Completely rewrote music.
#worth 8 hours
This commit is contained in:
parent
e3cafe5b8e
commit
4251da0a86
@ -174,5 +174,15 @@ namespace NadekoBot.Extensions
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// Step 7
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return d[n, m];
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}
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public static int KiB(this int value) => value * 1024;
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public static int KB(this int value) => value * 1000;
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public static int MiB(this int value) => value.KiB() * 1024;
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public static int MB(this int value) => value.KB() * 1000;
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public static int GiB(this int value) => value.MiB() * 1024;
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public static int GB(this int value) => value.MB() * 1000;
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}
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}
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48
NadekoBot/Classes/Music/MusicControls.cs
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48
NadekoBot/Classes/Music/MusicControls.cs
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@ -0,0 +1,48 @@
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using Discord;
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using Discord.Audio;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace NadekoBot.Classes.Music {
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public class MusicControls {
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public bool NextSong = false;
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public IAudioClient Voice;
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public Channel VoiceChannel;
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public bool Pause = false;
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public List<StreamRequest> SongQueue = new List<StreamRequest>();
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public StreamRequest CurrentSong;
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public bool IsPaused { get; internal set; }
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public MusicControls() {
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Task.Run(async () => {
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while (true) {
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try {
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if (CurrentSong == null || CurrentSong.State == StreamState.Completed) {
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LoadNextSong();
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}
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} catch (Exception e) {
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Console.WriteLine("Bug in music task run. " + e);
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}
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await Task.Delay(200);
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}
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});
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}
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private void LoadNextSong() {
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if (SongQueue.Count == 0) {
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if (CurrentSong != null)
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CurrentSong.Cancel();
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CurrentSong = null;
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return;
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}
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CurrentSong = SongQueue[0];
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SongQueue.RemoveAt(0);
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CurrentSong.Start();
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Console.WriteLine("starting");
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}
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}
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}
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260
NadekoBot/Classes/Music/StreamRequest.cs
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260
NadekoBot/Classes/Music/StreamRequest.cs
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@ -0,0 +1,260 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Discord;
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using Discord.Commands;
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using Discord.Audio;
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using YoutubeExtractor;
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using NadekoBot.Modules;
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using System.IO;
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using System.Diagnostics;
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using NadekoBot.Extensions;
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using System.Threading;
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namespace NadekoBot.Classes.Music {
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public enum StreamState {
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Resolving,
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Queued,
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Buffering, //not using it atm
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Playing,
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Completed
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}
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public class StreamRequest {
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public Channel Channel { get; }
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public Server Server { get; }
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public User User { get; }
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public string Query { get; }
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private MusicStreamer musicStreamer = null;
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public StreamState State => musicStreamer?.State ?? StreamState.Resolving;
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public StreamRequest(CommandEventArgs e, string query) {
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if (e == null)
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throw new ArgumentNullException(nameof(e));
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if (query == null)
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throw new ArgumentNullException(nameof(query));
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if (e.User.VoiceChannel == null)
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throw new NullReferenceException("Voicechannel is null.");
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this.Server = e.Server;
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this.Channel = e.User.VoiceChannel;
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this.User = e.User;
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this.Query = query;
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ResolveStreamLink();
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}
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private Task ResolveStreamLink() =>
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Task.Run(() => {
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Console.WriteLine("Resolving video link");
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var video = DownloadUrlResolver.GetDownloadUrls(Searches.FindYoutubeUrlByKeywords(Query))
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.Where(v => v.AdaptiveType == AdaptiveType.Audio)
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.OrderByDescending(v => v.AudioBitrate).FirstOrDefault();
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if (video == null) // do something with this error
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throw new Exception("Could not load any video elements");
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Title = video.Title;
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musicStreamer = new MusicStreamer(this, video.DownloadUrl, Channel);
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OnQueued();
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});
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internal void Pause() {
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throw new NotImplementedException();
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}
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public string Title { get; internal set; } = String.Empty;
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public Action OnQueued = null;
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public Action OnBuffering = null;
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public Action OnStarted = null;
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public Action OnCompleted = null;
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//todo maybe add remove, in order to create remove at position command
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internal void Cancel() {
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musicStreamer?.StopPlayback();
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}
