Using the newest discord.net , fixes, improvements
If you draw 5 cards now, you get a hand value.
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e0ff0b4447
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@ -20,6 +20,9 @@ public class Cards
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{ 13, "King" },
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{ 13, "King" },
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};
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};
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private static Dictionary<string, Func<List<Card>, bool>> handValues;
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public enum CARD_SUIT
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public enum CARD_SUIT
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{
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{
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Spades = 1,
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Spades = 1,
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@ -28,7 +31,7 @@ public class Cards
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Clubs = 4
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Clubs = 4
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}
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}
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public class Card
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public class Card : IComparable
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{
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{
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public CARD_SUIT suit;
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public CARD_SUIT suit;
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public int number;
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public int number;
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@ -63,6 +66,13 @@ public class Cards
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{
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{
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return cardNames[number] + " Of " + suit;
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return cardNames[number] + " Of " + suit;
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}
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}
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public int CompareTo(object obj)
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{
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if (!(obj is Card)) return 0;
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var c = (Card)obj;
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return this.number - c.number;
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}
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}
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}
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private List<Card> cardPool;
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private List<Card> cardPool;
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@ -79,6 +89,7 @@ public class Cards
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{
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{
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cardPool = new List<Card>(52);
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cardPool = new List<Card>(52);
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RefillPool();
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RefillPool();
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InitHandValues();
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}
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}
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/// <summary>
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/// <summary>
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/// Restart the game of blackjack. It will only refill the pool for now. Probably wont be used, unless you want to have only 1 bjg running at one time,
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/// Restart the game of blackjack. It will only refill the pool for now. Probably wont be used, unless you want to have only 1 bjg running at one time,
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@ -116,8 +127,8 @@ public class Cards
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/// <returns>A card from the pool</returns>
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/// <returns>A card from the pool</returns>
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public Card DrawACard()
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public Card DrawACard()
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{
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{
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if (CardPool.Count > 0)
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if (CardPool.Count == 0)
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{
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Restart();
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//you can either do this if your deck is not shuffled
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//you can either do this if your deck is not shuffled
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Random r = new Random((int)DateTime.Now.Ticks);
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Random r = new Random((int)DateTime.Now.Ticks);
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int num = r.Next(0, cardPool.Count);
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int num = r.Next(0, cardPool.Count);
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@ -132,13 +143,6 @@ public class Cards
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return c;
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return c;
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*/
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*/
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}
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}
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else {
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//for now return null
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Restart();
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return null;
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}
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}
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/// <summary>
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/// <summary>
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/// Shuffles the deck. Use this if you want to take cards from the top of the deck, instead of randomly. See DrawACard method.
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/// Shuffles the deck. Use this if you want to take cards from the top of the deck, instead of randomly. See DrawACard method.
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/// </summary>
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/// </summary>
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@ -149,7 +153,77 @@ public class Cards
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cardPool.OrderBy(x => r.Next());
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cardPool.OrderBy(x => r.Next());
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}
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}
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}
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}
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//public override string ToString() => string.Join("", cardPool.Select(c => c.ToString())) + Environment.NewLine;
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public override string ToString() => string.Join("", cardPool.Select(c => c.ToString())) + Environment.NewLine;
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public override string ToString() => string.Join("", cardPool.Select(c => c.ToString())) + Environment.NewLine;
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public void InitHandValues() {
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Func<List<Card>, bool> hasPair =
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cards => cards.GroupBy(card => card.number)
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.Count(group => group.Count() == 2) == 1;
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Func<List<Card>, bool> isPair =
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cards => cards.GroupBy(card => card.number)
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.Count(group => group.Count() == 3) == 0
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&& hasPair(cards);
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Func<List<Card>, bool> isTwoPair =
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cards => cards.GroupBy(card => card.number)
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.Count(group => group.Count() >= 2) == 2;
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Func<List<Card>, bool> isStraight =
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cards => cards.GroupBy(card => card.number)
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.Count() == cards.Count()
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&& cards.Max(card => (int)card.number)
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- cards.Min(card => (int)card.number) == 4;
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Func<List<Card>, bool> hasThreeOfKind =
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cards => cards.GroupBy(card => card.number)
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.Any(group => group.Count() == 3);
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Func<List<Card>, bool> isThreeOfKind =
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cards => hasThreeOfKind(cards) && !hasPair(cards);
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Func<List<Card>, bool> isFlush =
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cards => cards.GroupBy(card => card.suit).Count() == 1;
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Func<List<Card>, bool> isFourOfKind =
