wrote a test, fixed royalflush/streight closes #79

This commit is contained in:
Master Kwoth 2016-03-15 23:47:10 +01:00
parent 9781606316
commit 61fe84bbbc
6 changed files with 186 additions and 180 deletions

View File

@ -13,6 +13,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Discord.Net.Modules", "disc
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Discord.Net.Commands", "discord.net\src\Discord.Net.Commands.Net45\Discord.Net.Commands.csproj", "{1B5603B4-6F8F-4289-B945-7BAAE523D740}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Discord.Net.Commands", "discord.net\src\Discord.Net.Commands.Net45\Discord.Net.Commands.csproj", "{1B5603B4-6F8F-4289-B945-7BAAE523D740}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Tests", "Tests\Tests.csproj", "{45B2545D-C612-4919-B34C-D65EA1371C51}"
EndProject
Global Global
GlobalSection(SharedMSBuildProjectFiles) = preSolution GlobalSection(SharedMSBuildProjectFiles) = preSolution
discord.net\src\Discord.Net.Shared\Discord.Net.Shared.projitems*{7bfef748-b934-4621-9b11-6302e3a9f6b3}*SharedItemsImports = 4 discord.net\src\Discord.Net.Shared\Discord.Net.Shared.projitems*{7bfef748-b934-4621-9b11-6302e3a9f6b3}*SharedItemsImports = 4
@ -67,6 +69,14 @@ Global
{1B5603B4-6F8F-4289-B945-7BAAE523D740}.Release|Any CPU.Build.0 = Release|Any CPU {1B5603B4-6F8F-4289-B945-7BAAE523D740}.Release|Any CPU.Build.0 = Release|Any CPU
{1B5603B4-6F8F-4289-B945-7BAAE523D740}.TestResponses|Any CPU.ActiveCfg = Release|Any CPU {1B5603B4-6F8F-4289-B945-7BAAE523D740}.TestResponses|Any CPU.ActiveCfg = Release|Any CPU
{1B5603B4-6F8F-4289-B945-7BAAE523D740}.TestResponses|Any CPU.Build.0 = Release|Any CPU {1B5603B4-6F8F-4289-B945-7BAAE523D740}.TestResponses|Any CPU.Build.0 = Release|Any CPU
{45B2545D-C612-4919-B34C-D65EA1371C51}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{45B2545D-C612-4919-B34C-D65EA1371C51}.Debug|Any CPU.Build.0 = Debug|Any CPU
{45B2545D-C612-4919-B34C-D65EA1371C51}.FullDebug|Any CPU.ActiveCfg = Debug|Any CPU
{45B2545D-C612-4919-B34C-D65EA1371C51}.FullDebug|Any CPU.Build.0 = Debug|Any CPU
{45B2545D-C612-4919-B34C-D65EA1371C51}.Release|Any CPU.ActiveCfg = Release|Any CPU
{45B2545D-C612-4919-B34C-D65EA1371C51}.Release|Any CPU.Build.0 = Release|Any CPU
{45B2545D-C612-4919-B34C-D65EA1371C51}.TestResponses|Any CPU.ActiveCfg = Release|Any CPU
{45B2545D-C612-4919-B34C-D65EA1371C51}.TestResponses|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE

