Restart ffmpeg if it crashes? Maybe i should reconsider file-based cache. Ffmpeg doesn't like being slowed down it seems
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@ -19,20 +19,14 @@ namespace NadekoBot.Services.Music
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public string SongUri { get; private set; }
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public string SongUri { get; private set; }
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private volatile bool restart = false;
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public SongBuffer(string songUri, string skipTo)
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public SongBuffer(string songUri, string skipTo)
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{
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{
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_log = LogManager.GetCurrentClassLogger();
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_log = LogManager.GetCurrentClassLogger();
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this.SongUri = songUri;
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this.SongUri = songUri;
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this.p = Process.Start(new ProcessStartInfo
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this.p = StartFFmpegProcess(songUri, 0);
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{
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FileName = "ffmpeg",
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Arguments = $"-i {songUri} -f s16le -ar 48000 -vn -ac 2 pipe:1 -loglevel error -threads 0 -reconnect 1 -reconnect_streamed 1 -reconnect_delay_max 5",
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UseShellExecute = false,
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RedirectStandardOutput = true,
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RedirectStandardError = true,
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CreateNoWindow = true,
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});
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var t = Task.Run(() =>
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var t = Task.Run(() =>
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{
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{
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this.p.BeginErrorReadLine();
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this.p.BeginErrorReadLine();
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@ -41,9 +35,27 @@ namespace NadekoBot.Services.Music
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});
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});
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}
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}
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private Process StartFFmpegProcess(string songUri, float skipTo = 0)
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{
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return Process.Start(new ProcessStartInfo
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{
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FileName = "ffmpeg",
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Arguments = $"-ss {skipTo:F4} -i {songUri} -f s16le -ar 48000 -vn -ac 2 pipe:1 -loglevel error -threads 0 -reconnect 1 -reconnect_streamed 1 -reconnect_delay_max 5",
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UseShellExecute = false,
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RedirectStandardOutput = true,
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RedirectStandardError = true,
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CreateNoWindow = true,
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});
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}
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private void P_ErrorDataReceived(object sender, DataReceivedEventArgs e)
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private void P_ErrorDataReceived(object sender, DataReceivedEventArgs e)
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{
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{
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_log.Error(">>> " + e.Data);
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_log.Error(">>> " + e.Data);
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if (e.Data.Contains("Error in the pull function"))
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{
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_log.Info("Got error in the pull function!");
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restart = true;
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}
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}
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}
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private readonly object locker = new object();
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private readonly object locker = new object();
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@ -56,14 +68,27 @@ namespace NadekoBot.Services.Music
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var sw = Stopwatch.StartNew();
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var sw = Stopwatch.StartNew();
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var delay = 1000 / maxLoopsPerSec;
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var delay = 1000 / maxLoopsPerSec;
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int currentLoops = 0;
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int currentLoops = 0;
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int _bytesSent = 0;
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try
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try
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{
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{
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do
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{
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if (restart)
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{
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var cur = _bytesSent / 3840 / (1000 / 20.0f);
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_log.Info("Restarting");
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try { this.p.StandardOutput.Dispose(); } catch { }
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try { this.p.Dispose(); } catch { }
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this.p = StartFFmpegProcess(SongUri, cur);
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}
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restart = false;
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++currentLoops;
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++currentLoops;
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byte[] buffer = new byte[readSize];
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byte[] buffer = new byte[readSize];
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int bytesRead = 1;
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int bytesRead = 1;
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while (!cancelToken.IsCancellationRequested && !this.p.HasExited)
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while (!cancelToken.IsCancellationRequested && !this.p.HasExited)
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{
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{
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bytesRead = await p.StandardOutput.BaseStream.ReadAsync(buffer, 0, readSize, cancelToken).ConfigureAwait(false);
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bytesRead = await p.StandardOutput.BaseStream.ReadAsync(buffer, 0, readSize, cancelToken).ConfigureAwait(false);
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_bytesSent += bytesRead;
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if (bytesRead == 0)
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if (bytesRead == 0)
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break;
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break;
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bool written;
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bool written;
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@ -89,6 +114,11 @@ namespace NadekoBot.Services.Music
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_log.Info("Song buffered completely (FFmpeg exited)");
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_log.Info("Song buffered completely (FFmpeg exited)");
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else if (bytesRead == 0)
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else if (bytesRead == 0)
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_log.Info("Nothing read");
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_log.Info("Nothing read");
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if (restart)
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_log.Info("Lets do some magix");
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}
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while (restart && !cancelToken.IsCancellationRequested);
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}
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}
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catch (System.ComponentModel.Win32Exception)
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catch (System.ComponentModel.Win32Exception)
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{
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{
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