woopsy, commented out unneeded stuff

This commit is contained in:
Master Kwoth 2016-03-28 17:05:56 +02:00
parent d5ea8f69c8
commit 4ff0c0cf34
3 changed files with 294 additions and 285 deletions

View File

@ -27,6 +27,7 @@ namespace NadekoBot.Classes
conn.CreateTable<CurrencyTransaction>(); conn.CreateTable<CurrencyTransaction>();
conn.CreateTable<Donator>(); conn.CreateTable<Donator>();
conn.CreateTable<PokeMoves>(); conn.CreateTable<PokeMoves>();
conn.CreateTable<UserPokeTypes>();
conn.CreateTable<UserQuote>(); conn.CreateTable<UserQuote>();
conn.Execute(Queries.TransactionTriggerQuery); conn.Execute(Queries.TransactionTriggerQuery);
} }

View File

@ -6,7 +6,7 @@ using System.Threading.Tasks;
namespace NadekoBot.Classes._DataModels namespace NadekoBot.Classes._DataModels
{ {
class userPokeTypes : IDataModel class UserPokeTypes : IDataModel
{ {
public long UserId { get; set; } public long UserId { get; set; }
public int type { get; set; } public int type { get; set; }

View File

@ -10,7 +10,6 @@ using System;
using System.Collections.Concurrent; using System.Collections.Concurrent;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Threading.Tasks;
namespace NadekoBot.Modules.Pokemon namespace NadekoBot.Modules.Pokemon
{ {
@ -34,7 +33,7 @@ namespace NadekoBot.Modules.Pokemon
private PokeType GetPokeType(ulong id) private PokeType GetPokeType(ulong id)
{ {
var db = DbHandler.Instance.GetAllRows<userPokeTypes>(); var db = DbHandler.Instance.GetAllRows<UserPokeTypes>();
Dictionary<long, int> setTypes = db.ToDictionary(x => x.UserId, y => y.type); Dictionary<long, int> setTypes = db.ToDictionary(x => x.UserId, y => y.type);
if (setTypes.ContainsKey((long)id)) if (setTypes.ContainsKey((long)id))
{ {
@ -55,299 +54,308 @@ namespace NadekoBot.Modules.Pokemon
commands.ForEach(cmd => cmd.Init(cgb)); commands.ForEach(cmd => cmd.Init(cgb));
cgb.CreateCommand(Prefix + "attack") cgb.CreateCommand(Prefix + "attack")
.Description("Attacks a target with the given move") .Description("Attacks a target with the given move")
.Parameter("move", ParameterType.Required) .Parameter("move", ParameterType.Required)
.Parameter("target", ParameterType.Unparsed) .Parameter("target", ParameterType.Unparsed)
.Do(async e => .Do(async e =>
{
var move = e.GetArg("move");
var target = e.Server.FindUsers(e.GetArg("target")).FirstOrDefault();
if (target == null)
{ {
await e.Channel.SendMessage("No such person."); var move = e.GetArg("move");
return; var target = e.Server.FindUsers(e.GetArg("target")).FirstOrDefault();
} if (target == null)
// Checking stats first, then move
//Set up the userstats
PokeStats userStats;
userStats = Stats.GetOrAdd(e.User.Id, new PokeStats());
//Check if able to move
//User not able if HP < 0, has made more than 4 attacks
if (userStats.Hp < 0)
{
await e.Channel.SendMessage($"{e.User.Mention} has fainted and was not able to move!");
return;
}
if (userStats.MovesMade >= 5)
{
await e.Channel.SendMessage($"{e.User.Mention} has used too many moves in a row and was not able to move!");
return;
}
if (userStats.LastAttacked.Contains(target.Id))
{
await e.Channel.SendMessage($"{e.User.Mention} can't attack again without retaliation!");
return;
}
//get target stats
PokeStats targetStats;
targetStats = Stats.GetOrAdd(target.Id, new PokeStats());
//If target's HP is below 0, no use attacking
if (targetStats.Hp <= 0)
{
await e.Channel.SendMessage($"{target.Mention} has already fainted!");
return;
}
//Check whether move can be used
PokeType userType = GetPokeType(e.User.Id);
var enabledMoves = userType.GetMoves();
if (!enabledMoves.Contains(move.ToLowerInvariant()))
{
await e.Channel.SendMessage($"{e.User.Mention} was not able to use **{move}**, use {Prefix}listmoves to see moves you can use");
return;
}
//get target type
PokeType targetType = GetPokeType(target.Id);
//generate damage
int damage = GetDamage(userType, targetType);
//apply damage to target
targetStats.Hp -= damage;
var response = $"{e.User.Mention} used **{move}**{userType.Image} on {target.Mention}{targetType.Image} for **{damage}** damage";
//Damage type
if (damage < 40)
{
response += "\nIt's not effective..";
}
else if (damage > 60)
{
response += "\nIt's super effective!";
}
else
{
response += "\nIt's somewhat effective";
}
//check fainted
if (targetStats.Hp <= 0)
{
response += $"\n**{target.Name}** has fainted!";
}
else
{
response += $"\n**{target.Name}** has {targetStats.Hp} HP remaining";
}
//update other stats
userStats.LastAttacked.Add(target.Id);
userStats.MovesMade++;
targetStats.MovesMade = 0;
if (targetStats.LastAttacked.Contains(e.User.Id))
{
targetStats.LastAttacked.Remove(e.User.Id);
}
//update dictionary
//This can stay the same right?
