Removed module projects because it can't work like that atm. Commented out package commands.

This commit is contained in:
Master Kwoth
2017-10-15 09:39:46 +02:00
parent 90e71a3a30
commit 696a0eb2a7
180 changed files with 21625 additions and 1058 deletions
NadekoBot.Core
Migrations
Modules
Administration
Gambling
Games
Music
Nsfw
Pokemon
Searches
Utility
Xp
NadekoBot.Core.csproj
Services
NadekoBot.Modules.Games
NadekoBot.sln
docs
mkdocs.yml
src/NadekoBot

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using Discord;
using Discord.Commands;
using Discord.WebSocket;
using NadekoBot.Extensions;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using System.Threading.Tasks;
using NadekoBot.Common.Attributes;
using NadekoBot.Modules.Games.Common.Acrophobia;
using NadekoBot.Modules.Games.Services;
namespace NadekoBot.Modules.Games
{
public partial class Games
{
[Group]
public class AcropobiaCommands : NadekoSubmodule<GamesService>
{
private readonly DiscordSocketClient _client;
public AcropobiaCommands(DiscordSocketClient client)
{
_client = client;
}
[NadekoCommand, Usage, Description, Aliases]
[RequireContext(ContextType.Guild)]
public async Task Acro(int submissionTime = 30)
{
if (submissionTime < 10 || submissionTime > 120)
return;
var channel = (ITextChannel)Context.Channel;
var game = new Acrophobia(submissionTime);
if (_service.AcrophobiaGames.TryAdd(channel.Id, game))
{
try
{
game.OnStarted += Game_OnStarted;
game.OnEnded += Game_OnEnded;
game.OnVotingStarted += Game_OnVotingStarted;
game.OnUserVoted += Game_OnUserVoted;
_client.MessageReceived += _client_MessageReceived;
await game.Run().ConfigureAwait(false);
}
finally
{
_client.MessageReceived -= _client_MessageReceived;
_service.AcrophobiaGames.TryRemove(channel.Id, out game);
game.Dispose();
}
}
else
{
await ReplyErrorLocalized("acro_running").ConfigureAwait(false);
}
Task _client_MessageReceived(SocketMessage msg)
{
if (msg.Channel.Id != Context.Channel.Id)
return Task.CompletedTask;
var _ = Task.Run(async () =>
{
try
{
var success = await game.UserInput(msg.Author.Id, msg.Author.ToString(), msg.Content)
.ConfigureAwait(false);
if (success)
await msg.DeleteAsync().ConfigureAwait(false);
}
catch { }
});
return Task.CompletedTask;
}
}
private Task Game_OnStarted(Acrophobia game)
{
var embed = new EmbedBuilder().WithOkColor()
.WithTitle(GetText("acrophobia"))
.WithDescription(GetText("acro_started", Format.Bold(string.Join(".", game.StartingLetters))))
.WithFooter(efb => efb.WithText(GetText("acro_started_footer", game.SubmissionPhaseLength)));
return Context.Channel.EmbedAsync(embed);
}
private Task Game_OnUserVoted(string user)
{
return Context.Channel.SendConfirmAsync(
GetText("acrophobia"),
GetText("acro_vote_cast", Format.Bold(user)));
}
private async Task Game_OnVotingStarted(Acrophobia game, ImmutableArray<KeyValuePair<AcrophobiaUser, int>> submissions)
{
if (submissions.Length == 0)
{
await Context.Channel.SendErrorAsync(GetText("acrophobia"), GetText("acro_ended_no_sub"));
return;
}
if (submissions.Length == 1)
{
await Context.Channel.EmbedAsync(new EmbedBuilder().WithOkColor()
.WithDescription(
GetText("acro_winner_only",
Format.Bold(submissions.First().Key.UserName)))
.WithFooter(efb => efb.WithText(submissions.First().Key.Input)))
.ConfigureAwait(false);
return;
}
var i = 0;
var embed = new EmbedBuilder()
.WithOkColor()
.WithTitle(GetText("acrophobia") + " - " + GetText("submissions_closed"))
.WithDescription(GetText("acro_nym_was", Format.Bold(string.Join(".", game.StartingLetters)) + "\n" +
$@"--
{submissions.Aggregate("", (agg, cur) => agg + $"`{++i}.` **{cur.Key.Input}**\n")}
--"))
.WithFooter(efb => efb.WithText(GetText("acro_vote")));
await Context.Channel.EmbedAsync(embed).ConfigureAwait(false);
}
private async Task Game_OnEnded(Acrophobia game, ImmutableArray<KeyValuePair<AcrophobiaUser, int>> votes)
{
if (!votes.Any() || votes.All(x => x.Value == 0))
{
await Context.Channel.SendErrorAsync(GetText("acrophobia"), GetText("acro_no_votes_cast")).ConfigureAwait(false);
return;
}
var table = votes.OrderByDescending(v => v.Value);
var winner = table.First();
var embed = new EmbedBuilder().WithOkColor()
.WithTitle(GetText("acrophobia"))
.WithDescription(GetText("acro_winner", Format.Bold(winner.Key.UserName),
Format.Bold(winner.Value.ToString())))
.WithFooter(efb => efb.WithText(winner.Key.Input));
await Context.Channel.EmbedAsync(embed).ConfigureAwait(false);
}
}
}
}

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using Discord;
using Discord.Commands;
using NadekoBot.Core.Services;
using System;
using System.Threading.Tasks;
using NadekoBot.Common.Attributes;
using NadekoBot.Modules.Games.Services;
using NadekoBot.Modules.Games.Common.ChatterBot;
namespace NadekoBot.Modules.Games
{
public partial class Games
{
[Group]
public class ChatterBotCommands : NadekoSubmodule<ChatterBotService>
{
private readonly DbService _db;
public ChatterBotCommands(DbService db)
{
_db = db;
}
[NadekoCommand, Usage, Description, Aliases]
[RequireContext(ContextType.Guild)]
[RequireUserPermission(GuildPermission.ManageMessages)]
public async Task Cleverbot()
{
var channel = (ITextChannel)Context.Channel;
if (_service.ChatterBotGuilds.TryRemove(channel.Guild.Id, out _))
{
using (var uow = _db.UnitOfWork)
{
uow.GuildConfigs.SetCleverbotEnabled(Context.Guild.Id, false);
await uow.CompleteAsync().ConfigureAwait(false);
}
await ReplyConfirmLocalized("cleverbot_disabled").ConfigureAwait(false);
return;
}
_service.ChatterBotGuilds.TryAdd(channel.Guild.Id, new Lazy<IChatterBotSession>(() => _service.CreateSession(), true));
using (var uow = _db.UnitOfWork)
{
uow.GuildConfigs.SetCleverbotEnabled(Context.Guild.Id, true);
await uow.CompleteAsync().ConfigureAwait(false);
}
await ReplyConfirmLocalized("cleverbot_enabled").ConfigureAwait(false);
}
}
}
}

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using NadekoBot.Common;
using NadekoBot.Extensions;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
namespace NadekoBot.Modules.Games.Common.Acrophobia
{
/// <summary>
/// Platform-agnostic acrophobia game
/// </summary>
public class Acrophobia : IDisposable
{
private const int VotingPhaseLength = 30;
public enum Phase
{
Submission,
Voting,
Ended
}
public enum UserInputResult
{
Submitted,
SubmissionFailed,
Voted,
VotingFailed,
Failed
}
public int SubmissionPhaseLength { get; }
public Phase CurrentPhase { get; private set; } = Phase.Submission;
public ImmutableArray<char> StartingLetters { get; private set; }
private readonly Dictionary<AcrophobiaUser, int> submissions = new Dictionary<AcrophobiaUser, int>();
private readonly SemaphoreSlim locker = new SemaphoreSlim(1, 1);
private readonly NadekoRandom _rng;
public event Func<Acrophobia, Task> OnStarted = delegate { return Task.CompletedTask; };
public event Func<Acrophobia, ImmutableArray<KeyValuePair<AcrophobiaUser, int>>, Task> OnVotingStarted = delegate { return Task.CompletedTask; };
public event Func<string, Task> OnUserVoted = delegate { return Task.CompletedTask; };
public event Func<Acrophobia, ImmutableArray<KeyValuePair<AcrophobiaUser, int>>, Task> OnEnded = delegate { return Task.CompletedTask; };
private readonly HashSet<ulong> _usersWhoVoted = new HashSet<ulong>();
public Acrophobia(int submissionPhaseLength = 30)
{
_rng = new NadekoRandom();
SubmissionPhaseLength = submissionPhaseLength;
InitializeStartingLetters();
}
public async Task Run()
{
await OnStarted(this).ConfigureAwait(false);
await Task.Delay(SubmissionPhaseLength * 1000);
await locker.WaitAsync().ConfigureAwait(false);
try
{
if (submissions.Count == 0)
{
CurrentPhase = Phase.Ended;
await OnVotingStarted(this, ImmutableArray.Create<KeyValuePair<AcrophobiaUser, int>>()).ConfigureAwait(false);
return;
}
if (submissions.Count == 1)
{
CurrentPhase = Phase.Ended;
await OnVotingStarted(this, submissions.ToArray().ToImmutableArray()).ConfigureAwait(false);
return;
}
CurrentPhase = Phase.Voting;
await OnVotingStarted(this, submissions.ToArray().ToImmutableArray()).ConfigureAwait(false);
}
finally { locker.Release(); }
await Task.Delay(VotingPhaseLength * 1000);
await locker.WaitAsync().ConfigureAwait(false);
try
{
CurrentPhase = Phase.Ended;
await OnEnded(this, submissions.ToArray().ToImmutableArray()).ConfigureAwait(false) ;
}
finally { locker.Release(); }
}
private void InitializeStartingLetters()
{
var wordCount = _rng.Next(3, 6);
var lettersArr = new char[wordCount];
for (int i = 0; i < wordCount; i++)
{
var randChar = (char)_rng.Next(65, 91);
lettersArr[i] = randChar == 'X' ? (char)_rng.Next(65, 88) : randChar;
}
StartingLetters = lettersArr.ToImmutableArray();
}
public async Task<bool> UserInput(ulong userId, string userName, string input)
{
var user = new AcrophobiaUser(userId, userName, input.ToLowerInvariant().ToTitleCase());
await locker.WaitAsync();
try
{
switch (CurrentPhase)
{
case Phase.Submission:
if (submissions.ContainsKey(user) || !IsValidAnswer(input))
break;
submissions.Add(user, 0);
return true;
case Phase.Voting:
AcrophobiaUser toVoteFor;
if (!int.TryParse(input, out var index)
|| --index < 0
|| index >= submissions.Count
|| (toVoteFor = submissions.ToArray()[index].Key).UserId == user.UserId
|| !_usersWhoVoted.Add(userId))
break;
++submissions[toVoteFor];
var _ = Task.Run(() => OnUserVoted(userName));
return true;
default:
break;
}
return false;
}
finally
{
locker.Release();
}
}
private bool IsValidAnswer(string input)
{
input = input.ToUpperInvariant();
var inputWords = input.Split(' ');
if (inputWords.Length != StartingLetters.Length) // number of words must be the same as the number of the starting letters
return false;
for (int i = 0; i < StartingLetters.Length; i++)
{
var letter = StartingLetters[i];
if (!inputWords[i].StartsWith(letter.ToString())) // all first letters must match
return false;
}
return true;
}
public void Dispose()
{
this.CurrentPhase = Phase.Ended;
OnStarted = null;
OnEnded = null;
OnUserVoted = null;
OnVotingStarted = null;
_usersWhoVoted.Clear();
submissions.Clear();
locker.Dispose();
}
}
}

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namespace NadekoBot.Modules.Games.Common.Acrophobia
{
public class AcrophobiaUser
{
public string UserName { get; }
public ulong UserId { get; }
public string Input { get; }
public AcrophobiaUser(ulong userId, string userName, string input)
{
this.UserName = userName;
this.UserId = userId;
this.Input = input;
}
public override int GetHashCode()
{
return UserId.GetHashCode();
}
public override bool Equals(object obj)
{
return obj is AcrophobiaUser x
? x.UserId == this.UserId
: false;
}
}
}

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namespace NadekoBot.Modules.Games.Common.ChatterBot
{
public class ChatterBotResponse
{
public string Convo_id { get; set; }
public string BotSay { get; set; }
}
}

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using System.Net.Http;
using System.Threading.Tasks;
using NadekoBot.Common;
using NadekoBot.Extensions;
using Newtonsoft.Json;
namespace NadekoBot.Modules.Games.Common.ChatterBot
{
public class ChatterBotSession : IChatterBotSession
{
private static NadekoRandom Rng { get; } = new NadekoRandom();
private readonly string _chatterBotId;
private int _botId = 6;
public ChatterBotSession()
{
_chatterBotId = Rng.Next(0, 1000000).ToString().ToBase64();
}
private string apiEndpoint => "http://api.program-o.com/v2/chatbot/" +
$"?bot_id={_botId}&" +
"say={0}&" +
$"convo_id=nadekobot_{_chatterBotId}&" +
"format=json";
public async Task<string> Think(string message)
{
using (var http = new HttpClient())
{
var res = await http.GetStringAsync(string.Format(apiEndpoint, message)).ConfigureAwait(false);
var cbr = JsonConvert.DeserializeObject<ChatterBotResponse>(res);
return cbr.BotSay.Replace("<br/>", "\n");
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NadekoBot.Modules.Games.Common.ChatterBot
{
public class CleverbotResponse
{
public string Cs { get; set; }
public string Output { get; set; }
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NadekoBot.Modules.Games.Common.ChatterBot
{
public interface IChatterBotSession
{
Task<string> Think(string input);
}
}

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using Newtonsoft.Json;
using System.Net.Http;
using System.Threading.Tasks;
namespace NadekoBot.Modules.Games.Common.ChatterBot
{
public class OfficialCleverbotSession : IChatterBotSession
{
private readonly string _apiKey;
private string _cs = null;
private string queryString => $"https://www.cleverbot.com/getreply?key={_apiKey}" +
"&wrapper=nadekobot" +
"&input={0}" +
"&cs={1}";
public OfficialCleverbotSession(string apiKey)
{
this._apiKey = apiKey;
}
public async Task<string> Think(string input)
{
using (var http = new HttpClient())
{
var dataString = await http.GetStringAsync(string.Format(queryString, input, _cs ?? "")).ConfigureAwait(false);
var data = JsonConvert.DeserializeObject<CleverbotResponse>(dataString);
_cs = data?.Cs;
return data?.Output;
}
}
}
}