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internal Task Start() =>
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Task.Run(async () => {
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Console.WriteLine("Start called.");
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int attemptsLeft = 7;
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//wait for up to 7 seconds to resolve a link
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while (State == StreamState.Resolving) {
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await Task.Delay(1000);
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Console.WriteLine("Resolving...");
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if (--attemptsLeft == 0) {
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Console.WriteLine("Resolving timed out.");
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return;
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}
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}
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try {
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await musicStreamer.StartPlayback();
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} catch (Exception ex) {
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Console.WriteLine("Error in start playback." + ex);
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}
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});
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}
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public class MusicStreamer {
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private Channel channel;
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private DualStream buffer;
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public StreamState State { get; internal set; }
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public string Url { get; private set; }
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StreamRequest parent;
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private readonly object _bufferLock = new object();
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private CancellationTokenSource cancelSource;
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public MusicStreamer(StreamRequest parent, string directUrl, Channel channel) {
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this.parent = parent;
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this.channel = channel;
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this.buffer = new DualStream();
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this.Url = directUrl;
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Console.WriteLine("Created new streamer");
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State = StreamState.Queued;
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cancelSource = new CancellationTokenSource();
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}
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//todo app will crash if song is too long, should load only next 20-ish seconds
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private async Task BufferSong() {
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Console.WriteLine("Buffering...");
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//start feeding the buffer
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var p = Process.Start(new ProcessStartInfo {
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FileName = "ffmpeg",
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Arguments = $"-i {Url} -f s16le -ar 48000 -ac 2 pipe:1",
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UseShellExecute = false,
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RedirectStandardError = false,
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RedirectStandardOutput = true,
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CreateNoWindow = true,
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});
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while (true) {
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while (buffer.writePos - buffer.readPos > 2.MB() && !cancelSource.IsCancellationRequested) {
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Console.WriteLine($"Got over 2MB more, waiting. Data length:{buffer.Length * 1.0f / 1.MB()}MB");
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await Task.Delay(1000);
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}
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if (cancelSource.IsCancellationRequested) return;
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if (buffer.Length > 5.MB()) { // if buffer is over 10 MB, create new one
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Console.WriteLine("Buffer over 10 megs, clearing.");
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var skip = 2.MB();
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byte[] data = buffer.ToArray().Skip(skip).ToArray();
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lock (_bufferLock) {
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var newWritePos = buffer.writePos - skip;
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var newReadPos = buffer.readPos - skip;
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var newPos = buffer.Position - skip;
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buffer = new DualStream();
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buffer.Write(data, 0, data.Length);
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buffer.writePos = newWritePos;
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buffer.readPos = newReadPos;
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buffer.Position = newPos;
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}
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}
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var buf = new byte[1024];
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int read = 0;
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read = await p.StandardOutput.BaseStream.ReadAsync(buf, 0, 1024);
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if (read == 0) {
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Console.WriteLine("Didn't read anything from the stream");
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return;
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}
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await buffer.WriteAsync(buf, 0, read);
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}
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}
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internal Task StartPlayback() =>
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Task.Run(async () => {
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Console.WriteLine("Starting playback.");
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State = StreamState.Playing;
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if (parent.OnBuffering != null)
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parent.OnBuffering();
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Task.Run(async () => await BufferSong());
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await Task.Delay(2000,cancelSource.Token);
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if (parent.OnStarted != null)
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parent.OnStarted();
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Console.WriteLine("Prebuffering complete.");
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//for now wait for 3 seconds before starting playback.
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var audio = NadekoBot.client.Audio();
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var voiceClient = await audio.Join(channel);
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int blockSize = 1920 * NadekoBot.client.Audio().Config.Channels;
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byte[] voiceBuffer = new byte[blockSize];
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while (true) {
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int readCount = 0;
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lock (_bufferLock) {
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readCount = buffer.Read(voiceBuffer, 0, voiceBuffer.Length);
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}
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if (readCount == 0) {
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Console.WriteLine("Nothing to read, stream finished.");
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break;
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}
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// while (MusicControls.IsPaused && !cancelSource.IsCancellationRequested)
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// await Task.Delay(100);
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if (cancelSource.IsCancellationRequested) {
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Console.WriteLine("Canceled");
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break;
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}
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voiceClient.Send(voiceBuffer, 0, voiceBuffer.Length);
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}
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voiceClient.Wait();
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State = StreamState.Completed;
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Console.WriteLine("Song completed.");
