small refactor
This commit is contained in:
parent
52923e2680
commit
450ca709b4
120
NadekoBot/Classes/Music/PoopyBuffer.cs
Normal file
120
NadekoBot/Classes/Music/PoopyBuffer.cs
Normal file
@ -0,0 +1,120 @@
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using System;
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using System.Threading;
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using System.Threading.Tasks;
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namespace NadekoBot.Classes.Music
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{
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/// <summary>
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/// 💩
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/// </summary>
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public class PoopyBuffer
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{
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private readonly byte[] ringBuffer;
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public int WritePosition { get; private set; } = 0;
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public int ReadPosition { get; private set; } = 0;
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public int ContentLength => (WritePosition >= ReadPosition ?
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WritePosition - ReadPosition :
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(BufferSize - ReadPosition) + WritePosition);
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public int BufferSize { get; }
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private readonly object readWriteLock = new object();
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public PoopyBuffer(int size)
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{
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if (size <= 0)
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throw new ArgumentException();
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BufferSize = size;
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ringBuffer = new byte[size];
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}
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public int Read(byte[] buffer, int count)
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{
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if (buffer.Length < count)
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throw new ArgumentException();
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//Console.WriteLine($"***\nRead: {ReadPosition}\nWrite: {WritePosition}\nContentLength:{ContentLength}\n***");
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lock (readWriteLock)
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{
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//read as much as you can if you're reading too much
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if (count > ContentLength)
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count = ContentLength;
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//if nothing to read, return 0
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if (WritePosition == ReadPosition)
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return 0;
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// if buffer is in the "normal" state, just read
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if (WritePosition > ReadPosition)
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{
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Buffer.BlockCopy(ringBuffer, ReadPosition, buffer, 0, count);
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ReadPosition += count;
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//Console.WriteLine($"Read only normally1 {count}[{ReadPosition - count} to {ReadPosition}]");
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return count;
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}
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//else ReadPos <Writepos
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// buffer is in its inverted state
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// A: if i can read as much as possible without hitting the buffer.length, read that
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if (count + ReadPosition <= BufferSize)
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{
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Buffer.BlockCopy(ringBuffer, ReadPosition, buffer, 0, count);
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ReadPosition += count;
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//Console.WriteLine($"Read only normally2 {count}[{ReadPosition - count} to {ReadPosition}]");
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return count;
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}
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// B: if i can't read as much, read to the end,
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var readNormaly = BufferSize - ReadPosition;
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Buffer.BlockCopy(ringBuffer, ReadPosition, buffer, 0, readNormaly);
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//Console.WriteLine($"Read normaly {count}[{ReadPosition} to {ReadPosition + readNormaly}]");
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//then read the remaining amount from the start
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var readFromStart = count - readNormaly;
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Buffer.BlockCopy(ringBuffer, 0, buffer, readNormaly, readFromStart);
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//Console.WriteLine($"Read From start {readFromStart}[{0} to {readFromStart}]");
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ReadPosition = readFromStart;
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return count;
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}
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}
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public async Task WriteAsync(byte[] buffer, int count, CancellationToken cancelToken)
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{
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if (count > buffer.Length)
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throw new ArgumentException();
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while (ContentLength + count > BufferSize)
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{
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await Task.Delay(20, cancelToken);
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if (cancelToken.IsCancellationRequested)
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return;
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}
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//the while above assures that i cannot write past readposition with my write, so i don't have to check