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using NadekoBot.Common;
using System;
using System.Collections.Immutable;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
namespace NadekoBot.Modules.Games.Common.Connect4
{
public class Connect4Game : IDisposable
{
public enum Phase
{
Joining, // waiting for second player to join
P1Move,
P2Move,
Ended,
}
public enum Field //temporary most likely
{
Empty,
P1,
P2,
}
public enum Result
{
Draw,
CurrentPlayerWon,
OtherPlayerWon,
}
public const int NumberOfColumns = 6;
public const int NumberOfRows = 7;
public Phase CurrentPhase { get; private set; } = Phase.Joining;
//state is bottom to top, left to right
private readonly Field[] _gameState = new Field[NumberOfRows * NumberOfColumns];
private readonly (ulong UserId, string Username)?[] _players = new(ulong, string)?[2];
public ImmutableArray<Field> GameState => _gameState.ToImmutableArray();
public ImmutableArray<(ulong UserId, string Username)?> Players => _players.ToImmutableArray();
public string CurrentPlayer => CurrentPhase == Phase.P1Move
? _players[0].Value.Username
: _players[1].Value.Username;
public string OtherPlayer => CurrentPhase == Phase.P2Move
? _players[0].Value.Username
: _players[1].Value.Username;
//public event Func<Connect4Game, Task> OnGameStarted;
public event Func<Connect4Game, Task> OnGameStateUpdated;
public event Func<Connect4Game, Task> OnGameFailedToStart;
public event Func<Connect4Game, Result, Task> OnGameEnded;
private readonly SemaphoreSlim _locker = new SemaphoreSlim(1, 1);
private readonly NadekoRandom _rng;
private Timer _playerTimeoutTimer;
/* [ ][ ][ ][ ][ ][ ]
* [ ][ ][ ][ ][ ][ ]
* [ ][ ][ ][ ][ ][ ]
* [ ][ ][ ][ ][ ][ ]
* [ ][ ][ ][ ][ ][ ]
* [ ][ ][ ][ ][ ][ ]
* [ ][ ][ ][ ][ ][ ]
*/
public Connect4Game(ulong userId, string userName)
{
_players[0] = (userId, userName);
_rng = new NadekoRandom();
for (int i = 0; i < NumberOfColumns * NumberOfRows; i++)
{
_gameState[i] = Field.Empty;
}
}
public void Initialize()
{
if (CurrentPhase != Phase.Joining)
return;
var _ = Task.Run(async () =>
{
await Task.Delay(15000).ConfigureAwait(false);
await _locker.WaitAsync().ConfigureAwait(false);
try
{
if (_players[1] == null)
{
var __ = OnGameFailedToStart?.Invoke(this);
CurrentPhase = Phase.Ended;
return;
}
}
finally { _locker.Release(); }
});
}
public async Task<bool> Join(ulong userId, string userName)
{
await _locker.WaitAsync().ConfigureAwait(false);
try
{
if (CurrentPhase != Phase.Joining) //can't join if its not a joining phase
return false;
if (_players[0].Value.UserId == userId) // same user can't join own game
return false;
if (_rng.Next(0, 2) == 0) //rolling from 0-1, if number is 0, join as first player
{
_players[1] = _players[0];
_players[0] = (userId, userName);
}
else //else join as a second player
_players[1] = (userId, userName);
CurrentPhase = Phase.P1Move; //start the game
_playerTimeoutTimer = new Timer(async state =>
{
await _locker.WaitAsync().ConfigureAwait(false);
try
{
EndGame(Result.OtherPlayerWon);
}
finally { _locker.Release(); }
}, null, TimeSpan.FromSeconds(30), TimeSpan.FromSeconds(30));
var __ = OnGameStateUpdated?.Invoke(this);
return true;
}
finally { _locker.Release(); }
}
public async Task<bool> Input(ulong userId, string userName, int inputCol)
{
await _locker.WaitAsync().ConfigureAwait(false);
try
{
inputCol -= 1;
if (CurrentPhase == Phase.Ended || CurrentPhase == Phase.Joining)
return false;
if (!((_players[0].Value.UserId == userId && CurrentPhase == Phase.P1Move)
|| (_players[1].Value.UserId == userId && CurrentPhase == Phase.P2Move)))
return false;
if (inputCol < 0 || inputCol > NumberOfColumns) //invalid input
return false;
if (IsColumnFull(inputCol)) //can't play there event?
return false;
var start = NumberOfRows * inputCol;
for (int i = start; i < start + NumberOfRows; i++)
{
if (_gameState[i] == Field.Empty)
{
_gameState[i] = GetPlayerPiece(userId);
break;
}
}
//check winnning condition
// ok, i'll go from [0-2] in rows (and through all columns) and check upward if 4 are connected
for (int i = 0; i < NumberOfRows - 3; i++)
{
if (CurrentPhase == Phase.Ended)
break;
for (int j = 0; j < NumberOfColumns; j++)
{
if (CurrentPhase == Phase.Ended)
break;
var first = _gameState[i + j * NumberOfRows];
if (first != Field.Empty)
{
//Console.WriteLine(i + j * NumberOfRows);
for (int k = 1; k < 4; k++)
{
var next = _gameState[i + k + j * NumberOfRows];
if (next == first)
{
//Console.WriteLine(i + k + j * NumberOfRows);
if (k == 3)
EndGame(Result.CurrentPlayerWon);
else
continue;
}
else break;
}
}
}
}
// i'll go [0-1] in columns (and through all rows) and check to the right if 4 are connected
for (int i = 0; i < NumberOfColumns - 3; i++)
{
if (CurrentPhase == Phase.Ended)
break;
for (int j = 0; j < NumberOfRows; j++)
{
if (CurrentPhase == Phase.Ended)
break;
var first = _gameState[j + i * NumberOfRows];
if (first != Field.Empty)
{
for (int k = 1; k < 4; k++)
{
var next = _gameState[j + (i + k) * NumberOfRows];
if (next == first)
if (k == 3)
EndGame(Result.CurrentPlayerWon);
else
continue;
else break;
}
}
}
}
//need to check diagonal now
for (int col = 0; col < NumberOfColumns; col++)
{
if (CurrentPhase == Phase.Ended)
break;
for (int row = 0; row < NumberOfRows; row++)
{
if (CurrentPhase == Phase.Ended)
break;
var first = _gameState[row + col * NumberOfRows];
if (first != Field.Empty)
{
var same = 1;
//top left
for (int i = 1; i < 4; i++)
{
//while going top left, rows are increasing, columns are decreasing
var curRow = row + i;
var curCol = col - i;
//check if current values are in range
if (curRow >= NumberOfRows || curRow < 0)
break;
if (curCol < 0 || curCol >= NumberOfColumns)
break;
var cur = _gameState[curRow + curCol * NumberOfRows];
if (cur == first)
same++;
else break;
}
if (same == 4)
{
Console.WriteLine($"Won top left diagonal starting from {row + col * NumberOfRows}");
EndGame(Result.CurrentPlayerWon);
break;
}
same = 1;
//top right
for (int i = 1; i < 4; i++)
{
//while going top right, rows are increasing, columns are increasing
var curRow = row + i;
var curCol = col + i;
//check if current values are in range
if (curRow >= NumberOfRows || curRow < 0)
break;
if (curCol < 0 || curCol >= NumberOfColumns)
break;
var cur = _gameState[curRow + curCol * NumberOfRows];
if (cur == first)
same++;
else break;
}
if (same == 4)
{
Console.WriteLine($"Won top right diagonal starting from {row + col * NumberOfRows}");
EndGame(Result.CurrentPlayerWon);
break;
}
}
}
}
//check draw? if it's even possible
if (_gameState.All(x => x != Field.Empty))
{
EndGame(Result.Draw);
}
if (CurrentPhase != Phase.Ended)
{
if (CurrentPhase == Phase.P1Move)
CurrentPhase = Phase.P2Move;
else
CurrentPhase = Phase.P1Move;
ResetTimer();
}
var _ = OnGameStateUpdated?.Invoke(this);
return true;
}
finally { _locker.Release(); }
}
private void ResetTimer()
{
_playerTimeoutTimer.Change(TimeSpan.FromSeconds(30), TimeSpan.FromSeconds(30));
}
private void EndGame(Result result)
{
if (CurrentPhase == Phase.Ended)
return;
var _ = OnGameEnded?.Invoke(this, result);
CurrentPhase = Phase.Ended;
}
private Field GetPlayerPiece(ulong userId) => _players[0].Value.UserId == userId
? Field.P1
: Field.P2;
//column is full if there are no empty fields
private bool IsColumnFull(int column)
{
var start = NumberOfRows * column;
for (int i = start; i < start + NumberOfRows; i++)
{
if (_gameState[i] == Field.Empty)
return false;
}
return true;
}
public void Dispose()
{
OnGameFailedToStart = null;
OnGameStateUpdated = null;
OnGameEnded = null;
_playerTimeoutTimer?.Change(Timeout.Infinite, Timeout.Infinite);
}
}
}

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using System;
using System.IO;
using System.Linq;
using System.Net.Http;
using ImageSharp;
using NadekoBot.Common;
using NadekoBot.Extensions;
using NadekoBot.Core.Services;
using NLog;
using SixLabors.Primitives;
namespace NadekoBot.Modules.Games.Common
{
public class GirlRating
{
private static readonly Logger _log = LogManager.GetCurrentClassLogger();
public double Crazy { get; }
public double Hot { get; }
public int Roll { get; }
public string Advice { get; }
public AsyncLazy<string> Url { get; }
public GirlRating(IImagesService _images, double crazy, double hot, int roll, string advice)
{
Crazy = crazy;
Hot = hot;
Roll = roll;
Advice = advice; // convenient to have it here, even though atm there are only few different ones.
Url = new AsyncLazy<string>(async () =>
{
try
{
using (var ms = new MemoryStream(_images.WifeMatrix.ToArray(), false))
using (var img = Image.Load(ms))
{
const int minx = 35;
const int miny = 385;
const int length = 345;
var pointx = (int)(minx + length * (Hot / 10));
var pointy = (int)(miny - length * ((Crazy - 4) / 6));
using (var pointMs = new MemoryStream(_images.RategirlDot.ToArray(), false))
using (var pointImg = Image.Load(pointMs))
{
img.DrawImage(pointImg, 100, default(Size), new Point(pointx - 10, pointy - 10));
}
string url;
using (var http = new HttpClient())
using (var imgStream = new MemoryStream())
{
img.SaveAsPng(imgStream);
var byteContent = new ByteArrayContent(imgStream.ToArray());
http.AddFakeHeaders();
var reponse = await http.PutAsync("https://transfer.sh/img.png", byteContent);
url = await reponse.Content.ReadAsStringAsync();
}
return url;
}
}
catch (Exception ex)
{
_log.Warn(ex);
return null;
}
});
}
}
}

@ -0,0 +1,11 @@
using System;
namespace NadekoBot.Modules.Games.Common.Hangman.Exceptions
{
public class TermNotFoundException : Exception
{
public TermNotFoundException() : base("Term of that type couldn't be found")
{
}
}
}

@ -0,0 +1,172 @@
using NadekoBot.Extensions;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
namespace NadekoBot.Modules.Games.Common.Hangman
{
public class Hangman : IDisposable
{
public string TermType { get; }
public TermPool TermPool { get; }
public HangmanObject Term { get; }
public string ScrambledWord => "`" + String.Concat(Term.Word.Select(c =>
{
if (c == ' ')
return " \u2000";
if (!(char.IsLetter(c) || char.IsDigit(c)))
return $" {c}";
c = char.ToLowerInvariant(c);
return _previousGuesses.Contains(c) ? $" {c}" : " ◯";
})) + "`";
private Phase _currentPhase = Phase.Active;
public Phase CurrentPhase
{
get => _currentPhase;
set
{
if (value == Phase.Ended)
_endingCompletionSource.TrySetResult(true);
_currentPhase = value;
}
}
private readonly SemaphoreSlim _locker = new SemaphoreSlim(1, 1);
private readonly HashSet<ulong> _recentUsers = new HashSet<ulong>();
public uint Errors { get; private set; } = 0;
public uint MaxErrors { get; } = 6;
public event Func<Hangman, string, Task> OnGameEnded = delegate { return Task.CompletedTask; };
public event Func<Hangman, string, char, Task> OnLetterAlreadyUsed = delegate { return Task.CompletedTask; };
public event Func<Hangman, string, char, Task> OnGuessFailed = delegate { return Task.CompletedTask; };
public event Func<Hangman, string, char, Task> OnGuessSucceeded = delegate { return Task.CompletedTask; };
private readonly HashSet<char> _previousGuesses = new HashSet<char>();
public ImmutableArray<char> PreviousGuesses => _previousGuesses.ToImmutableArray();
private readonly TaskCompletionSource<bool> _endingCompletionSource = new TaskCompletionSource<bool>();
public Task EndedTask => _endingCompletionSource.Task;
public Hangman(string type, TermPool tp = null)
{
this.TermType = type.Trim().ToLowerInvariant().ToTitleCase();
this.TermPool = tp ?? new TermPool();
this.Term = this.TermPool.GetTerm(type);
}
private void AddError()
{
Errors++;
if (Errors > MaxErrors)
{
var _ = OnGameEnded(this, null);
CurrentPhase = Phase.Ended;
}
}
public string GetHangman() => $@". ┌─────┐
.┃...............┋
.┃...............┋
.┃{(Errors > 0 ? ".............😲" : "")}
.{(Errors > 1 ? "............./" : "")} {(Errors > 2 ? "|" : "")} {(Errors > 3 ? "\\" : "")}
.{(Errors > 4 ? "............../" : "")} {(Errors > 5 ? "\\" : "")}
/-\";
public async Task Input(ulong userId, string userName, string input)
{
if (CurrentPhase == Phase.Ended)
return;
if (string.IsNullOrWhiteSpace(input))
return;
input = input.Trim().ToLowerInvariant();
await _locker.WaitAsync().ConfigureAwait(false);
try
{
if (CurrentPhase == Phase.Ended)
return;
if (input.Length > 1) // tried to guess the whole word
{
if (input != Term.Word) // failed
return;
var _ = OnGameEnded?.Invoke(this, userName);
CurrentPhase = Phase.Ended;
return;
}
var ch = input[0];
if (!(char.IsLetterOrDigit(ch)))
return;
if (!_recentUsers.Add(userId)) // don't let a single user spam guesses
return;
if (!_previousGuesses.Add(ch)) // that latter was already guessed
{
var _ = OnLetterAlreadyUsed?.Invoke(this, userName, ch);
AddError();
}
else if (!Term.Word.Contains(ch)) // guessed letter doesn't exist
{
var _ = OnGuessFailed?.Invoke(this, userName, ch);
AddError();
}
else if (Term.Word.All(x => _previousGuesses.IsSupersetOf(Term.Word.ToLowerInvariant()
.Where(c => char.IsLetterOrDigit(c)))))
{
var _ = OnGameEnded.Invoke(this, userName); //if all letters are guessed
CurrentPhase = Phase.Ended;
}
else //guessed but not last letter
{
var _ = OnGuessSucceeded?.Invoke(this, userName, ch);
_recentUsers.Remove(userId); // he can guess again right away
return;
}
var clearSpam = Task.Run(async () =>
{
await Task.Delay(3000).ConfigureAwait(false); // remove the user from the spamlist after 5 seconds
_recentUsers.Remove(userId);
});
}
finally { _locker.Release(); }
}
public async Task Stop()
{
await _locker.WaitAsync().ConfigureAwait(false);
try
{
CurrentPhase = Phase.Ended;
}
finally { _locker.Release(); }
}
public void Dispose()
{
OnGameEnded = null;
OnGuessFailed = null;
OnGuessSucceeded = null;
OnLetterAlreadyUsed = null;
_previousGuesses.Clear();
_recentUsers.Clear();
_locker.Dispose();
}
}
}

@ -0,0 +1,8 @@
namespace NadekoBot.Modules.Games.Common.Hangman
{
public class HangmanObject
{
public string Word { get; set; }
public string ImageUrl { get; set; }
}
}

@ -0,0 +1,14 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NadekoBot.Modules.Games.Common.Hangman
{
public enum Phase
{
Active,
Ended,
}
}

@ -0,0 +1,54 @@
using NadekoBot.Common;
using NadekoBot.Modules.Games.Common.Hangman.Exceptions;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using NLog;
namespace NadekoBot.Modules.Games.Common.Hangman
{
public class TermPool
{
const string termsPath = "data/hangman3.json";
private readonly Logger _log;
public IReadOnlyDictionary<string, HangmanObject[]> Data { get; } = new Dictionary<string, HangmanObject[]>();
public TermPool()
{
_log = LogManager.GetCurrentClassLogger();
try
{
Data = JsonConvert.DeserializeObject<Dictionary<string, HangmanObject[]>>(File.ReadAllText(termsPath));
Data = Data.ToDictionary(
x => x.Key.ToLowerInvariant(),
x => x.Value);
}
catch (Exception ex)
{
_log.Warn(ex);
}
}
public HangmanObject GetTerm(string type)
{
type = type?.Trim().ToLowerInvariant();
var rng = new NadekoRandom();
if (type == "random")
{
var keys = Data.Keys.ToArray();
type = Data.Keys.ToArray()[rng.Next(0, Data.Keys.Count())];
}
if (!Data.TryGetValue(type, out var termTypes) || termTypes.Length == 0)
throw new TermNotFoundException();
var obj = termTypes[rng.Next(0, termTypes.Length)];
obj.Word = obj.Word.Trim().ToLowerInvariant();
return obj;
}
}
}

@ -0,0 +1,18 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NadekoBot.Modules.Games.Common.Hangman
{
[Flags]
public enum TermType
{
Countries = 0,
Movies = 1,
Animals = 2,
Things = 4,
Random = 8,
}
}