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@ -2,8 +2,8 @@
using System.Linq; using System.Linq;
using System; using System;
public class Cards namespace NadekoBot.Classes {
{ public class Cards {
private static readonly Dictionary<int, string> cardNames = new Dictionary<int, string>() { private static readonly Dictionary<int, string> cardNames = new Dictionary<int, string>() {
{ 1, "Ace" }, { 1, "Ace" },
{ 2, "Two" }, { 2, "Two" },
@ -19,35 +19,27 @@ public class Cards
{ 12, "Queen" }, { 12, "Queen" },
{ 13, "King" } { 13, "King" }
}; };
private static Dictionary<string, Func<List<Card>, bool>> handValues; private static Dictionary<string, Func<List<Card>, bool>> handValues;
public enum CardSuit public enum CardSuit {
{
Spades = 1, Spades = 1,
Hearts = 2, Hearts = 2,
Diamonds = 3, Diamonds = 3,
Clubs = 4 Clubs = 4
} }
public class Card : IComparable public class Card : IComparable {
{
public CardSuit Suit { get; } public CardSuit Suit { get; }
public int Number { get; } public int Number { get; }
public string Name public string Name {
{ get {
get
{
var str = ""; var str = "";
if (Number <= 10 && Number > 1) if (Number <= 10 && Number > 1) {
{ str += "_" + Number;
str += "_"+Number; } else {
}
else
{
str += GetName().ToLower(); str += GetName().ToLower();
} }
return str + "_of_" + Suit.ToString().ToLower(); return str + "_of_" + Suit.ToString().ToLower();
@ -63,8 +55,7 @@ public class Cards
public override string ToString() => cardNames[Number] + " Of " + Suit; public override string ToString() => cardNames[Number] + " Of " + Suit;
public int CompareTo(object obj) public int CompareTo(object obj) {
{
if (!(obj is Card)) return 0; if (!(obj is Card)) return 0;
var c = (Card)obj; var c = (Card)obj;
return this.Number - c.Number; return this.Number - c.Number;
@ -72,8 +63,7 @@ public class Cards
} }
private List<Card> cardPool; private List<Card> cardPool;
public List<Card> CardPool public List<Card> CardPool {
{
get { return cardPool; } get { return cardPool; }
set { cardPool = value; } set { cardPool = value; }
} }
@ -81,8 +71,7 @@ public class Cards
/// <summary> /// <summary>
/// Creates a new instance of the BlackJackGame, this allows you to create multiple games running at one time. /// Creates a new instance of the BlackJackGame, this allows you to create multiple games running at one time.
/// </summary> /// </summary>
public Cards() public Cards() {
{
cardPool = new List<Card>(52); cardPool = new List<Card>(52);
RefillPool(); RefillPool();
InitHandValues(); InitHandValues();
@ -97,15 +86,12 @@ public class Cards
/// Removes all cards from the pool and refills the pool with all of the possible cards. NOTE: I think this is too expensive. /// Removes all cards from the pool and refills the pool with all of the possible cards. NOTE: I think this is too expensive.
/// We should probably make it so it copies another premade list with all the cards, or something. /// We should probably make it so it copies another premade list with all the cards, or something.
/// </summary> /// </summary>
private void RefillPool() private void RefillPool() {
{
cardPool.Clear(); cardPool.Clear();
//foreach suit //foreach suit
for (var j = 1; j < 14; j++) for (var j = 1; j < 14; j++) {
{
// and number // and number
for (var i = 1; i < 5; i++) for (var i = 1; i < 5; i++) {
{
//generate a card of that suit and number and add it to the pool //generate a card of that suit and number and add it to the pool
// the pool will go from ace of spades,hears,diamonds,clubs all the way to the king of spades. hearts, ... // the pool will go from ace of spades,hears,diamonds,clubs all the way to the king of spades. hearts, ...
@ -118,8 +104,7 @@ public class Cards
/// Take a card from the pool, you either take it from the top if the deck is shuffled, or from a random place if the deck is in the default order. /// Take a card from the pool, you either take it from the top if the deck is shuffled, or from a random place if the deck is in the default order.
/// </summary> /// </summary>
/// <returns>A card from the pool</returns> /// <returns>A card from the pool</returns>
public Card DrawACard() public Card DrawACard() {
{
if (CardPool.Count == 0) if (CardPool.Count == 0)
Restart(); Restart();
//you can either do this if your deck is not shuffled //you can either do this if your deck is not shuffled
@ -146,7 +131,7 @@ public class Cards
} }
public override string ToString() => string.Join("", cardPool.Select(c => c.ToString())) + Environment.NewLine; public override string ToString() => string.Join("", cardPool.Select(c => c.ToString())) + Environment.NewLine;
private void InitHandValues() { private static void InitHandValues() {
Func<List<Card>, bool> hasPair = Func<List<Card>, bool> hasPair =
cards => cards.GroupBy(card => card.Number) cards => cards.GroupBy(card => card.Number)
.Count(group => group.Count() == 2) == 1; .Count(group => group.Count() == 2) == 1;
@ -160,10 +145,17 @@ public class Cards
.Count(group => group.Count() == 2) == 2; .Count(group => group.Count() == 2) == 2;
Func<List<Card>, bool> isStraight = Func<List<Card>, bool> isStraight =
cards => cards.GroupBy(card => card.Number) cards => {
.Count() == cards.Count() if (cards.GroupBy(card => card.Number).Count() != cards.Count())
&& cards.Max(card => (int)card.Number) return false;
- cards.Min(card => (int)card.Number) == 4; var toReturn = (cards.Max(card => (int)card.Number)
- cards.Min(card => (int)card.Number) == 4);
if (toReturn || cards.All(c => c.Number != 1)) return toReturn;
var newCards = cards.Select(c => c.Number == 1 ? new Card(c.Suit, 14) : c);
return (newCards.Max(card => (int)card.Number)
- newCards.Min(card => (int)card.Number) == 4);
};
Func<List<Card>, bool> hasThreeOfKind = Func<List<Card>, bool> hasThreeOfKind =
cards => cards.GroupBy(card => card.Number) cards => cards.GroupBy(card => card.Number)
@ -186,7 +178,8 @@ public class Cards
cards => isFlush(cards) && isStraight(cards); cards => isFlush(cards) && isStraight(cards);
Func<List<Card>, bool> isRoyalFlush = Func<List<Card>, bool> isRoyalFlush =
cards => cards.Min(card => card.Number) == 10 cards => cards.Min(card => card.Number) == 1 &&
cards.Max(card => card.Number) == 13
&& hasStraightFlush(cards); && hasStraightFlush(cards);
Func<List<Card>, bool> isStraightFlush = Func<List<Card>, bool> isStraightFlush =
@ -207,10 +200,12 @@ public class Cards
} }
public static string GetHandValue(List<Card> cards) { public static string GetHandValue(List<Card> cards) {
if (handValues == null)
InitHandValues();
foreach (var kvp in handValues.Where(x => x.Value(cards))) { foreach (var kvp in handValues.Where(x => x.Value(cards))) {
return kvp.Key; return kvp.Key;
} }
return "High card "+cards.Max().GetName(); return "High card " + cards.Max().GetName();
}
} }
} }