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if (parent.OnCompleted != null)
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parent.OnCompleted();
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});
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internal void StopPlayback() {
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Console.WriteLine("Stopping playback");
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State = StreamState.Completed;
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if(cancelSource.Token.CanBeCanceled)
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cancelSource.Cancel();
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}
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}
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public class DualStream : MemoryStream {
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public long readPos;
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public long writePos;
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public DualStream() : base() { }
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public DualStream(byte[] data) : base(data) { }
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public override int Read(byte[] buffer, int offset, int count) {
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int read;
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lock (this) {
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Position = readPos;
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read = base.Read(buffer, offset, count);
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readPos = Position;
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}
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return read;
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}
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public override void Write(byte[] buffer, int offset, int count) {
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lock (this) {
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Position = writePos;
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base.Write(buffer, offset, count);
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writePos = Position;
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}
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}
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}
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}
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@ -1,6 +1,4 @@
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// Thanks to @Bloodskilled for providing most of the music code from his BooBot
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// check out his server https://discord.gg/0aMlLYi2e2V7h2Kr
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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@ -16,70 +14,45 @@ using NadekoBot.Extensions;
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using System.Net;
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using System.Globalization;
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using System.Collections.Concurrent;
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using NadekoBot.Classes.Music;
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namespace NadekoBot.Modules {
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class Music : DiscordModule {
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public class MusicControls {
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public bool NextSong = false;
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public IAudioClient Voice;
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public Channel VoiceChannel;
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public bool Pause = false;
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public List<StreamRequest> SongQueue = new List<StreamRequest>();
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public StreamRequest CurrentSong;
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public MusicControls() {
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Task.Run(async () => {
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while (true) {
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try {
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if (CurrentSong == null || CurrentSong.State == StreamTaskState.Completed) {
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LoadNextSong();
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}
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} catch (Exception e) {
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Console.WriteLine("Bug in music task run. " + e);
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}
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await Task.Delay(200);
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CleanMusicPlayers();
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}
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});
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}
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private void LoadNextSong() {
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if (SongQueue.Count == 0 || !SongQueue[0].LinkResolved) {
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if (CurrentSong != null)
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CurrentSong.Cancel();
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CurrentSong = null;
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return;
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}
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CurrentSong = SongQueue[0];
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SongQueue.RemoveAt(0);
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CurrentSong.Start();
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return;
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}
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}
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public static ConcurrentDictionary<Server, MusicControls> musicPlayers = new ConcurrentDictionary<Server, MusicControls>();
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public Music() : base() {
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//commands.Add(new PlayMusic());
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internal static void CleanMusicPlayers() {
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foreach (var mp in musicPlayers
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.Where(kvp => kvp.Value.CurrentSong == null
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&& kvp.Value.SongQueue.Count == 0)) {
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var val = mp.Value;
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musicPlayers.TryRemove(mp.Key, out val);
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}
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}
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//m r,radio - init
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//m n,next - next in que
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//m p,pause - pauses, call again to unpause
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//m yq [key_words] - queue from yt by keywords
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//m s,stop - stop
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//m sh - shuffle songs
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//m pl - current playlist
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internal static string GetMusicStats() {
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var servers = 0;
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var queued = 0;
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musicPlayers.ForEach(kvp => {
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var mp = kvp.Value;
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if (mp.SongQueue.Count > 0 || mp.CurrentSong != null)
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queued += mp.SongQueue.Count + 1;
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servers++;
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});
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return $"Playing {queued} songs across {servers} servers.";
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}
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public Music() : base() {
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System.Timers.Timer cleaner = new System.Timers.Timer();
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cleaner.Elapsed += (s, e) => CleanMusicPlayers();
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cleaner.Interval = 10000;
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cleaner.Start();
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}
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public override void Install(ModuleManager manager) {
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var client = NadekoBot.client;
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manager.CreateCommands("!m", cgb => {
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//queue all more complex commands
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commands.ForEach(cmd => cmd.Init(cgb));
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@ -89,12 +62,7 @@ namespace NadekoBot.Modules {
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.Description("Goes to the next song in the queue.")