@ -0,0 +1,181 @@
using NadekoBot.Common;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
namespace NadekoBot.Modules.Games.Common.Nunchi
{
public class Nunchi : IDisposable
{
public enum Phase
{
Joining,
Playing,
WaitingForNextRound,
Ended,
}
public int CurrentNumber { get; private set; } = new NadekoRandom().Next(0, 100);
public Phase CurrentPhase { get; private set; } = Phase.Joining;
public event Func<Nunchi, Task> OnGameStarted;
public event Func<Nunchi, int, Task> OnRoundStarted;
public event Func<Nunchi, Task> OnUserGuessed;
public event Func<Nunchi, (ulong Id, string Name)?, Task> OnRoundEnded; // tuple of the user who failed
public event Func<Nunchi, string, Task> OnGameEnded; // name of the user who won
private readonly SemaphoreSlim _locker = new SemaphoreSlim(1, 1);
private HashSet<(ulong Id, string Name)> _participants = new HashSet<(ulong Id, string Name)>();
private HashSet<(ulong Id, string Name)> _passed = new HashSet<(ulong Id, string Name)>();
public ImmutableArray<(ulong Id, string Name)> Participants => _participants.ToImmutableArray();
public int ParticipantCount => _participants.Count;
private const int _killTimeout = 20 * 1000;
private const int _nextRoundTimeout = 5 * 1000;
private Timer _killTimer;
public Nunchi(ulong creatorId, string creatorName)
{
_participants.Add((creatorId, creatorName));
}
public async Task<bool> Join(ulong userId, string userName)
{
await _locker.WaitAsync().ConfigureAwait(false);
try
{
if (CurrentPhase != Phase.Joining)
return false;
return _participants.Add((userId, userName));
}
finally { _locker.Release(); }
}
public async Task<bool> Initialize()
{
CurrentPhase = Phase.Joining;
await Task.Delay(30000).ConfigureAwait(false);
await _locker.WaitAsync().ConfigureAwait(false);
try
{
if (_participants.Count < 3)
{
CurrentPhase = Phase.Ended;
return false;
}
_killTimer = new Timer(async state =>
{
await _locker.WaitAsync().ConfigureAwait(false);
try
{
if (CurrentPhase != Phase.Playing)
return;
//if some players took too long to type a number, boot them all out and start a new round
_participants = new HashSet<(ulong, string)>(_passed);
EndRound();
}
finally { _locker.Release(); }
}, null, _killTimeout, _killTimeout);
CurrentPhase = Phase.Playing;
var _ = OnGameStarted?.Invoke(this);
var __ = OnRoundStarted?.Invoke(this, CurrentNumber);
return true;
}
finally { _locker.Release(); }
}
public async Task Input(ulong userId, string userName, int input)
{
await _locker.WaitAsync().ConfigureAwait(false);
try
{
if (CurrentPhase != Phase.Playing)
return;
var userTuple = (Id: userId, Name: userName);
// if the user is not a member of the race,
// or he already successfully typed the number
// ignore the input
if (!_participants.Contains(userTuple) || !_passed.Add(userTuple))
return;
//if the number is correct
if (CurrentNumber == input - 1)
{
//increment current number
++CurrentNumber;
if (_passed.Count == _participants.Count - 1)
{
// if only n players are left, and n - 1 type the correct number, round is over
// if only 2 players are left, game is over
if (_participants.Count == 2)
{
_killTimer.Change(Timeout.Infinite, Timeout.Infinite);
CurrentPhase = Phase.Ended;
var _ = OnGameEnded?.Invoke(this, userTuple.Name);
}
else // else just start the new round without the user who was the last
{
var failure = _participants.Except(_passed).First();
EndRound(failure);
}
}
var __ = OnUserGuessed?.Invoke(this);
}
else
{
//if the user failed
EndRound(userTuple);
}
}
finally { _locker.Release(); }
}
private void EndRound((ulong, string)? failure = null)
{
_killTimer.Change(_killTimeout, _killTimeout);
CurrentNumber = new NadekoRandom().Next(0, 100); // reset the counter
_passed.Clear(); // reset all users who passed (new round starts)
if(failure != null)
_participants.Remove(failure.Value); // remove the dude who failed from the list of players
var __ = OnRoundEnded?.Invoke(this, failure);
if (_participants.Count <= 1) // means we have a winner or everyone was booted out
{
_killTimer.Change(Timeout.Infinite, Timeout.Infinite);
CurrentPhase = Phase.Ended;
var _ = OnGameEnded?.Invoke(this, _participants.Count > 0 ? _participants.First().Name : null);
return;
}
CurrentPhase = Phase.WaitingForNextRound;
var throwawayDelay = Task.Run(async () =>
{
await Task.Delay(_nextRoundTimeout).ConfigureAwait(false);
CurrentPhase = Phase.Playing;
var ___ = OnRoundStarted?.Invoke(this, CurrentNumber);
});
}
public void Dispose()
{
OnGameEnded = null;
OnGameStarted = null;
OnRoundEnded = null;
OnRoundStarted = null;
OnUserGuessed = null;
}
}
}

@ -0,0 +1,129 @@
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Discord;
using Discord.WebSocket;
using NadekoBot.Extensions;
using NadekoBot.Core.Services.Impl;
namespace NadekoBot.Modules.Games.Common
{
public class Poll
{
private readonly IUserMessage _originalMessage;
private readonly IGuild _guild;
private readonly string[] answers;
private readonly ConcurrentDictionary<ulong, int> _participants = new ConcurrentDictionary<ulong, int>();
private readonly string _question;
private readonly DiscordSocketClient _client;
private readonly NadekoStrings _strings;
private bool running = false;
public event Action<ulong> OnEnded = delegate { };
public Poll(DiscordSocketClient client, NadekoStrings strings, IUserMessage umsg, string question, IEnumerable<string> enumerable)
{
_client = client;
_strings = strings;
_originalMessage = umsg;
_guild = ((ITextChannel)umsg.Channel).Guild;
_question = question;
answers = enumerable as string[] ?? enumerable.ToArray();
}
public EmbedBuilder GetStats(string title)
{
var results = _participants.GroupBy(kvp => kvp.Value)
.ToDictionary(x => x.Key, x => x.Sum(kvp => 1))
.OrderByDescending(kvp => kvp.Value)
.ToArray();
var eb = new EmbedBuilder().WithTitle(title);
var sb = new StringBuilder()
.AppendLine(Format.Bold(_question))
.AppendLine();
var totalVotesCast = 0;
if (results.Length == 0)
{
sb.AppendLine(GetText("no_votes_cast"));
}
else
{
for (int i = 0; i < results.Length; i++)
{
var result = results[i];
sb.AppendLine(GetText("poll_result",
result.Key,
Format.Bold(answers[result.Key - 1]),
Format.Bold(result.Value.ToString())));
totalVotesCast += result.Value;
}
}
eb.WithDescription(sb.ToString())
.WithFooter(efb => efb.WithText(GetText("x_votes_cast", totalVotesCast)));
return eb;
}
public async Task StartPoll()
{
var msgToSend = GetText("poll_created", Format.Bold(_originalMessage.Author.Username)) + "\n\n" + Format.Bold(_question) + "\n";
var num = 1;
msgToSend = answers.Aggregate(msgToSend, (current, answ) => current + $"`{num++}.` **{answ}**\n");
msgToSend += "\n" + Format.Bold(GetText("poll_vote_public"));
await _originalMessage.Channel.SendConfirmAsync(msgToSend).ConfigureAwait(false);
running = true;
}
public async Task StopPoll()
{
running = false;
OnEnded(_guild.Id);
await _originalMessage.Channel.EmbedAsync(GetStats("POLL CLOSED")).ConfigureAwait(false);
}
public async Task<bool> TryVote(IUserMessage msg)
{
// has to be a user message
if (msg == null || msg.Author.IsBot || !running)
return false;
// has to be an integer
if (!int.TryParse(msg.Content, out int vote))
return false;
if (vote < 1 || vote > answers.Length)
return false;
IMessageChannel ch;
//if public, channel must be the same the poll started in
if (_originalMessage.Channel.Id != msg.Channel.Id)
return false;
ch = msg.Channel;
//user can vote only once
if (_participants.TryAdd(msg.Author.Id, vote))
{
var toDelete = await ch.SendConfirmAsync(GetText("poll_voted", Format.Bold(msg.Author.ToString()))).ConfigureAwait(false);
toDelete.DeleteAfter(5);
try { await msg.DeleteAsync().ConfigureAwait(false); } catch { }
return true;
}
return false;
}
private string GetText(string key, params object[] replacements)
=> _strings.GetText(key,
_guild.Id,
"Games".ToLowerInvariant(),
replacements);
}
}

@ -0,0 +1,277 @@
using Discord;
using Discord.WebSocket;
using NadekoBot.Extensions;
using NadekoBot.Core.Services.Impl;
using System;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace NadekoBot.Modules.Games.Common
{
public class TicTacToe
{
enum Phase
{
Starting,
Started,
Ended
}
private readonly ITextChannel _channel;
private readonly IGuildUser[] _users;
private readonly int?[,] _state;
private Phase _phase;
private int _curUserIndex;
private readonly SemaphoreSlim _moveLock;
private IGuildUser _winner;
private readonly string[] _numbers = { ":one:", ":two:", ":three:", ":four:", ":five:", ":six:", ":seven:", ":eight:", ":nine:" };
public Action<TicTacToe> OnEnded;
private IUserMessage _previousMessage;
private Timer _timeoutTimer;
private readonly NadekoStrings _strings;
private readonly DiscordSocketClient _client;
public TicTacToe(NadekoStrings strings, DiscordSocketClient client, ITextChannel channel, IGuildUser firstUser)
{
_channel = channel;
_strings = strings;
_client = client;
_users = new[] { firstUser, null };
_state = new int?[,] {
{ null, null, null },
{ null, null, null },
{ null, null, null },
};
_phase = Phase.Starting;
_moveLock = new SemaphoreSlim(1, 1);
}
private string GetText(string key, params object[] replacements) =>
_strings.GetText(key,
_channel.GuildId,
typeof(Games).Name.ToLowerInvariant(),
replacements);
public string GetState()
{
var sb = new StringBuilder();
for (var i = 0; i < _state.GetLength(0); i++)
{
for (var j = 0; j < _state.GetLength(1); j++)
{
sb.Append(_state[i, j] == null ? _numbers[i * 3 + j] : GetIcon(_state[i, j]));
if (j < _state.GetLength(1) - 1)
sb.Append("┃");
}
if (i < _state.GetLength(0) - 1)
sb.AppendLine("\n──────────");
}
return sb.ToString();
}
public EmbedBuilder GetEmbed(string title = null)
{
var embed = new EmbedBuilder()
.WithOkColor()
.WithDescription(Environment.NewLine + GetState())
.WithAuthor(eab => eab.WithName(GetText("vs", _users[0], _users[1])));
if (!string.IsNullOrWhiteSpace(title))
embed.WithTitle(title);
if (_winner == null)
{
if (_phase == Phase.Ended)
embed.WithFooter(efb => efb.WithText(GetText("ttt_no_moves")));
else
embed.WithFooter(efb => efb.WithText(GetText("ttt_users_move", _users[_curUserIndex])));
}
else
embed.WithFooter(efb => efb.WithText(GetText("ttt_has_won", _winner)));
return embed;
}
private static string GetIcon(int? val)
{
switch (val)
{
case 0:
return "❌";
case 1:
return "⭕";
case 2:
return "❎";
case 3:
return "🅾";
default:
return "⬛";
}
}
public async Task Start(IGuildUser user)
{
if (_phase == Phase.Started || _phase == Phase.Ended)
{
await _channel.SendErrorAsync(user.Mention + GetText("ttt_already_running")).ConfigureAwait(false);
return;
}
else if (_users[0] == user)
{
await _channel.SendErrorAsync(user.Mention + GetText("ttt_against_yourself")).ConfigureAwait(false);
return;
}
_users[1] = user;
_phase = Phase.Started;
_timeoutTimer = new Timer(async (_) =>
{
await _moveLock.WaitAsync();
try
{
if (_phase == Phase.Ended)
return;
_phase = Phase.Ended;
if (_users[1] != null)
{
_winner = _users[_curUserIndex ^= 1];
var del = _previousMessage?.DeleteAsync();
try
{
await _channel.EmbedAsync(GetEmbed(GetText("ttt_time_expired"))).ConfigureAwait(false);
if (del != null)
await del.ConfigureAwait(false);
}
catch { }
}
OnEnded?.Invoke(this);
}
catch { }
finally
{
_moveLock.Release();
}
}, null, 15000, Timeout.Infinite);
_client.MessageReceived += Client_MessageReceived;
_previousMessage = await _channel.EmbedAsync(GetEmbed(GetText("game_started"))).ConfigureAwait(false);
}
private bool IsDraw()
{
for (var i = 0; i < 3; i++)
{
for (var j = 0; j < 3; j++)
{
if (_state[i, j] == null)
return false;
}
}
return true;
}
private Task Client_MessageReceived(SocketMessage msg)
{
var _ = Task.Run(async () =>
{
await _moveLock.WaitAsync().ConfigureAwait(false);
try
{
var curUser = _users[_curUserIndex];
if (_phase == Phase.Ended || msg.Author?.Id != curUser.Id)
return;
if (int.TryParse(msg.Content, out var index) &&
--index >= 0 &&
index <= 9 &&
_state[index / 3, index % 3] == null)
{
_state[index / 3, index % 3] = _curUserIndex;
// i'm lazy
if (_state[index / 3, 0] == _state[index / 3, 1] && _state[index / 3, 1] == _state[index / 3, 2])
{
_state[index / 3, 0] = _curUserIndex + 2;
_state[index / 3, 1] = _curUserIndex + 2;
_state[index / 3, 2] = _curUserIndex + 2;
_phase = Phase.Ended;
}
else if (_state[0, index % 3] == _state[1, index % 3] && _state[1, index % 3] == _state[2, index % 3])
{
_state[0, index % 3] = _curUserIndex + 2;
_state[1, index % 3] = _curUserIndex + 2;
_state[2, index % 3] = _curUserIndex + 2;
_phase = Phase.Ended;
}
else if (_curUserIndex == _state[0, 0] && _state[0, 0] == _state[1, 1] && _state[1, 1] == _state[2, 2])
{
_state[0, 0] = _curUserIndex + 2;
_state[1, 1] = _curUserIndex + 2;
_state[2, 2] = _curUserIndex + 2;
_phase = Phase.Ended;
}
else if (_curUserIndex == _state[0, 2] && _state[0, 2] == _state[1, 1] && _state[1, 1] == _state[2, 0])
{
_state[0, 2] = _curUserIndex + 2;
_state[1, 1] = _curUserIndex + 2;
_state[2, 0] = _curUserIndex + 2;
_phase = Phase.Ended;
}
var reason = "";
if (_phase == Phase.Ended) // if user won, stop receiving moves
{
reason = GetText("ttt_matched_three");
_winner = _users[_curUserIndex];
_client.MessageReceived -= Client_MessageReceived;
OnEnded?.Invoke(this);
}
else if (IsDraw())
{
reason = GetText("ttt_a_draw");
_phase = Phase.Ended;
_client.MessageReceived -= Client_MessageReceived;
OnEnded?.Invoke(this);
}
var sendstate = Task.Run(async () =>
{
var del1 = msg.DeleteAsync();
var del2 = _previousMessage?.DeleteAsync();
try { _previousMessage = await _channel.EmbedAsync(GetEmbed(reason)); } catch { }
try { await del1; } catch { }
try { if (del2 != null) await del2; } catch { }
});
_curUserIndex ^= 1;
_timeoutTimer.Change(15000, Timeout.Infinite);
}
}
finally
{
_moveLock.Release();
}
});
return Task.CompletedTask;
}
}
}

