wrote a test, fixed royalflush/streight closes #79
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parent
9781606316
commit
61fe84bbbc
@ -13,6 +13,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Discord.Net.Modules", "disc
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Discord.Net.Commands", "discord.net\src\Discord.Net.Commands.Net45\Discord.Net.Commands.csproj", "{1B5603B4-6F8F-4289-B945-7BAAE523D740}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Tests", "Tests\Tests.csproj", "{45B2545D-C612-4919-B34C-D65EA1371C51}"
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EndProject
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Global
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GlobalSection(SharedMSBuildProjectFiles) = preSolution
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discord.net\src\Discord.Net.Shared\Discord.Net.Shared.projitems*{7bfef748-b934-4621-9b11-6302e3a9f6b3}*SharedItemsImports = 4
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@ -67,6 +69,14 @@ Global
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{1B5603B4-6F8F-4289-B945-7BAAE523D740}.Release|Any CPU.Build.0 = Release|Any CPU
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{1B5603B4-6F8F-4289-B945-7BAAE523D740}.TestResponses|Any CPU.ActiveCfg = Release|Any CPU
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{1B5603B4-6F8F-4289-B945-7BAAE523D740}.TestResponses|Any CPU.Build.0 = Release|Any CPU
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{45B2545D-C612-4919-B34C-D65EA1371C51}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{45B2545D-C612-4919-B34C-D65EA1371C51}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{45B2545D-C612-4919-B34C-D65EA1371C51}.FullDebug|Any CPU.ActiveCfg = Debug|Any CPU
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{45B2545D-C612-4919-B34C-D65EA1371C51}.FullDebug|Any CPU.Build.0 = Debug|Any CPU
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{45B2545D-C612-4919-B34C-D65EA1371C51}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{45B2545D-C612-4919-B34C-D65EA1371C51}.Release|Any CPU.Build.0 = Release|Any CPU
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{45B2545D-C612-4919-B34C-D65EA1371C51}.TestResponses|Any CPU.ActiveCfg = Release|Any CPU
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{45B2545D-C612-4919-B34C-D65EA1371C51}.TestResponses|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -2,8 +2,8 @@
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using System.Linq;
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using System;
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public class Cards
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{
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namespace NadekoBot.Classes {
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public class Cards {
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private static readonly Dictionary<int, string> cardNames = new Dictionary<int, string>() {
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{ 1, "Ace" },
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{ 2, "Two" },
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@ -19,35 +19,27 @@ public class Cards
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{ 12, "Queen" },
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{ 13, "King" }
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};
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private static Dictionary<string, Func<List<Card>, bool>> handValues;
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public enum CardSuit
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{
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public enum CardSuit {
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Spades = 1,
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Hearts = 2,
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Diamonds = 3,
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Clubs = 4
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}
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public class Card : IComparable
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{
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public class Card : IComparable {
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public CardSuit Suit { get; }
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public int Number { get; }
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public string Name
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{
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get
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{
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public string Name {
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get {
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var str = "";
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if (Number <= 10 && Number > 1)
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{
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if (Number <= 10 && Number > 1) {
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str += "_" + Number;
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}
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else
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{
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} else {
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str += GetName().ToLower();
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}
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return str + "_of_" + Suit.ToString().ToLower();
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@ -63,8 +55,7 @@ public class Cards
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public override string ToString() => cardNames[Number] + " Of " + Suit;
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public int CompareTo(object obj)
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{
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public int CompareTo(object obj) {
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if (!(obj is Card)) return 0;
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var c = (Card)obj;
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return this.Number - c.Number;
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@ -72,8 +63,7 @@ public class Cards
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}
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private List<Card> cardPool;
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public List<Card> CardPool
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{
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public List<Card> CardPool {
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get { return cardPool; }
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set { cardPool = value; }
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}
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@ -81,8 +71,7 @@ public class Cards
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/// <summary>
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/// Creates a new instance of the BlackJackGame, this allows you to create multiple games running at one time.
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/// </summary>
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public Cards()
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{
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public Cards() {
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cardPool = new List<Card>(52);
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RefillPool();
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InitHandValues();
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@ -97,15 +86,12 @@ public class Cards
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/// Removes all cards from the pool and refills the pool with all of the possible cards. NOTE: I think this is too expensive.
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/// We should probably make it so it copies another premade list with all the cards, or something.
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/// </summary>
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private void RefillPool()
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{
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private void RefillPool() {
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cardPool.Clear();
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//foreach suit
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for (var j = 1; j < 14; j++)
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{
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for (var j = 1; j < 14; j++) {
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// and number
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for (var i = 1; i < 5; i++)
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{
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for (var i = 1; i < 5; i++) {
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//generate a card of that suit and number and add it to the pool
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// the pool will go from ace of spades,hears,diamonds,clubs all the way to the king of spades. hearts, ...