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.Do(e => {
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if (musicPlayers.ContainsKey(e.Server) == false || (musicPlayers[e.Server]?.CurrentSong) == null) return;
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var CurrentSong = musicPlayers[e.Server].CurrentSong;
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CurrentSong.Cancel();
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CurrentSong = musicPlayers[e.Server].SongQueue.Take(1).FirstOrDefault();
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if (CurrentSong != null) {
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CurrentSong.Start();
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}
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musicPlayers[e.Server].CurrentSong.Cancel();
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});
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cgb.CreateCommand("s")
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@ -115,19 +83,55 @@ namespace NadekoBot.Modules {
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.Description("Pauses the song")
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.Do(async e => {
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if (musicPlayers.ContainsKey(e.Server) == false) return;
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await e.Send("Not yet implemented.");
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await e.Send("This feature is coming VERY soon.");
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/*
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if (musicPlayers[e.Server].Pause())
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if (musicPlayers[e.Server].IsPaused)
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await e.Send("Music player Paused");
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else
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await e.Send("Music player unpaused.");
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*/
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});
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cgb.CreateCommand("q")
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.Alias("yq")
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.Description("Queue a song using keywords or link. **You must be in a voice channel**.\n**Usage**: `!m q Dream Of Venice`")
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.Parameter("Query", ParameterType.Unparsed)
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.Parameter("query", ParameterType.Unparsed)
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.Do(async e => {
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if (musicPlayers.ContainsKey(e.Server) == false)
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musicPlayers.TryAdd(e.Server, new MusicControls());
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if (musicPlayers.Count > 25) {
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await e.Send($"{e.User.Mention}, playlist supports up to 25 songs. If you think this is not enough, contact the owner.:warning:");
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return;
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}
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else
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musicPlayers.TryAdd(e.Server, new MusicControls());
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var player = musicPlayers[e.Server];
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player.SongQueue.Add(new StreamRequest(NadekoBot.client, e, e.GetArg("Query")));
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await e.Send(":warning: Music is unstable atm, working on a fix. :warning:");
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try {
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var sr = new StreamRequest(e, e.GetArg("query"));
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Message msg = null;
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sr.OnQueued += async() => {
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msg = await e.Send($":musical_note:**Queued** {sr.Title}");
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};
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sr.OnCompleted += async () => {
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await e.Send($":musical_note:**Finished playing** {sr.Title}");
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};
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sr.OnStarted += async () => {
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if (msg == null)
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await e.Send($":musical_note:**Started playing** {sr.Title}");
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else
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await msg.Edit($":musical_note:**Started playing** {sr.Title}");
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};
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sr.OnBuffering += async () => {
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if (msg != null)
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msg = await e.Send($":musical_note:**Buffering the song**...{sr.Title}");
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};
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player.SongQueue.Add(sr);
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} catch (Exception ex) {
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Console.WriteLine();
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await e.Send("Error. :anger:");
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return;
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}
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});
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cgb.CreateCommand("lq")
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@ -173,514 +177,5 @@ namespace NadekoBot.Modules {
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});
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});
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}