@ -0,0 +1,266 @@
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Discord;
using Discord.Net;
using Discord.WebSocket;
using NadekoBot.Extensions;
using NadekoBot.Core.Services;
using NadekoBot.Core.Services.Impl;
using NLog;
namespace NadekoBot.Modules.Games.Common.Trivia
{
public class TriviaGame
{
private readonly SemaphoreSlim _guessLock = new SemaphoreSlim(1, 1);
private readonly Logger _log;
private readonly NadekoStrings _strings;
private readonly DiscordSocketClient _client;
private readonly IBotConfigProvider _bc;
private readonly CurrencyService _cs;
public IGuild Guild { get; }
public ITextChannel Channel { get; }
private readonly int _questionDurationMiliseconds = 30000;
private readonly int _hintTimeoutMiliseconds = 6000;
public bool ShowHints { get; }
public bool IsPokemon { get; }
private CancellationTokenSource _triviaCancelSource;
public TriviaQuestion CurrentQuestion { get; private set; }
public HashSet<TriviaQuestion> OldQuestions { get; } = new HashSet<TriviaQuestion>();
public ConcurrentDictionary<IGuildUser, int> Users { get; } = new ConcurrentDictionary<IGuildUser, int>();
public bool GameActive { get; private set; }
public bool ShouldStopGame { get; private set; }
public int WinRequirement { get; }
public TriviaGame(NadekoStrings strings, DiscordSocketClient client, IBotConfigProvider bc,
CurrencyService cs, IGuild guild, ITextChannel channel,
bool showHints, int winReq, bool isPokemon)
{
_log = LogManager.GetCurrentClassLogger();
_strings = strings;
_client = client;
_bc = bc;
_cs = cs;
ShowHints = showHints;
Guild = guild;
Channel = channel;
WinRequirement = winReq;
IsPokemon = isPokemon;
}
private string GetText(string key, params object[] replacements) =>
_strings.GetText(key,
Channel.GuildId,
typeof(Games).Name.ToLowerInvariant(),
replacements);
public async Task StartGame()
{
while (!ShouldStopGame)
{
// reset the cancellation source
_triviaCancelSource = new CancellationTokenSource();
// load question
CurrentQuestion = TriviaQuestionPool.Instance.GetRandomQuestion(OldQuestions, IsPokemon);
if (string.IsNullOrWhiteSpace(CurrentQuestion?.Answer) || string.IsNullOrWhiteSpace(CurrentQuestion.Question))
{
await Channel.SendErrorAsync(GetText("trivia_game"), GetText("failed_loading_question")).ConfigureAwait(false);
return;
}
OldQuestions.Add(CurrentQuestion); //add it to exclusion list so it doesn't show up again
EmbedBuilder questionEmbed;
IUserMessage questionMessage;
try
{
questionEmbed = new EmbedBuilder().WithOkColor()
.WithTitle(GetText("trivia_game"))
.AddField(eab => eab.WithName(GetText("category")).WithValue(CurrentQuestion.Category))
.AddField(eab => eab.WithName(GetText("question")).WithValue(CurrentQuestion.Question));
if (Uri.IsWellFormedUriString(CurrentQuestion.ImageUrl, UriKind.Absolute))
questionEmbed.WithImageUrl(CurrentQuestion.ImageUrl);
questionMessage = await Channel.EmbedAsync(questionEmbed).ConfigureAwait(false);
}
catch (HttpException ex) when (ex.HttpCode == System.Net.HttpStatusCode.NotFound ||
ex.HttpCode == System.Net.HttpStatusCode.Forbidden ||
ex.HttpCode == System.Net.HttpStatusCode.BadRequest)
{
return;
}
catch (Exception ex)
{
_log.Warn(ex);
await Task.Delay(2000).ConfigureAwait(false);
continue;
}
//receive messages
try
{
_client.MessageReceived += PotentialGuess;
//allow people to guess
GameActive = true;
try
{
//hint
await Task.Delay(_hintTimeoutMiliseconds, _triviaCancelSource.Token).ConfigureAwait(false);
if (ShowHints)
try
{
await questionMessage.ModifyAsync(m => m.Embed = questionEmbed.WithFooter(efb => efb.WithText(CurrentQuestion.GetHint())).Build())
.ConfigureAwait(false);
}
catch (HttpException ex) when (ex.HttpCode == System.Net.HttpStatusCode.NotFound || ex.HttpCode == System.Net.HttpStatusCode.Forbidden)
{
break;
}
catch (Exception ex) { _log.Warn(ex); }
//timeout
await Task.Delay(_questionDurationMiliseconds - _hintTimeoutMiliseconds, _triviaCancelSource.Token).ConfigureAwait(false);
}
catch (TaskCanceledException) { } //means someone guessed the answer
}
finally
{
GameActive = false;
_client.MessageReceived -= PotentialGuess;
}
if (!_triviaCancelSource.IsCancellationRequested)
{
try
{
var embed = new EmbedBuilder().WithErrorColor()
.WithTitle(GetText("trivia_game"))
.WithDescription(GetText("trivia_times_up", Format.Bold(CurrentQuestion.Answer)));
if (Uri.IsWellFormedUriString(CurrentQuestion.AnswerImageUrl, UriKind.Absolute))
embed.WithImageUrl(CurrentQuestion.AnswerImageUrl);
await Channel.EmbedAsync(embed).ConfigureAwait(false);
}
catch (Exception ex)
{
_log.Warn(ex);
}
}
await Task.Delay(5000).ConfigureAwait(false);
}
}
public async Task EnsureStopped()
{
ShouldStopGame = true;
await Channel.EmbedAsync(new EmbedBuilder().WithOkColor()
.WithAuthor(eab => eab.WithName("Trivia Game Ended"))
.WithTitle("Final Results")
.WithDescription(GetLeaderboard())).ConfigureAwait(false);
}
public async Task StopGame()
{
var old = ShouldStopGame;
ShouldStopGame = true;
if (!old)
try { await Channel.SendConfirmAsync(GetText("trivia_game"), GetText("trivia_stopping")).ConfigureAwait(false); } catch (Exception ex) { _log.Warn(ex); }
}
private Task PotentialGuess(SocketMessage imsg)
{
var _ = Task.Run(async () =>
{
try
{
if (imsg.Author.IsBot)
return;
var umsg = imsg as SocketUserMessage;
var textChannel = umsg?.Channel as ITextChannel;
if (textChannel == null || textChannel.Guild != Guild)
return;
var guildUser = (IGuildUser)umsg.Author;
var guess = false;
await _guessLock.WaitAsync().ConfigureAwait(false);
try
{
if (GameActive && CurrentQuestion.IsAnswerCorrect(umsg.Content) && !_triviaCancelSource.IsCancellationRequested)
{
Users.AddOrUpdate(guildUser, 1, (gu, old) => ++old);
guess = true;
}
}
finally { _guessLock.Release(); }
if (!guess) return;
_triviaCancelSource.Cancel();
if (Users[guildUser] == WinRequirement)
{
ShouldStopGame = true;
try
{
var embedS = new EmbedBuilder().WithOkColor()
.WithTitle(GetText("trivia_game"))
.WithDescription(GetText("trivia_win",
guildUser.Mention,
Format.Bold(CurrentQuestion.Answer)));
if (Uri.IsWellFormedUriString(CurrentQuestion.AnswerImageUrl, UriKind.Absolute))
embedS.WithImageUrl(CurrentQuestion.AnswerImageUrl);
await Channel.EmbedAsync(embedS).ConfigureAwait(false);
}
catch
{
// ignored
}
var reward = _bc.BotConfig.TriviaCurrencyReward;
if (reward > 0)
await _cs.AddAsync(guildUser, "Won trivia", reward, true).ConfigureAwait(false);
return;
}
var embed = new EmbedBuilder().WithOkColor()
.WithTitle(GetText("trivia_game"))
.WithDescription(GetText("trivia_guess", guildUser.Mention, Format.Bold(CurrentQuestion.Answer)));
if (Uri.IsWellFormedUriString(CurrentQuestion.AnswerImageUrl, UriKind.Absolute))
embed.WithImageUrl(CurrentQuestion.AnswerImageUrl);
await Channel.EmbedAsync(embed).ConfigureAwait(false);
}
catch (Exception ex) { _log.Warn(ex); }
});
return Task.CompletedTask;
}
public string GetLeaderboard()
{
if (Users.Count == 0)
return GetText("no_results");
var sb = new StringBuilder();
foreach (var kvp in Users.OrderByDescending(kvp => kvp.Value))
{
sb.AppendLine(GetText("trivia_points", Format.Bold(kvp.Key.ToString()), kvp.Value).SnPl(kvp.Value));
}
return sb.ToString();
}
}
}

@ -0,0 +1,110 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using NadekoBot.Extensions;
// THANKS @ShoMinamimoto for suggestions and coding help
namespace NadekoBot.Modules.Games.Common.Trivia
{
public class TriviaQuestion
{
//represents the min size to judge levDistance with
private static readonly HashSet<Tuple<int, int>> strictness = new HashSet<Tuple<int, int>> {
new Tuple<int, int>(9, 0),
new Tuple<int, int>(14, 1),
new Tuple<int, int>(19, 2),
new Tuple<int, int>(22, 3),
};
public static int maxStringLength = 22;
public string Category { get; set; }
public string Question { get; set; }
public string ImageUrl { get; set; }
public string AnswerImageUrl { get; set; }
public string Answer { get; set; }
private string _cleanAnswer;
public string CleanAnswer => _cleanAnswer ?? (_cleanAnswer = Clean(Answer));
public TriviaQuestion(string q, string a, string c, string img = null, string answerImage = null)
{
this.Question = q;
this.Answer = a;
this.Category = c;
this.ImageUrl = img;
this.AnswerImageUrl = answerImage ?? img;
}
public string GetHint() => Scramble(Answer);
public bool IsAnswerCorrect(string guess)
{
if (Answer.Equals(guess))
{
return true;
}
var cleanGuess = Clean(guess);
if (CleanAnswer.Equals(cleanGuess))
{
return true;
}
int levDistanceClean = CleanAnswer.LevenshteinDistance(cleanGuess);
int levDistanceNormal = Answer.LevenshteinDistance(guess);
return JudgeGuess(CleanAnswer.Length, cleanGuess.Length, levDistanceClean)
|| JudgeGuess(Answer.Length, guess.Length, levDistanceNormal);
}
private bool JudgeGuess(int guessLength, int answerLength, int levDistance)
{
foreach (Tuple<int, int> level in strictness)
{
if (guessLength <= level.Item1 || answerLength <= level.Item1)
{
if (levDistance <= level.Item2)
return true;
else
return false;
}
}
return false;
}
private string Clean(string str)
{
str = " " + str.ToLower() + " ";
str = Regex.Replace(str, "\\s+", " ");
str = Regex.Replace(str, "[^\\w\\d\\s]", "");
//Here's where custom modification can be done
str = Regex.Replace(str, "\\s(a|an|the|of|in|for|to|as|at|be)\\s", " ");
//End custom mod and cleanup whitespace
str = Regex.Replace(str, "^\\s+", "");
str = Regex.Replace(str, "\\s+$", "");
//Trim the really long answers
str = str.Length <= maxStringLength ? str : str.Substring(0, maxStringLength);
return str;
}
private static string Scramble(string word)
{
var letters = word.ToCharArray();
var count = 0;
for (var i = 0; i < letters.Length; i++)
{
if (letters[i] == ' ')
continue;
count++;
if (count <= letters.Length / 5)
continue;
if (count % 3 == 0)
continue;
if (letters[i] != ' ')
letters[i] = '_';
}
return string.Join(" ", new string(letters).Replace(" ", " \u2000").AsEnumerable());
}
}
}

@ -0,0 +1,64 @@
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.IO;
using System.Linq;
using NadekoBot.Common;
using NadekoBot.Extensions;
using Newtonsoft.Json;
namespace NadekoBot.Modules.Games.Common.Trivia
{
public class TriviaQuestionPool
{
public class PokemonNameId
{
public int Id { get; set; }
public string Name { get; set; }
}
private static TriviaQuestionPool _instance;
public static TriviaQuestionPool Instance { get; } = _instance ?? (_instance = new TriviaQuestionPool());
private const string questionsFile = "data/trivia_questions.json";
private const string pokemonMapPath = "data/pokemon/name-id_map4.json";
private readonly int maxPokemonId;
private Random rng { get; } = new NadekoRandom();
private TriviaQuestion[] pool { get; }
private ImmutableDictionary<int, string> map { get; }
static TriviaQuestionPool() { }
private TriviaQuestionPool()
{
pool = JsonConvert.DeserializeObject<TriviaQuestion[]>(File.ReadAllText(questionsFile));
map = JsonConvert.DeserializeObject<PokemonNameId[]>(File.ReadAllText(pokemonMapPath))
.ToDictionary(x => x.Id, x => x.Name)
.ToImmutableDictionary();
maxPokemonId = 721; //xd
}
public TriviaQuestion GetRandomQuestion(HashSet<TriviaQuestion> exclude, bool isPokemon)
{
if (pool.Length == 0)
return null;
if (isPokemon)
{
var num = rng.Next(1, maxPokemonId + 1);
return new TriviaQuestion("Who's That Pokémon?",
map[num].ToTitleCase(),
"Pokemon",
$@"http://nadekobot.me/images/pokemon/shadows/{num}.png",
$@"http://nadekobot.me/images/pokemon/real/{num}.png");
}
TriviaQuestion randomQuestion;
while (exclude.Contains(randomQuestion = pool[rng.Next(0, pool.Length)])) ;
return randomQuestion;
}
}
}

@ -0,0 +1,8 @@
namespace NadekoBot.Modules.Games.Common
{
public class TypingArticle
{
public string Title { get; set; }
public string Text { get; set; }
}
}

@ -0,0 +1,153 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using Discord;
using Discord.WebSocket;
using NadekoBot.Common;
using NadekoBot.Extensions;
using NadekoBot.Modules.Games.Services;
using NLog;
namespace NadekoBot.Modules.Games.Common
{
public class TypingGame
{
public const float WORD_VALUE = 4.5f;
public ITextChannel Channel { get; }
public string CurrentSentence { get; private set; }
public bool IsActive { get; private set; }
private readonly Stopwatch sw;
private readonly List<ulong> finishedUserIds;
private readonly DiscordSocketClient _client;
private readonly GamesService _games;
private readonly string _prefix;
private Logger _log { get; }
public TypingGame(GamesService games, DiscordSocketClient client, ITextChannel channel, string prefix) //kek@prefix
{
_log = LogManager.GetCurrentClassLogger();
_games = games;
_client = client;
_prefix = prefix;
this.Channel = channel;
IsActive = false;
sw = new Stopwatch();
finishedUserIds = new List<ulong>();
}
public async Task<bool> Stop()
{
if (!IsActive) return false;
_client.MessageReceived -= AnswerReceived;
finishedUserIds.Clear();
IsActive = false;
sw.Stop();
sw.Reset();
try { await Channel.SendConfirmAsync("Typing contest stopped.").ConfigureAwait(false); } catch (Exception ex) { _log.Warn(ex); }
return true;
}
public async Task Start()
{
if (IsActive) return; // can't start running game
IsActive = true;
CurrentSentence = GetRandomSentence();
var i = (int)(CurrentSentence.Length / WORD_VALUE * 1.7f);
try
{
await Channel.SendConfirmAsync($@":clock2: Next contest will last for {i} seconds. Type the bolded text as fast as you can.").ConfigureAwait(false);
var msg = await Channel.SendMessageAsync("Starting new typing contest in **3**...").ConfigureAwait(false);
await Task.Delay(1000).ConfigureAwait(false);
try
{
await msg.ModifyAsync(m => m.Content = "Starting new typing contest in **2**...").ConfigureAwait(false);
await Task.Delay(1000).ConfigureAwait(false);
await msg.ModifyAsync(m => m.Content = "Starting new typing contest in **1**...").ConfigureAwait(false);
await Task.Delay(1000).ConfigureAwait(false);
}
catch (Exception ex) { _log.Warn(ex); }
await msg.ModifyAsync(m => m.Content = Format.Bold(Format.Sanitize(CurrentSentence.Replace(" ", " \x200B")).SanitizeMentions())).ConfigureAwait(false);
sw.Start();
HandleAnswers();
while (i > 0)
{
await Task.Delay(1000).ConfigureAwait(false);
i--;
if (!IsActive)
return;
}
}
catch { }
finally
{
await Stop().ConfigureAwait(false);
}
}
public string GetRandomSentence()
{
if (_games.TypingArticles.Any())
return _games.TypingArticles[new NadekoRandom().Next(0, _games.TypingArticles.Count)].Text;
else
return $"No typing articles found. Use {_prefix}typeadd command to add a new article for typing.";
}
private void HandleAnswers()
{
_client.MessageReceived += AnswerReceived;
}
private Task AnswerReceived(SocketMessage imsg)
{
var _ = Task.Run(async () =>
{
try
{
if (imsg.Author.IsBot)
return;
var msg = imsg as SocketUserMessage;
if (msg == null)
return;
if (this.Channel == null || this.Channel.Id != msg.Channel.Id) return;
var guess = msg.Content;
var distance = CurrentSentence.LevenshteinDistance(guess);
var decision = Judge(distance, guess.Length);
if (decision && !finishedUserIds.Contains(msg.Author.Id))
{
var elapsed = sw.Elapsed;
var wpm = CurrentSentence.Length / WORD_VALUE / elapsed.TotalSeconds * 60;
finishedUserIds.Add(msg.Author.Id);
await this.Channel.EmbedAsync(new EmbedBuilder().WithOkColor()
.WithTitle($"{msg.Author} finished the race!")
.AddField(efb => efb.WithName("Place").WithValue($"#{finishedUserIds.Count}").WithIsInline(true))
.AddField(efb => efb.WithName("WPM").WithValue($"{wpm:F1} *[{elapsed.TotalSeconds:F2}sec]*").WithIsInline(true))
.AddField(efb => efb.WithName("Errors").WithValue(distance.ToString()).WithIsInline(true)))
.ConfigureAwait(false);
if (finishedUserIds.Count % 4 == 0)
{
await this.Channel.SendConfirmAsync($":exclamation: A lot of people finished, here is the text for those still typing:\n\n**{Format.Sanitize(CurrentSentence.Replace(" ", " \x200B")).SanitizeMentions()}**").ConfigureAwait(false);
}
}
}
catch (Exception ex) { _log.Warn(ex); }
});
return Task.CompletedTask;
}
private bool Judge(int errors, int textLength) => errors <= textLength / 25;
}
}