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@ -118,8 +104,7 @@ public class Cards
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/// Take a card from the pool, you either take it from the top if the deck is shuffled, or from a random place if the deck is in the default order.
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/// </summary>
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/// <returns>A card from the pool</returns>
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public Card DrawACard()
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{
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public Card DrawACard() {
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if (CardPool.Count == 0)
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Restart();
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//you can either do this if your deck is not shuffled
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@ -146,7 +131,7 @@ public class Cards
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}
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public override string ToString() => string.Join("", cardPool.Select(c => c.ToString())) + Environment.NewLine;
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private void InitHandValues() {
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private static void InitHandValues() {
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Func<List<Card>, bool> hasPair =
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cards => cards.GroupBy(card => card.Number)
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.Count(group => group.Count() == 2) == 1;
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@ -160,10 +145,17 @@ public class Cards
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.Count(group => group.Count() == 2) == 2;
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Func<List<Card>, bool> isStraight =
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cards => cards.GroupBy(card => card.Number)
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.Count() == cards.Count()
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&& cards.Max(card => (int)card.Number)
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- cards.Min(card => (int)card.Number) == 4;
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cards => {
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if (cards.GroupBy(card => card.Number).Count() != cards.Count())
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return false;
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var toReturn = (cards.Max(card => (int)card.Number)
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- cards.Min(card => (int)card.Number) == 4);
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if (toReturn || cards.All(c => c.Number != 1)) return toReturn;
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var newCards = cards.Select(c => c.Number == 1 ? new Card(c.Suit, 14) : c);
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return (newCards.Max(card => (int)card.Number)
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- newCards.Min(card => (int)card.Number) == 4);
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};
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Func<List<Card>, bool> hasThreeOfKind =
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cards => cards.GroupBy(card => card.Number)
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@ -186,7 +178,8 @@ public class Cards
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cards => isFlush(cards) && isStraight(cards);
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Func<List<Card>, bool> isRoyalFlush =
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cards => cards.Min(card => card.Number) == 10
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cards => cards.Min(card => card.Number) == 1 &&
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cards.Max(card => card.Number) == 13
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&& hasStraightFlush(cards);
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Func<List<Card>, bool> isStraightFlush =
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@ -207,10 +200,12 @@ public class Cards
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}
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public static string GetHandValue(List<Card> cards) {
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if (handValues == null)
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InitHandValues();
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foreach (var kvp in handValues.Where(x => x.Value(cards))) {
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return kvp.Key;
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}
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return "High card " + cards.Max().GetName();
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}
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}
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}
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@ -1,7 +1,7 @@
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using System.IO;
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namespace NadekoBot.Classes.JSONModels {
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internal class LocalizedStrings {
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public class LocalizedStrings {
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public string[] Insults { get; set; } = {
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" You are a poop.", " You're a jerk.",
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" I will eat you when I get my powers back."
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@ -4,6 +4,7 @@ using System.Collections.Generic;
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using System.Drawing;
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using System.Threading.Tasks;
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using Discord.Commands;
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using NadekoBot.Classes;
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using NadekoBot.Extensions;
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using NadekoBot.Modules;
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@ -52,7 +52,7 @@ namespace NadekoBot.Commands {
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public static string HelpString => $"You can use `{NadekoBot.Config.CommandPrefixes.Help}modules` command to see a list of all modules.\n" +
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$"You can use `{NadekoBot.Config.CommandPrefixes.Help}commands ModuleName`" +
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$" (for example `{NadekoBot.Config.CommandPrefixes.Help}commands Administration`) to see a list of all of the commands in that module.\n" +
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$"For a specific command help, use `{NadekoBot.Config.CommandPrefixes.Help}h \"Command name\"` (for example `-h \"!m q\"`)" +
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$"For a specific command help, use `{NadekoBot.Config.CommandPrefixes.Help}h \"Command name\"` (for example `-h \"!m q\"`)\n" +
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"**LIST OF COMMANDS CAN BE FOUND ON THIS LINK**\n\n <https://github.com/Kwoth/NadekoBot/blob/master/commandlist.md>";
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public Action<CommandEventArgs> DoGitFunc() => e => {
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@ -17,7 +17,7 @@ using NadekoBot.Classes.JSONModels;
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using NadekoBot.Commands;
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namespace NadekoBot {
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internal class NadekoBot {
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public class NadekoBot {
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public static DiscordClient Client;
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public static Credentials Creds { get; set; }
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public static Configuration Config { get; set; }
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