Cleanup and fixes
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421431d01d
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44859529d5
@ -10,42 +10,27 @@ namespace NadekoBot.DataStructures
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// writepos == readpos - 1 means full
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private readonly byte[] buffer;
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private readonly object posLock = new object();
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public int Capacity { get; }
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private volatile int _readPos = 0;
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private int _readPos = 0;
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private int ReadPos
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{
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get => _readPos;
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set { lock (posLock) _readPos = value; }
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set => _readPos = value;
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}
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private volatile int _writePos = 0;
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private int _writePos = 0;
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private int WritePos
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{
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get => _writePos;
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set { lock (posLock) _writePos = value; }
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set => _writePos = value;
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}
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private int Length
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{
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get
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{
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lock (posLock)
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{
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return ReadPos <= WritePos ?
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WritePos - ReadPos :
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Capacity - (ReadPos - WritePos);
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}
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}
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}
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public int LightLength =>
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_readPos <= _writePos?
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_writePos - _readPos :
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Capacity - (_readPos - _writePos);
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public int Length => ReadPos <= WritePos
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? WritePos - ReadPos
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: Capacity - (ReadPos - WritePos);
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public int RemainingCapacity
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{
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get { lock (posLock) return Capacity - Length - 1; }
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get => Capacity - Length - 1;
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}
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private readonly SemaphoreSlim _locker = new SemaphoreSlim(1, 1);
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@ -56,90 +41,76 @@ namespace NadekoBot.DataStructures
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this.buffer = new byte[this.Capacity];
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}
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public Task<int> ReadAsync(byte[] b, int offset, int toRead, CancellationToken cancelToken) => Task.Run(async () =>
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public int Read(byte[] b, int offset, int toRead)
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{
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await _locker.WaitAsync(cancelToken);
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try
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if (WritePos == ReadPos)
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return 0;
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if (toRead > Length)
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toRead = Length;
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if (WritePos > ReadPos)
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{
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if (WritePos == ReadPos)
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return 0;
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if (toRead > Length)
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toRead = Length;
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if (WritePos > ReadPos)
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{
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Buffer.BlockCopy(buffer, ReadPos, b, offset, toRead);
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ReadPos += toRead;
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}
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else
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{
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var toEnd = Capacity - ReadPos;
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var firstRead = toRead > toEnd ?
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toEnd :
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toRead;
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Buffer.BlockCopy(buffer, ReadPos, b, offset, firstRead);
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ReadPos += firstRead;
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var secondRead = toRead - firstRead;
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if (secondRead > 0)
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{
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Buffer.BlockCopy(buffer, 0, b, offset + firstRead, secondRead);
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ReadPos = secondRead;
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}
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}
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return toRead;
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Array.Copy(buffer, ReadPos, b, offset, toRead);
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ReadPos += toRead;
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}
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finally
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else
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{
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_locker.Release();
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var toEnd = Capacity - ReadPos;
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var firstRead = toRead > toEnd ?
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toEnd :
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toRead;
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Array.Copy(buffer, ReadPos, b, offset, firstRead);
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ReadPos += firstRead;
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var secondRead = toRead - firstRead;
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if (secondRead > 0)
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{
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Array.Copy(buffer, 0, b, offset + firstRead, secondRead);
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ReadPos = secondRead;
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}
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}
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});
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return toRead;
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}
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public Task WriteAsync(byte[] b, int offset, int toWrite, CancellationToken cancelToken) => Task.Run(async () =>
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public bool Write(byte[] b, int offset, int toWrite)
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{
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while (toWrite > RemainingCapacity)
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await Task.Delay(1000, cancelToken); // wait a lot, buffer should be large anyway
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return false;
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if (toWrite == 0)
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return;
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return true;
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await _locker.WaitAsync(cancelToken);
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try
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if (WritePos < ReadPos)
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{
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if (WritePos < ReadPos)
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Array.Copy(b, offset, buffer, WritePos, toWrite);
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WritePos += toWrite;
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}
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else
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{
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var toEnd = Capacity - WritePos;
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var firstWrite = toWrite > toEnd ?
