pausing disabled again due to issues
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99049a6ace
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@ -63,27 +63,27 @@ namespace NadekoBot.Modules.Music
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if ((player.VoiceChannel == oldState.VoiceChannel) &&
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usr.Id == _client.CurrentUser.Id)
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{
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if (player.Paused && newState.VoiceChannel.Users.Count > 1) //unpause if there are people in the new channel
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player.TogglePause();
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else if (!player.Paused && newState.VoiceChannel.Users.Count <= 1) // pause if there are no users in the new channel
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player.TogglePause();
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//if (player.Paused && newState.VoiceChannel.Users.Count > 1) //unpause if there are people in the new channel
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// player.TogglePause();
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//else if (!player.Paused && newState.VoiceChannel.Users.Count <= 1) // pause if there are no users in the new channel
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// player.TogglePause();
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player.SetVoiceChannel(newState.VoiceChannel);
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return;
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}
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//if some other user moved
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if ((player.VoiceChannel == newState.VoiceChannel && //if joined first, and player paused, unpause
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player.Paused &&
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newState.VoiceChannel.Users.Count >= 2) || // keep in mind bot is in the channel (+1)
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(player.VoiceChannel == oldState.VoiceChannel && // if left last, and player unpaused, pause
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!player.Paused &&
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oldState.VoiceChannel.Users.Count == 1))
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{
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player.TogglePause();
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return;
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}
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////if some other user moved
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//if ((player.VoiceChannel == newState.VoiceChannel && //if joined first, and player paused, unpause
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// player.Paused &&
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// newState.VoiceChannel.Users.Count >= 2) || // keep in mind bot is in the channel (+1)
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// (player.VoiceChannel == oldState.VoiceChannel && // if left last, and player unpaused, pause
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// !player.Paused &&
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// oldState.VoiceChannel.Users.Count == 1))
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//{
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// player.TogglePause();
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// return;
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//}
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}
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catch
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{
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