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// *unless its multithreaded or task is not awaited
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lock (readWriteLock)
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{
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// if i can just write without hitting buffer.length, do it
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if (WritePosition + count < BufferSize)
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{
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Buffer.BlockCopy(buffer, 0, ringBuffer, WritePosition, count);
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WritePosition += count;
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//Console.WriteLine($"Wrote only normally {count}[{WritePosition - count} to {WritePosition}]");
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return;
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}
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// otherwise, i have to write to the end, then write the rest from the start
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var wroteNormaly = BufferSize - WritePosition;
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Buffer.BlockCopy(buffer, 0, ringBuffer, WritePosition, wroteNormaly);
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//Console.WriteLine($"Wrote normally {wroteNormaly}[{WritePosition} to {BufferSize}]");
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var wroteFromStart = count - wroteNormaly;
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Buffer.BlockCopy(buffer, wroteNormaly, ringBuffer, 0, wroteFromStart);
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//Console.WriteLine($"and from start {wroteFromStart} [0 to {wroteFromStart}");
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WritePosition = wroteFromStart;
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}
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}
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}
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}
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@ -10,116 +10,17 @@ using System.Threading;
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using System.Threading.Tasks;
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using VideoLibrary;
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namespace NadekoBot.Classes.Music {
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public class SongInfo {
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namespace NadekoBot.Classes.Music
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{
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public class SongInfo
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{
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public string Provider { get; internal set; }
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public MusicType ProviderType { get; internal set; }
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public string Title { get; internal set; }
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public string Uri { get; internal set; }
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}
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/// <summary>
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/// 💩
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/// </summary>
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public class PoopyBuffer {
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private readonly byte[] ringBuffer;
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public int WritePosition { get; private set; } = 0;
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public int ReadPosition { get; private set; } = 0;
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public int ContentLength => (WritePosition >= ReadPosition ?
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WritePosition - ReadPosition :
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(BufferSize - ReadPosition) + WritePosition);
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public int BufferSize { get; }
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private readonly object readWriteLock = new object();
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public PoopyBuffer(int size) {
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if (size <= 0)
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throw new ArgumentException();
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BufferSize = size;
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ringBuffer = new byte[size];
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}
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public int Read(byte[] buffer, int count) {
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if (buffer.Length < count)
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throw new ArgumentException();
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//Console.WriteLine($"***\nRead: {ReadPosition}\nWrite: {WritePosition}\nContentLength:{ContentLength}\n***");
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lock (readWriteLock) {
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//read as much as you can if you're reading too much
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if (count > ContentLength)
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count = ContentLength;
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//if nothing to read, return 0
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if (WritePosition == ReadPosition)
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return 0;
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// if buffer is in the "normal" state, just read
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if (WritePosition > ReadPosition) {
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Buffer.BlockCopy(ringBuffer, ReadPosition, buffer, 0, count);
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ReadPosition += count;
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//Console.WriteLine($"Read only normally1 {count}[{ReadPosition - count} to {ReadPosition}]");
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return count;
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}
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//else ReadPos <Writepos
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// buffer is in its inverted state
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// A: if i can read as much as possible without hitting the buffer.length, read that
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if (count + ReadPosition <= BufferSize) {
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Buffer.BlockCopy(ringBuffer, ReadPosition, buffer, 0, count);
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ReadPosition += count;
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//Console.WriteLine($"Read only normally2 {count}[{ReadPosition - count} to {ReadPosition}]");