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internal static void CleanMusicPlayers() {
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foreach (var mp in musicPlayers
|
||||
.Where(kvp => kvp.Value.CurrentSong == null
|
||||
&& kvp.Value.SongQueue.Count == 0)) {
|
||||
var val = mp.Value;
|
||||
musicPlayers.TryRemove(mp.Key, out val);
|
||||
}
|
||||
}
|
||||
|
||||
internal static string GetMusicStats() {
|
||||
var servers = 0;
|
||||
var queued = 0;
|
||||
musicPlayers.ForEach(kvp => {
|
||||
var mp = kvp.Value;
|
||||
if(mp.SongQueue.Count > 0 || mp.CurrentSong != null)
|
||||
queued += mp.SongQueue.Count + 1;
|
||||
servers++;
|
||||
});
|
||||
|
||||
return $"Playing {queued} songs across {servers} servers.";
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
enum StreamTaskState {
|
||||
Queued,
|
||||
Playing,
|
||||
Completed,
|
||||
NotReady
|
||||
}
|
||||
|
||||
class StreamRequest {
|
||||
static readonly string[] validFormats = { ".ogg", ".wav", ".mp3", ".webm", ".aac", ".mp4", ".flac" };
|
||||
|
||||
readonly DiscordClient client;
|
||||
public readonly Server Server;
|
||||
public readonly Channel Channel;
|
||||
public Channel VoiceChannel;
|
||||
public readonly User User;
|
||||
public readonly string RequestText;
|
||||
|
||||
const string DefaultTitle = "<??>";
|
||||
public string Title = DefaultTitle;
|
||||
public TimeSpan Length = TimeSpan.FromSeconds(0);
|
||||
public string FileName;
|
||||
|
||||
public bool LinkResolved = false;
|
||||
public string StreamUrl;
|
||||
public bool NetworkDone;
|
||||
public long TotalSourceBytes;
|
||||
|
||||
Stream bufferingStream;
|
||||
StreamTask streamTask;
|
||||
|
||||
public StreamTaskState State => streamTask?.State ?? StreamTaskState.Queued;
|
||||
|
||||
|
||||
public StreamRequest(DiscordClient client, CommandEventArgs e, string text) {
|
||||
this.client = client;
|
||||
Server = e.Server;
|
||||
Channel = e.Channel;
|
||||
User = e.User;
|
||||
RequestText = text.Trim();
|
||||
|
||||
FileName = "unresolved_" + Uri.EscapeUriString(RequestText);
|
||||
|
||||
Task.Run(() => {
|
||||
try {
|
||||
ResolveLink();
|
||||
} catch (Exception ex) {
|
||||
Console.WriteLine("Exception in ResolveLink: " + ex);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void ResolveLink() {
|
||||
var query = RequestText;
|
||||
try {
|
||||
var video = DownloadUrlResolver.GetDownloadUrls(Searches.FindYoutubeUrlByKeywords(query))
|
||||
.Where(v => v.AdaptiveType == AdaptiveType.Audio)
|
||||
.OrderByDescending(v => v.AudioBitrate).FirstOrDefault();
|
||||
|
||||
if (video == null)
|
||||
throw new Exception("Could not load any video elements");
|
||||
|
||||
StreamUrl = video.DownloadUrl;
|
||||
Title = video.Title;
|
||||
string invalidChars = new string(Path.GetInvalidFileNameChars()) + new string(Path.GetInvalidPathChars());
|
||||
foreach (char c in invalidChars) {
|
||||
FileName = FileName.Replace(c.ToString(), "_");
|
||||
}
|
||||
|
||||
StartBuffering();
|
||||
LinkResolved = true;
|
||||
Channel.Send($"{User.Mention}, Queued **{video.Title}**");
|
||||
} catch (Exception e) {
|
||||
// Send a message to the guy that queued that
|
||||
Channel.SendMessage("This video is unavailable in the country the Bot is running in, or you enter an invalid name or url.");
|
||||
|
||||
Console.WriteLine("Cannot parse youtube url: " + query);
|
||||
Cancel();
|
||||
}
|
||||
}
|
||||
|
||||
internal void StartBuffering() {
|
||||
var folder = "StreamBuffers";
|
||||
Directory.CreateDirectory(folder);
|
||||
var fullPath = Path.Combine(folder, FileName);
|
||||
|
||||
FileStream fileStream;
|
||||
try {
|
||||
if (File.Exists(fullPath) && new FileInfo(fullPath).Length > 1024 * 2) {
|
||||
NetworkDone = true;
|
||||
TotalSourceBytes = new FileInfo(fullPath).Length;
|
||||
bufferingStream = new FileStream(fullPath, FileMode.Open, FileAccess.Read, FileShare.ReadWrite);
|
||||
|
||||
if (Length.TotalSeconds < double.Epsilon)
|
||||
Length = GetFileLength(fullPath);
|
||||
return;
|
||||
}
|
||||
|
||||
// Open a new file to stream into
|
||||
fileStream = new FileStream(fullPath, FileMode.Create, FileAccess.Write, FileShare.Read);
|
||||
bufferingStream = new FileStream(fullPath, FileMode.Open, FileAccess.Read, FileShare.ReadWrite);
|
||||
} catch (Exception ex) {
|
||||
Console.WriteLine("Exception while creating or opening stream buffers: " + ex);
|
||||
return;
|
||||
}
|
||||
|
||||
Task.Run(() => {
|
||||
int byteCounter = 0;
|
||||
|
||||
try {
|
||||
var webClient = new WebClient();
|
||||
var networkStream = webClient.OpenRead(StreamUrl);
|
||||
|
||||
if (networkStream == null)
|
||||
return;
|
||||
|
||||
byte[] buffer = new byte[0x1000];
|
||||
while (true) {
|
||||
int read = networkStream.Read(buffer, 0, buffer.Length);
|
||||
if (read <= 0)
|
||||
break;
|
||||
byteCounter += read;
|
||||
TotalSourceBytes += read;
|
||||
fileStream.Write(buffer, 0, read);
|
||||
|
||||
if (TotalSourceBytes > 1024 * 2 && Length.TotalSeconds < 0.1) {
|
||||
Length = GetFileLength(fullPath);
|
||||
}
|
||||
}
|
||||
} catch (Exception ex) {
|
||||
Console.WriteLine("Exception while buffering (network->file): " + ex);
|
||||
}
|
||||
|
||||
fileStream.Close();
|
||||
NetworkDone = true;
|
||||
Console.WriteLine("net: done. ({0} read)", byteCounter);
|
||||
});
|
||||
}
|
||||
|
||||
internal void Start() {
|
||||
if (State != StreamTaskState.Queued)
|
||||
return;
|
||||
|
||||
Stopwatch resolveTimer = Stopwatch.StartNew();
|
||||
|
||||
while (resolveTimer.ElapsedMilliseconds < 8000) {
|
||||
if (bufferingStream != null)
|
||||
break;
|
||||
Thread.Sleep(50);
|
||||
}
|
||||
|
||||
if (bufferingStream == null) {
|
||||
Console.WriteLine("Buffering stream was not set! Can't play track!");
|
||||
streamTask = new StreamTask(client, this, null);
|
||||
streamTask.CancelStreaming();
|
||||
return;
|
||||
}
|
||||
|
||||
streamTask = new StreamTask(client, this, bufferingStream);
|
||||
|
||||
VoiceChannel = GetVoiceChannelForUser(User);
|
||||
if (VoiceChannel == null) {
|
||||
Channel.SendMessage($":warning: {User.Mention} `I can't find you in any voice channel. Join one, then try again...`");
|
||||
streamTask.CancelStreaming(); // just to set the state to done
|
||||
return;
|
||||
}
|
||||
|
||||
// Go!