Stats[e.User.Id] = userStats;
Stats[target.Id] = targetStats;
await e.Channel.SendMessage(response);
});
cgb.CreateCommand(Prefix + "listmoves")
.Description("Lists the moves you are able to use")
.Do(async e =>
{
var userType = GetPokeType(e.User.Id);
List<string> movesList = userType.GetMoves();
var str = $"**Moves for `{userType.Name}` type.**";
foreach (string m in movesList)
{
str += $"\n{userType.Image}{m}";
}
await e.Channel.SendMessage(str);
});
cgb.CreateCommand(Prefix + "addmove")
.Description($"Adds move given to database.\n**Usage**: {Prefix}addmove flame fire")
.Parameter("movename", ParameterType.Required)
.Parameter("movetype", ParameterType.Required)
.Do(async e =>
{
//Implement NadekoFlowers????
string newMove = e.GetArg("movename").ToLowerInvariant();
var newType = PokemonTypesMain.stringToPokeType(e.GetArg("movetype").ToUpperInvariant());
int typeNum = newType.Num;
var db = DbHandler.Instance.GetAllRows<PokeMoves>().Select(x => x.move);
if (db.Contains(newMove))
{
await e.Channel.SendMessage($"{newMove} already exists");
return;
}
await Task.Run(() =>
{
DbHandler.Instance.InsertData(new Classes._DataModels.PokeMoves
{ {
move = newMove, await e.Channel.SendMessage("No such person.");
type = typeNum return;
}); }
// Checking stats first, then move
//Set up the userstats
PokeStats userStats;
userStats = Stats.GetOrAdd(e.User.Id, new PokeStats());
//Check if able to move
//User not able if HP < 0, has made more than 4 attacks
if (userStats.Hp < 0)
{
await e.Channel.SendMessage($"{e.User.Mention} has fainted and was not able to move!");
return;
}
if (userStats.MovesMade >= 5)
{
await e.Channel.SendMessage($"{e.User.Mention} has used too many moves in a row and was not able to move!");
return;
}
if (userStats.LastAttacked.Contains(target.Id))
{
await e.Channel.SendMessage($"{e.User.Mention} can't attack again without retaliation!");
return;
}
//get target stats
PokeStats targetStats;
targetStats = Stats.GetOrAdd(target.Id, new PokeStats());
//If target's HP is below 0, no use attacking
if (targetStats.Hp <= 0)
{
await e.Channel.SendMessage($"{target.Mention} has already fainted!");
return;
}
//Check whether move can be used
PokeType userType = GetPokeType(e.User.Id);
var enabledMoves = userType.GetMoves();
if (!enabledMoves.Contains(move.ToLowerInvariant()))
{
await e.Channel.SendMessage($"{e.User.Mention} was not able to use **{move}**, use {Prefix}listmoves to see moves you can use");
return;
}
//get target type
PokeType targetType = GetPokeType(target.Id);
//generate damage
int damage = GetDamage(userType, targetType);
//apply damage to target
targetStats.Hp -= damage;
var response = $"{e.User.Mention} used **{move}**{userType.Image} on {target.Mention}{targetType.Image} for **{damage}** damage";
//Damage type
if (damage < 40)
{
response += "\nIt's not effective..";
}
else if (damage > 60)
{
response += "\nIt's super effective!";
}
else
{
response += "\nIt's somewhat effective";
}
//check fainted
if (targetStats.Hp <= 0)
{
response += $"\n**{target.Name}** has fainted!";
}
else
{
response += $"\n**{target.Name}** has {targetStats.Hp} HP remaining";
}
//update other stats
userStats.LastAttacked.Add(target.Id);
userStats.MovesMade++;
targetStats.MovesMade = 0;
if (targetStats.LastAttacked.Contains(e.User.Id))
{
targetStats.LastAttacked.Remove(e.User.Id);
}
//update dictionary
//This can stay the same right?