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return count;
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}
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// B: if i can't read as much, read to the end,
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var readNormaly = BufferSize - ReadPosition;
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Buffer.BlockCopy(ringBuffer, ReadPosition, buffer, 0, readNormaly);
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//Console.WriteLine($"Read normaly {count}[{ReadPosition} to {ReadPosition + readNormaly}]");
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//then read the remaining amount from the start
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var readFromStart = count - readNormaly;
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Buffer.BlockCopy(ringBuffer, 0, buffer, readNormaly, readFromStart);
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//Console.WriteLine($"Read From start {readFromStart}[{0} to {readFromStart}]");
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ReadPosition = readFromStart;
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return count;
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}
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}
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public async Task WriteAsync(byte[] buffer, int count, CancellationToken cancelToken) {
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if (count > buffer.Length)
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throw new ArgumentException();
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while (ContentLength + count > BufferSize) {
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await Task.Delay(20, cancelToken);
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if (cancelToken.IsCancellationRequested)
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return;
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}
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//the while above assures that i cannot write past readposition with my write, so i don't have to check
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// *unless its multithreaded or task is not awaited
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lock (readWriteLock) {
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// if i can just write without hitting buffer.length, do it
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if (WritePosition + count < BufferSize) {
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Buffer.BlockCopy(buffer, 0, ringBuffer, WritePosition, count);
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WritePosition += count;
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//Console.WriteLine($"Wrote only normally {count}[{WritePosition - count} to {WritePosition}]");
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return;
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}
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// otherwise, i have to write to the end, then write the rest from the start
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var wroteNormaly = BufferSize - WritePosition;
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Buffer.BlockCopy(buffer, 0, ringBuffer, WritePosition, wroteNormaly);
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//Console.WriteLine($"Wrote normally {wroteNormaly}[{WritePosition} to {BufferSize}]");
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var wroteFromStart = count - wroteNormaly;
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Buffer.BlockCopy(buffer, wroteNormaly, ringBuffer, 0, wroteFromStart);
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//Console.WriteLine($"and from start {wroteFromStart} [0 to {wroteFromStart}");
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WritePosition = wroteFromStart;
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}
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}
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}
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public class Song {
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public class Song
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{
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public StreamState State { get; internal set; }
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public string PrettyName =>
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$"**【 {SongInfo.Title.TrimTo(55)} 】**`{(SongInfo.Provider ?? "-")}`";
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@ -130,22 +31,27 @@ namespace NadekoBot.Classes.Music {
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private bool prebufferingComplete { get; set; } = false;
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public MusicPlayer MusicPlayer { get; set; }
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public string PrettyCurrentTime() {
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public string PrettyCurrentTime()
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{
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var time = TimeSpan.FromSeconds(bytesSent / 3840 / 50);
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return $"【{(int)time.TotalMinutes}m {time.Seconds}s】";
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}
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private ulong bytesSent { get; set; } = 0;
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private Song(SongInfo songInfo) {
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private Song(SongInfo songInfo)
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{
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this.SongInfo = songInfo;
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}
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private Task BufferSong(CancellationToken cancelToken) =>
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Task.Run(async () => {
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Task.Factory.StartNew(async () =>
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{
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Process p = null;
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try {
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p = Process.Start(new ProcessStartInfo {
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try
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{
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p = Process.Start(new ProcessStartInfo
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{
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FileName = "ffmpeg",
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Arguments = $"-i {SongInfo.Uri} -f s16le -ar 48000 -ac 2 pipe:1 -loglevel quiet",
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UseShellExecute = false,