|
||||
streamTask.StartStreaming();
|
||||
}
|
||||
|
||||
internal void Cancel() {
|
||||
if (State == StreamTaskState.Completed)
|
||||
return;
|
||||
|
||||
if (streamTask == null)
|
||||
streamTask = new StreamTask(client, this, bufferingStream);
|
||||
streamTask.CancelStreaming();
|
||||
}
|
||||
|
||||
|
||||
Channel GetVoiceChannelForUser(User user) {
|
||||
return client.Servers.SelectMany(s => s.VoiceChannels).FirstOrDefault(c => c.Users.Any(u => u.Id == user.Id));
|
||||
}
|
||||
|
||||
public static TimeSpan GetFileLength(string fileName) {
|
||||
try {
|
||||
var startInfo = new ProcessStartInfo("ffprobe", $"-i \"{fileName}\" -v error -show_entries format=duration -of default=noprint_wrappers=1:nokey=1");
|
||||
startInfo.RedirectStandardOutput = true;
|
||||
startInfo.RedirectStandardError = true;
|
||||
startInfo.CreateNoWindow = true;
|
||||
startInfo.UseShellExecute = false;
|
||||
using (var process = Process.Start(startInfo)) {
|
||||
var lengthLine = process.StandardOutput.ReadLine();
|
||||
double result;
|
||||
if (double.TryParse(lengthLine, NumberStyles.AllowDecimalPoint, CultureInfo.InvariantCulture, out result)) {
|
||||
int integerPart = (int)Math.Round(result);
|
||||
return TimeSpan.FromSeconds(integerPart);
|
||||
} else
|
||||
return TimeSpan.Zero;
|
||||
}
|
||||
} catch (Exception) {
|
||||
Console.WriteLine("Exception while determining file play-time");
|
||||
return TimeSpan.Zero;
|
||||
}
|
||||
}
|
||||
}
|
||||
class TranscodingTask {
|
||||
readonly StreamRequest streamRequest;
|
||||
readonly Stream bufferingStream;
|
||||
|
||||
public long BytesSentToTranscoder { get; private set; }
|
||||
public DualStream PCMOutput { get; private set; }
|
||||
public long ReadyBytesLeft => PCMOutput?.writePos - PCMOutput?.readPos ?? 0;
|
||||
|
||||
readonly CancellationTokenSource tokenSource = new CancellationTokenSource();
|
||||
|
||||
Task transcoderTask;
|
||||
Task outputTask;
|
||||
|
||||
public TranscodingTask(StreamRequest streamRequest, Stream bufferingStream) {
|
||||
this.streamRequest = streamRequest;
|
||||
this.bufferingStream = bufferingStream;
|
||||
}
|
||||
|
||||
public void Start() {
|
||||
Task.Run(async () => {
|
||||
// Wait for some data to arrive
|
||||
while (true) {
|
||||
if (streamRequest.NetworkDone)
|
||||
break;
|
||||
if (bufferingStream.Length > 1024 * 3)
|
||||
break;
|
||||
await Task.Delay(100);
|
||||
}
|
||||
|
||||
Stream input, pcmOutput;
|
||||
var ffmpegProcess = GetTranscoderStreams(out input, out pcmOutput);
|
||||
|
||||
PCMOutput = new DualStream();
|
||||
|
||||
// Keep pumping network stuff into the transcoder
|
||||
transcoderTask = Task.Run(() => TranscoderFunc(bufferingStream, input, tokenSource.Token), tokenSource.Token);
|
||||
|
||||
// Keep pumping transcoder output into the PCMOutput stream
|
||||
outputTask = Task.Run(() => OutputFunc(pcmOutput, PCMOutput, tokenSource.Token), tokenSource.Token);
|
||||
|
||||
// Wait until network stuff is all done
|
||||
while (!streamRequest.NetworkDone)
|
||||
await Task.Delay(200);
|
||||
|
||||
// Then wait until we sent everything to the transcoder
|
||||
while (BytesSentToTranscoder < streamRequest.TotalSourceBytes)
|
||||
await Task.Delay(200);
|
||||
|
||||
// Then wait some more until it did everything and kill it
|
||||
await Task.Delay(5000);
|
||||
|
||||
try {
|
||||
tokenSource.Cancel();
|
||||
bufferingStream.Close();
|
||||
|
||||
Console.WriteLine("Killing transcoder...");
|
||||
ffmpegProcess.Kill();
|
||||
} catch {
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
async Task TranscoderFunc(Stream sourceStream, Stream transcoderInput, CancellationToken cancellationToken) {
|
||||
try {
|
||||
byte[] buffer = new byte[1024];
|
||||
while (true) {
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
break;
|
||||
if (BytesSentToTranscoder >= streamRequest.TotalSourceBytes)
|
||||
break;
|
||||
|
||||
// When there is new stuff available on the network we want to get it instantly
|
||||
long available = streamRequest.TotalSourceBytes - BytesSentToTranscoder;
|
||||
|
||||
double availableRingSpace = PCMOutput.Length / (double)PCMOutput.Capacity;
|
||||
|
||||
// How much data is in the final output buffer?