Stats[e.User.Id] = userStats;
Stats[target.Id] = targetStats;
await e.Channel.SendMessage(response);
});
cgb.CreateCommand(Prefix + "ml")
.Alias("movelist")
.Description("Lists the moves you are able to use")
.Do(async e =>
{
var userType = GetPokeType(e.User.Id);
List<string> movesList = userType.GetMoves();
var str = $"**Moves for `{userType.Name}` type.**";
foreach (string m in movesList)
{
str += $"\n{userType.Image}{m}";
}
await e.Channel.SendMessage(str);
}); });
await e.Channel.SendMessage($"Added {newType.Image}{newMove}");
});
cgb.CreateCommand(Prefix + "heal") cgb.CreateCommand(Prefix + "heal")
.Description($"Heals someone. Revives those that fainted. Costs a NadekoFlower \n**Usage**:{Prefix}revive @someone") .Description($"Heals someone. Revives those that fainted. Costs a NadekoFlower \n**Usage**:{Prefix}revive @someone")
.Parameter("target", ParameterType.Required) .Parameter("target", ParameterType.Unparsed)
.Do(async e => .Do(async e =>
{
var usr = e.Server.FindUsers(e.GetArg("target")).FirstOrDefault();
if (usr == null)
{
await e.Channel.SendMessage("No such person.");
return;
}
if (Stats.ContainsKey(usr.Id))
{
var targetStats = Stats[usr.Id];
int HP = targetStats.Hp;
if (targetStats.Hp == targetStats.MaxHp)
{
await e.Channel.SendMessage($"{usr.Name} already has full HP!");
return;
}
//Payment~
var amount = 1;
var pts = Classes.DbHandler.Instance.GetStateByUserId((long)e.User.Id)?.Value ?? 0;
if (pts < amount)
{
await e.Channel.SendMessage($"{e.User.Mention} you don't have enough NadekoFlowers! \nYou still need {amount - pts} to be able to do this!");
return;
}
var target = (usr.Id == e.User.Id) ? "yourself" : usr.Name;
await FlowersHandler.RemoveFlowersAsync(e.User, $"Poke-Heal {target}", amount);
//healing
targetStats.Hp = targetStats.MaxHp;
if (HP < 0)
{
//Could heal only for half HP?
Stats[usr.Id].Hp = (targetStats.MaxHp / 2);
await e.Channel.SendMessage($"{e.User.Name} revived {usr.Name} with one {NadekoBot.Config.CurrencySign}");
return;
}
await e.Channel.SendMessage($"{e.User.Name} healed {usr.Name} for {targetStats.MaxHp - HP} HP with a 🌸");
return;
}
else
{
await e.Channel.SendMessage($"{usr.Name} already has full HP!");
}
});
cgb.CreateCommand(Prefix + "type")
.Description($"Get the poketype of the target.\n**Usage**: {Prefix}type @someone")
.Parameter("target", ParameterType.Required)
.Do(async e =>
{
var usr = e.Server.FindUsers(e.GetArg("target")).FirstOrDefault();
if (usr == null)
{ {
await e.Channel.SendMessage("No such person."); var targetStr = e.GetArg("target");
return; if (string.IsNullOrWhiteSpace(targetStr))
} return;
var pType = GetPokeType(usr.Id); var usr = e.Server.FindUsers(targetStr).FirstOrDefault();
await e.Channel.SendMessage($"Type of {usr.Name} is **{pType.Name.ToLowerInvariant()}**{pType.Image}"); if (usr == null)
{
}); await e.Channel.SendMessage("No such person.");
return;
cgb.CreateCommand(Prefix + "setdefaultmoves") }
.Description($"Sets the moves DB to the default state and returns them all **OWNER ONLY**") if (Stats.ContainsKey(usr.Id))
.AddCheck(SimpleCheckers.OwnerOnly())
.Do(async e =>
{
//clear DB
var db = DbHandler.Instance.GetAllRows<PokeMoves>();
foreach (PokeMoves p in db)
{
DbHandler.Instance.Delete<PokeMoves>(p.Id);
}
foreach (var entry in DefaultMoves.DefaultMovesList)
{
DbHandler.Instance.InsertData(new Classes._DataModels.PokeMoves
{ {
move = entry.Key,
type = entry.Value
});
}
var str = "**Reset moves to default**.\n**Moves:**"; var targetStats = Stats[usr.Id];
//could sort, but meh int HP = targetStats.Hp;
