Trivia improved quite a bit. Questions changed. More questions to come in the future via api. closes #180
This commit is contained in:
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0565830583
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@ -22,7 +22,7 @@ namespace NadekoBot.Modules.Games.Trivia
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private int QuestionDurationMiliseconds { get; } = 30000;
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private int QuestionDurationMiliseconds { get; } = 30000;
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private int HintTimeoutMiliseconds { get; } = 6000;
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private int HintTimeoutMiliseconds { get; } = 6000;
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public bool ShowHints { get; set; } = true;
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public bool ShowHints { get; } = true;
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private CancellationTokenSource triviaCancelSource { get; set; }
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private CancellationTokenSource triviaCancelSource { get; set; }
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public TriviaQuestion CurrentQuestion { get; private set; }
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public TriviaQuestion CurrentQuestion { get; private set; }
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@ -35,95 +35,111 @@ namespace NadekoBot.Modules.Games.Trivia
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public int WinRequirement { get; } = 10;
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public int WinRequirement { get; } = 10;
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public TriviaGame(IGuild guild, ITextChannel channel, bool showHints, int winReq = 10)
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public TriviaGame(IGuild guild, ITextChannel channel, bool showHints, int winReq)
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{
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{
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_log = LogManager.GetCurrentClassLogger();
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this._log = LogManager.GetCurrentClassLogger();
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ShowHints = showHints;
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this.ShowHints = showHints;
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this.guild = guild;
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this.guild = guild;
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this.channel = channel;
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this.channel = channel;
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WinRequirement = winReq;
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this.WinRequirement = winReq;
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Task.Run(async () => { try { await StartGame().ConfigureAwait(false); } catch { } });
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}
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}
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private async Task StartGame()
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public async Task StartGame()
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{
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{
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while (!ShouldStopGame)
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while (!ShouldStopGame)
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{
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{
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// reset the cancellation source
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// reset the cancellation source
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triviaCancelSource = new CancellationTokenSource();
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triviaCancelSource = new CancellationTokenSource();
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var token = triviaCancelSource.Token;
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// load question
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// load question
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CurrentQuestion = TriviaQuestionPool.Instance.GetRandomQuestion(oldQuestions);
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CurrentQuestion = TriviaQuestionPool.Instance.GetRandomQuestion(oldQuestions);
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if (CurrentQuestion == null)
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if (CurrentQuestion == null)
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{
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{
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try { await channel.SendErrorAsync($":exclamation: Failed loading a trivia question.").ConfigureAwait(false); } catch (Exception ex) { _log.Warn(ex); }
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await channel.SendErrorAsync("Trivia Game", "Failed loading a question.").ConfigureAwait(false);
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await End().ConfigureAwait(false);
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return;
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return;
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}
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}
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oldQuestions.Add(CurrentQuestion); //add it to exclusion list so it doesn't show up again
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oldQuestions.Add(CurrentQuestion); //add it to exclusion list so it doesn't show up again
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//sendquestion
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try { await channel.SendConfirmAsync($":question: Question",$"**{CurrentQuestion.Question}**").ConfigureAwait(false); }
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catch (HttpException ex) when (ex.StatusCode == System.Net.HttpStatusCode.NotFound || ex.StatusCode == System.Net.HttpStatusCode.Forbidden)
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{
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break;
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}
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catch (Exception ex) { _log.Warn(ex); }
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//receive messages
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NadekoBot.Client.MessageReceived += PotentialGuess;
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//allow people to guess
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GameActive = true;
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EmbedBuilder questionEmbed;
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IUserMessage questionMessage;
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try
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try
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{
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{
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//hint
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questionEmbed = new EmbedBuilder().WithOkColor()
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await Task.Delay(HintTimeoutMiliseconds, token).ConfigureAwait(false);
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.WithTitle("Trivia Game")
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if (ShowHints)
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.AddField(eab => eab.WithName("Category").WithValue(CurrentQuestion.Category))
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try { await channel.SendConfirmAsync($":exclamation: Hint", CurrentQuestion.GetHint()).ConfigureAwait(false); }
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.AddField(eab => eab.WithName("Question").WithValue(CurrentQuestion.Question));
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catch (HttpException ex) when (ex.StatusCode == System.Net.HttpStatusCode.NotFound || ex.StatusCode == System.Net.HttpStatusCode.Forbidden)
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{
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break;
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}
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catch (Exception ex) { _log.Warn(ex); }
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//timeout
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await Task.Delay(QuestionDurationMiliseconds - HintTimeoutMiliseconds, token).ConfigureAwait(false);