|
||||
// We dont want to transcode too much in advance
|
||||
if (available > 0) {
|
||||
int read = await sourceStream.ReadAsync(buffer, 0, (int)Math.Min(available, buffer.LongLength), cancellationToken);
|
||||
if (read > 0) {
|
||||
// Write to transcoder
|
||||
transcoderInput.Write(buffer, 0, read);
|
||||
BytesSentToTranscoder += read;
|
||||
}
|
||||
} else {
|
||||
// We have enough data transcoded already. Stall a bit so we dont do too much!
|
||||
await Task.Delay(100);
|
||||
}
|
||||
}
|
||||
} catch (Exception ex) {
|
||||
Console.WriteLine(ex.ToString());
|
||||
}
|
||||
Console.WriteLine("TranscoderFunc stopped");
|
||||
}
|
||||
|
||||
static async Task OutputFunc(Stream sourceStream, DualStream targetBuffer, CancellationToken cancellationToken) {
|
||||
try {
|
||||
byte[] buffer = new byte[1024];
|
||||
while (!cancellationToken.IsCancellationRequested) {
|
||||
// When there is new stuff available on the network we want to get it instantly
|
||||
int read = await sourceStream.ReadAsync(buffer, 0, buffer.Length, cancellationToken);
|
||||
if (read > 0) {
|
||||
targetBuffer.Write(buffer, 0, read);
|
||||
}
|
||||
}
|
||||
} catch (Exception ex) {
|
||||
Console.WriteLine(ex.ToString());
|
||||
}
|
||||
|
||||
Console.WriteLine("OutputFunc stopped");
|
||||
}
|
||||
|
||||
internal static Process GetTranscoderStreams(out Stream input, out Stream pcmOutput) {
|
||||
Process p = null;
|
||||
Exception ex = null;
|
||||
|
||||
try {
|
||||
p = Process.Start(new ProcessStartInfo {
|
||||
FileName = "ffmpeg",
|
||||
Arguments = "-i pipe:0 -f s16le -ar 48000 -ac 2 pipe:1",
|
||||
UseShellExecute = false,
|
||||
RedirectStandardError = false,
|
||||
RedirectStandardOutput = true,
|
||||
RedirectStandardInput = true,
|
||||
CreateNoWindow = true,
|
||||
});
|
||||
} catch (Exception exInner) {
|
||||
ex = exInner;
|
||||
}
|
||||
|
||||
if (p == null || ex != null) {
|
||||
input = null;
|
||||
pcmOutput = null;
|
||||
Console.WriteLine("Could not start ffmpeg: " + (ex?.Message ?? "<no exception>"));
|
||||
return null;
|
||||
}
|
||||
|
||||
pcmOutput = p.StandardOutput.BaseStream;
|
||||
input = p.StandardInput.BaseStream;
|
||||
return p;
|
||||
}
|
||||
|
||||
public void Cancel() {
|
||||
tokenSource.Cancel();
|
||||
BytesSentToTranscoder = streamRequest.TotalSourceBytes;
|
||||
}
|
||||
}
|
||||
public class DualStream : MemoryStream {
|
||||
public long readPos;
|
||||
public long writePos;
|
||||
public override int Read(byte[] buffer, int offset, int count) {
|
||||
int read;
|
||||
lock (this) {
|
||||
Position = readPos;
|
||||
read = base.Read(buffer, offset, count);
|
||||
readPos = Position;
|
||||
}
|
||||
return read;
|
||||
}
|
||||
public override void Write(byte[] buffer, int offset, int count) {
|
||||
lock (this) {
|
||||
Position = writePos;
|
||||
base.Write(buffer, offset, count);
|
||||
writePos = Position;
|
||||
}
|
||||
}
|
||||
}
|
||||
class StreamTask {
|
||||
readonly DiscordClient client;
|
||||
readonly StreamRequest streamRequest;
|
||||
readonly Stream bufferingStream;
|
||||
|
||||
CancellationTokenSource tokenSource;
|
||||
Task audioTask;
|
||||
|
||||
public StreamTaskState State { get; private set; }
|
||||
|
||||
public StreamTask(DiscordClient client, StreamRequest streamRequest, Stream bufferingStream) {
|
||||
this.streamRequest = streamRequest;
|
||||
this.bufferingStream = bufferingStream;
|
