannel channel,
bool showHints, int winReq, bool isPokemon)
{
_log = LogManager.GetCurrentClassLogger();
_strings = strings;
_client = client;
_bc = bc;
_cs = cs;
ShowHints = showHints;
Guild = guild;
Channel = channel;
WinRequirement = winReq;
IsPokemon = isPokemon;
}
private string GetText(string key, params object[] replacements) =>
_strings.GetText(key,
Channel.GuildId,
typeof(Games).Name.ToLowerInvariant(),
replacements);
public async Task StartGame()
{
while (!ShouldStopGame)
{
// reset the cancellation source
_triviaCancelSource = new CancellationTokenSource();
// load question
CurrentQuestion = TriviaQuestionPool.Instance.GetRandomQuestion(OldQuestions, IsPokemon);
if (string.IsNullOrWhiteSpace(CurrentQuestion?.Answer) || string.IsNullOrWhiteSpace(CurrentQuestion.Question))
{
await Channel.SendErrorAsync(GetText("trivia_game"), GetText("failed_loading_question")).ConfigureAwait(false);
return;
}
OldQuestions.Add(CurrentQuestion); //add it to exclusion list so it doesn't show up again
EmbedBuilder questionEmbed;
IUserMessage questionMessage;
try
{
questionEmbed = new EmbedBuilder().WithOkColor()
.WithTitle(GetText("trivia_game"))
.AddField(eab => eab.WithName(GetText("category")).WithValue(CurrentQuestion.Category))
.AddField(eab => eab.WithName(GetText("question")).WithValue(CurrentQuestion.Question));
if (Uri.IsWellFormedUriString(CurrentQuestion.ImageUrl, UriKind.Absolute))
questionEmbed.WithImageUrl(CurrentQuestion.ImageUrl);
questionMessage = await Channel.EmbedAsync(questionEmbed).ConfigureAwait(false);
}
catch (HttpException ex) when (ex.HttpCode == System.Net.HttpStatusCode.NotFound ||
ex.HttpCode == System.Net.HttpStatusCode.Forbidden ||
ex.HttpCode == System.Net.HttpStatusCode.BadRequest)
{
return;
}
catch (Exception ex)
{
_log.Warn(ex);
await Task.Delay(2000).ConfigureAwait(false);
continue;
}
//receive messages
try
{
_client.MessageReceived += PotentialGuess;
//allow people to guess
GameActive = true;
try
{
//hint
await Task.Delay(_hintTimeoutMiliseconds, _triviaCancelSource.Token).ConfigureAwait(false);
if (ShowHints)
try
{
await questionMessage.ModifyAsync(m => m.Embed = questionEmbed.WithFooter(efb => efb.WithText(CurrentQuestion.GetHint())).Build())
.ConfigureAwait(false);
}
catch (HttpException ex) when (ex.HttpCode == System.Net.HttpStatusCode.NotFound || ex.HttpCode == System.Net.HttpStatusCode.Forbidden)
{
break;
}
catch (Exception ex) { _log.Warn(ex); }
//timeout
await Task.Delay(_questionDurationMiliseconds - _hintTimeoutMiliseconds, _triviaCancelSource.Token).ConfigureAwait(false);
}
catch (TaskCanceledException) { } //means someone guessed the answer
}
finally
{
GameActive = false;
_client.MessageReceived -= PotentialGuess;
}
if (!_triviaCancelSource.IsCancellationRequested)
{
try
{
var embed = new EmbedBuilder().WithErrorColor()
.WithTitle(GetText("trivia_game"))
.WithDescription(GetText("trivia_times_up", Format.Bold(CurrentQuestion.Answer)));
if (Uri.IsWellFormedUriString(CurrentQuestion.AnswerImageUrl, UriKind.Absolute))
embed.WithImageUrl(CurrentQuestion.AnswerImageUrl);
await Channel.EmbedAsync(embed).ConfigureAwait(false);
}
catch (Exception ex)
{
_log.Warn(ex);
}
}
await Task.Delay(5000).ConfigureAwait(false);
}
}
public async Task EnsureStopped()
{
ShouldStopGame = true;
await Channel.EmbedAsync(new EmbedBuilder().WithOkColor()
.WithAuthor(eab => eab.WithName("Trivia Game Ended"))
.WithTitle("Final Results")
.WithDescription(GetLeaderboard())).ConfigureAwait(false);
}
public async Task StopGame()
{
var old = ShouldStopGame;
ShouldStopGame = true;
if (!old)
try { await Channel.SendConfirmAsync(GetText("trivia_game"), GetText("trivia_stopping")).ConfigureAwait(false); } catch (Exception ex) { _log.Warn(ex); }