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@ -156,11 +62,15 @@ namespace NadekoBot.Classes.Music {
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const int blockSize = 3840;
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var buffer = new byte[blockSize];
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var attempt = 0;
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while (!cancelToken.IsCancellationRequested) {
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while (!cancelToken.IsCancellationRequested)
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{
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var read = 0;
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try {
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try
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{
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read = await p.StandardOutput.BaseStream.ReadAsync(buffer, 0, blockSize, cancelToken);
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} catch {
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}
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catch
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{
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return;
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}
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if (read == 0)
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@ -168,7 +78,8 @@ namespace NadekoBot.Classes.Music {
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break;
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else
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await Task.Delay(100, cancelToken);
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else {
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else
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{
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attempt = 0;
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await Task.Delay(5, cancelToken);
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}
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@ -176,24 +87,35 @@ namespace NadekoBot.Classes.Music {
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if (songBuffer.ContentLength > 2.MB())
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prebufferingComplete = true;
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}
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} catch (Exception ex) {
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}
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catch (Exception ex)
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{
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Console.WriteLine($"Buffering errored: {ex.Message}");
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} finally {
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}
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finally
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{
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Console.WriteLine($"Buffering done." + $" [{songBuffer.ContentLength}]");
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if (p != null) {
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try {
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if (p != null)
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{
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try
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{
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p.Kill();
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} catch { }
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}
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catch { }
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p.Dispose();
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}
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}
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});
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}, TaskCreationOptions.LongRunning);
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internal async Task Play(IAudioClient voiceClient, CancellationToken cancelToken) {
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internal async Task Play(IAudioClient voiceClient, CancellationToken cancelToken)
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{
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var bufferTask = new ConfiguredTaskAwaitable();
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try {
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try
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{
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bufferTask = BufferSong(cancelToken).ConfigureAwait(false);
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} catch (Exception ex) {
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}
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catch (Exception ex)
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{
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var clr = Console.ForegroundColor;
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Console.ForegroundColor = ConsoleColor.Red;
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Console.WriteLine($"ERR BUFFER START : {ex.Message}\n{ex}");
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@ -202,26 +124,31 @@ namespace NadekoBot.Classes.Music {
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var bufferAttempts = 0;
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const int waitPerAttempt = 500;
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var toAttemptTimes = SongInfo.ProviderType != MusicType.Normal ? 5 : 9;
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while (!prebufferingComplete && bufferAttempts++ < toAttemptTimes) {
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while (!prebufferingComplete && bufferAttempts++ < toAttemptTimes)
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{
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await Task.Delay(waitPerAttempt, cancelToken);
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}
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cancelToken.ThrowIfCancellationRequested();
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Console.WriteLine($"Prebuffering done? in {waitPerAttempt * bufferAttempts}");
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const int blockSize = 3840;
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var attempt = 0;
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while (!cancelToken.IsCancellationRequested) {
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while (!cancelToken.IsCancellationRequested)
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{
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//Console.WriteLine($"Read: {songBuffer.ReadPosition}\nWrite: {songBuffer.WritePosition}\nContentLength:{songBuffer.ContentLength}\n---------");
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byte[] buffer = new byte[blockSize];
