automated updating of currency
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parent
671fb47da5
commit
673d7698e0
@ -12,6 +12,7 @@ using System.IO;
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using System.Linq;
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using System.Net.Http;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Xml;
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@ -23,7 +24,8 @@ namespace NadekoBot.Modules.Searches
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public class UnitConverterCommands
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{
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private Logger _log;
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private static Timer _timer;
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public static TimeSpan Span = new TimeSpan(12, 0, 0);
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public UnitConverterCommands()
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{
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_log = LogManager.GetCurrentClassLogger();
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@ -52,55 +54,43 @@ namespace NadekoBot.Modules.Searches
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{
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_log.Warn("Could not load units: " + e.Message);
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}
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_timer = new Timer(new TimerCallback(UpdateCurrency), null, 0,(int)Span.TotalMilliseconds);
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}
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public List<ConvertUnit> Units { get; set; }
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[Command("updatecur")]
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[RequireContext(ContextType.Guild)]
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public async Task UpdateCurrency(IUserMessage msg)
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public void UpdateCurrency(object stateInfo)
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{
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var channel = msg.Channel as IGuildChannel;
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var currencyRates = await UpdateCurrencyRates();
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var currencyRates = UpdateCurrencyRates().Result;
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var unitTypeString = "currency";
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using (var uow = DbHandler.UnitOfWork())
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{
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var toRemove = Units.Where(u => u.UnitType == unitTypeString);
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Units.RemoveAll(u => u.UnitType == unitTypeString);
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uow.ConverterUnits.RemoveRange(toRemove.ToArray());
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var baseType = new ConvertUnit()
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{
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Triggers = new[] { currencyRates.Base },
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Modifier = decimal.One,
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UnitType = unitTypeString
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};
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var baseIndex = Units.FindIndex(x => x.UnitType == "currency" && x.Modifier == baseType.Modifier);
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if (baseIndex == -1)
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Units.Add(baseType);
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else
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Units[baseIndex] = baseType;
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using (var uow = DbHandler.UnitOfWork())
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uow.ConverterUnits.Add(baseType);
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uow.ConverterUnits.AddRange(currencyRates.ConversionRates.Select(u => new ConvertUnit()
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{
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foreach (var rate in currencyRates.ConversionRates)
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{
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var u = new ConvertUnit()
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{
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Triggers = new[] { rate.Key },
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UnitType = unitTypeString,
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Modifier = rate.Value
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};
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var lower = u.Triggers.First().ToLowerInvariant();
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var toUpdate = Units.FindIndex(x => x.UnitType == "currency" && x.Triggers.First().ToLowerInvariant() == lower);
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if (toUpdate == -1)
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{
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Units.Add(u);
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uow.ConverterUnits.Add(u);
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}
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else
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{
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Units[toUpdate] = u;
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uow.ConverterUnits.Update(u);
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}
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InternalTrigger = u.Key,
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Modifier = u.Value,
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UnitType = unitTypeString
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}).ToArray());
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uow.Complete();
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}
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_log.Info("Updated Currency");
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}
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await msg.Reply("done");
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}
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public List<ConvertUnit> Units { get; set; }
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[LocalizedCommand, LocalizedDescription, LocalizedSummary]
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[RequireContext(ContextType.Guild)]
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public async Task ConvertListE(IUserMessage msg) //extended and bugged list
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