Removed module projects because it can't work like that atm. Commented out package commands.
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using NadekoBot.Common;
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using NadekoBot.Extensions;
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using NadekoBot.Modules.Gambling.Common.AnimalRacing.Exceptions;
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using NadekoBot.Core.Services;
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using NadekoBot.Core.Services.Database.Models;
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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namespace NadekoBot.Modules.Gambling.Common.AnimalRacing
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{
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public class AnimalRace : IDisposable
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{
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public enum Phase
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{
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WaitingForPlayers,
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Running,
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Ended,
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}
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private const int _startingDelayMiliseconds = 20_000;
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public Phase CurrentPhase = Phase.WaitingForPlayers;
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public event Func<AnimalRace, Task> OnStarted = delegate { return Task.CompletedTask; };
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public event Func<AnimalRace, Task> OnStartingFailed = delegate { return Task.CompletedTask; };
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public event Func<AnimalRace, Task> OnStateUpdate = delegate { return Task.CompletedTask; };
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public event Func<AnimalRace, Task> OnEnded = delegate { return Task.CompletedTask; };
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public ImmutableArray<AnimalRacingUser> Users => _users.ToImmutableArray();
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public List<AnimalRacingUser> FinishedUsers { get; } = new List<AnimalRacingUser>();
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private readonly SemaphoreSlim _locker = new SemaphoreSlim(1, 1);
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private readonly HashSet<AnimalRacingUser> _users = new HashSet<AnimalRacingUser>();
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private readonly CurrencyService _currency;
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private readonly Queue<RaceAnimal> _animalsQueue;
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public int MaxUsers { get; }
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public AnimalRace(CurrencyService currency, RaceAnimal[] availableAnimals)
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{
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this._currency = currency;
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this._animalsQueue = new Queue<RaceAnimal>(availableAnimals);
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this.MaxUsers = availableAnimals.Length;
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if (this._animalsQueue.Count == 0)
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CurrentPhase = Phase.Ended;
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}
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public void Initialize() //lame name
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{
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var _t = Task.Run(async () =>
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{
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await Task.Delay(_startingDelayMiliseconds).ConfigureAwait(false);
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await _locker.WaitAsync().ConfigureAwait(false);
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try
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{
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if (CurrentPhase != Phase.WaitingForPlayers)
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return;
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await Start().ConfigureAwait(false);
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}
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finally { _locker.Release(); }
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});
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}
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public async Task<AnimalRacingUser> JoinRace(ulong userId, string userName, int bet = 0)
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{
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if (bet < 0)
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throw new ArgumentOutOfRangeException(nameof(bet));
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var user = new AnimalRacingUser(userName, userId, bet);
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await _locker.WaitAsync().ConfigureAwait(false);
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try
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{
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if (_users.Count == MaxUsers)
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throw new AnimalRaceFullException();
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if (CurrentPhase != Phase.WaitingForPlayers)
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throw new AlreadyStartedException();
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if (!await _currency.RemoveAsync(userId, "BetRace", bet).ConfigureAwait(false))
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throw new NotEnoughFundsException();
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if (_users.Contains(user))
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throw new AlreadyJoinedException();
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var animal = _animalsQueue.Dequeue();
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user.Animal = animal;
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_users.Add(user);
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if (_animalsQueue.Count == 0) //start if no more spots left
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await Start().ConfigureAwait(false);
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return user;
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}
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finally { _locker.Release(); }
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}
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private async Task Start()
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{
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CurrentPhase = Phase.Running;
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if (_users.Count <= 1)
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{
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foreach (var user in _users)
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{
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if(user.Bet > 0)
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await _currency.AddAsync(user.UserId, "Race refund", user.Bet).ConfigureAwait(false);
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}
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var _sf = OnStartingFailed?.Invoke(this);
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CurrentPhase = Phase.Ended;
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return;
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}
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var _ = OnStarted?.Invoke(this);
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var _t = Task.Run(async () =>
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{
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var rng = new NadekoRandom();
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while (!_users.All(x => x.Progress >= 60))
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{
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foreach (var user in _users)
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{
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user.Progress += rng.Next(1, 11);
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if (user.Progress >= 60)
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user.Progress = 60;
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}
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var finished = _users.Where(x => x.Progress >= 60 && !FinishedUsers.Contains(x))
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.Shuffle();
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FinishedUsers.AddRange(finished);
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var _ignore = OnStateUpdate?.Invoke(this);
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await Task.Delay(2500).ConfigureAwait(false);
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}
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if (FinishedUsers[0].Bet > 0)
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await _currency.AddAsync(FinishedUsers[0].UserId, "Won a Race", FinishedUsers[0].Bet * (_users.Count - 1))
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.ConfigureAwait(false);
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var _ended = OnEnded?.Invoke(this);
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});
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}
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public void Dispose()
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{
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CurrentPhase = Phase.Ended;
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OnStarted = null;
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OnEnded = null;
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OnStartingFailed = null;
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OnStateUpdate = null;
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_locker.Dispose();
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_users.Clear();
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}
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}
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}
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@ -0,0 +1,32 @@
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using NadekoBot.Core.Services.Database.Models;
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namespace NadekoBot.Modules.Gambling.Common.AnimalRacing
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{
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public class AnimalRacingUser
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{
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public int Bet { get; }
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public string Username { get; }
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public ulong UserId { get; }
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public RaceAnimal Animal { get; set; }
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public int Progress { get; set; }
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public AnimalRacingUser(string username, ulong userId, int bet)
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{
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this.Bet = bet;
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this.Username = username;
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this.UserId = userId;
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}
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public override bool Equals(object obj)
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{
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return obj is AnimalRacingUser x
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? x.UserId == this.UserId
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: false;
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}
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public override int GetHashCode()
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{
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return this.UserId.GetHashCode();
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}
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}
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}
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@ -0,0 +1,9 @@
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using System;
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namespace NadekoBot.Modules.Gambling.Common.AnimalRacing.Exceptions
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{
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public class AlreadyJoinedException : Exception
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{
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}
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}
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@ -0,0 +1,9 @@
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using System;
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namespace NadekoBot.Modules.Gambling.Common.AnimalRacing.Exceptions
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{
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public class AlreadyStartedException : Exception
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{
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}
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}
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@ -0,0 +1,8 @@
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using System;
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namespace NadekoBot.Modules.Gambling.Common.AnimalRacing.Exceptions
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{
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public class AnimalRaceFullException : Exception
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{
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}
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}
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@ -0,0 +1,9 @@
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using System;
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namespace NadekoBot.Modules.Gambling.Common.AnimalRacing.Exceptions
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{
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public class NotEnoughFundsException : Exception
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{
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}
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}
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