var dbMoves = DbHandler.Instance.GetAllRows<PokeMoves>(); if (targetStats.Hp == targetStats.MaxHp)
foreach (PokeMoves m in dbMoves) {
{ await e.Channel.SendMessage($"{usr.Name} already has full HP!");
var t = PokemonTypesMain.IntToPokeType(m.type); return;
}
str += $"\n{t.Image}{m.move}"; //Payment~
} var amount = 1;
var pts = Classes.DbHandler.Instance.GetStateByUserId((long)e.User.Id)?.Value ?? 0;
await e.Channel.SendMessage(str); if (pts < amount)
{
}); await e.Channel.SendMessage($"{e.User.Mention} you don't have enough NadekoFlowers! \nYou still need {amount - pts} to be able to do this!");
return;
cgb.CreateCommand(Prefix + "settype") }
.Description($"Set your poketype. Costs a NadekoFlower.\n**Usage**: {Prefix}settype fire") var target = (usr.Id == e.User.Id) ? "yourself" : usr.Name;
.Parameter("targetType", ParameterType.Required) await FlowersHandler.RemoveFlowersAsync(e.User, $"Poke-Heal {target}", amount);
.Do(async e => //healing
{ targetStats.Hp = targetStats.MaxHp;
var targetTypeString = e.GetArg("targetType"); if (HP < 0)
var targetType = PokemonTypesMain.stringToPokeType(targetTypeString.ToUpperInvariant()); {
if (targetType == null) //Could heal only for half HP?
{ Stats[usr.Id].Hp = (targetStats.MaxHp / 2);
await e.Channel.SendMessage("Invalid type specified. Type must be one of:\nNORMAL, FIRE, WATER, ELECTRIC, GRASS, ICE, FIGHTING, POISON, GROUND, FLYING, PSYCHIC, BUG, ROCK, GHOST, DRAGON, DARK, STEEL"); await e.Channel.SendMessage($"{e.User.Name} revived {usr.Name} with one {NadekoBot.Config.CurrencySign}");
return; return;
} }
if (targetType == GetPokeType(e.User.Id)) await e.Channel.SendMessage($"{e.User.Name} healed {usr.Name} for {targetStats.MaxHp - HP} HP with a 🌸");
{ return;
await e.Channel.SendMessage($"Your type is already {targetType.Name.ToLowerInvariant()}{targetType.Image}"); }
return; else
} {
await e.Channel.SendMessage($"{usr.Name} already has full HP!");
//Payment~ }
var amount = 1;
var pts = Classes.DbHandler.Instance.GetStateByUserId((long)e.User.Id)?.Value ?? 0;
if (pts < amount)
{
await e.Channel.SendMessage($"{e.User.Mention} you don't have enough NadekoFlowers! \nYou still need {amount - pts} to be able to do this!");
return;
}
await FlowersHandler.RemoveFlowersAsync(e.User, $"set usertype to {targetTypeString}", amount);
//Actually changing the type here
var preTypes = DbHandler.Instance.GetAllRows<userPokeTypes>();
Dictionary<long, int> Dict = preTypes.ToDictionary(x => x.UserId, y => y.Id);
if (Dict.ContainsKey((long)e.User.Id))
{
//delete previous type
DbHandler.Instance.Delete<userPokeTypes>(Dict[(long)e.User.Id]);
}
DbHandler.Instance.InsertData(new Classes._DataModels.userPokeTypes
{
UserId = (long)e.User.Id,
type = targetType.Num
}); });
//Now for the response cgb.CreateCommand(Prefix + "type")
.Description($"Get the poketype of the target.\n**Usage**: {Prefix}type @someone")
.Parameter("target", ParameterType.Unparsed)
.Do(async e =>
{
var usrStr = e.GetArg("target");
if (string.IsNullOrWhiteSpace(usrStr))
return;
var usr = e.Server.FindUsers(usrStr).FirstOrDefault();
if (usr == null)
{
await e.Channel.SendMessage("No such person.");
return;
}
var pType = GetPokeType(usr.Id);
await e.Channel.SendMessage($"Type of {usr.Name} is **{pType.Name.ToLowerInvariant()}**{pType.Image}");
await e.Channel.SendMessage($"Set type of {e.User.Mention} to {targetTypeString}{targetType.Image} for a 🌸"); });
});
//cgb.CreateCommand(Prefix + "settype")
// .Description($"Set your poketype. Costs a NadekoFlower.\n**Usage**: {Prefix}settype fire")
