Leet moved to games
This commit is contained in:
parent
1617994e20
commit
4950e6b92c
@ -1,7 +1,6 @@
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using Discord;
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using Discord;
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using Discord.Commands;
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using Discord.Commands;
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using Discord.Modules;
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using Discord.Modules;
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using NadekoBot.Classes;
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using NadekoBot.Classes.Conversations.Commands;
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using NadekoBot.Classes.Conversations.Commands;
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using NadekoBot.Extensions;
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using NadekoBot.Extensions;
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using NadekoBot.Modules.Permissions.Classes;
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using NadekoBot.Modules.Permissions.Classes;
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@ -489,21 +488,6 @@ namespace NadekoBot.Modules.Conversations
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await e.Channel.SendMessage(await usr.AvatarUrl.ShortenUrl());
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await e.Channel.SendMessage(await usr.AvatarUrl.ShortenUrl());
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});
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});
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cgb.CreateCommand("leet")
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.Parameter("level", ParameterType.Required)
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.Parameter("text", ParameterType.Unparsed)
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.Do(async e =>
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{
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var text = e.GetArg("text")?.Trim();
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var levelStr = e.GetArg("level")?.Trim();
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int level;
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if (!int.TryParse(levelStr, out level))
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return;
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if (string.IsNullOrWhiteSpace(text))
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return;
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await e.Channel.SendMessage(text.ToLeet(level));
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});
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});
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});
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}
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}
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@ -1,21 +1,25 @@
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using System;
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using Discord.Commands;
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using System.Collections.Generic;
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using NadekoBot.Classes;
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using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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//taken from
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//taken from
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//http://www.codeproject.com/Tips/207582/L-t-Tr-nsl-t-r-Leet-Translator (thanks)
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//http://www.codeproject.com/Tips/207582/L-t-Tr-nsl-t-r-Leet-Translator (thanks)
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// because i don't want to waste my time on this cancerous command
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// because i don't want to waste my time on this cancerous command
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namespace NadekoBot.Classes {
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namespace NadekoBot.Modules.Games.Commands
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public static class Leet {
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{
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internal class Leet : DiscordCommand
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{
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public Leet(DiscordModule module) : base(module)
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{
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}
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/// <summary>
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/// <summary>
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/// Translate text to Leet - Extension methods for string class
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/// Translate text to Leet - Extension methods for string class
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/// </summary>
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/// </summary>
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/// <param name="text">Orginal text</param>
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/// <param name="text">Orginal text</param>
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/// <param name="degree">Degree of translation (1 - 3)</param>
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/// <param name="degree">Degree of translation (1 - 3)</param>
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/// <returns>Leet translated text</returns>
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/// <returns>Leet translated text</returns>
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public static string ToLeet(this string text, int degree = 1) =>
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public static string ToLeet(string text, int degree = 1) =>
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Translate(text, degree);
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Translate(text, degree);
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/// <summary>
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/// <summary>
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@ -24,7 +28,8 @@ namespace NadekoBot.Classes {
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/// <param name="text">Orginal text</param>
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/// <param name="text">Orginal text</param>
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/// <param name="degree">Degree of translation (1 - 3)</param>
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/// <param name="degree">Degree of translation (1 - 3)</param>
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/// <returns>Leet translated text</returns>
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/// <returns>Leet translated text</returns>
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public static string Translate(string text, int degree = 1) {
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public static string Translate(string text, int degree = 1)
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{
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if (degree > 6)
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if (degree > 6)
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degree = 6;
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degree = 6;
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if (degree <= 0)
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if (degree <= 0)
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@ -32,10 +37,13 @@ namespace NadekoBot.Classes {
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// StringBuilder to store result.
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// StringBuilder to store result.