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var read = songBuffer.Read(buffer, blockSize);
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unchecked {
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unchecked
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{
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bytesSent += (ulong)read;
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}
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if (read == 0)
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if (attempt++ == 20) {
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if (attempt++ == 20)
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{
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voiceClient.Wait();
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Console.WriteLine($"Song finished. [{songBuffer.ContentLength}]");
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break;
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} else
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}
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else
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await Task.Delay(100, cancelToken);
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else
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attempt = 0;
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@ -239,11 +166,13 @@ namespace NadekoBot.Classes.Music {
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}
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//stackoverflow ftw
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private static byte[] AdjustVolume(byte[] audioSamples, float volume) {
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private static byte[] AdjustVolume(byte[] audioSamples, float volume)
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{
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if (Math.Abs(volume - 1.0f) < 0.01f)
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return audioSamples;
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var array = new byte[audioSamples.Length];
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for (var i = 0; i < array.Length; i += 2) {
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for (var i = 0; i < array.Length; i += 2)
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{
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// convert byte pair to int
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short buf1 = audioSamples[i + 1];
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@ -263,35 +192,43 @@ namespace NadekoBot.Classes.Music {
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return array;
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}
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public static async Task<Song> ResolveSong(string query, MusicType musicType = MusicType.Normal) {
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public static async Task<Song> ResolveSong(string query, MusicType musicType = MusicType.Normal)
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{
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if (string.IsNullOrWhiteSpace(query))
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throw new ArgumentNullException(nameof(query));
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if (musicType != MusicType.Local && IsRadioLink(query)) {
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if (musicType != MusicType.Local && IsRadioLink(query))
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{
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musicType = MusicType.Radio;
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query = await HandleStreamContainers(query) ?? query;
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}
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try {
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switch (musicType) {
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try
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{
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switch (musicType)
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{
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case MusicType.Local:
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return new Song(new SongInfo {
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return new Song(new SongInfo
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{
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Uri = "\"" + Path.GetFullPath(query) + "\"",
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Title = Path.GetFileNameWithoutExtension(query),
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Provider = "Local File",
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ProviderType = musicType,
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});
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case MusicType.Radio:
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return new Song(new SongInfo {
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return new Song(new SongInfo
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{
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Uri = query,
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Title = $"{query}",
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Provider = "Radio Stream",
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ProviderType = musicType,
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});
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}
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if (SoundCloud.Default.IsSoundCloudLink(query)) {
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if (SoundCloud.Default.IsSoundCloudLink(query))
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{
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var svideo = await SoundCloud.Default.GetVideoAsync(query);
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return new Song(new SongInfo {
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return new Song(new SongInfo
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{
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Title = svideo.FullName,
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Provider = "SoundCloud",
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Uri = svideo.StreamLink,
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@ -310,76 +247,99 @@ namespace NadekoBot.Classes.Music {
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if (video == null) // do something with this error
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throw new Exception("Could not load any video elements based on the query.");
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return new Song(new SongInfo {
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return new Song(new SongInfo
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{