@ -0,0 +1,183 @@
using Discord;
using Discord.Commands;
using Discord.WebSocket;
using NadekoBot.Common.Attributes;
using NadekoBot.Extensions;
using NadekoBot.Modules.Games.Common.Connect4;
using NadekoBot.Modules.Games.Services;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NadekoBot.Modules.Games
{
public partial class Games
{
[Group]
public class Connect4Commands : NadekoSubmodule<GamesService>
{
private readonly DiscordSocketClient _client;
private readonly string[] numbers = new string[] { ":one:", ":two:", ":three:", ":four:", ":five:", ":six:", ":seven:", ":eight:"};
public Connect4Commands(DiscordSocketClient client)
{
_client = client;
}
[NadekoCommand, Usage, Description, Aliases]
[RequireContext(ContextType.Guild)]
public async Task Connect4()
{
var newGame = new Connect4Game(Context.User.Id, Context.User.ToString());
Connect4Game game;
if ((game = _service.Connect4Games.GetOrAdd(Context.Channel.Id, newGame)) != newGame)
{
if (game.CurrentPhase != Connect4Game.Phase.Joining)
return;
newGame.Dispose();
//means game already exists, try to join
var joined = await game.Join(Context.User.Id, Context.User.ToString()).ConfigureAwait(false);
return;
}
game.OnGameStateUpdated += Game_OnGameStateUpdated;
game.OnGameFailedToStart += Game_OnGameFailedToStart;
game.OnGameEnded += Game_OnGameEnded;
_client.MessageReceived += _client_MessageReceived;
game.Initialize();
await ReplyConfirmLocalized("connect4_created").ConfigureAwait(false);
Task _client_MessageReceived(SocketMessage arg)
{
if (Context.Channel.Id != arg.Channel.Id)
return Task.CompletedTask;
var _ = Task.Run(async () =>
{
bool success = false;
if (int.TryParse(arg.Content, out var col))
{
success = await game.Input(arg.Author.Id, arg.Author.ToString(), col).ConfigureAwait(false);
}
if (success)
try { await arg.DeleteAsync().ConfigureAwait(false); } catch { }
else
{
if (game.CurrentPhase == Connect4Game.Phase.Joining
|| game.CurrentPhase == Connect4Game.Phase.Ended)
{
return;
}
RepostCounter++;
if (RepostCounter == 0)
try { msg = await Context.Channel.SendMessageAsync("", embed: (Embed)msg.Embeds.First()); } catch { }
}
});
return Task.CompletedTask;
}
Task Game_OnGameFailedToStart(Connect4Game arg)
{
if (_service.Connect4Games.TryRemove(Context.Channel.Id, out var toDispose))
{
_client.MessageReceived -= _client_MessageReceived;
toDispose.Dispose();
}
return ErrorLocalized("connect4_failed_to_start");
}
Task Game_OnGameEnded(Connect4Game arg, Connect4Game.Result result)
{
if (_service.Connect4Games.TryRemove(Context.Channel.Id, out var toDispose))
{
_client.MessageReceived -= _client_MessageReceived;
toDispose.Dispose();
}
string title;
if (result == Connect4Game.Result.CurrentPlayerWon)
{
title = GetText("connect4_won", Format.Bold(arg.CurrentPlayer), Format.Bold(arg.OtherPlayer));
}
else if (result == Connect4Game.Result.OtherPlayerWon)
{
title = GetText("connect4_won", Format.Bold(arg.OtherPlayer), Format.Bold(arg.CurrentPlayer));
}
else
title = GetText("connect4_draw");
return msg.ModifyAsync(x => x.Embed = new EmbedBuilder()
.WithTitle(title)
.WithDescription(GetGameStateText(game))
.WithOkColor()
.Build());
}
}
private IUserMessage msg;
private int _repostCounter = 0;
private int RepostCounter
{
get => _repostCounter;
set
{
if (value < 0 || value > 7)
_repostCounter = 0;
else _repostCounter = value;
}
}
private async Task Game_OnGameStateUpdated(Connect4Game game)
{
var embed = new EmbedBuilder()
.WithTitle($"{game.CurrentPlayer} vs {game.OtherPlayer}")
.WithDescription(GetGameStateText(game))
.WithOkColor();
if (msg == null)
msg = await Context.Channel.EmbedAsync(embed).ConfigureAwait(false);
else
await msg.ModifyAsync(x => x.Embed = embed.Build()).ConfigureAwait(false);
}
private string GetGameStateText(Connect4Game game)
{
var sb = new StringBuilder();
if (game.CurrentPhase == Connect4Game.Phase.P1Move ||
game.CurrentPhase == Connect4Game.Phase.P2Move)
sb.AppendLine(GetText("connect4_player_to_move", Format.Bold(game.CurrentPlayer)));
for (int i = Connect4Game.NumberOfRows; i > 0; i--)
{
for (int j = 0; j < Connect4Game.NumberOfColumns; j++)
{
//Console.WriteLine(i + (j * Connect4Game.NumberOfRows) - 1);
var cur = game.GameState[i + (j * Connect4Game.NumberOfRows) - 1];
if (cur == Connect4Game.Field.Empty)
sb.Append("⚫"); //black circle
else if (cur == Connect4Game.Field.P1)
sb.Append("🔴"); //red circle
else
sb.Append("🔵"); //blue circle
}
sb.AppendLine();
}
for (int i = 0; i < Connect4Game.NumberOfColumns; i++)
{
sb.Append(/*new string(' ', 1 + ((i + 1) / 2)) + */numbers[i]);
}
return sb.ToString();
}
}
}
}

@ -0,0 +1,209 @@
using Discord.Commands;
using Discord;
using NadekoBot.Core.Services;
using System.Threading.Tasks;
using System;
using NadekoBot.Common;
using NadekoBot.Common.Attributes;
using NadekoBot.Extensions;
using NadekoBot.Modules.Games.Common;
using NadekoBot.Modules.Games.Services;
namespace NadekoBot.Modules.Games
{
/* more games
- Blackjack
- Shiritori
- Simple RPG adventure
*/
public partial class Games : NadekoTopLevelModule<GamesService>
{
private readonly IImagesService _images;
public Games(IImagesService images)
{
_images = images;
}
[NadekoCommand, Usage, Description, Aliases]
public async Task Choose([Remainder] string list = null)
{
if (string.IsNullOrWhiteSpace(list))
return;
var listArr = list.Split(';');
if (listArr.Length < 2)
return;
var rng = new NadekoRandom();
await Context.Channel.SendConfirmAsync("🤔", listArr[rng.Next(0, listArr.Length)]).ConfigureAwait(false);
}
[NadekoCommand, Usage, Description, Aliases]
public async Task EightBall([Remainder] string question = null)
{
if (string.IsNullOrWhiteSpace(question))
return;
await Context.Channel.EmbedAsync(new EmbedBuilder().WithColor(NadekoBot.OkColor)
.AddField(efb => efb.WithName("test❓ " + GetText("question") ).WithValue(question).WithIsInline(false))
.AddField(efb => efb.WithName("🎱 " + GetText("8ball")).WithValue(_service.EightBallResponses[new NadekoRandom().Next(0, _service.EightBallResponses.Length)]).WithIsInline(false)));
}
[NadekoCommand, Usage, Description, Aliases]
public async Task Rps(string input)
{
Func<int,string> getRpsPick = (p) =>
{
switch (p)
{
case 0:
return "🚀";
case 1:
return "📎";
default:
return "✂️";
}
};
int pick;
switch (input)
{
case "r":
case "rock":
case "rocket":
pick = 0;
break;
case "p":
case "paper":
case "paperclip":
pick = 1;
break;
case "scissors":
case "s":
pick = 2;
break;
default:
return;
}
var nadekoPick = new NadekoRandom().Next(0, 3);
string msg;
if (pick == nadekoPick)
msg = GetText("rps_draw", getRpsPick(pick));
else if ((pick == 0 && nadekoPick == 1) ||
(pick == 1 && nadekoPick == 2) ||
(pick == 2 && nadekoPick == 0))
msg = GetText("rps_win", Context.Client.CurrentUser.Mention,
getRpsPick(nadekoPick), getRpsPick(pick));
else
msg = GetText("rps_win", Context.User.Mention, getRpsPick(pick),
getRpsPick(nadekoPick));
await Context.Channel.SendConfirmAsync(msg).ConfigureAwait(false);
}
[NadekoCommand, Usage, Description, Aliases]
[RequireContext(ContextType.Guild)]
public async Task RateGirl(IGuildUser usr)
{
var gr = _service.GirlRatings.GetOrAdd(usr.Id, GetGirl);
var img = await gr.Url;
await Context.Channel.EmbedAsync(new EmbedBuilder().WithOkColor()
.WithTitle("Girl Rating For " + usr)
.AddField(efb => efb.WithName("Hot").WithValue(gr.Hot.ToString("F2")).WithIsInline(true))
.AddField(efb => efb.WithName("Crazy").WithValue(gr.Crazy.ToString("F2")).WithIsInline(true))
.AddField(efb => efb.WithName("Advice").WithValue(gr.Advice).WithIsInline(false))
.WithImageUrl(img)).ConfigureAwait(false);
}
private double NextDouble(double x, double y)
{
var rng = new Random();
return rng.NextDouble() * (y - x) + x;
}
private GirlRating GetGirl(ulong uid)
{
var rng = new NadekoRandom();
var roll = rng.Next(1, 1001);
if ((uid == 185968432783687681 ||
uid == 265642040950390784) && roll >= 900)
roll = 1000;
double hot;
double crazy;
string advice;
if (roll < 500)
{
hot = NextDouble(0, 5);
crazy = NextDouble(4, 10);
advice =
"This is your NO-GO ZONE. We do not hang around, and date, and marry women who are at least, in our mind, a 5. " +
"So, this is your no-go zone. You don't go here. You just rule this out. Life is better this way, that's the way it is.";
}
else if (roll < 750)
{
hot = NextDouble(5, 8);
crazy = NextDouble(4, .6 * hot + 4);
advice = "Above a 5, and to about an 8, and below the crazy line - this is your FUN ZONE. You can " +
"hang around here, and meet these girls and spend time with them. Keep in mind, while you're " +
"in the fun zone, you want to move OUT of the fun zone to a more permanent location. " +
"These girls are most of the time not crazy.";
}
else if (roll < 900)
{
hot = NextDouble(5, 10);
crazy = NextDouble(.61 * hot + 4, 10);
advice = "Above the crazy line - it's the DANGER ZONE. This is redheads, strippers, anyone named Tiffany, " +
"hairdressers... This is where your car gets keyed, you get bunny in the pot, your tires get slashed, " +
"and you wind up in jail.";
}
else if (roll < 951)
{
hot = NextDouble(8, 10);
crazy = NextDouble(7, .6 * hot + 4);
advice = "Below the crazy line, above an 8 hot, but still about 7 crazy. This is your DATE ZONE. " +
"You can stay in the date zone indefinitely. These are the girls you introduce to your friends and your family. " +
"They're good looking, and they're reasonably not crazy most of the time. You can stay here indefinitely.";
}
else if (roll < 990)
{
hot = NextDouble(8, 10);
crazy = NextDouble(5, 7);
advice = "Above an 8 hot, and between about 7 and a 5 crazy - this is WIFE ZONE. If you meet this girl, you should consider long-term " +
"relationship. Rare.";
}
else if (roll < 999)
{
hot = NextDouble(8, 10);
crazy = NextDouble(2, 3.99d);
advice = "You've met a girl she's above 8 hot, and not crazy at all (below 4)... totally cool?" +
" You should be careful. That's a dude. You're talking to a tranny!";
}
else
{
hot = NextDouble(8, 10);
crazy = NextDouble(4, 5);
advice = "Below 5 crazy, and above 8 hot, this is the UNICORN ZONE, these things don't exist." +
"If you find a unicorn, please capture it safely, keep it alive, we'd like to study it, " +
"and maybe look at how to replicate that.";
}
return new GirlRating(_images, crazy, hot, roll, advice);
}
[NadekoCommand, Usage, Description, Aliases]
public async Task Linux(string guhnoo, string loonix)
{
await Context.Channel.SendConfirmAsync(
$@"I'd just like to interject for moment. What you're refering to as {loonix}, is in fact, {guhnoo}/{loonix}, or as I've recently taken to calling it, {guhnoo} plus {loonix}. {loonix} is not an operating system unto itself, but rather another free component of a fully functioning {guhnoo} system made useful by the {guhnoo} corelibs, shell utilities and vital system components comprising a full OS as defined by POSIX.
Many computer users run a modified version of the {guhnoo} system every day, without realizing it. Through a peculiar turn of events, the version of {guhnoo} which is widely used today is often called {loonix}, and many of its users are not aware that it is basically the {guhnoo} system, developed by the {guhnoo} Project.
There really is a {loonix}, and these people are using it, but it is just a part of the system they use. {loonix} is the kernel: the program in the system that allocates the machine's resources to the other programs that you run. The kernel is an essential part of an operating system, but useless by itself; it can only function in the context of a complete operating system. {loonix} is normally used in combination with the {guhnoo} operating system: the whole system is basically {guhnoo} with {loonix} added, or {guhnoo}/{loonix}. All the so-called {loonix} distributions are really distributions of {guhnoo}/{loonix}."
).ConfigureAwait(false);
}
}
}