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cards => cards.GroupBy(card => card.number)
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.Any(group => group.Count() == 4);
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Func<List<Card>, bool> isFullHouse =
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cards => hasPair(cards) && hasThreeOfKind(cards);
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Func<List<Card>, bool> hasStraightFlush =
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cards => isFlush(cards) && isStraight(cards);
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Func<List<Card>, bool> isRoyalFlush =
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cards => cards.Min(card => (int)card.number) == 10
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&& hasStraightFlush(cards);
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Func<List<Card>, bool> isStraightFlush =
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cards => hasStraightFlush(cards) && !isRoyalFlush(cards);
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handValues = new Dictionary<string, Func<List<Card>, bool>>
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{
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{ "A Pair", isPair },
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{ "Two Pairs", isTwoPair },
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{ "Three Of A Kind", isThreeOfKind },
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{ "Straight", isStraight },
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{ "Flush", isFlush },
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{ "Full House", isFullHouse },
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{ "Four Of A Kind", isFourOfKind },
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{ "Straight Flush", isStraightFlush },
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{ "Royal Flush", isRoyalFlush }
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};
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}
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public static string GetHandValue(List<Card> cards)
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{
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foreach (var KVP in handValues)
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{
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if (KVP.Value(cards)) {
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return KVP.Key;
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}
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}
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return "High card "+cards.Max().GetName();
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}
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}
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}
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@ -1,4 +1,5 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.Drawing.Imaging;
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using System.IO;
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using System.IO;
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@ -13,10 +14,11 @@ namespace NadekoBot
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/// </summary>
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/// </summary>
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/// <param name="images">The Images you want to merge.</param>
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/// <param name="images">The Images you want to merge.</param>
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/// <returns>Merged bitmap</returns>
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/// <returns>Merged bitmap</returns>
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public static Bitmap MergeImages(Image[] images)
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public static Bitmap MergeImages(IEnumerable<Image> images)
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{
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{
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if (images.Count() == 0) return null;
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int width = images.Sum(i => i.Width);
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int width = images.Sum(i => i.Width);
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int height = images[0].Height;
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int height = images.First().Height;
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Bitmap bitmap = new Bitmap(width, height);
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Bitmap bitmap = new Bitmap(width, height);
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var r = new Random();
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var r = new Random();
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int offsetx = 0;
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int offsetx = 0;
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@ -3,6 +3,7 @@ using System.Threading.Tasks;
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using Discord.Commands;
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using Discord.Commands;
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using System.Drawing;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.Drawing.Imaging;
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using System.Collections.Generic;
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namespace NadekoBot
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namespace NadekoBot
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{
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{
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@ -17,8 +18,8 @@ namespace NadekoBot
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{
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{
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if (cards == null)
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if (cards == null)
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{
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{
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cards = new Cards();
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await e.Send("Shuffling cards...");
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await e.Send("Shuffling cards...");
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cards = new Cards();
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}
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}
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try
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try
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@ -33,17 +34,24 @@ namespace NadekoBot
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if (num > 5)
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if (num > 5)
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num = 5;
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num = 5;
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Image[] images = new Image[num];
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List<Image> images = new List<Image>();
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List<Cards.Card> cardObjects = new List<Cards.Card>();
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for (int i = 0; i < num; i++)
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for (int i = 0; i < num; i++)
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{
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{
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if (cards.CardPool.Count == 0)
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if (cards.CardPool.Count == 0 && i!= 0)
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{
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{
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await e.Send( "No more cards in a deck...\nGetting a new deck...\nShuffling cards...");
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await e.Send( "No more cards in a deck.");
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break;
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}
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}
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images[i] = Image.FromFile(cards.DrawACard().Path);
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var currentCard = cards.DrawACard();
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cardObjects.Add(currentCard);
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images.Add(Image.FromFile(currentCard.Path));
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}
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}
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Bitmap bitmap = ImageHandler.MergeImages(images);
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Bitmap bitmap = ImageHandler.MergeImages(images);
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await client.SendFile(e.Channel, num+" cards.jpg",ImageHandler.ImageToStream(bitmap,ImageFormat.Jpeg));
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await client.SendFile(e.Channel, images.Count+" cards.jpg",ImageHandler.ImageToStream(bitmap, ImageFormat.Jpeg));
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if (cardObjects.Count == 5) {
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await e.Send(Cards.GetHandValue(cardObjects));
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}
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}
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}
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catch (Exception ex) {
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catch (Exception ex) {
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Console.WriteLine("Error drawing (a) card(s) "+ex.ToString());
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Console.WriteLine("Error drawing (a) card(s) "+ex.ToString());
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dlls/WebSocket4Net.dll
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dlls/WebSocket4Net.dll
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