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@ -1,7 +1,7 @@
using System.IO; using System.IO;
namespace NadekoBot.Classes.JSONModels { namespace NadekoBot.Classes.JSONModels {
internal class LocalizedStrings { public class LocalizedStrings {
public string[] Insults { get; set; } = { public string[] Insults { get; set; } = {
" You are a poop.", " You're a jerk.", " You are a poop.", " You're a jerk.",
" I will eat you when I get my powers back." " I will eat you when I get my powers back."

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@ -4,6 +4,7 @@ using System.Collections.Generic;
using System.Drawing; using System.Drawing;
using System.Threading.Tasks; using System.Threading.Tasks;
using Discord.Commands; using Discord.Commands;
using NadekoBot.Classes;
using NadekoBot.Extensions; using NadekoBot.Extensions;
using NadekoBot.Modules; using NadekoBot.Modules;

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@ -52,7 +52,7 @@ namespace NadekoBot.Commands {
public static string HelpString => $"You can use `{NadekoBot.Config.CommandPrefixes.Help}modules` command to see a list of all modules.\n" + public static string HelpString => $"You can use `{NadekoBot.Config.CommandPrefixes.Help}modules` command to see a list of all modules.\n" +
$"You can use `{NadekoBot.Config.CommandPrefixes.Help}commands ModuleName`" + $"You can use `{NadekoBot.Config.CommandPrefixes.Help}commands ModuleName`" +
$" (for example `{NadekoBot.Config.CommandPrefixes.Help}commands Administration`) to see a list of all of the commands in that module.\n" + $" (for example `{NadekoBot.Config.CommandPrefixes.Help}commands Administration`) to see a list of all of the commands in that module.\n" +
$"For a specific command help, use `{NadekoBot.Config.CommandPrefixes.Help}h \"Command name\"` (for example `-h \"!m q\"`)" + $"For a specific command help, use `{NadekoBot.Config.CommandPrefixes.Help}h \"Command name\"` (for example `-h \"!m q\"`)\n" +
"**LIST OF COMMANDS CAN BE FOUND ON THIS LINK**\n\n <https://github.com/Kwoth/NadekoBot/blob/master/commandlist.md>"; "**LIST OF COMMANDS CAN BE FOUND ON THIS LINK**\n\n <https://github.com/Kwoth/NadekoBot/blob/master/commandlist.md>";
public Action<CommandEventArgs> DoGitFunc() => e => { public Action<CommandEventArgs> DoGitFunc() => e => {

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@ -17,7 +17,7 @@ using NadekoBot.Classes.JSONModels;
using NadekoBot.Commands; using NadekoBot.Commands;
namespace NadekoBot { namespace NadekoBot {
internal class NadekoBot { public class NadekoBot {
public static DiscordClient Client; public static DiscordClient Client;
public static Credentials Creds { get; set; } public static Credentials Creds { get; set; }
public static Configuration Config { get; set; } public static Configuration Config { get; set; }