@ -0,0 +1,135 @@
using Discord.Commands;
using NadekoBot.Extensions;
using System;
using System.Threading.Tasks;
using Discord;
using Discord.WebSocket;
using NadekoBot.Common.Attributes;
using NadekoBot.Modules.Games.Common.Hangman;
using NadekoBot.Modules.Games.Services;
namespace NadekoBot.Modules.Games
{
public partial class Games
{
[Group]
public class HangmanCommands : NadekoSubmodule<GamesService>
{
private readonly DiscordSocketClient _client;
public HangmanCommands(DiscordSocketClient client)
{
_client = client;
}
[NadekoCommand, Usage, Description, Aliases]
[RequireContext(ContextType.Guild)]
public async Task Hangmanlist()
{
await Context.Channel.SendConfirmAsync(Format.Code(GetText("hangman_types", Prefix)) + "\n" + string.Join("\n", _service.TermPool.Data.Keys));
}
[NadekoCommand, Usage, Description, Aliases]
[RequireContext(ContextType.Guild)]
public async Task Hangman([Remainder]string type = "random")
{
var hm = new Hangman(type, _service.TermPool);
if (!_service.HangmanGames.TryAdd(Context.Channel.Id, hm))
{
hm.Dispose();
await ReplyErrorLocalized("hangman_running").ConfigureAwait(false);
return;
}
hm.OnGameEnded += Hm_OnGameEnded;
hm.OnGuessFailed += Hm_OnGuessFailed;
hm.OnGuessSucceeded += Hm_OnGuessSucceeded;
hm.OnLetterAlreadyUsed += Hm_OnLetterAlreadyUsed;
_client.MessageReceived += _client_MessageReceived;
try
{
await Context.Channel.SendConfirmAsync(GetText("hangman_game_started") + $" ({hm.TermType})",
hm.ScrambledWord + "\n" + hm.GetHangman())
.ConfigureAwait(false);
}
catch { }
await hm.EndedTask.ConfigureAwait(false);
_client.MessageReceived -= _client_MessageReceived;
_service.HangmanGames.TryRemove(Context.Channel.Id, out _);
hm.Dispose();
Task _client_MessageReceived(SocketMessage msg)
{
var _ = Task.Run(() =>
{
if (Context.Channel.Id == msg.Channel.Id)
return hm.Input(msg.Author.Id, msg.Author.ToString(), msg.Content);
else
return Task.CompletedTask;
});
return Task.CompletedTask;
}
}
Task Hm_OnGameEnded(Hangman game, string winner)
{
if (winner == null)
{
var loseEmbed = new EmbedBuilder().WithTitle($"Hangman Game ({game.TermType}) - Ended")
.WithDescription(Format.Bold("You lose."))
.AddField(efb => efb.WithName("It was").WithValue(game.Term.Word.ToTitleCase()))
.WithFooter(efb => efb.WithText(string.Join(" ", game.PreviousGuesses)))
.WithErrorColor();
if (Uri.IsWellFormedUriString(game.Term.ImageUrl, UriKind.Absolute))
loseEmbed.WithImageUrl(game.Term.ImageUrl);
return Context.Channel.EmbedAsync(loseEmbed);
}
var winEmbed = new EmbedBuilder().WithTitle($"Hangman Game ({game.TermType}) - Ended")
.WithDescription(Format.Bold($"{winner} Won."))
.AddField(efb => efb.WithName("It was").WithValue(game.Term.Word.ToTitleCase()))
.WithFooter(efb => efb.WithText(string.Join(" ", game.PreviousGuesses)))
.WithOkColor();
if (Uri.IsWellFormedUriString(game.Term.ImageUrl, UriKind.Absolute))
winEmbed.WithImageUrl(game.Term.ImageUrl);
return Context.Channel.EmbedAsync(winEmbed);
}
private Task Hm_OnLetterAlreadyUsed(Hangman game, string user, char guess)
{
return Context.Channel.SendErrorAsync($"Hangman Game ({game.TermType})", $"{user} Letter `{guess}` has already been used. You can guess again in 3 seconds.\n" + game.ScrambledWord + "\n" + game.GetHangman(),
footer: string.Join(" ", game.PreviousGuesses));
}
private Task Hm_OnGuessSucceeded(Hangman game, string user, char guess)
{
return Context.Channel.SendConfirmAsync($"Hangman Game ({game.TermType})", $"{user} guessed a letter `{guess}`!\n" + game.ScrambledWord + "\n" + game.GetHangman(),
footer: string.Join(" ", game.PreviousGuesses));
}
private Task Hm_OnGuessFailed(Hangman game, string user, char guess)
{
return Context.Channel.SendErrorAsync($"Hangman Game ({game.TermType})", $"{user} Letter `{guess}` does not exist. You can guess again in 3 seconds.\n" + game.ScrambledWord + "\n" + game.GetHangman(),
footer: string.Join(" ", game.PreviousGuesses));
}
[NadekoCommand, Usage, Description, Aliases]
[RequireContext(ContextType.Guild)]
public async Task HangmanStop()
{
if (_service.HangmanGames.TryRemove(Context.Channel.Id, out var removed))
{
await removed.Stop().ConfigureAwait(false);
await ReplyConfirmLocalized("hangman_stopped").ConfigureAwait(false);
}
}
}
}
}

@ -0,0 +1,305 @@
using Discord.Commands;
using NadekoBot.Extensions;
using System.Text;
using System.Threading.Tasks;
using NadekoBot.Common.Attributes;
// taken from
// http://www.codeproject.com/Tips/207582/L-t-Tr-nsl-t-r-Leet-Translator (thanks)
// because i don't want to waste my time on this cancerous command
namespace NadekoBot.Modules.Games
{
public partial class Games
{
[NadekoCommand, Usage, Description, Aliases]
public async Task Leet(int level, [Remainder] string text = null)
{
text = text.Trim();
if (string.IsNullOrWhiteSpace(text))
return;
await Context.Channel.SendConfirmAsync("L33t", ToLeet(text, level).SanitizeMentions()).ConfigureAwait(false);
}
/// <summary>
/// Translate text to Leet - Extension methods for string class
/// </summary>
/// <param name="text">Orginal text</param>
/// <param name="degree">Degree of translation (1 - 3)</param>
/// <returns>Leet translated text</returns>
private static string ToLeet(string text, int degree = 1) =>
Translate(text, degree);
/// <summary>
/// Translate text to Leet
/// </summary>
/// <param name="text">Orginal text</param>
/// <param name="degree">Degree of translation (1 - 3)</param>
/// <returns>Leet translated text</returns>
private static string Translate(string text, int degree = 1)
{
if (degree > 6)
degree = 6;
if (degree <= 0)
return text;
// StringBuilder to store result.
StringBuilder sb = new StringBuilder(text.Length);
foreach (char c in text)
{
#region Degree 1
if (degree == 1)
{
switch (c)
{
case 'a': sb.Append("4"); break;
case 'e': sb.Append("3"); break;
case 'i': sb.Append("1"); break;
case 'o': sb.Append("0"); break;
case 'A': sb.Append("4"); break;
case 'E': sb.Append("3"); break;
case 'I': sb.Append("1"); break;
case 'O': sb.Append("0"); break;
default: sb.Append(c); break;
}
}
#endregion
#region Degree 2
else if (degree == 2)
{
switch (c)
{
case 'a': sb.Append("4"); break;
case 'e': sb.Append("3"); break;
case 'i': sb.Append("1"); break;
case 'o': sb.Append("0"); break;
case 'A': sb.Append("4"); break;
case 'E': sb.Append("3"); break;
case 'I': sb.Append("1"); break;
case 'O': sb.Append("0"); break;
case 's': sb.Append("$"); break;
case 'S': sb.Append("$"); break;
case 'l': sb.Append("£"); break;
case 'L': sb.Append("£"); break;
case 'c': sb.Append("("); break;
case 'C': sb.Append("("); break;
case 'y': sb.Append("¥"); break;
case 'Y': sb.Append("¥"); break;
case 'u': sb.Append("µ"); break;
case 'U': sb.Append("µ"); break;
case 'd': sb.Append("Ð"); break;
case 'D': sb.Append("Ð"); break;
default: sb.Append(c); break;
}
}
#endregion
#region Degree 3
else if (degree == 3)
{
switch (c)
{
case 'a': sb.Append("4"); break;
case 'e': sb.Append("3"); break;
case 'i': sb.Append("1"); break;
case 'o': sb.Append("0"); break;
case 'A': sb.Append("4"); break;
case 'E': sb.Append("3"); break;
case 'I': sb.Append("1"); break;
case 'O': sb.Append("0"); break;
case 'k': sb.Append("|{"); break;
case 'K': sb.Append("|{"); break;
case 's': sb.Append("$"); break;
case 'S': sb.Append("$"); break;
case 'g': sb.Append("9"); break;
case 'G': sb.Append("9"); break;
case 'l': sb.Append("£"); break;
case 'L': sb.Append("£"); break;
case 'c': sb.Append("("); break;
case 'C': sb.Append("("); break;
case 't': sb.Append("7"); break;
case 'T': sb.Append("7"); break;
case 'z': sb.Append("2"); break;
case 'Z': sb.Append("2"); break;
case 'y': sb.Append("¥"); break;
case 'Y': sb.Append("¥"); break;
case 'u': sb.Append("µ"); break;
case 'U': sb.Append("µ"); break;
case 'f': sb.Append("ƒ"); break;
case 'F': sb.Append("ƒ"); break;
case 'd': sb.Append("Ð"); break;
case 'D': sb.Append("Ð"); break;
default: sb.Append(c); break;
}
}
#endregion
#region Degree 4
else if (degree == 4)
{
switch (c)
{
case 'a': sb.Append("4"); break;
case 'e': sb.Append("3"); break;
case 'i': sb.Append("1"); break;
case 'o': sb.Append("0"); break;
case 'A': sb.Append("4"); break;
case 'E': sb.Append("3"); break;
case 'I': sb.Append("1"); break;
case 'O': sb.Append("0"); break;
case 'k': sb.Append("|{"); break;
case 'K': sb.Append("|{"); break;
case 's': sb.Append("$"); break;
case 'S': sb.Append("$"); break;
case 'g': sb.Append("9"); break;
case 'G': sb.Append("9"); break;
case 'l': sb.Append("£"); break;
case 'L': sb.Append("£"); break;
case 'c': sb.Append("("); break;
case 'C': sb.Append("("); break;
case 't': sb.Append("7"); break;
case 'T': sb.Append("7"); break;
case 'z': sb.Append("2"); break;
case 'Z': sb.Append("2"); break;
case 'y': sb.Append("¥"); break;
case 'Y': sb.Append("¥"); break;
case 'u': sb.Append("µ"); break;
case 'U': sb.Append("µ"); break;
case 'f': sb.Append("ƒ"); break;
case 'F': sb.Append("ƒ"); break;
case 'd': sb.Append("Ð"); break;
case 'D': sb.Append("Ð"); break;
case 'n': sb.Append(@"|\\|"); break;
case 'N': sb.Append(@"|\\|"); break;
case 'w': sb.Append(@"\\/\\/"); break;
case 'W': sb.Append(@"\\/\\/"); break;
case 'h': sb.Append(@"|-|"); break;
case 'H': sb.Append(@"|-|"); break;
case 'v': sb.Append(@"\\/"); break;
case 'V': sb.Append(@"\\/"); break;
case 'm': sb.Append(@"|\\/|"); break;
case 'M': sb.Append(@"|\/|"); break;
default: sb.Append(c); break;
}
}
#endregion
#region Degree 5
else if (degree == 5)
{
switch (c)
{
case 'a': sb.Append("4"); break;
case 'e': sb.Append("3"); break;
case 'i': sb.Append("1"); break;
case 'o': sb.Append("0"); break;
case 'A': sb.Append("4"); break;
case 'E': sb.Append("3"); break;
case 'I': sb.Append("1"); break;
case 'O': sb.Append("0"); break;
case 's': sb.Append("$"); break;
case 'S': sb.Append("$"); break;
case 'g': sb.Append("9"); break;
case 'G': sb.Append("9"); break;
case 'l': sb.Append("£"); break;
case 'L': sb.Append("£"); break;
case 'c': sb.Append("("); break;
case 'C': sb.Append("("); break;
case 't': sb.Append("7"); break;
case 'T': sb.Append("7"); break;
case 'z': sb.Append("2"); break;
case 'Z': sb.Append("2"); break;
case 'y': sb.Append("¥"); break;
case 'Y': sb.Append("¥"); break;
case 'u': sb.Append("µ"); break;
case 'U': sb.Append("µ"); break;
case 'f': sb.Append("ƒ"); break;
case 'F': sb.Append("ƒ"); break;
case 'd': sb.Append("Ð"); break;
case 'D': sb.Append("Ð"); break;
case 'n': sb.Append(@"|\\|"); break;
case 'N': sb.Append(@"|\\|"); break;
case 'w': sb.Append(@"\\/\\/"); break;
case 'W': sb.Append(@"\\/\\/"); break;
case 'h': sb.Append("|-|"); break;
case 'H': sb.Append("|-|"); break;
case 'v': sb.Append("\\/"); break;
case 'V': sb.Append(@"\\/"); break;
case 'k': sb.Append("|{"); break;
case 'K': sb.Append("|{"); break;
case 'r': sb.Append("®"); break;
case 'R': sb.Append("®"); break;
case 'm': sb.Append(@"|\\/|"); break;
case 'M': sb.Append(@"|\\/|"); break;
case 'b': sb.Append("ß"); break;
case 'B': sb.Append("ß"); break;
case 'q': sb.Append("Q"); break;
case 'Q': sb.Append("Q¸"); break;
case 'x': sb.Append(")("); break;
case 'X': sb.Append(")("); break;
default: sb.Append(c); break;
}
}
#endregion
#region Degree 6
else if (degree == 6)
{
switch (c)
{
case 'a': sb.Append("4"); break;
case 'e': sb.Append("3"); break;
case 'i': sb.Append("1"); break;
case 'o': sb.Append("0"); break;
case 'A': sb.Append("4"); break;
case 'E': sb.Append("3"); break;
case 'I': sb.Append("1"); break;
case 'O': sb.Append("0"); break;
case 's': sb.Append("$"); break;
case 'S': sb.Append("$"); break;
case 'g': sb.Append("9"); break;
case 'G': sb.Append("9"); break;
case 'l': sb.Append("£"); break;
case 'L': sb.Append("£"); break;
case 'c': sb.Append("("); break;
case 'C': sb.Append("("); break;
case 't': sb.Append("7"); break;
case 'T': sb.Append("7"); break;
case 'z': sb.Append("2"); break;
case 'Z': sb.Append("2"); break;
case 'y': sb.Append("¥"); break;
case 'Y': sb.Append("¥"); break;
case 'u': sb.Append("µ"); break;
case 'U': sb.Append("µ"); break;
case 'f': sb.Append("ƒ"); break;
case 'F': sb.Append("ƒ"); break;
case 'd': sb.Append("Ð"); break;
case 'D': sb.Append("Ð"); break;
case 'n': sb.Append(@"|\\|"); break;
case 'N': sb.Append(@"|\\|"); break;
case 'w': sb.Append(@"\\/\\/"); break;
case 'W': sb.Append(@"\\/\\/"); break;
case 'h': sb.Append("|-|"); break;
case 'H': sb.Append("|-|"); break;
case 'v': sb.Append(@"\\/"); break;
case 'V': sb.Append(@"\\/"); break;
case 'k': sb.Append("|{"); break;
case 'K': sb.Append("|{"); break;
case 'r': sb.Append("®"); break;
case 'R': sb.Append("®"); break;
case 'm': sb.Append(@"|\\/|"); break;
case 'M': sb.Append(@"|\\/|"); break;
case 'b': sb.Append("ß"); break;
case 'B': sb.Append("ß"); break;
case 'j': sb.Append("_|"); break;
case 'J': sb.Append("_|"); break;
case 'P': sb.Append("|°"); break;
case 'q': sb.Append("¶"); break;
case 'Q': sb.Append("¶¸"); break;
case 'x': sb.Append(")("); break;
case 'X': sb.Append(")("); break;
default: sb.Append(c); break;
}
}
#endregion
}
return sb.ToString().TrimTo(1995); // Return result.
}
}
}