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Title = video.Title.Substring(0, video.Title.Length - 10), // removing trailing "- You Tube"
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Provider = "YouTube",
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Uri = video.Uri,
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ProviderType = musicType,
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});
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} catch (Exception ex) {
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}
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catch (Exception ex)
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{
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Console.WriteLine($"Failed resolving the link.{ex.Message}");
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return null;
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}
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}
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private static async Task<string> HandleStreamContainers(string query) {
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private static async Task<string> HandleStreamContainers(string query)
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{
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string file = null;
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try {
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try
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{
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file = await SearchHelper.GetResponseStringAsync(query);
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} catch {
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}
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catch
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{
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return query;
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}
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if (query.Contains(".pls")) {
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if (query.Contains(".pls"))
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{
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//File1=http://armitunes.com:8000/
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//Regex.Match(query)
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try {
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||||
try
|
||||
{
|
||||
var m = Regex.Match(file, "File1=(?<url>.*?)\\n");
|
||||
var res = m.Groups["url"]?.ToString();
|
||||
return res?.Trim();
|
||||
} catch {
|
||||
}
|
||||
catch
|
||||
{
|
||||
Console.WriteLine($"Failed reading .pls:\n{file}");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
if (query.Contains(".m3u")) {
|
||||
if (query.Contains(".m3u"))
|
||||
{
|
||||
/*
|
||||
# This is a comment
|
||||
C:\xxx4xx\xxxxxx3x\xx2xxxx\xx.mp3
|
||||
C:\xxx5xx\x6xxxxxx\x7xxxxx\xx.mp3
|
||||
*/
|
||||
try {
|
||||
try
|
||||
{
|
||||
var m = Regex.Match(file, "(?<url>^[^#].*)", RegexOptions.Multiline);
|
||||
var res = m.Groups["url"]?.ToString();
|
||||
return res?.Trim();
|
||||
} catch {
|
||||
}
|
||||
catch
|
||||
{
|
||||
Console.WriteLine($"Failed reading .m3u:\n{file}");
|
||||
return null;
|
||||
}
|
||||
|
||||
}
|
||||
if (query.Contains(".asx")) {
|
||||
if (query.Contains(".asx"))
|
||||
{
|
||||
//<ref href="http://armitunes.com:8000"/>
|
||||
try {
|
||||
try
|
||||
{
|
||||
var m = Regex.Match(file, "<ref href=\"(?<url>.*?)\"");
|
||||
var res = m.Groups["url"]?.ToString();
|
||||
return res?.Trim();
|
||||
} catch {
|
||||
}
|
||||
catch
|
||||
{
|
||||
Console.WriteLine($"Failed reading .asx:\n{file}");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
if (query.Contains(".xspf")) {
|
||||
if (query.Contains(".xspf"))
|
||||
{
|
||||
/*
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<playlist version="1" xmlns="http://xspf.org/ns/0/">
|
||||
<trackList>
|
||||
<track><location>file:///mp3s/song_1.mp3</location></track>
|
||||
*/
|
||||
try {
|
||||
try
|
||||
{
|
||||
var m = Regex.Match(file, "<location>(?<url>.*?)</location>");
|
||||
var res = m.Groups["url"]?.ToString();
|
||||
return res?.Trim();
|
||||
} catch {
|
||||
}
|
||||
catch
|
||||
{
|
||||
Console.WriteLine($"Failed reading .xspf:\n{file}");
|
||||
return null;
|
||||
}
|
||||
|
@ -1,35 +1,41 @@
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
using Discord.Commands;
|
||||
using System.Collections.Concurrent;
|
||||
using Discord;
|
||||
using Discord.Commands;
|
||||
using NadekoBot.Modules;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Threading.Tasks;
|
||||
using TriviaGame = NadekoBot.Classes.Trivia.TriviaGame;
|
||||
|
||||
namespace NadekoBot.Commands {
|
||||
internal class Trivia : DiscordCommand {
|
||||
namespace NadekoBot.Commands
|
||||
{
|
||||
internal class Trivia : DiscordCommand
|
||||
{
|
||||
public static ConcurrentDictionary<ulong, TriviaGame> RunningTrivias = new ConcurrentDictionary<ulong, TriviaGame>();
|
||||
|
||||
public Func<CommandEventArgs, Task> DoFunc() => async e => {
|
||||
public Func<CommandEventArgs, Task> DoFunc() => async e =>
|
||||
{
|
||||
TriviaGame trivia;
|
||||
if (!RunningTrivias.TryGetValue(e.Server.Id, out trivia)) {
|
||||
if (!RunningTrivias.TryGetValue(e.Server.Id, out trivia))
|
||||
{
|
||||
var triviaGame = new TriviaGame(e);
|
||||
if (RunningTrivias.TryAdd(e.Server.Id, triviaGame))
|
||||
await e.Channel.SendMessage("**Trivia game started!**\nFirst player to get to 10 points wins! You have 30 seconds per question.\nUse command `tq` if game was started by accident.**");
|
||||
else
|
||||
await triviaGame.StopGame();
|
||||
} else
|
||||
}
|
||||
else
|
||||
await e.Channel.SendMessage("Trivia game is already running on this server.\n" + trivia.CurrentQuestion);
|
||||
};
|
||||
|
||||
internal override void Init(CommandGroupBuilder cgb) {
|
||||
internal override void Init(CommandGroupBuilder cgb)
|
||||
{
|
||||
cgb.CreateCommand(Module.Prefix + "t")
|
||||
.Description("Starts a game of trivia.")
|
||||
.Do(DoFunc());
|
||||
|
||||
cgb.CreateCommand(Module.Prefix + "tl")
|
||||
.Description("Shows a current trivia leaderboard.")
|
||||
.Do(async e=> {
|
||||
.Do(async e =>
|
||||
{
|
||||
TriviaGame trivia;
|
||||
if (RunningTrivias.TryGetValue(e.Server.Id, out trivia))
|
||||
await e.Channel.SendMessage(trivia.GetLeaderboard());
|
||||
@ -39,11 +45,14 @@ namespace NadekoBot.Commands {
|
||||
|
||||
cgb.CreateCommand(Module.Prefix + "tq")
|
||||
.Description("Quits current trivia after current question.")
|
||||
.Do(async e=> {
|
||||
.Do(async e =>
|
||||
{
|
||||
TriviaGame trivia;
|
||||
if (RunningTrivias.TryGetValue(e.Server.Id, out trivia)) {
|
||||
if (RunningTrivias.TryGetValue(e.Server.Id, out trivia))
|
||||
{
|
||||
await trivia.StopGame();
|
||||
} else
|
||||
}
|
||||
else
|
||||
await e.Channel.SendMessage("No trivia is running on this server.");
|
||||
});
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user