.sad, .smch now persist restarts. .usmch added to unset music channel, since destroying a player won't reset it, Added --start-delay option for .race command
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@ -11,6 +11,7 @@ using NadekoBot.Common.Collections;
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using NadekoBot.Modules.Music.Services;
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using NadekoBot.Core.Services;
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using NadekoBot.Core.Services.Database.Models;
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using Discord.WebSocket;
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namespace NadekoBot.Modules.Music.Common
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{
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@ -25,6 +26,8 @@ namespace NadekoBot.Modules.Music.Common
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{
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private readonly Thread _player;
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public IVoiceChannel VoiceChannel { get; private set; }
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private readonly ITextChannel _originalTextChannel;
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private readonly Logger _log;
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private MusicQueue Queue { get; } = new MusicQueue();
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@ -130,15 +133,19 @@ namespace NadekoBot.Modules.Music.Common
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: new TimeSpan(songs.Sum(s => s.TotalTime.Ticks));
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}
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}
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public MusicPlayer(MusicService musicService, IGoogleApiService google, IVoiceChannel vch, ITextChannel output, float volume)
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public MusicPlayer(MusicService musicService, MusicSettings ms, IGoogleApiService google,
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IVoiceChannel vch, ITextChannel original, float volume)
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{
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_log = LogManager.GetCurrentClassLogger();
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this.Volume = volume;
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this.VoiceChannel = vch;
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this._originalTextChannel = original;
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this.SongCancelSource = new CancellationTokenSource();
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this.OutputTextChannel = output;
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if(ms.MusicChannelId is ulong cid)
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{
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this.OutputTextChannel = ((SocketGuild)original.Guild).GetTextChannel(cid) ?? original;
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}
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this._musicService = musicService;
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this._google = google;
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@ -657,6 +664,11 @@ namespace NadekoBot.Modules.Music.Common
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public SongInfo MoveSong(int n1, int n2)
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=> Queue.MoveSong(n1, n2);
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public void SetMusicChannelToOriginal()
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{
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this.OutputTextChannel = _originalTextChannel;
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}
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//// this should be written better
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//public TimeSpan TotalPlaytime =>
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// _playlist.Any(s => s.TotalTime == TimeSpan.MaxValue) ?
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