||||
this.client = client;
|
||||
|
||||
State = StreamTaskState.Queued;
|
||||
}
|
||||
|
||||
public void StartStreaming() {
|
||||
if (State != StreamTaskState.Queued)
|
||||
return;
|
||||
|
||||
State = StreamTaskState.Playing;
|
||||
tokenSource = new CancellationTokenSource();
|
||||
audioTask = Task.Run(StreamFunc, tokenSource.Token);
|
||||
}
|
||||
|
||||
public void CancelStreaming() {
|
||||
if (State != StreamTaskState.Queued && State != StreamTaskState.Playing)
|
||||
return;
|
||||
|
||||
tokenSource?.Cancel(false);
|
||||
audioTask?.Wait();
|
||||
State = StreamTaskState.Completed;
|
||||
}
|
||||
|
||||
async Task StreamFunc() {
|
||||
CancellationToken cancellationToken = tokenSource.Token;
|
||||
IAudioClient voiceClient = null;
|
||||
TranscodingTask streamer = null;
|
||||
try {
|
||||
uint byteCounter = 0;
|
||||
|
||||
// Download and read audio from the url
|
||||
streamer = new TranscodingTask(streamRequest, bufferingStream);
|
||||
streamer.Start();
|
||||
|
||||
// Wait until we have at least a few kb transcoded or network stream done
|
||||
while (true) {
|
||||
if (streamRequest.NetworkDone) {
|
||||
await Task.Delay(600);
|
||||
break;
|
||||
}
|
||||
if (streamer.ReadyBytesLeft > 5 * 1024)
|
||||
break;
|
||||
await Task.Delay(200);
|
||||
}
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
return;
|
||||
|
||||
// Start streaming to voice
|
||||
await streamRequest.Channel.SendMessage($"Playing **{streamRequest.Title}** [{streamRequest.Length}]");
|
||||
|
||||
var audioService = client.Audio();
|
||||
voiceClient = await audioService.Join(streamRequest.VoiceChannel);
|
||||
|
||||
int blockSize = 1920 * audioService.Config.Channels;
|
||||
byte[] voiceBuffer = new byte[blockSize];
|
||||
var ringBuffer = streamer.PCMOutput;
|
||||
|
||||
Stopwatch timeout = Stopwatch.StartNew();
|
||||
while (true) {
|
||||
var readCount = ringBuffer.Read(voiceBuffer, 0, voiceBuffer.Length);
|
||||
|
||||
if (readCount == 0) {
|
||||
if (timeout.ElapsedMilliseconds > 1500) {
|
||||
Console.WriteLine("Audio stream timed out. Disconnecting.");
|
||||
break;
|
||||
}
|
||||
|
||||
await Task.Delay(200);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
return;
|
||||
|
||||
timeout.Restart();
|
||||
|
||||
byteCounter += (uint)voiceBuffer.Length;
|
||||
voiceClient.Send(voiceBuffer, 0, voiceBuffer.Length);
|
||||
}
|
||||
|
||||
streamer.Cancel();
|
||||
|
||||
voiceClient.Wait();
|
||||
} catch (Exception ex) {
|
||||
await streamRequest.Channel.SendMessage($":musical_note: {streamRequest.User.Mention} Something went wrong, please report this. :angry: :anger:");
|
||||
Console.WriteLine("Exception while playing music: " + ex);
|
||||
} finally {
|
||||
if (voiceClient != null) {
|
||||
await streamRequest.Channel.SendMessage($"Finished playing **{streamRequest.Title}**");
|
||||
State = StreamTaskState.Completed;
|
||||
streamer?.Cancel();
|
||||
await voiceClient.Disconnect();
|
||||
await Task.Delay(500);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -140,6 +140,8 @@
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Classes\Music\MusicControls.cs" />
|
||||
<Compile Include="Classes\Music\StreamRequest.cs" />
|
||||
<Compile Include="Classes\SParser.cs" />
|
||||
<Compile Include="Commands\ServerGreetCommand.cs" />
|
||||
<Compile Include="Commands\SpeedTyping.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user