Restart ffmpeg if it crashes? Maybe i should reconsider file-based cache. Ffmpeg doesn't like being slowed down it seems
This commit is contained in:
parent
842b45178d
commit
556174ec89
@ -19,20 +19,14 @@ namespace NadekoBot.Services.Music
|
||||
|
||||
public string SongUri { get; private set; }
|
||||
|
||||
private volatile bool restart = false;
|
||||
|
||||
public SongBuffer(string songUri, string skipTo)
|
||||
{
|
||||
_log = LogManager.GetCurrentClassLogger();
|
||||
this.SongUri = songUri;
|
||||
|
||||
this.p = Process.Start(new ProcessStartInfo
|
||||
{
|
||||
FileName = "ffmpeg",
|
||||
Arguments = $"-i {songUri} -f s16le -ar 48000 -vn -ac 2 pipe:1 -loglevel error -threads 0 -reconnect 1 -reconnect_streamed 1 -reconnect_delay_max 5",
|
||||
UseShellExecute = false,
|
||||
RedirectStandardOutput = true,
|
||||
RedirectStandardError = true,
|
||||
CreateNoWindow = true,
|
||||
});
|
||||
this.p = StartFFmpegProcess(songUri, 0);
|
||||
var t = Task.Run(() =>
|
||||
{
|
||||
this.p.BeginErrorReadLine();
|
||||
@ -41,9 +35,27 @@ namespace NadekoBot.Services.Music
|
||||
});
|
||||
}
|
||||
|
||||
private Process StartFFmpegProcess(string songUri, float skipTo = 0)
|
||||
{
|
||||
return Process.Start(new ProcessStartInfo
|
||||
{
|
||||
FileName = "ffmpeg",
|
||||
Arguments = $"-ss {skipTo:F4} -i {songUri} -f s16le -ar 48000 -vn -ac 2 pipe:1 -loglevel error -threads 0 -reconnect 1 -reconnect_streamed 1 -reconnect_delay_max 5",
|
||||
UseShellExecute = false,
|
||||
RedirectStandardOutput = true,
|
||||
RedirectStandardError = true,
|
||||
CreateNoWindow = true,
|
||||
});
|
||||
}
|
||||
|
||||
private void P_ErrorDataReceived(object sender, DataReceivedEventArgs e)
|
||||
{
|
||||
_log.Error(">>> " + e.Data);
|
||||
if (e.Data.Contains("Error in the pull function"))
|
||||
{
|
||||
_log.Info("Got error in the pull function!");
|
||||
restart = true;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly object locker = new object();
|
||||
@ -56,14 +68,27 @@ namespace NadekoBot.Services.Music
|
||||
var sw = Stopwatch.StartNew();
|
||||
var delay = 1000 / maxLoopsPerSec;
|
||||
int currentLoops = 0;
|
||||
int _bytesSent = 0;
|
||||
try
|
||||
{
|
||||
do
|
||||
{
|
||||
if (restart)
|
||||
{
|
||||
var cur = _bytesSent / 3840 / (1000 / 20.0f);
|
||||
_log.Info("Restarting");
|
||||
try { this.p.StandardOutput.Dispose(); } catch { }
|
||||
try { this.p.Dispose(); } catch { }
|
||||
this.p = StartFFmpegProcess(SongUri, cur);
|
||||
}
|
||||
restart = false;
|
||||
++currentLoops;
|
||||
byte[] buffer = new byte[readSize];
|
||||
int bytesRead = 1;
|
||||
while (!cancelToken.IsCancellationRequested && !this.p.HasExited)
|
||||
{
|
||||
bytesRead = await p.StandardOutput.BaseStream.ReadAsync(buffer, 0, readSize, cancelToken).ConfigureAwait(false);
|
||||
_bytesSent += bytesRead;
|
||||
if (bytesRead == 0)
|
||||
break;
|
||||
bool written;
|
||||
@ -89,6 +114,11 @@ namespace NadekoBot.Services.Music
|
||||
_log.Info("Song buffered completely (FFmpeg exited)");
|
||||
else if (bytesRead == 0)
|
||||
_log.Info("Nothing read");
|
||||
|
||||
if (restart)
|
||||
_log.Info("Lets do some magix");
|
||||
}
|
||||
while (restart && !cancelToken.IsCancellationRequested);
|
||||
}
|
||||
catch (System.ComponentModel.Win32Exception)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user