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questionMessage = await channel.EmbedAsync(questionEmbed.Build()).ConfigureAwait(false);
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}
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catch (HttpException ex) when (ex.StatusCode == System.Net.HttpStatusCode.NotFound || ex.StatusCode == System.Net.HttpStatusCode.Forbidden)
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{
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return;
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}
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catch (Exception ex)
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{
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_log.Warn(ex);
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await Task.Delay(2000).ConfigureAwait(false);
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continue;
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}
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//receive messages
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try
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{
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NadekoBot.Client.MessageReceived += PotentialGuess;
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//allow people to guess
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GameActive = true;
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try
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{
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//hint
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await Task.Delay(HintTimeoutMiliseconds, triviaCancelSource.Token).ConfigureAwait(false);
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if (ShowHints)
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try
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{
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await questionMessage.ModifyAsync(m => m.Embed = questionEmbed.WithFooter(efb => efb.WithText(CurrentQuestion.GetHint())).Build())
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.ConfigureAwait(false);
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}
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catch (HttpException ex) when (ex.StatusCode == System.Net.HttpStatusCode.NotFound || ex.StatusCode == System.Net.HttpStatusCode.Forbidden)
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{
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break;
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}
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catch (Exception ex) { _log.Warn(ex); }
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//timeout
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await Task.Delay(QuestionDurationMiliseconds - HintTimeoutMiliseconds, triviaCancelSource.Token).ConfigureAwait(false);
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}
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catch (TaskCanceledException) { } //means someone guessed the answer
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}
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finally
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{
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GameActive = false;
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NadekoBot.Client.MessageReceived -= PotentialGuess;
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}
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}
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catch (TaskCanceledException) { } //means someone guessed the answer
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GameActive = false;
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if (!triviaCancelSource.IsCancellationRequested)
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if (!triviaCancelSource.IsCancellationRequested)
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try { await channel.SendConfirmAsync($":clock2: :question: **Time's up!** The correct answer was **{CurrentQuestion.Answer}**").ConfigureAwait(false); } catch (Exception ex) { _log.Warn(ex); }
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try { await channel.SendErrorAsync("Trivia Game", $"**Time's up!** The correct answer was **{CurrentQuestion.Answer}**").ConfigureAwait(false); } catch (Exception ex) { _log.Warn(ex); }
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NadekoBot.Client.MessageReceived -= PotentialGuess;
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// load next question if game is still running
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await Task.Delay(2000).ConfigureAwait(false);
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await Task.Delay(2000).ConfigureAwait(false);
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}
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}
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try { NadekoBot.Client.MessageReceived -= PotentialGuess; } catch { }
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GameActive = false;
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await End().ConfigureAwait(false);
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}
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}
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public async Task End()
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public async Task EnsureStopped()
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{
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{
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ShouldStopGame = true;
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ShouldStopGame = true;
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TriviaGame throwaway;
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Games.TriviaCommands.RunningTrivias.TryRemove(channel.Guild.Id, out throwaway);
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await channel.EmbedAsync(new EmbedBuilder().WithOkColor()
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try
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.WithAuthor(eab => eab.WithName("Trivia Game Ended"))
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{
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.WithTitle("Final Results")
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await channel.EmbedAsync(new EmbedBuilder().WithOkColor()
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.WithDescription(GetLeaderboard())
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.WithTitle("Leaderboard")
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.Build()).ConfigureAwait(false);
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.WithDescription(GetLeaderboard())
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.Build(), "Trivia game ended.").ConfigureAwait(false);
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}
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catch { }
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}
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}
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public async Task StopGame()
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public async Task StopGame()
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{
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{
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if (!ShouldStopGame)
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var old = ShouldStopGame;
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try { await channel.SendConfirmAsync(":exclamation: Trivia will stop after this question.").ConfigureAwait(false); } catch (Exception ex) { _log.Warn(ex); }
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ShouldStopGame = true;
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ShouldStopGame = true;
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if (!old)
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try { await channel.SendConfirmAsync("Trivia Game", "Stopping after this question.").ConfigureAwait(false); } catch (Exception ex) { _log.Warn(ex); }
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}
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}
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private Task PotentialGuess(IMessage imsg)
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private Task PotentialGuess(IMessage imsg)
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@ -137,11 +153,11 @@ namespace NadekoBot.Modules.Games.Trivia
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{
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{
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try