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StringBuilder sb = new StringBuilder(text.Length);
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StringBuilder sb = new StringBuilder(text.Length);
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foreach (char c in text) {
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foreach (char c in text)
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{
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#region Degree 1
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#region Degree 1
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if (degree == 1) {
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if (degree == 1)
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switch (c) {
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{
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switch (c)
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{
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case 'a': sb.Append("4"); break;
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case 'a': sb.Append("4"); break;
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case 'e': sb.Append("3"); break;
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case 'e': sb.Append("3"); break;
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case 'i': sb.Append("1"); break;
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case 'i': sb.Append("1"); break;
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@ -49,8 +57,10 @@ namespace NadekoBot.Classes {
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}
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}
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#endregion
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#endregion
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#region Degree 2
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#region Degree 2
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else if (degree == 2) {
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else if (degree == 2)
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switch (c) {
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{
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switch (c)
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{
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case 'a': sb.Append("4"); break;
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case 'a': sb.Append("4"); break;
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case 'e': sb.Append("3"); break;
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case 'e': sb.Append("3"); break;
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case 'i': sb.Append("1"); break;
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case 'i': sb.Append("1"); break;
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@ -76,8 +86,10 @@ namespace NadekoBot.Classes {
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}
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}
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#endregion
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#endregion
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#region Degree 3
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#region Degree 3
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else if (degree == 3) {
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else if (degree == 3)
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switch (c) {
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{
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switch (c)
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{
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case 'a': sb.Append("4"); break;
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case 'a': sb.Append("4"); break;
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case 'e': sb.Append("3"); break;
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case 'e': sb.Append("3"); break;
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case 'i': sb.Append("1"); break;
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case 'i': sb.Append("1"); break;
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@ -113,8 +125,10 @@ namespace NadekoBot.Classes {
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}
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}
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#endregion
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#endregion
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#region Degree 4
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#region Degree 4
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else if (degree == 4) {
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else if (degree == 4)
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switch (c) {
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{
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switch (c)
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{
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case 'a': sb.Append("4"); break;
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case 'a': sb.Append("4"); break;
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case 'e': sb.Append("3"); break;
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case 'e': sb.Append("3"); break;
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case 'i': sb.Append("1"); break;
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case 'i': sb.Append("1"); break;
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}
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}
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#endregion
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#endregion
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#region Degree 5
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#region Degree 5
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else if (degree == 5) {
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else if (degree == 5)
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switch (c) {
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{
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switch (c)
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{
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case 'a': sb.Append("4"); break;
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case 'a': sb.Append("4"); break;
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case 'e': sb.Append("3"); break;
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case 'e': sb.Append("3"); break;
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case 'i': sb.Append("1"); break;
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case 'i': sb.Append("1"); break;
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}
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}
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#endregion
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#endregion
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#region Degree 6
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#region Degree 6
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else if (degree == 6) {
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else if (degree == 6)
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switch (c) {
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{
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switch (c)
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{
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case 'a': sb.Append("4"); break;
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case 'a': sb.Append("4"); break;
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case 'e': sb.Append("3"); break;
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case 'e': sb.Append("3"); break;
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case 'i': sb.Append("1"); break;
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case 'i': sb.Append("1"); break;
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@ -275,5 +293,23 @@ namespace NadekoBot.Classes {
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}
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}
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return sb.ToString(); // Return result.
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return sb.ToString(); // Return result.
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}
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}
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internal override void Init(CommandGroupBuilder cgb)
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{
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cgb.CreateCommand(Module.Prefix + "leet")
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.Parameter("level", ParameterType.Required)
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.Parameter("text", ParameterType.Unparsed)
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.Do(async e =>
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{
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var text = e.GetArg("text")?.Trim();
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var levelStr = e.GetArg("level")?.Trim();
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int level;
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if (!int.TryParse(levelStr, out level))
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return;
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if (string.IsNullOrWhiteSpace(text))
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return;
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await e.Channel.SendMessage(ToLeet(text, level));
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});
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}
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}
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}
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}
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}
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@ -133,7 +133,7 @@
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<Compile Include="Classes\JSONModels\MangaResult.cs" />
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<Compile Include="Classes\JSONModels\MangaResult.cs" />
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<Compile Include="Classes\JSONModels\PokemonType.cs" />
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<Compile Include="Classes\JSONModels\PokemonType.cs" />
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<Compile Include="Classes\JSONModels\_JSONModels.cs" />
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<Compile Include="Classes\JSONModels\_JSONModels.cs" />
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<Compile Include="Classes\Leet.cs" />
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<Compile Include="Modules\Games\Commands\LeetCommand.cs" />
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<Compile Include="Modules\Music\Classes\MusicControls.cs" />
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<Compile Include="Modules\Music\Classes\MusicControls.cs" />
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<Compile Include="Modules\Music\Classes\PoopyBuffer.cs" />
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<Compile Include="Modules\Music\Classes\PoopyBuffer.cs" />
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<Compile Include="Modules\Music\Classes\Song.cs" />
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<Compile Include="Modules\Music\Classes\Song.cs" />
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