}
private Task PotentialGuess(SocketMessage imsg)
{
var _ = Task.Run(async () =>
{
try
{
if (imsg.Author.IsBot)
return;
var umsg = imsg as SocketUserMessage;
var textChannel = umsg?.Channel as ITextChannel;
if (textChannel == null || textChannel.Guild != Guild)
return;
var guildUser = (IGuildUser)umsg.Author;
var guess = false;
await _guessLock.WaitAsync().ConfigureAwait(false);
try
{
if (GameActive && CurrentQuestion.IsAnswerCorrect(umsg.Content) && !_triviaCancelSource.IsCancellationRequested)
{
Users.AddOrUpdate(guildUser, 1, (gu, old) => ++old);
guess = true;
}
}
finally { _guessLock.Release(); }
if (!guess) return;
_triviaCancelSource.Cancel();
if (Users[guildUser] == WinRequirement)
{
ShouldStopGame = true;
try
{
var embedS = new EmbedBuilder().WithOkColor()
.WithTitle(GetText("trivia_game"))
.WithDescription(GetText("trivia_win",
guildUser.Mention,
Format.Bold(CurrentQuestion.Answer)));
if (Uri.IsWellFormedUriString(CurrentQuestion.AnswerImageUrl, UriKind.Absolute))
embedS.WithImageUrl(CurrentQuestion.AnswerImageUrl);
await Channel.EmbedAsync(embedS).ConfigureAwait(false);
}
catch
{
// ignored
}
var reward = _bc.BotConfig.TriviaCurrencyReward;
if (reward > 0)
await _cs.AddAsync(guildUser, "Won trivia", reward, true).ConfigureAwait(false);
return;
}
var embed = new EmbedBuilder().WithOkColor()
.WithTitle(GetText("trivia_game"))
.WithDescription(GetText("trivia_guess", guildUser.Mention, Format.Bold(CurrentQuestion.Answer)));
if (Uri.IsWellFormedUriString(CurrentQuestion.AnswerImageUrl, UriKind.Absolute))
embed.WithImageUrl(CurrentQuestion.AnswerImageUrl);
await Channel.EmbedAsync(embed).ConfigureAwait(false);
}
catch (Exception ex) { _log.Warn(ex); }
});
return Task.CompletedTask;
}
public string GetLeaderboard()
{
if (Users.Count == 0)
return GetText("no_results");
var sb = new StringBuilder();
foreach (var kvp in Users.OrderByDescending(kvp => kvp.Value))
{
sb.AppendLine(GetText("trivia_points", Format.Bold(kvp.Key.ToString()), kvp.Value).SnPl(kvp.Value));
}
return sb.ToString();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using NadekoBot.Extensions;
// THANKS @ShoMinamimoto for suggestions and coding help
namespace NadekoBot.Modules.Games.Common.Trivia
{
public class TriviaQuestion
{
//represents the min size to judge levDistance with
private static readonly HashSet<Tuple<int, int>> strictness = new HashSet<Tuple<int, int>> {
new Tuple<int, int>(9, 0),
new Tuple<int, int>(14, 1),
new Tuple<int, int>(19, 2),
new Tuple<int, int>(22, 3),
};
public static int maxStringLength = 22;
public string Category { get; set; }
public string Question { get; set; }
public string ImageUrl { get; set; }
public string AnswerImageUrl { get; set; }
public string Answer { get; set; }
private string _cleanAnswer;
public string CleanAnswer => _cleanAnswer ?? (_cleanAnswer = Clean(Answer));
public TriviaQuestion(string q, string a, string c, string img = null, string answerImage = null)
{
this.Question = q;
this.Answer = a;
this.Category = c;
this.ImageUrl = img;
this.AnswerImageUrl = answerImage ?? img;
}
public string GetHint() => Scramble(Answer);
public bool IsAnswerCorrect(string guess)
{
if (Answer.Equals(guess))
{
return true;
}
var cleanGuess = Clean(guess);
if (CleanAnswer.Equals(cleanGuess))
{
return true;
}
int levDistanceClean = CleanAnswer.LevenshteinDistance(cleanGuess);
int levDistanceNormal = Answer.LevenshteinDistance(guess);
return JudgeGuess(CleanAnswer.Length, cleanGuess.Length, levDistanceClean)
|| JudgeGuess(Answer.Length, guess.Length, levDistanceNormal);
}
private bool JudgeGuess(int guessLength, int answerLength, int levDistance)