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try
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{
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{
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if (!(umsg.Channel is IGuildChannel && umsg.Channel is ITextChannel)) return;
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var textChannel = umsg.Channel as ITextChannel;
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if ((umsg.Channel as ITextChannel).Guild != guild) return;
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if (textChannel == null || textChannel.Guild != guild)
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if (umsg.Author.Id == NadekoBot.Client.GetCurrentUser().Id) return;
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return;
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var guildUser = umsg.Author as IGuildUser;
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var guildUser = (IGuildUser)umsg.Author;
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var guess = false;
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var guess = false;
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await _guessLock.WaitAsync().ConfigureAwait(false);
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await _guessLock.WaitAsync().ConfigureAwait(false);
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@ -156,10 +172,15 @@ namespace NadekoBot.Modules.Games.Trivia
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finally { _guessLock.Release(); }
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finally { _guessLock.Release(); }
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if (!guess) return;
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if (!guess) return;
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triviaCancelSource.Cancel();
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triviaCancelSource.Cancel();
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try { await channel.SendConfirmAsync($"☑️ {guildUser.Mention} guessed it! The answer was: **{CurrentQuestion.Answer}**").ConfigureAwait(false); } catch (Exception ex) { _log.Warn(ex); }
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if (Users[guildUser] != WinRequirement) return;
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ShouldStopGame = true;
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if (Users[guildUser] == WinRequirement) {
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await channel.SendConfirmAsync($":exclamation: We have a winner! It's {guildUser.Mention}.").ConfigureAwait(false);
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ShouldStopGame = true;
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await channel.SendConfirmAsync("Trivia Game", $"{guildUser.Mention} guessed it and WON the game! The answer was: **{CurrentQuestion.Answer}**").ConfigureAwait(false);
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return;
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}
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await channel.SendConfirmAsync("Trivia Game", $"{guildUser.Mention} guessed it! The answer was: **{CurrentQuestion.Answer}**").ConfigureAwait(false);
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}
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}
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catch (Exception ex) { _log.Warn(ex); }
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catch (Exception ex) { _log.Warn(ex); }
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});
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});
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@ -169,7 +190,7 @@ namespace NadekoBot.Modules.Games.Trivia
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public string GetLeaderboard()
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public string GetLeaderboard()
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{
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{
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if (Users.Count == 0)
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if (Users.Count == 0)
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return "";
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return "No results.";
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var sb = new StringBuilder();
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var sb = new StringBuilder();
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@ -18,9 +18,9 @@ namespace NadekoBot.Modules.Games.Trivia
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};
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};
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public static int maxStringLength = 22;
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public static int maxStringLength = 22;
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public string Category;
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public string Category { get; set; }
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public string Question;
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public string Question { get; set; }
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public string Answer;
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public string Answer { get; set; }
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public TriviaQuestion(string q, string a, string c)
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public TriviaQuestion(string q, string a, string c)
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{
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{
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@ -79,9 +79,6 @@ namespace NadekoBot.Modules.Games.Trivia
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return str;
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return str;
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}
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}
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public override string ToString() =>
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"Question: **" + this.Question + "?**";
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private static string Scramble(string word)
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private static string Scramble(string word)
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{
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{
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var letters = word.ToArray();
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var letters = word.ToArray();
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@ -101,7 +98,7 @@ namespace NadekoBot.Modules.Games.Trivia
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if (letters[i] != ' ')
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if (letters[i] != ' ')
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letters[i] = '_';
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letters[i] = '_';
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}
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}
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return "`" + string.Join(" ", letters) + "`";
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return string.Join(" ", letters);
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}
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}
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}
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}
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}
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}
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@ -1,5 +1,6 @@
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using NadekoBot.Extensions;
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using NadekoBot.Extensions;
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using NadekoBot.Services;
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using NadekoBot.Services;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using Newtonsoft.Json.Linq;
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using System;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Concurrent;
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@ -11,36 +12,31 @@ namespace NadekoBot.Modules.Games.Trivia
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{
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{
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public class TriviaQuestionPool
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public class TriviaQuestionPool
