Update file in database models
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using Discord;
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using Discord.Commands;
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using Discord.Commands;
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using Discord.Modules;
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using NadekoBot.Attributes;
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using NadekoBot.Classes;
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using NadekoBot.Classes.JSONModels;
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using NadekoBot.DataModels;
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using NadekoBot.Extensions;
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using NadekoBot.Extensions;
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using NadekoBot.Modules.Permissions.Classes;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using NadekoBot.Services;
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using Discord.WebSocket;
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using NadekoBot.Services.Database.Models;
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using System.Collections.Generic;
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using System.Collections.Concurrent;
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using System.Linq;
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namespace NadekoBot.Modules.Pokemon
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namespace NadekoBot.Modules.Pokemon
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{
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{
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[NadekoModule("PokeGame", ">")]
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public partial class PokemonModule : DiscordModule
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{
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public static string CurrencyName { get; set; }
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public static string CurrencyPluralName { get; set; }
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public static string CurrencySign { get; set; }
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public Gambling(ILocalization loc, CommandService cmds, ShardedDiscordClient client) : base(loc, cmds, client)
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{
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using (var uow = DbHandler.UnitOfWork())
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{
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var conf = uow.BotConfig.GetOrCreate();
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CurrencyName = conf.CurrencyName;
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CurrencySign = conf.CurrencySign;
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CurrencyPluralName = conf.CurrencyPluralName;
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}
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}
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class PokemonModule : DiscordModule
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class PokemonModule : DiscordModule
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{
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{
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public override string Prefix { get; } = NadekoBot.Config.CommandPrefixes.Pokemon;
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public override string Prefix { get; } = NadekoBot.Config.CommandPrefixes.Pokemon;
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