{
foreach (Tuple<int, int> level in strictness)
{
if (guessLength <= level.Item1 || answerLength <= level.Item1)
{
if (levDistance <= level.Item2)
return true;
else
return false;
}
}
return false;
}
private string Clean(string str)
{
str = " " + str.ToLower() + " ";
str = Regex.Replace(str, "\\s+", " ");
str = Regex.Replace(str, "[^\\w\\d\\s]", "");
//Here's where custom modification can be done
str = Regex.Replace(str, "\\s(a|an|the|of|in|for|to|as|at|be)\\s", " ");
//End custom mod and cleanup whitespace
str = Regex.Replace(str, "^\\s+", "");
str = Regex.Replace(str, "\\s+$", "");
//Trim the really long answers
str = str.Length <= maxStringLength ? str : str.Substring(0, maxStringLength);
return str;
}
private static string Scramble(string word)
{
var letters = word.ToCharArray();
var count = 0;
for (var i = 0; i < letters.Length; i++)
{
if (letters[i] == ' ')
continue;
count++;
if (count <= letters.Length / 5)
continue;
if (count % 3 == 0)
continue;
if (letters[i] != ' ')
letters[i] = '_';
}
return string.Join(" ", new string(letters).Replace(" ", " \u2000").AsEnumerable());
}
}
}

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using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.IO;
using System.Linq;
using NadekoBot.Common;
using NadekoBot.Extensions;
using Newtonsoft.Json;
namespace NadekoBot.Modules.Games.Common.Trivia
{
public class TriviaQuestionPool
{
public class PokemonNameId
{
public int Id { get; set; }
public string Name { get; set; }
}
private static TriviaQuestionPool _instance;
public static TriviaQuestionPool Instance { get; } = _instance ?? (_instance = new TriviaQuestionPool());
private const string questionsFile = "data/trivia_questions.json";
private const string pokemonMapPath = "data/pokemon/name-id_map4.json";
private readonly int maxPokemonId;
private Random rng { get; } = new NadekoRandom();
private TriviaQuestion[] pool { get; }
private ImmutableDictionary<int, string> map { get; }
static TriviaQuestionPool() { }
private TriviaQuestionPool()
{
pool = JsonConvert.DeserializeObject<TriviaQuestion[]>(File.ReadAllText(questionsFile));
map = JsonConvert.DeserializeObject<PokemonNameId[]>(File.ReadAllText(pokemonMapPath))
.ToDictionary(x => x.Id, x => x.Name)
.ToImmutableDictionary();
maxPokemonId = 721; //xd
}
public TriviaQuestion GetRandomQuestion(HashSet<TriviaQuestion> exclude, bool isPokemon)
{
if (pool.Length == 0)
return null;
if (isPokemon)
{
var num = rng.Next(1, maxPokemonId + 1);
return new TriviaQuestion("Who's That Pokémon?",
map[num].ToTitleCase(),
"Pokemon",
$@"http://nadekobot.me/images/pokemon/shadows/{num}.png",
$@"http://nadekobot.me/images/pokemon/real/{num}.png");
}
TriviaQuestion randomQuestion;
while (exclude.Contains(randomQuestion = pool[rng.Next(0, pool.Length)])) ;
return randomQuestion;
}
}
}

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namespace NadekoBot.Modules.Games.Common
{
public class TypingArticle
{
public string Title { get; set; }
public string Text { get; set; }
}
}

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using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using Discord;
using Discord.WebSocket;
using NadekoBot.Common;
using NadekoBot.Extensions;
using NadekoBot.Modules.Games.Services;
using NLog;
namespace NadekoBot.Modules.Games.Common
{
public class TypingGame
{
public const float WORD_VALUE = 4.5f;
public ITextChannel Channel { get; }
public string CurrentSentence { get; private set; }
public bool IsActive { get; private set; }
private readonly Stopwatch sw;
private readonly List<ulong> finishedUserIds;
private readonly DiscordSocketClient _client;
private readonly GamesService _games;