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{
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{
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public static TriviaQuestionPool Instance { get; } = new TriviaQuestionPool();
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private static TriviaQuestionPool _instance;
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public ConcurrentHashSet<TriviaQuestion> pool = new ConcurrentHashSet<TriviaQuestion>();
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public static TriviaQuestionPool Instance { get; } = _instance ?? (_instance = new TriviaQuestionPool());
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private const string questionsFile = "data/trivia_questions.json";
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private Random rng { get; } = new NadekoRandom();
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private Random rng { get; } = new NadekoRandom();
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private TriviaQuestion[] pool { get; }
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static TriviaQuestionPool() { }
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static TriviaQuestionPool() { }
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private TriviaQuestionPool()
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private TriviaQuestionPool()
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{
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{
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Reload();
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pool = JsonConvert.DeserializeObject<TriviaQuestion[]>(File.ReadAllText(questionsFile));
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}
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}
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public TriviaQuestion GetRandomQuestion(IEnumerable<TriviaQuestion> exclude)
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public TriviaQuestion GetRandomQuestion(HashSet<TriviaQuestion> exclude)
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{
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{
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var list = pool.Except(exclude).ToList();
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if (pool.Length == 0)
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var rand = rng.Next(0, list.Count);
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return null;
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return list[rand];
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}
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public void Reload()
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TriviaQuestion randomQuestion;
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{
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while (exclude.Contains(randomQuestion = pool[rng.Next(0, pool.Length)])) ;
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var arr = JArray.Parse(File.ReadAllText("data/questions.json"));
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foreach (var item in arr)
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return randomQuestion;
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{
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var tq = new TriviaQuestion(item["Question"].ToString().SanitizeMentions(), item["Answer"].ToString().SanitizeMentions(), item["Category"]?.ToString());
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pool.Add(tq);
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}
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var r = new NadekoRandom();
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pool = new ConcurrentHashSet<TriviaQuestion>(pool.OrderBy(x => r.Next()));
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}
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}
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}
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}
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}
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}
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@ -20,26 +20,29 @@ namespace NadekoBot.Modules.Games
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[NadekoCommand, Usage, Description, Aliases]
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[NadekoCommand, Usage, Description, Aliases]
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[RequireContext(ContextType.Guild)]
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[RequireContext(ContextType.Guild)]
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public async Task Trivia(IUserMessage umsg, params string[] args)
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public Task Trivia(IUserMessage umsg, [Remainder] string additionalArgs = "")
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=> Trivia(umsg, 10, additionalArgs);
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[NadekoCommand, Usage, Description, Aliases]
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[RequireContext(ContextType.Guild)]
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public async Task Trivia(IUserMessage umsg, int winReq = 10, [Remainder] string additionalArgs = "")
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{
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{
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var channel = (ITextChannel)umsg.Channel;
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var channel = (ITextChannel)umsg.Channel;
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TriviaGame trivia;
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var showHints = !additionalArgs.Contains("nohint");
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if (!RunningTrivias.TryGetValue(channel.Guild.Id, out trivia))
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TriviaGame trivia = new TriviaGame(channel.Guild, channel, showHints, winReq);
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if (RunningTrivias.TryAdd(channel.Guild.Id, trivia))
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{
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{
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var showHints = !args.Contains("nohint");
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try
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var number = args.Select(s =>
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{
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{
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int num;
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await trivia.StartGame().ConfigureAwait(false);
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return new Tuple<bool, int>(int.TryParse(s, out num), num);
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}
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}).Where(t => t.Item1).Select(t => t.Item2).FirstOrDefault();
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finally
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if (number < 0)
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{
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return;
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RunningTrivias.TryRemove(channel.Guild.Id, out trivia);
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var triviaGame = new TriviaGame(channel.Guild, (ITextChannel)umsg.Channel, showHints, number == 0 ? 10 : number);
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await trivia.EnsureStopped().ConfigureAwait(false);
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if (RunningTrivias.TryAdd(channel.Guild.Id, triviaGame))
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}
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await channel.SendConfirmAsync($"**Trivia game started! {triviaGame.WinRequirement} points needed to win.**").ConfigureAwait(false);
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else
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await triviaGame.StopGame().ConfigureAwait(false);
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return;
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return;
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}
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}
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File diff suppressed because it is too large
Load Diff
1
src/NadekoBot/data/trivia_questions.json
Normal file
1
src/NadekoBot/data/trivia_questions.json
Normal file
File diff suppressed because one or more lines are too long
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Reference in New Issue
Block a user