fixed music, and its now stereo.
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parent
24153df9d7
commit
4c3997b6fa
@ -11,7 +11,7 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Discord.Net.Modules", "E:\O
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Discord.Net.Commands", "E:\Ostalo\Discord.Net\src\Discord.Net.Commands.Net45\Discord.Net.Commands.csproj", "{1B5603B4-6F8F-4289-B945-7BAAE523D740}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Discord.Net.Audio", "E:\Ostalo\Discord.Net\src\Discord.Net.Audio.Net5\Discord.Net.Audio.csproj", "{7BFEF748-B934-4621-9B11-6302E3A9F6B3}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Discord.Net.Audio", "E:\Ostalo\Discord.Net\src\Discord.Net.Audio.Net45\Discord.Net.Audio.csproj", "{7BFEF748-B934-4621-9B11-6302E3A9F6B3}"
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EndProject
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Global
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GlobalSection(SharedMSBuildProjectFiles) = preSolution
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@ -21,7 +21,7 @@ namespace NadekoBot.Modules
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private static bool exit = true;
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public static bool NextSong = false;
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public static DiscordAudioClient Voice;
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public static IAudioClient Voice;
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public static Channel VoiceChannel;
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public static bool Pause = false;
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public static List<YouTubeVideo> SongQueue = new List<YouTubeVideo>();
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@ -96,6 +96,21 @@ namespace NadekoBot.Modules
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}
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});
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cgb.CreateCommand("testq")
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.Description("Queue a song using a multi/single word name.\nUsage: `!m q Dream Of Venice`")
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.Parameter("Query", ParameterType.Unparsed)
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.Do(async e => {
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var youtube = YouTube.Default;
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var video = youtube.GetAllVideos(e.GetArg("Query"))
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.Where(v => v.AdaptiveKind == AdaptiveKind.Audio)
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.OrderByDescending(v => v.AudioBitrate).FirstOrDefault();
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if (video?.Uri != "" && video.Uri != null) {
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SongQueue.Add(video);
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await e.Send("**Queued** " + video.FullName);
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}
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});
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cgb.CreateCommand("q")
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.Alias("yq")
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.Description("Queue a song using a multi/single word name.\nUsage: `!m q Dream Of Venice`")
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@ -145,7 +160,7 @@ namespace NadekoBot.Modules
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{
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if (Voice != null) return;
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VoiceChannel = e.Server.FindChannels(e.GetArg("ChannelName").Trim(), ChannelType.Voice).FirstOrDefault();
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//Voice = await client.JoinVoiceServer(VoiceChannel);
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Voice = await client.Audio().Join(VoiceChannel);
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Exit = false;
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NextSong = false;
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Pause = false;
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@ -166,18 +181,28 @@ namespace NadekoBot.Modules
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await e.Send( "Exiting...");
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return;
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}
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int blockSize = 1920;
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byte[] buffer = new byte[1920];
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//float multiplier = 1.0f / 48000 / 2;
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int blockSize = 3840;
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byte[] buffer = new byte[3840];
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var msg = await e.Send( "Playing " + Music.CurrentSong.FullName + " [00:00]");
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int counter = 0;
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int byteCount;
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using (var stream = GetAudioFileStream(Music.CurrentSong.Uri))
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{
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while ((byteCount = stream.Read(buffer, 0, blockSize)) > 0)
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var m = await e.Send("Downloading song...");
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var memStream = new MemoryStream();
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while (true) {
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byte[] buff = new byte[0x4000 * 10];
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int read = stream.Read(buff, 0, buff.Length);
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if (read <= 0) break;
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memStream.Write(buff, 0, read);
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}
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e.Send("Song downloaded");
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memStream.Position = 0;
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while ((byteCount = memStream.Read(buffer, 0, blockSize)) > 0)
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{
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// Voice.SendVoicePCM(buffer, byteCount);
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Voice.Send(buffer, byteCount);
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counter += blockSize;
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if (NextSong)
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{
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@ -194,10 +219,10 @@ namespace NadekoBot.Modules
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}
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});
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}
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// await Voice.WaitVoice();
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Voice.Wait();
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}
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catch (Exception ex) { Console.WriteLine(ex.ToString()); }
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// await client.LeaveVoiceServer(VoiceChannel.Server);
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await Voice.Disconnect();
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Voice = null;
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VoiceChannel = null;
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});
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@ -209,7 +234,7 @@ namespace NadekoBot.Modules
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Process p = Process.Start(new ProcessStartInfo()
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{
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FileName = "ffmpeg",
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Arguments = "-i \"" + Uri.EscapeUriString(file) + "\" -f s16le -ar 48000 -af volume=1 -ac 1 pipe:1 ",
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Arguments = "-i \"" + Uri.EscapeUriString(file) + "\" -f s16le -ar 48000 -af volume=1 -ac 2 pipe:1 ",
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UseShellExecute = false,
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RedirectStandardOutput = true
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});
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@ -7,6 +7,7 @@ using Discord.Commands;
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using NadekoBot.Modules;
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using Discord.Modules;
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using Discord.Legacy;
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using Discord.Audio;
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namespace NadekoBot
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{
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@ -63,12 +64,17 @@ namespace NadekoBot
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//create module service
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var modules = client.Services.Add<ModuleService>(new ModuleService());
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//add audio service
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var audio = client.Services.Add<AudioService>(new AudioService(new AudioServiceConfig() {
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Channels = 2
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}));
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//install modules
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modules.Install(new Administration(), "Administration", FilterType.Unrestricted);
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modules.Install(new Conversations(), "Conversations", FilterType.Unrestricted);
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modules.Install(new Gambling(), "Gambling", FilterType.Unrestricted);
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modules.Install(new Games(), "Games", FilterType.Unrestricted);
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//modules.Install(new Music(), "Music", FilterType.Unrestricted);
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modules.Install(new Music(), "Music", FilterType.Unrestricted);
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modules.Install(new Searches(), "Searches", FilterType.Unrestricted);
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//run the bot
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@ -127,7 +127,7 @@
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</BootstrapperPackage>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="E:\Ostalo\Discord.Net\src\Discord.Net.Audio.Net5\Discord.Net.Audio.csproj">
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<ProjectReference Include="E:\Ostalo\Discord.Net\src\Discord.Net.Audio.Net45\Discord.Net.Audio.csproj">
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<Project>{7bfef748-b934-4621-9b11-6302e3a9f6b3}</Project>
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<Name>Discord.Net.Audio</Name>
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</ProjectReference>
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