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toEnd :
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toWrite;
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Array.Copy(b, offset, buffer, WritePos, firstWrite);
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var secondWrite = toWrite - firstWrite;
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if (secondWrite > 0)
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{
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Buffer.BlockCopy(b, offset, buffer, WritePos, toWrite);
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WritePos += toWrite;
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Array.Copy(b, offset + firstWrite, buffer, 0, secondWrite);
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WritePos = secondWrite;
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}
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else
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{
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var toEnd = Capacity - WritePos;
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var firstWrite = toWrite > toEnd ?
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toEnd :
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toWrite;
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Buffer.BlockCopy(b, offset, buffer, WritePos, firstWrite);
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var secondWrite = toWrite - firstWrite;
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if (secondWrite > 0)
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{
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Buffer.BlockCopy(b, offset + firstWrite, buffer, 0, secondWrite);
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WritePos = secondWrite;
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}
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else
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{
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WritePos += firstWrite;
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if (WritePos == Capacity)
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WritePos = 0;
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}
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WritePos += firstWrite;
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if (WritePos == Capacity)
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WritePos = 0;
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}
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}
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finally
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{
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_locker.Release();
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}
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});
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return true;
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}
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public void Dispose()
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{
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}
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}
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}
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@ -45,7 +45,7 @@ namespace NadekoBot.Modules.Music
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var t = _music.DestroyPlayer(arg.Id);
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return Task.CompletedTask;
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}
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//todo changing server region is bugged again
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private Task Client_UserVoiceStateUpdated(SocketUser iusr, SocketVoiceState oldState, SocketVoiceState newState)
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{
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var t = Task.Run(() =>
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@ -31,6 +31,7 @@ using NadekoBot.Extensions;
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namespace NadekoBot
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{
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//todo log when joining or leaving the server
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public class NadekoBot
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{
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private Logger _log;
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@ -131,38 +131,40 @@ namespace NadekoBot.Services.Music
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_log.Info("Starting");
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using (var b = new SongBuffer(data.Song.Uri, ""))
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{
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var bufferTask = b.StartBuffering(cancelToken);
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var timeout = Task.Delay(10000);
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if (Task.WhenAny(bufferTask, timeout) == timeout)
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{
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_log.Info("Buffering failed due to a timeout.");
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continue;
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}
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else if (!bufferTask.Result)
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{
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_log.Info("Buffering failed due to a cancel or error.");
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continue;
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}
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var ac = await GetAudioClient();
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if (ac == null)
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{
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await Task.Delay(900, cancelToken);
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// just wait some time, maybe bot doesn't even have perms to join that voice channel,
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// i don't want to spam connection attempts
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continue;
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}
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var pcm = ac.CreatePCMStream(AudioApplication.Music, bufferMillis: 500);
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OnStarted?.Invoke(this, data);
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byte[] buffer = new byte[3840];
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int bytesRead = 0;
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AudioOutStream pcm = null;
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try
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{
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while ((bytesRead = await b.ReadAsync(buffer, 0, buffer.Length, cancelToken).ConfigureAwait(false)) > 0
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var bufferTask = b.StartBuffering(cancelToken);
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var timeout = Task.Delay(10000);
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if (Task.WhenAny(bufferTask, timeout) == timeout)
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{
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_log.Info("Buffering failed due to a timeout.");
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continue;
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}
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else if (!bufferTask.Result)
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{
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_log.Info("Buffering failed due to a cancel or error.");
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continue;
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}
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var ac = await GetAudioClient();
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if (ac == null)
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{
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await Task.Delay(900, cancelToken);
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// just wait some time, maybe bot doesn't even have perms to join that voice channel,
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// i don't want to spam connection attempts
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continue;
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}
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pcm = ac.CreatePCMStream(AudioApplication.Music, bufferMillis: 500);
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OnStarted?.Invoke(this, data);
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byte[] buffer = new byte[3840];
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int bytesRead = 0;
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while ((bytesRead = b.Read(buffer, 0, buffer.Length)) > 0