@ -0,0 +1,128 @@
using Discord;
using Discord.Commands;
using Discord.WebSocket;
using NadekoBot.Common.Attributes;
using NadekoBot.Modules.Games.Common.Nunchi;
using NadekoBot.Modules.Games.Services;
using System;
using System.Linq;
using System.Threading.Tasks;
namespace NadekoBot.Modules.Games
{
public partial class Games
{
[Group]
public class NunchiCommands : NadekoSubmodule<GamesService>
{
private readonly DiscordSocketClient _client;
public NunchiCommands(DiscordSocketClient client)
{
_client = client;
}
[NadekoCommand, Usage, Description, Aliases]
[RequireContext(ContextType.Guild)]
public async Task Nunchi()
{
var newNunchi = new Nunchi(Context.User.Id, Context.User.ToString());
Nunchi nunchi;
//if a game was already active
if ((nunchi = _service.NunchiGames.GetOrAdd(Context.Guild.Id, newNunchi)) != newNunchi)
{
// join it
if (!await nunchi.Join(Context.User.Id, Context.User.ToString()))
{
// if you failed joining, that means game is running or just ended
// await ReplyErrorLocalized("nunchi_already_started").ConfigureAwait(false);
return;
}
await ReplyConfirmLocalized("nunchi_joined", nunchi.ParticipantCount).ConfigureAwait(false);
return;
}
try { await ConfirmLocalized("nunchi_created").ConfigureAwait(false); } catch { }
nunchi.OnGameEnded += Nunchi_OnGameEnded;
//nunchi.OnGameStarted += Nunchi_OnGameStarted;
nunchi.OnRoundEnded += Nunchi_OnRoundEnded;
nunchi.OnUserGuessed += Nunchi_OnUserGuessed;
nunchi.OnRoundStarted += Nunchi_OnRoundStarted;
_client.MessageReceived += _client_MessageReceived;
var success = await nunchi.Initialize().ConfigureAwait(false);
if (!success)
{
if (_service.NunchiGames.TryRemove(Context.Guild.Id, out var game))
game.Dispose();
await ConfirmLocalized("nunchi_failed_to_start").ConfigureAwait(false);
}
Task _client_MessageReceived(SocketMessage arg)
{
var _ = Task.Run(async () =>
{
if (arg.Channel.Id != Context.Channel.Id)
return;
if (!int.TryParse(arg.Content, out var number))
return;
try
{
await nunchi.Input(arg.Author.Id, arg.Author.ToString(), number).ConfigureAwait(false);
}
catch (Exception ex)
{
Console.WriteLine(ex);
}
});
return Task.CompletedTask;
}
Task Nunchi_OnGameEnded(Nunchi arg1, string arg2)
{
if (_service.NunchiGames.TryRemove(Context.Guild.Id, out var game))
{
_client.MessageReceived -= _client_MessageReceived;
game.Dispose();
}
if (arg2 == null)
return ConfirmLocalized("nunchi_ended_no_winner", Format.Bold(arg2));
else
return ConfirmLocalized("nunchi_ended", Format.Bold(arg2));
}
}
private Task Nunchi_OnRoundStarted(Nunchi arg, int cur)
{
return ConfirmLocalized("nunchi_round_started",
Format.Bold(arg.ParticipantCount.ToString()),
Format.Bold(cur.ToString()));
}
private Task Nunchi_OnUserGuessed(Nunchi arg)
{
return ConfirmLocalized("nunchi_next_number", Format.Bold(arg.CurrentNumber.ToString()));
}
private Task Nunchi_OnRoundEnded(Nunchi arg1, (ulong Id, string Name)? arg2)
{
if(arg2.HasValue)
return ConfirmLocalized("nunchi_round_ended", Format.Bold(arg2.Value.Name));
else
return ConfirmLocalized("nunchi_round_ended_boot",
Format.Bold("\n" + string.Join("\n, ", arg1.Participants.Select(x => x.Name)))); // this won't work if there are too many users
}
private Task Nunchi_OnGameStarted(Nunchi arg)
{
return ConfirmLocalized("nunchi_started", Format.Bold(arg.ParticipantCount.ToString()));
}
}
}
}

@ -0,0 +1,144 @@
using Discord;
using Discord.Commands;
using Microsoft.EntityFrameworkCore;
using NadekoBot.Extensions;
using NadekoBot.Core.Services;
using NadekoBot.Core.Services.Database.Models;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using NadekoBot.Common.Attributes;
using NadekoBot.Modules.Games.Services;
namespace NadekoBot.Modules.Games
{
public partial class Games
{
/// <summary>
/// Flower picking/planting idea is given to me by its
/// inceptor Violent Crumble from Game Developers League discord server
/// (he has !cookie and !nom) Thanks a lot Violent!
/// Check out GDL (its a growing gamedev community):
/// https://discord.gg/0TYNJfCU4De7YIk8
/// </summary>
[Group]
public class PlantPickCommands : NadekoSubmodule<GamesService>
{
private readonly CurrencyService _cs;
private readonly IBotConfigProvider _bc;
private readonly DbService _db;
public PlantPickCommands(IBotConfigProvider bc, CurrencyService cs,
DbService db)
{
_bc = bc;
_cs = cs;
_db = db;
}
[NadekoCommand, Usage, Description, Aliases]
[RequireContext(ContextType.Guild)]
public async Task Pick()
{
var channel = (ITextChannel)Context.Channel;
if (!(await channel.Guild.GetCurrentUserAsync()).GetPermissions(channel).ManageMessages)
return;
try { await Context.Message.DeleteAsync().ConfigureAwait(false); } catch { }
if (!_service.PlantedFlowers.TryRemove(channel.Id, out List<IUserMessage> msgs))
return;
await Task.WhenAll(msgs.Where(m => m != null).Select(toDelete => toDelete.DeleteAsync())).ConfigureAwait(false);
await _cs.AddAsync((IGuildUser)Context.User, $"Picked {_bc.BotConfig.CurrencyPluralName}", msgs.Count, false).ConfigureAwait(false);
var msg = await ReplyConfirmLocalized("picked", msgs.Count + _bc.BotConfig.CurrencySign)
.ConfigureAwait(false);
msg.DeleteAfter(10);
}
[NadekoCommand, Usage, Description, Aliases]
[RequireContext(ContextType.Guild)]
public async Task Plant(int amount = 1)
{
if (amount < 1)
return;
var removed = await _cs.RemoveAsync((IGuildUser)Context.User, $"Planted a {_bc.BotConfig.CurrencyName}", amount, false).ConfigureAwait(false);
if (!removed)
{
await ReplyErrorLocalized("not_enough", _bc.BotConfig.CurrencySign).ConfigureAwait(false);
return;
}
var imgData = _service.GetRandomCurrencyImage();
var msgToSend = GetText("planted",
Format.Bold(Context.User.ToString()),
amount + _bc.BotConfig.CurrencySign,
Prefix);
if (amount > 1)
msgToSend += " " + GetText("pick_pl", Prefix);
else
msgToSend += " " + GetText("pick_sn", Prefix);
IUserMessage msg;
using (var toSend = imgData.Data.ToStream())
{
msg = await Context.Channel.SendFileAsync(toSend, imgData.Name, msgToSend).ConfigureAwait(false);
}
var msgs = new IUserMessage[amount];
msgs[0] = msg;
_service.PlantedFlowers.AddOrUpdate(Context.Channel.Id, msgs.ToList(), (id, old) =>
{
old.AddRange(msgs);
return old;
});
}
[NadekoCommand, Usage, Description, Aliases]
[RequireContext(ContextType.Guild)]
[RequireUserPermission(GuildPermission.ManageMessages)]
#if GLOBAL_NADEKO
[OwnerOnly]
#endif
public async Task GenCurrency()
{
var channel = (ITextChannel)Context.Channel;
bool enabled;
using (var uow = _db.UnitOfWork)
{
var guildConfig = uow.GuildConfigs.For(channel.Guild.Id, set => set.Include(gc => gc.GenerateCurrencyChannelIds));
var toAdd = new GCChannelId() { ChannelId = channel.Id };
if (!guildConfig.GenerateCurrencyChannelIds.Contains(toAdd))
{
guildConfig.GenerateCurrencyChannelIds.Add(toAdd);
_service.GenerationChannels.Add(channel.Id);
enabled = true;
}
else
{
guildConfig.GenerateCurrencyChannelIds.Remove(toAdd);
_service.GenerationChannels.TryRemove(channel.Id);
enabled = false;
}
await uow.CompleteAsync();
}
if (enabled)
{
await ReplyConfirmLocalized("curgen_enabled").ConfigureAwait(false);
}
else
{
await ReplyConfirmLocalized("curgen_disabled").ConfigureAwait(false);
}
}
}
}
}

@ -0,0 +1,60 @@
using Discord;
using Discord.Commands;
using Discord.WebSocket;
using NadekoBot.Extensions;
using System.Threading.Tasks;
using NadekoBot.Common.Attributes;
using NadekoBot.Modules.Games.Services;
namespace NadekoBot.Modules.Games
{
public partial class Games
{
[Group]
public class PollCommands : NadekoSubmodule<PollService>
{
private readonly DiscordSocketClient _client;
public PollCommands(DiscordSocketClient client)
{
_client = client;
}
[NadekoCommand, Usage, Description, Aliases]
[RequireUserPermission(GuildPermission.ManageMessages)]
[RequireContext(ContextType.Guild)]
public Task Poll([Remainder] string arg = null)
=> InternalStartPoll(arg);
[NadekoCommand, Usage, Description, Aliases]
[RequireUserPermission(GuildPermission.ManageMessages)]
[RequireContext(ContextType.Guild)]
public async Task PollStats()
{
if (!_service.ActivePolls.TryGetValue(Context.Guild.Id, out var poll))
return;
await Context.Channel.EmbedAsync(poll.GetStats(GetText("current_poll_results")));
}
private async Task InternalStartPoll(string arg)
{
if(await _service.StartPoll((ITextChannel)Context.Channel, Context.Message, arg) == false)
await ReplyErrorLocalized("poll_already_running").ConfigureAwait(false);
}
[NadekoCommand, Usage, Description, Aliases]
[RequireUserPermission(GuildPermission.ManageMessages)]
[RequireContext(ContextType.Guild)]
public async Task Pollend()
{
var channel = (ITextChannel)Context.Channel;
_service.ActivePolls.TryRemove(channel.Guild.Id, out var poll);
await poll.StopPoll().ConfigureAwait(false);
}
}
}
}

@ -0,0 +1,145 @@
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Discord;
using Discord.WebSocket;
using NadekoBot.Common.ModuleBehaviors;
using NadekoBot.Extensions;
using NadekoBot.Modules.Permissions.Common;
using NadekoBot.Modules.Permissions.Services;
using NadekoBot.Core.Services;
using NadekoBot.Core.Services.Database.Models;
using NadekoBot.Core.Services.Impl;
using NLog;
using NadekoBot.Modules.Games.Common.ChatterBot;
namespace NadekoBot.Modules.Games.Services
{
public class ChatterBotService : IEarlyBlockingExecutor, INService
{
private readonly DiscordSocketClient _client;
private readonly Logger _log;
private readonly PermissionService _perms;
private readonly CommandHandler _cmd;
private readonly NadekoStrings _strings;
private readonly IBotCredentials _creds;
public ConcurrentDictionary<ulong, Lazy<IChatterBotSession>> ChatterBotGuilds { get; }
public ChatterBotService(DiscordSocketClient client, PermissionService perms,
NadekoBot bot, CommandHandler cmd, NadekoStrings strings,
IBotCredentials creds)
{
_client = client;
_log = LogManager.GetCurrentClassLogger();
_perms = perms;
_cmd = cmd;
_strings = strings;
_creds = creds;
ChatterBotGuilds = new ConcurrentDictionary<ulong, Lazy<IChatterBotSession>>(
bot.AllGuildConfigs
.Where(gc => gc.CleverbotEnabled)
.ToDictionary(gc => gc.GuildId, gc => new Lazy<IChatterBotSession>(() => CreateSession(), true)));
}
public IChatterBotSession CreateSession()
{
if (string.IsNullOrWhiteSpace(_creds.CleverbotApiKey))
return new ChatterBotSession();
else
return new OfficialCleverbotSession(_creds.CleverbotApiKey);
}
public string PrepareMessage(IUserMessage msg, out IChatterBotSession cleverbot)
{
var channel = msg.Channel as ITextChannel;
cleverbot = null;
if (channel == null)
return null;
if (!ChatterBotGuilds.TryGetValue(channel.Guild.Id, out Lazy<IChatterBotSession> lazyCleverbot))
return null;
cleverbot = lazyCleverbot.Value;
var nadekoId = _client.CurrentUser.Id;
var normalMention = $"<@{nadekoId}> ";
var nickMention = $"<@!{nadekoId}> ";
string message;
if (msg.Content.StartsWith(normalMention))
{
message = msg.Content.Substring(normalMention.Length).Trim();
}
else if (msg.Content.StartsWith(nickMention))
{
message = msg.Content.Substring(nickMention.Length).Trim();
}
else
{
return null;
}
return message;
}
public async Task<bool> TryAsk(IChatterBotSession cleverbot, ITextChannel channel, string message)
{
await channel.TriggerTypingAsync().ConfigureAwait(false);
var response = await cleverbot.Think(message).ConfigureAwait(false);
try
{
await channel.SendConfirmAsync(response.SanitizeMentions()).ConfigureAwait(false);
}
catch
{
await channel.SendConfirmAsync(response.SanitizeMentions()).ConfigureAwait(false); // try twice :\
}
return true;
}
public async Task<bool> TryExecuteEarly(DiscordSocketClient client, IGuild guild, IUserMessage usrMsg)
{
if (!(guild is SocketGuild sg))
return false;
try
{
var message = PrepareMessage(usrMsg, out IChatterBotSession cbs);
if (message == null || cbs == null)
return false;
var pc = _perms.GetCache(guild.Id);
if (!pc.Permissions.CheckPermissions(usrMsg,
"cleverbot",
"Games".ToLowerInvariant(),
out int index))
{
if (pc.Verbose)
{
var returnMsg = _strings.GetText("trigger", guild.Id, "Permissions".ToLowerInvariant(), index + 1, Format.Bold(pc.Permissions[index].GetCommand(_cmd.GetPrefix(guild), (SocketGuild)guild)));
try { await usrMsg.Channel.SendErrorAsync(returnMsg).ConfigureAwait(false); } catch { }
_log.Info(returnMsg);
}
return true;
}
var cleverbotExecuted = await TryAsk(cbs, (ITextChannel)usrMsg.Channel, message).ConfigureAwait(false);
if (cleverbotExecuted)
{
_log.Info($@"CleverBot Executed
Server: {guild.Name} [{guild.Id}]
Channel: {usrMsg.Channel?.Name} [{usrMsg.Channel?.Id}]
UserId: {usrMsg.Author} [{usrMsg.Author.Id}]
Message: {usrMsg.Content}");
return true;
}
}
catch (Exception ex) { _log.Warn(ex, "Error in cleverbot"); }
return false;
}
}
}