private readonly string _prefix;
private Logger _log { get; }
public TypingGame(GamesService games, DiscordSocketClient client, ITextChannel channel, string prefix) //kek@prefix
{
_log = LogManager.GetCurrentClassLogger();
_games = games;
_client = client;
_prefix = prefix;
this.Channel = channel;
IsActive = false;
sw = new Stopwatch();
finishedUserIds = new List<ulong>();
}
public async Task<bool> Stop()
{
if (!IsActive) return false;
_client.MessageReceived -= AnswerReceived;
finishedUserIds.Clear();
IsActive = false;
sw.Stop();
sw.Reset();
try { await Channel.SendConfirmAsync("Typing contest stopped.").ConfigureAwait(false); } catch (Exception ex) { _log.Warn(ex); }
return true;
}
public async Task Start()
{
if (IsActive) return; // can't start running game
IsActive = true;
CurrentSentence = GetRandomSentence();
var i = (int)(CurrentSentence.Length / WORD_VALUE * 1.7f);
try
{
await Channel.SendConfirmAsync($@":clock2: Next contest will last for {i} seconds. Type the bolded text as fast as you can.").ConfigureAwait(false);
var msg = await Channel.SendMessageAsync("Starting new typing contest in **3**...").ConfigureAwait(false);
await Task.Delay(1000).ConfigureAwait(false);
try
{
await msg.ModifyAsync(m => m.Content = "Starting new typing contest in **2**...").ConfigureAwait(false);
await Task.Delay(1000).ConfigureAwait(false);
await msg.ModifyAsync(m => m.Content = "Starting new typing contest in **1**...").ConfigureAwait(false);
await Task.Delay(1000).ConfigureAwait(false);
}
catch (Exception ex) { _log.Warn(ex); }
await msg.ModifyAsync(m => m.Content = Format.Bold(Format.Sanitize(CurrentSentence.Replace(" ", " \x200B")).SanitizeMentions())).ConfigureAwait(false);
sw.Start();
HandleAnswers();
while (i > 0)
{
await Task.Delay(1000).ConfigureAwait(false);
i--;
if (!IsActive)
return;
}
}
catch { }
finally
{
await Stop().ConfigureAwait(false);
}
}
public string GetRandomSentence()
{
if (_games.TypingArticles.Any())
return _games.TypingArticles[new NadekoRandom().Next(0, _games.TypingArticles.Count)].Text;
else
return $"No typing articles found. Use {_prefix}typeadd command to add a new article for typing.";
}
private void HandleAnswers()
{
_client.MessageReceived += AnswerReceived;
}
private Task AnswerReceived(SocketMessage imsg)
{
var _ = Task.Run(async () =>
{
try
{
if (imsg.Author.IsBot)
return;
var msg = imsg as SocketUserMessage;
if (msg == null)
return;
if (this.Channel == null || this.Channel.Id != msg.Channel.Id) return;
var guess = msg.Content;
var distance = CurrentSentence.LevenshteinDistance(guess);
var decision = Judge(distance, guess.Length);
if (decision && !finishedUserIds.Contains(msg.Author.Id))
{
var elapsed = sw.Elapsed;
var wpm = CurrentSentence.Length / WORD_VALUE / elapsed.TotalSeconds * 60;
finishedUserIds.Add(msg.Author.Id);
await this.Channel.EmbedAsync(new EmbedBuilder().WithOkColor()
.WithTitle($"{msg.Author} finished the race!")
.AddField(efb => efb.WithName("Place").WithValue($"#{finishedUserIds.Count}").WithIsInline(true))
.AddField(efb => efb.WithName("WPM").WithValue($"{wpm:F1} *[{elapsed.TotalSeconds:F2}sec]*").WithIsInline(true))
.AddField(efb => efb.WithName("Errors").WithValue(distance.ToString()).WithIsInline(true)))
.ConfigureAwait(false);
if (finishedUserIds.Count % 4 == 0)
{
await this.Channel.SendConfirmAsync($":exclamation: A lot of people finished, here is the text for those still typing:\n\n**{Format.Sanitize(CurrentSentence.Replace(" ", " \x200B")).SanitizeMentions()}**").ConfigureAwait(false);
}
}
}
catch (Exception ex) { _log.Warn(ex); }
});
return Task.CompletedTask;
}
private bool Judge(int errors, int textLength) => errors <= textLength / 25;
}
}