.sad, .smch now persist restarts. .usmch added to unset music channel, since destroying a player won't reset it, Added --start-delay option for .race command

This commit is contained in:
Master Kwoth
2017-11-28 02:50:24 +07:00
parent 2ea157902e
commit 60e248c78a
10 changed files with 2168 additions and 10 deletions

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using Microsoft.EntityFrameworkCore.Migrations;
using System;
using System.Collections.Generic;
namespace NadekoBot.Migrations
{
public partial class persistsadandmusicchannel : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.CreateTable(
name: "MusicSettings",
columns: table => new
{
Id = table.Column<int>(type: "INTEGER", nullable: false)
.Annotation("Sqlite:Autoincrement", true),
DateAdded = table.Column<DateTime>(type: "TEXT", nullable: true),
GuildConfigId = table.Column<int>(type: "INTEGER", nullable: false),
MusicChannelId = table.Column<ulong>(type: "INTEGER", nullable: true),
SongAutoDelete = table.Column<bool>(type: "INTEGER", nullable: false)
},
constraints: table =>
{
table.PrimaryKey("PK_MusicSettings", x => x.Id);
table.ForeignKey(
name: "FK_MusicSettings_GuildConfigs_GuildConfigId",
column: x => x.GuildConfigId,
principalTable: "GuildConfigs",
principalColumn: "Id",
onDelete: ReferentialAction.Cascade);
});
migrationBuilder.CreateIndex(
name: "IX_MusicSettings_GuildConfigId",
table: "MusicSettings",
column: "GuildConfigId",
unique: true);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropTable(
name: "MusicSettings");
}
}
}