// .Parameter("targetType", ParameterType.Unparsed)
// .Do(async e =>
// {
// var targetTypeStr = e.GetArg("targetType")?.ToUpperInvariant();
// if (string.IsNullOrWhiteSpace(targetTypeStr))
// return;
// var targetType = PokemonTypesMain.stringToPokeType(targetTypeStr);
// if (targetType == null)
// {
// await e.Channel.SendMessage("Invalid type specified. Type must be one of:\nNORMAL, FIRE, WATER, ELECTRIC, GRASS, ICE, FIGHTING, POISON, GROUND, FLYING, PSYCHIC, BUG, ROCK, GHOST, DRAGON, DARK, STEEL");
// return;
// }
// if (targetType == GetPokeType(e.User.Id))
// {
// await e.Channel.SendMessage($"Your type is already {targetType.Name.ToLowerInvariant()}{targetType.Image}");
// return;
// }
// //Payment~
// var amount = 1;
// var pts = Classes.DbHandler.Instance.GetStateByUserId((long)e.User.Id)?.Value ?? 0;
// if (pts < amount)
// {
// await e.Channel.SendMessage($"{e.User.Mention} you don't have enough NadekoFlowers! \nYou still need {amount - pts} to be able to do this!");
// return;
// }
// await FlowersHandler.RemoveFlowersAsync(e.User, $"set usertype to {targetTypeStr}", amount);
// //Actually changing the type here
// var preTypes = DbHandler.Instance.GetAllRows<UserPokeTypes>();
// Dictionary<long, int> Dict = preTypes.ToDictionary(x => x.UserId, y => y.Id);
// if (Dict.ContainsKey((long)e.User.Id))
// {
// //delete previous type
// DbHandler.Instance.Delete<UserPokeTypes>(Dict[(long)e.User.Id]);
// }
// DbHandler.Instance.InsertData(new Classes._DataModels.UserPokeTypes
// {
// UserId = (long)e.User.Id,
// type = targetType.Num
// });
// //Now for the response
// await e.Channel.SendMessage($"Set type of {e.User.Mention} to {targetTypeStr}{targetType.Image} for a 🌸");
// });
//cgb.CreateCommand(Prefix + "addmove")
// .Description($"Adds move given to database.\n**Usage**: {Prefix}addmove flame fire")
// .Parameter("movename", ParameterType.Required)
// .Parameter("movetype", ParameterType.Required)
// .Do(async e =>
// {
// //Implement NadekoFlowers????
// string newMove = e.GetArg("movename").ToLowerInvariant();
// var newType = PokemonTypesMain.stringToPokeType(e.GetArg("movetype").ToUpperInvariant());
// int typeNum = newType.Num;
// var db = DbHandler.Instance.GetAllRows<PokeMoves>().Select(x => x.move);
// if (db.Contains(newMove))
// {
// await e.Channel.SendMessage($"{newMove} already exists");
// return;
// }
// await Task.Run(() =>
// {
// DbHandler.Instance.InsertData(new Classes._DataModels.PokeMoves
// {
// move = newMove,
// type = typeNum
// });
// });
// await e.Channel.SendMessage($"Added {newType.Image}{newMove}");
// });
//cgb.CreateCommand(Prefix + "setdefaultmoves")
// .Description($"Sets the moves DB to the default state and returns them all **OWNER ONLY**")
// .AddCheck(SimpleCheckers.OwnerOnly())
// .Do(async e =>
// {
// //clear DB
// var db = DbHandler.Instance.GetAllRows<PokeMoves>();
// foreach (PokeMoves p in db)
// {
// DbHandler.Instance.Delete<PokeMoves>(p.Id);
// }
// foreach (var entry in DefaultMoves.DefaultMovesList)
// {
// DbHandler.Instance.InsertData(new Classes._DataModels.PokeMoves
// {
// move = entry.Key,
// type = entry.Value
// });
// }
// var str = "**Reset moves to default**.\n**Moves:**";
// //could sort, but meh
// var dbMoves = DbHandler.Instance.GetAllRows<PokeMoves>();
// foreach (PokeMoves m in dbMoves)
// {
// var t = PokemonTypesMain.IntToPokeType(m.type);
// str += $"\n{t.Image}{m.move}";
// }
// await e.Channel.SendMessage(str);
// });
}); });
} }
} }