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&& (MaxPlaytimeSeconds <= 0 || MaxPlaytimeSeconds >= CurrentTime.TotalSeconds))
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{
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AdjustVolume(buffer, Volume);
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//AdjustVolume(buffer, Volume);
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await pcm.WriteAsync(buffer, 0, bytesRead, cancelToken).ConfigureAwait(false);
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unchecked { _bytesSent += bytesRead; }
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@ -179,12 +181,16 @@ namespace NadekoBot.Services.Music
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}
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finally
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{
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//flush is known to get stuck from time to time, just cancel it if it takes more than 1 second
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var flushCancel = new CancellationTokenSource();
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var flushToken = flushCancel.Token;
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var flushDelay = Task.Delay(1000, flushToken);
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await Task.WhenAny(flushDelay, pcm.FlushAsync(flushToken));
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flushCancel.Cancel();
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if (pcm != null)
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{
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// flush is known to get stuck from time to time,
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// just skip flushing if it takes more than 1 second
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var flushCancel = new CancellationTokenSource();
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var flushToken = flushCancel.Token;
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var flushDelay = Task.Delay(1000, flushToken);
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await Task.WhenAny(flushDelay, pcm.FlushAsync(flushToken));
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flushCancel.Cancel();
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}
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OnCompleted?.Invoke(this, data.Song);
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}
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@ -309,8 +315,12 @@ namespace NadekoBot.Services.Music
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{
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try
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{
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await _audioClient?.StopAsync();
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_audioClient?.Dispose();
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var t = _audioClient?.StopAsync();
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if (t != null)
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{
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await t;
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_audioClient?.Dispose();
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}
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}
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catch
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{
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@ -36,10 +36,17 @@ namespace NadekoBot.Services.Music
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var t = Task.Run(() =>
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{
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this.p.BeginErrorReadLine();
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this.p.ErrorDataReceived += P_ErrorDataReceived;
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this.p.WaitForExit();
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});
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}
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private void P_ErrorDataReceived(object sender, DataReceivedEventArgs e)
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{
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_log.Error(">>> " + e.Data);
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}
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private readonly object locker = new object();
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public Task<bool> StartBuffering(CancellationToken cancelToken)
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{
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var toReturn = new TaskCompletionSource<bool>();
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@ -49,14 +56,26 @@ namespace NadekoBot.Services.Music
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{
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byte[] buffer = new byte[readSize];
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int bytesRead = 1;
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while (!cancelToken.IsCancellationRequested && !this.p.HasExited && bytesRead > 0)
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while (!cancelToken.IsCancellationRequested && !this.p.HasExited)
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{
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bytesRead = await p.StandardOutput.BaseStream.ReadAsync(buffer, 0, readSize, cancelToken).ConfigureAwait(false);
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await _outStream.WriteAsync(buffer, 0, bytesRead, cancelToken);
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if (bytesRead == 0)
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break;
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bool written;
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do
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{
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lock (locker)
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written = _outStream.Write(buffer, 0, bytesRead);
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if (!written)
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await Task.Delay(32, cancelToken);
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}
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while (!written);
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lock (locker)
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if (_outStream.Length > 200_000 || bytesRead == 0)
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if (toReturn.TrySetResult(true))
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_log.Info("Prebuffering finished");
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if (_outStream.LightLength > 200_000 || bytesRead == 0)
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if (toReturn.TrySetResult(true))
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_log.Info("Prebuffering finished");
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await Task.Delay(5); // @.@
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}
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_log.Info("FFMPEG killed, song canceled, or song fully downloaded");
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}
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@ -84,9 +103,10 @@ Check the guides for your platform on how to setup ffmpeg correctly:
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return toReturn.Task;
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}
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public Task<int> ReadAsync(byte[] b, int offset, int toRead, CancellationToken cancelToken)
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public int Read(byte[] b, int offset, int toRead)
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{
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return _outStream.ReadAsync(b, offset, toRead, cancelToken);
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lock (locker)
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return _outStream.Read(b, offset, toRead);
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}
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public void Dispose()
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@ -94,6 +114,8 @@ Check the guides for your platform on how to setup ffmpeg correctly:
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try { this.p.Kill(); }
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catch { }
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_outStream.Dispose();
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this.p.StandardError.Dispose();
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this.p.StandardOutput.Dispose();
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this.p.Dispose();
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}
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}
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