pausing disabled again due to issues
This commit is contained in:
parent
99049a6ace
commit
421431d01d
@ -63,27 +63,27 @@ namespace NadekoBot.Modules.Music
|
|||||||
if ((player.VoiceChannel == oldState.VoiceChannel) &&
|
if ((player.VoiceChannel == oldState.VoiceChannel) &&
|
||||||
usr.Id == _client.CurrentUser.Id)
|
usr.Id == _client.CurrentUser.Id)
|
||||||
{
|
{
|
||||||
if (player.Paused && newState.VoiceChannel.Users.Count > 1) //unpause if there are people in the new channel
|
//if (player.Paused && newState.VoiceChannel.Users.Count > 1) //unpause if there are people in the new channel
|
||||||
player.TogglePause();
|
// player.TogglePause();
|
||||||
else if (!player.Paused && newState.VoiceChannel.Users.Count <= 1) // pause if there are no users in the new channel
|
//else if (!player.Paused && newState.VoiceChannel.Users.Count <= 1) // pause if there are no users in the new channel
|
||||||
player.TogglePause();
|
// player.TogglePause();
|
||||||
|
|
||||||
player.SetVoiceChannel(newState.VoiceChannel);
|
player.SetVoiceChannel(newState.VoiceChannel);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//if some other user moved
|
////if some other user moved
|
||||||
if ((player.VoiceChannel == newState.VoiceChannel && //if joined first, and player paused, unpause
|
//if ((player.VoiceChannel == newState.VoiceChannel && //if joined first, and player paused, unpause
|
||||||
player.Paused &&
|
// player.Paused &&
|
||||||
newState.VoiceChannel.Users.Count >= 2) || // keep in mind bot is in the channel (+1)
|
// newState.VoiceChannel.Users.Count >= 2) || // keep in mind bot is in the channel (+1)
|
||||||
(player.VoiceChannel == oldState.VoiceChannel && // if left last, and player unpaused, pause
|
// (player.VoiceChannel == oldState.VoiceChannel && // if left last, and player unpaused, pause
|
||||||
!player.Paused &&
|
// !player.Paused &&
|
||||||
oldState.VoiceChannel.Users.Count == 1))
|
// oldState.VoiceChannel.Users.Count == 1))
|
||||||
{
|
//{
|
||||||
player.TogglePause();
|
// player.TogglePause();
|
||||||
return;
|
// return;
|
||||||
}
|
//}
|
||||||
}
|
}
|
||||||
catch
|
catch
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user