.sad, .smch now persist restarts. .usmch added to unset music channel, since destroying a player won't reset it, Added --start-delay option for .race command
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@ -10,6 +10,8 @@ using NadekoBot.Common.Attributes;
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using NadekoBot.Modules.Gambling.Common.AnimalRacing.Exceptions;
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using NadekoBot.Modules.Gambling.Common.AnimalRacing;
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using NadekoBot.Modules.Gambling.Services;
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using NadekoBot.Core.Modules.Gambling.Common.AnimalRacing;
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using CommandLine;
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namespace NadekoBot.Modules.Gambling
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{
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@ -33,9 +35,13 @@ namespace NadekoBot.Modules.Gambling
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[NadekoCommand, Usage, Description, Aliases]
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[RequireContext(ContextType.Guild)]
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public Task Race()
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public Task Race(params string[] args)
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{
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var ar = new AnimalRace(_cs, _bc.BotConfig.RaceAnimals.Shuffle().ToArray());
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var options = new RaceOptions();
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var res = Parser.Default.ParseArguments<RaceOptions>(args);
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res.MapResult(x => options, x => options);
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var ar = new AnimalRace(options, _cs, _bc.BotConfig.RaceAnimals.Shuffle().ToArray());
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if (!_service.AnimalRaces.TryAdd(Context.Guild.Id, ar))
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return Context.Channel.SendErrorAsync(GetText("animal_race"), GetText("animal_race_already_started"));
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@ -9,6 +9,7 @@ using System.Collections.Immutable;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using NadekoBot.Core.Modules.Gambling.Common.AnimalRacing;
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namespace NadekoBot.Modules.Gambling.Common.AnimalRacing
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{
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@ -36,12 +37,15 @@ namespace NadekoBot.Modules.Gambling.Common.AnimalRacing
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private readonly SemaphoreSlim _locker = new SemaphoreSlim(1, 1);
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private readonly HashSet<AnimalRacingUser> _users = new HashSet<AnimalRacingUser>();
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private readonly CurrencyService _currency;
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private readonly RaceOptions _options;
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private readonly Queue<RaceAnimal> _animalsQueue;
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public int MaxUsers { get; }
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public AnimalRace(CurrencyService currency, RaceAnimal[] availableAnimals)
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public AnimalRace(RaceOptions options, CurrencyService currency, RaceAnimal[] availableAnimals)
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{
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NormalizeOptions(options);
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this._currency = currency;
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this._options = options;
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this._animalsQueue = new Queue<RaceAnimal>(availableAnimals);
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this.MaxUsers = availableAnimals.Length;
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@ -49,11 +53,17 @@ namespace NadekoBot.Modules.Gambling.Common.AnimalRacing
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CurrentPhase = Phase.Ended;
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}
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private void NormalizeOptions(RaceOptions options)
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{
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if (options.StartDelay < 10 || options.StartDelay > 120)
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options.StartDelay = 20;
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}
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public void Initialize() //lame name
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{
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var _t = Task.Run(async () =>
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{
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await Task.Delay(_startingDelayMiliseconds).ConfigureAwait(false);
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await Task.Delay(_options.StartDelay * 1000).ConfigureAwait(false);
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await _locker.WaitAsync().ConfigureAwait(false);
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try
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@ -0,0 +1,10 @@
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using CommandLine;
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namespace NadekoBot.Core.Modules.Gambling.Common.AnimalRacing
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{
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public class RaceOptions
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{
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[Option("start-delay", Default = 20, Required = false)]
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public int StartDelay { get; set; }
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}
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}
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@ -11,6 +11,7 @@ using NadekoBot.Common.Collections;
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using NadekoBot.Modules.Music.Services;
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using NadekoBot.Core.Services;
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using NadekoBot.Core.Services.Database.Models;
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using Discord.WebSocket;
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namespace NadekoBot.Modules.Music.Common
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{
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@ -25,6 +26,8 @@ namespace NadekoBot.Modules.Music.Common
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{
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private readonly Thread _player;
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public IVoiceChannel VoiceChannel { get; private set; }
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private readonly ITextChannel _originalTextChannel;
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private readonly Logger _log;
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private MusicQueue Queue { get; } = new MusicQueue();
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@ -130,15 +133,19 @@ namespace NadekoBot.Modules.Music.Common
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: new TimeSpan(songs.Sum(s => s.TotalTime.Ticks));
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}
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}
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public MusicPlayer(MusicService musicService, IGoogleApiService google, IVoiceChannel vch, ITextChannel output, float volume)
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public MusicPlayer(MusicService musicService, MusicSettings ms, IGoogleApiService google,
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IVoiceChannel vch, ITextChannel original, float volume)
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{
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_log = LogManager.GetCurrentClassLogger();
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this.Volume = volume;
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this.VoiceChannel = vch;
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this._originalTextChannel = original;
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this.SongCancelSource = new CancellationTokenSource();
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this.OutputTextChannel = output;
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if(ms.MusicChannelId is ulong cid)
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{
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this.OutputTextChannel = ((SocketGuild)original.Guild).GetTextChannel(cid) ?? original;
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}
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this._musicService = musicService;
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this._google = google;
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@ -657,6 +664,11 @@ namespace NadekoBot.Modules.Music.Common
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public SongInfo MoveSong(int n1, int n2)
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=> Queue.MoveSong(n1, n2);
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public void SetMusicChannelToOriginal()
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{
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this.OutputTextChannel = _originalTextChannel;
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}
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//// this should be written better
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//public TimeSpan TotalPlaytime =>
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// _playlist.Any(s => s.TotalTime == TimeSpan.MaxValue) ?
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@ -15,6 +15,7 @@ using NadekoBot.Modules.Music.Common;
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using NadekoBot.Modules.Music.Common.Exceptions;
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using NadekoBot.Modules.Music.Common.SongResolver;
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using NadekoBot.Common.Collections;
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using System;
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namespace NadekoBot.Modules.Music.Services
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{
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@ -27,6 +28,7 @@ namespace NadekoBot.Modules.Music.Services
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private readonly ILocalization _localization;
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private readonly DbService _db;
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private readonly Logger _log;
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private readonly ConcurrentDictionary<ulong, MusicSettings> _musicSettings;
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private readonly SoundCloudApiService _sc;
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private readonly IBotCredentials _creds;
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private readonly ConcurrentDictionary<ulong, float> _defaultVolumes;
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@ -49,6 +51,8 @@ namespace NadekoBot.Modules.Music.Services
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_sc = sc;
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_creds = creds;
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_log = LogManager.GetCurrentClassLogger();
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_musicSettings = bot.AllGuildConfigs.ToDictionary(x => x.GuildId, x => x.MusicSettings)
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.ToConcurrent();
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_client.LeftGuild += _client_LeftGuild;
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@ -110,7 +114,10 @@ namespace NadekoBot.Modules.Music.Services
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return MusicPlayers.GetOrAdd(guildId, _ =>
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{
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var vol = GetDefaultVolume(guildId);
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var mp = new MusicPlayer(this, _google, voiceCh, textCh, vol);
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if (!_musicSettings.TryGetValue(guildId, out var ms))
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ms = new MusicSettings();
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var mp = new MusicPlayer(this, ms, _google, voiceCh, textCh, vol);
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IUserMessage playingMessage = null;
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IUserMessage lastFinishedMessage = null;
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@ -264,5 +271,10 @@ namespace NadekoBot.Modules.Music.Services
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return val;
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}
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public void UpdateSettings(ulong id, MusicSettings musicSettings)
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{
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_musicSettings.AddOrUpdate(id, musicSettings, delegate { return musicSettings; });
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}
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}
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}
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