@ -0,0 +1,215 @@
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Discord;
using Discord.WebSocket;
using NadekoBot.Common;
using NadekoBot.Common.Collections;
using NadekoBot.Extensions;
using NadekoBot.Modules.Games.Common;
using NadekoBot.Core.Services;
using NadekoBot.Core.Services.Database.Models;
using NadekoBot.Core.Services.Impl;
using Newtonsoft.Json;
using NLog;
using NadekoBot.Modules.Games.Common.Acrophobia;
using NadekoBot.Modules.Games.Common.Connect4;
using NadekoBot.Modules.Games.Common.Hangman;
using NadekoBot.Modules.Games.Common.Trivia;
using NadekoBot.Modules.Games.Common.Nunchi;
namespace NadekoBot.Modules.Games.Services
{
public class GamesService : INService, IUnloadableService
{
private readonly IBotConfigProvider _bc;
public readonly ConcurrentDictionary<ulong, GirlRating> GirlRatings = new ConcurrentDictionary<ulong, GirlRating>();
public readonly ImmutableArray<string> EightBallResponses;
private readonly Timer _t;
private readonly CommandHandler _cmd;
private readonly NadekoStrings _strings;
private readonly IImagesService _images;
private readonly Logger _log;
public readonly string TypingArticlesPath = "data/typing_articles2.json";
private readonly CommandHandler _cmdHandler;
public List<TypingArticle> TypingArticles { get; } = new List<TypingArticle>();
//channelId, game
public ConcurrentDictionary<ulong, Acrophobia> AcrophobiaGames { get; } = new ConcurrentDictionary<ulong, Acrophobia>();
public ConcurrentDictionary<ulong, Connect4Game> Connect4Games { get; } = new ConcurrentDictionary<ulong, Connect4Game>();
public ConcurrentDictionary<ulong, Hangman> HangmanGames { get; } = new ConcurrentDictionary<ulong, Hangman>();
public TermPool TermPool { get; } = new TermPool();
public ConcurrentDictionary<ulong, TriviaGame> RunningTrivias { get; } = new ConcurrentDictionary<ulong, TriviaGame>();
public Dictionary<ulong, TicTacToe> TicTacToeGames { get; } = new Dictionary<ulong, TicTacToe>();
public ConcurrentDictionary<ulong, TypingGame> RunningContests { get; } = new ConcurrentDictionary<ulong, TypingGame>();
public ConcurrentDictionary<ulong, Nunchi> NunchiGames { get; } = new ConcurrentDictionary<ulong, Common.Nunchi.Nunchi>();
public GamesService(CommandHandler cmd, IBotConfigProvider bc, NadekoBot bot,
NadekoStrings strings, IImagesService images, CommandHandler cmdHandler)
{
_bc = bc;
_cmd = cmd;
_strings = strings;
_images = images;
_cmdHandler = cmdHandler;
_log = LogManager.GetCurrentClassLogger();
//8ball
EightBallResponses = _bc.BotConfig.EightBallResponses.Select(ebr => ebr.Text).ToImmutableArray();
//girl ratings
_t = new Timer((_) =>
{
GirlRatings.Clear();
}, null, TimeSpan.FromDays(1), TimeSpan.FromDays(1));
//plantpick
_cmd.OnMessageNoTrigger += PotentialFlowerGeneration;
GenerationChannels = new ConcurrentHashSet<ulong>(bot
.AllGuildConfigs
.SelectMany(c => c.GenerateCurrencyChannelIds.Select(obj => obj.ChannelId)));
try
{
TypingArticles = JsonConvert.DeserializeObject<List<TypingArticle>>(File.ReadAllText(TypingArticlesPath));
}
catch (Exception ex)
{
_log.Warn("Error while loading typing articles {0}", ex.ToString());
TypingArticles = new List<TypingArticle>();
}
}
public async Task Unload()
{
_t.Change(Timeout.Infinite, Timeout.Infinite);
_cmd.OnMessageNoTrigger -= PotentialFlowerGeneration;
AcrophobiaGames.ForEach(x => x.Value.Dispose());
AcrophobiaGames.Clear();
Connect4Games.ForEach(x => x.Value.Dispose());
Connect4Games.Clear();
HangmanGames.ForEach(x => x.Value.Dispose());
HangmanGames.Clear();
await Task.WhenAll(RunningTrivias.Select(x => x.Value.StopGame()));
RunningTrivias.Clear();
TicTacToeGames.Clear();
await Task.WhenAll(RunningContests.Select(x => x.Value.Stop()))
.ConfigureAwait(false);
RunningContests.Clear();
NunchiGames.ForEach(x => x.Value.Dispose());
NunchiGames.Clear();
}
private void DisposeElems(IEnumerable<IDisposable> xs)
{
xs.ForEach(x => x.Dispose());
}
public void AddTypingArticle(IUser user, string text)
{
TypingArticles.Add(new TypingArticle
{
Title = $"Text added on {DateTime.UtcNow} by {user}",
Text = text.SanitizeMentions(),
});
File.WriteAllText(TypingArticlesPath, JsonConvert.SerializeObject(TypingArticles));
}
public ConcurrentHashSet<ulong> GenerationChannels { get; }
//channelid/message
public ConcurrentDictionary<ulong, List<IUserMessage>> PlantedFlowers { get; } = new ConcurrentDictionary<ulong, List<IUserMessage>>();
//channelId/last generation
public ConcurrentDictionary<ulong, DateTime> LastGenerations { get; } = new ConcurrentDictionary<ulong, DateTime>();
private ConcurrentDictionary<ulong, object> _locks { get; } = new ConcurrentDictionary<ulong, object>();
public (string Name, ImmutableArray<byte> Data) GetRandomCurrencyImage()
{
var rng = new NadekoRandom();
return _images.Currency[rng.Next(0, _images.Currency.Length)];
}
private string GetText(ITextChannel ch, string key, params object[] rep)
=> _strings.GetText(key, ch.GuildId, "Games".ToLowerInvariant(), rep);
private Task PotentialFlowerGeneration(IUserMessage imsg)
{
var msg = imsg as SocketUserMessage;
if (msg == null || msg.Author.IsBot)
return Task.CompletedTask;
var channel = imsg.Channel as ITextChannel;
if (channel == null)
return Task.CompletedTask;
if (!GenerationChannels.Contains(channel.Id))
return Task.CompletedTask;
var _ = Task.Run(async () =>
{
try
{
var lastGeneration = LastGenerations.GetOrAdd(channel.Id, DateTime.MinValue);
var rng = new NadekoRandom();
if (DateTime.UtcNow - TimeSpan.FromSeconds(_bc.BotConfig.CurrencyGenerationCooldown) < lastGeneration) //recently generated in this channel, don't generate again
return;
var num = rng.Next(1, 101) + _bc.BotConfig.CurrencyGenerationChance * 100;
if (num > 100 && LastGenerations.TryUpdate(channel.Id, DateTime.UtcNow, lastGeneration))
{
var dropAmount = _bc.BotConfig.CurrencyDropAmount;
var dropAmountMax = _bc.BotConfig.CurrencyDropAmountMax;
if (dropAmountMax != null && dropAmountMax > dropAmount)
dropAmount = new NadekoRandom().Next(dropAmount, dropAmountMax.Value + 1);
if (dropAmount > 0)
{
var msgs = new IUserMessage[dropAmount];
var prefix = _cmdHandler.GetPrefix(channel.Guild.Id);
var toSend = dropAmount == 1
? GetText(channel, "curgen_sn", _bc.BotConfig.CurrencySign)
+ " " + GetText(channel, "pick_sn", prefix)
: GetText(channel, "curgen_pl", dropAmount, _bc.BotConfig.CurrencySign)
+ " " + GetText(channel, "pick_pl", prefix);
var file = GetRandomCurrencyImage();
using (var fileStream = file.Data.ToStream())
{
var sent = await channel.SendFileAsync(
fileStream,
file.Name,
toSend).ConfigureAwait(false);
msgs[0] = sent;
}
PlantedFlowers.AddOrUpdate(channel.Id, msgs.ToList(), (id, old) => { old.AddRange(msgs); return old; });
}
}
}
catch (Exception ex)
{
LogManager.GetCurrentClassLogger().Warn(ex);
}
});
return Task.CompletedTask;
}
}
}

@ -0,0 +1,71 @@
using System;
using System.Collections.Concurrent;
using System.Linq;
using System.Threading.Tasks;
using Discord;
using Discord.WebSocket;
using NadekoBot.Common.ModuleBehaviors;
using NadekoBot.Modules.Games.Common;
using NadekoBot.Core.Services;
using NadekoBot.Core.Services.Impl;
using NLog;
namespace NadekoBot.Modules.Games.Services
{
public class PollService : IEarlyBlockingExecutor, INService
{
public ConcurrentDictionary<ulong, Poll> ActivePolls = new ConcurrentDictionary<ulong, Poll>();
private readonly Logger _log;
private readonly DiscordSocketClient _client;
private readonly NadekoStrings _strings;
public PollService(DiscordSocketClient client, NadekoStrings strings)
{
_log = LogManager.GetCurrentClassLogger();
_client = client;
_strings = strings;
}
public async Task<bool?> StartPoll(ITextChannel channel, IUserMessage msg, string arg)
{
if (string.IsNullOrWhiteSpace(arg) || !arg.Contains(";"))
return null;
var data = arg.Split(';');
if (data.Length < 3)
return null;
var poll = new Poll(_client, _strings, msg, data[0], data.Skip(1));
if (ActivePolls.TryAdd(channel.Guild.Id, poll))
{
poll.OnEnded += (gid) =>
{
ActivePolls.TryRemove(gid, out _);
};
await poll.StartPoll().ConfigureAwait(false);
return true;
}
return false;
}
public async Task<bool> TryExecuteEarly(DiscordSocketClient client, IGuild guild, IUserMessage msg)
{
if (guild == null)
return false;
if (!ActivePolls.TryGetValue(guild.Id, out var poll))
return false;
try
{
return await poll.TryVote(msg).ConfigureAwait(false);
}
catch (Exception ex)
{
_log.Warn(ex);
}
return false;
}
}
}

@ -0,0 +1,120 @@
using Discord;
using Discord.Commands;
using Discord.WebSocket;
using NadekoBot.Extensions;
using Newtonsoft.Json;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using NadekoBot.Common.Attributes;
using NadekoBot.Modules.Games.Common;
using NadekoBot.Modules.Games.Services;
namespace NadekoBot.Modules.Games
{
public partial class Games
{
[Group]
public class SpeedTypingCommands : NadekoSubmodule<GamesService>
{
private readonly GamesService _games;
private readonly DiscordSocketClient _client;
public SpeedTypingCommands(DiscordSocketClient client, GamesService games)
{
_games = games;
_client = client;
}
[NadekoCommand, Usage, Description, Aliases]
[RequireContext(ContextType.Guild)]
public async Task TypeStart()
{
var channel = (ITextChannel)Context.Channel;
var game = _service.RunningContests.GetOrAdd(channel.Guild.Id, id => new TypingGame(_games, _client, channel, Prefix));
if (game.IsActive)
{
await channel.SendErrorAsync(
$"Contest already running in " +
$"{game.Channel.Mention} channel.")
.ConfigureAwait(false);
}
else
{
await game.Start().ConfigureAwait(false);
}
}
[NadekoCommand, Usage, Description, Aliases]
[RequireContext(ContextType.Guild)]
public async Task TypeStop()
{
var channel = (ITextChannel)Context.Channel;
if (_service.RunningContests.TryRemove(channel.Guild.Id, out TypingGame game))
{
await game.Stop().ConfigureAwait(false);
return;
}
await channel.SendErrorAsync("No contest to stop on this channel.").ConfigureAwait(false);
}
[NadekoCommand, Usage, Description, Aliases]
[RequireContext(ContextType.Guild)]
[OwnerOnly]
public async Task Typeadd([Remainder] string text)
{
var channel = (ITextChannel)Context.Channel;
if (string.IsNullOrWhiteSpace(text))
return;
_games.AddTypingArticle(Context.User, text);
await channel.SendConfirmAsync("Added new article for typing game.").ConfigureAwait(false);
}
[NadekoCommand, Usage, Description, Aliases]
[RequireContext(ContextType.Guild)]
public async Task Typelist(int page = 1)
{
var channel = (ITextChannel)Context.Channel;
if (page < 1)
return;
var articles = _games.TypingArticles.Skip((page - 1) * 15).Take(15).ToArray();
if (!articles.Any())
{
await channel.SendErrorAsync($"{Context.User.Mention} `No articles found on that page.`").ConfigureAwait(false);
return;
}
var i = (page - 1) * 15;
await channel.SendConfirmAsync("List of articles for Type Race", string.Join("\n", articles.Select(a => $"`#{++i}` - {a.Text.TrimTo(50)}")))
.ConfigureAwait(false);
}
[NadekoCommand, Usage, Description, Aliases]
[RequireContext(ContextType.Guild)]
[OwnerOnly]
public async Task Typedel(int index)
{
var channel = (ITextChannel)Context.Channel;
index -= 1;
if (index < 0 || index >= _games.TypingArticles.Count)
return;
var removed = _games.TypingArticles[index];
_games.TypingArticles.RemoveAt(index);
File.WriteAllText(_games.TypingArticlesPath, JsonConvert.SerializeObject(_games.TypingArticles));
await channel.SendConfirmAsync($"`Removed typing article:` #{index + 1} - {removed.Text.TrimTo(50)}")
.ConfigureAwait(false);
}
}
}
}

@ -0,0 +1,62 @@
using Discord;
using Discord.Commands;
using Discord.WebSocket;
using NadekoBot.Extensions;
using System;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using NadekoBot.Common.Attributes;
using NadekoBot.Core.Services.Impl;
using NadekoBot.Modules.Games.Services;
using NadekoBot.Modules.Games.Common;
namespace NadekoBot.Modules.Games
{
public partial class Games
{
[Group]
public class TicTacToeCommands : NadekoSubmodule<GamesService>
{
private readonly SemaphoreSlim _sem = new SemaphoreSlim(1, 1);
private readonly DiscordSocketClient _client;
public TicTacToeCommands(DiscordSocketClient client)
{
_client = client;
}
[NadekoCommand, Usage, Description, Aliases]
[RequireContext(ContextType.Guild)]
public async Task TicTacToe()
{
var channel = (ITextChannel)Context.Channel;
await _sem.WaitAsync(1000);
try
{
if (_service.TicTacToeGames.TryGetValue(channel.Id, out TicTacToe game))
{
var _ = Task.Run(async () =>
{
await game.Start((IGuildUser)Context.User);
});
return;
}
game = new TicTacToe(base._strings, this._client, channel, (IGuildUser)Context.User);
_service.TicTacToeGames.Add(channel.Id, game);
await ReplyConfirmLocalized("ttt_created").ConfigureAwait(false);
game.OnEnded += (g) =>
{
_service.TicTacToeGames.Remove(channel.Id);
};
}
finally
{
_sem.Release();
}
}
}
}
}

@ -0,0 +1,98 @@
using Discord;
using Discord.Commands;
using Discord.WebSocket;
using NadekoBot.Extensions;
using NadekoBot.Core.Services;
using System.Threading.Tasks;
using NadekoBot.Common.Attributes;
using NadekoBot.Modules.Games.Common.Trivia;
using NadekoBot.Modules.Games.Services;
namespace NadekoBot.Modules.Games
{
public partial class Games
{
[Group]
public class TriviaCommands : NadekoSubmodule<GamesService>
{
private readonly CurrencyService _cs;
private readonly DiscordSocketClient _client;
private readonly IBotConfigProvider _bc;
public TriviaCommands(DiscordSocketClient client, IBotConfigProvider bc, CurrencyService cs)
{
_cs = cs;
_client = client;
_bc = bc;
}
[NadekoCommand, Usage, Description, Aliases]
[RequireContext(ContextType.Guild)]
public Task Trivia([Remainder] string additionalArgs = "")
=> InternalTrivia(10, additionalArgs);
[NadekoCommand, Usage, Description, Aliases]
[RequireContext(ContextType.Guild)]
public Task Trivia(int winReq = 10, [Remainder] string additionalArgs = "")
=> InternalTrivia(winReq, additionalArgs);
public async Task InternalTrivia(int winReq, string additionalArgs = "")
{
var channel = (ITextChannel)Context.Channel;
additionalArgs = additionalArgs?.Trim()?.ToLowerInvariant();
var showHints = !additionalArgs.Contains("nohint");
var isPokemon = additionalArgs.Contains("pokemon");
var trivia = new TriviaGame(_strings, _client, _bc, _cs, channel.Guild, channel, showHints, winReq, isPokemon);
if (_service.RunningTrivias.TryAdd(channel.Guild.Id, trivia))
{
try
{
await trivia.StartGame().ConfigureAwait(false);
}
finally
{
_service.RunningTrivias.TryRemove(channel.Guild.Id, out trivia);
await trivia.EnsureStopped().ConfigureAwait(false);
}
return;
}
await Context.Channel.SendErrorAsync(GetText("trivia_already_running") + "\n" + trivia.CurrentQuestion)
.ConfigureAwait(false);
}
[NadekoCommand, Usage, Description, Aliases]
[RequireContext(ContextType.Guild)]
public async Task Tl()
{
var channel = (ITextChannel)Context.Channel;
if (_service.RunningTrivias.TryGetValue(channel.Guild.Id, out TriviaGame trivia))
{
await channel.SendConfirmAsync(GetText("leaderboard"), trivia.GetLeaderboard()).ConfigureAwait(false);
return;
}
await ReplyErrorLocalized("trivia_none").ConfigureAwait(false);
}
[NadekoCommand, Usage, Description, Aliases]
[RequireContext(ContextType.Guild)]
public async Task Tq()
{
var channel = (ITextChannel)Context.Channel;
if (_service.RunningTrivias.TryGetValue(channel.Guild.Id, out TriviaGame trivia))
{
await trivia.StopGame().ConfigureAwait(false);
return;
}
await ReplyErrorLocalized("trivia_none").ConfigureAwait(false);
}
}
}
}