>magicitems added
It's all working, though I'm not sure why it's also in the config_example....
This commit is contained in:
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@ -12,6 +12,7 @@ namespace NadekoBot.Classes.JSONModels {
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[JsonIgnore]
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[JsonIgnore]
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public List<Quote> Quotes { get; set; } = new List<Quote>();
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public List<Quote> Quotes { get; set; } = new List<Quote>();
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public List<MagicItem> MagicItems { get; set; } = new List<MagicItem>();
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public List<string> RotatingStatuses { get; set; } = new List<string>();
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public List<string> RotatingStatuses { get; set; } = new List<string>();
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public CommandPrefixesModel CommandPrefixes { get; set; } = new CommandPrefixesModel();
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public CommandPrefixesModel CommandPrefixes { get; set; } = new CommandPrefixesModel();
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@ -118,4 +119,12 @@ namespace NadekoBot.Classes.JSONModels {
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public override string ToString() =>
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public override string ToString() =>
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$"{Text}\n\t*-{Author}*";
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$"{Text}\n\t*-{Author}*";
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}
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}
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public class MagicItem
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{
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public string Name { get; set; }
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public string Description { get; set; }
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public override string ToString() =>
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$"🌟**{Name}**\n\t*{Description}*";
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}
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}
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}
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@ -92,6 +92,15 @@ namespace NadekoBot.Modules {
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await e.Channel.SendMessage(msg);
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await e.Channel.SendMessage(msg);
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});
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});
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cgb.CreateCommand(Prefix + "magicitem")
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.Description("Draw a magic item randomly.")
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.Do(async e =>
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{
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await
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e.Channel.SendMessage(
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NadekoBot.Config.MagicItems[new Random().Next(0, NadekoBot.Config.MagicItems.Count)].ToString());
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});
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cgb.CreateCommand(Prefix + "linux")
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cgb.CreateCommand(Prefix + "linux")
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.Description("Prints a customizable Linux interjection")
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.Description("Prints a customizable Linux interjection")
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.Parameter("gnu", ParameterType.Required)
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.Parameter("gnu", ParameterType.Required)
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@ -63,6 +63,7 @@ namespace NadekoBot
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{
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{
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Config = JsonConvert.DeserializeObject<Configuration>(File.ReadAllText("data/config.json"));
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Config = JsonConvert.DeserializeObject<Configuration>(File.ReadAllText("data/config.json"));
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Config.Quotes = JsonConvert.DeserializeObject<List<Quote>>(File.ReadAllText("data/quotes.json"));
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Config.Quotes = JsonConvert.DeserializeObject<List<Quote>>(File.ReadAllText("data/quotes.json"));
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Config.MagicItems = JsonConvert.DeserializeObject<List<MagicItem>>(File.ReadAllText("data/magicitems.json"));
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}
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}
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catch
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catch
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{
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{
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@ -2,6 +2,7 @@
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"DontJoinServers": false,
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"DontJoinServers": false,
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"ForwardMessages": true,
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"ForwardMessages": true,
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"IsRotatingStatus": false,
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"IsRotatingStatus": false,
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"MagicItems": [],
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"RotatingStatuses": [],
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"RotatingStatuses": [],
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"CommandPrefixes": {
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"CommandPrefixes": {
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"Administration": ".",
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"Administration": ".",
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435
NadekoBot/bin/Debug/data/magicitems.json
Normal file
435
NadekoBot/bin/Debug/data/magicitems.json
Normal file
@ -0,0 +1,435 @@
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[
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{ "Name":"Ace of Spades",
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"Description":"An ace of spades from a standard
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card deck. No matter where you store it on your body, you will always be
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able to find it in your right sleeve afterwards."
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},
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{ "Name":"Arrow of Euarere",
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"Description":"A silver arrow, suspended on a
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string. It always points to the person holding the string."
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},
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{ "Name":"Amulet of Extra Amulet Slot",
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"Description":"This amulet allows you to gain the
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benefit from two magical amulets rather than one. It cannot be further
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enchanted."
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},
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{ "Name":"Amulet of Feather Fall",
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"Description":"When worn, this amulet turns into a
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feather and falls to the ground."
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},
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{ "Name":"Anti-Matches",
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"Description":"A box of matches. Striking one will
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make it begin to drip water from the tip while the match shrivels away.
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The amount of water a match releases is about enough to fill a
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tablespoon."
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},
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{ "Name":"Artist's Bludgeon, The",
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"Description":"Inanimate objects hit with this
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bludgeon will receive no damage; they will however change color."
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},
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{ "Name":"Attentive Guardsman's Pike",
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"Description":"These ornate and deadly-looking
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ceremonial pikes are reach weapons and appear to weigh at least 20 lbs,
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not counting the weight of the fluttering banners that can be unfurled
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for parade use. Constructed of shadowstuff, they weigh one pound, and
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inflict only a single point of damage on an attack, being almost entirely
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for show, although they also have the unique property of remaining in
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place when set (although unable to support more than 20 lbs), allowing a
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'resting his eyes' guardsman to prop it up and leave it standing under
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its own power, while his hand sags off of it."
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},
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{ "Name":"Attentive Guardsman's Tabard",
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"Description":"A dozen of these tabards were
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fashioned for palace guardsmen in the Empire of Sard, 250 miles from the
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nearest enemy. The bearer is placed under a glamour that causes him to
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appear alert and awake, even if his eyes are closed and he is snoring
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lightly."
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},
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{ "Name":"Axe of Big Numbers",
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"Description":"This axe shouts \"Big numbers
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baby, come on!\" whenever it is swung, but always deals 1 damage or
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less."
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},
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{ "Name":"Axe of Empathy",
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"Description":"Every time you hit something with
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this +5 greataxe, you get dealt an equal amount of damage. Both you and
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the thing you hit are then healed the amount of damage dealt by the axe,
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even if either are dead. The Axe hopes you have learned your lesson."
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},
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{ "Name":"Axe of Pain",
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"Description":"The axe is always moaning and
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groaning with pain."
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},
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{ "Name":"Baby Oil",
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"Description":"An aphrodisiac made from the finest
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mashed babies. Strangely unpopular in the upper planes, the judgmental
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prudes."
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},
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{ "Name":"Bag of Faerie Gold",
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"Description":"This sack appears to be full of gold
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coins and jewels. When one attempts to spend them, however, the glamour
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on them soon vanishes, revealing them to be nothing but leaves and
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pebbles. Obviously, most shopkeepers will not be happy about this, and no
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amount of 'we didn't know, I swear!' will change their mind."
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},
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{ "Name":"Bag of Holding",
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"Description":"This item functions as a normal
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backpack, however when attempting to retrieve an item, a calm female
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voice tells them there is a wait time of 4d10 minutes before they can
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retrieve their item (actual time is stated time plus 6d6 additional
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minutes). During this wait, the bag plays either annoying muzak or advertisements
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for the bag's creator's other products/services. Upon attempting to
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retrieve an item, there is a chance that the wrong item is retrieved, or
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that the intended item is simply missing. Obtaining the original item
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requires an additional 4d10+6d6 minutes and has only a 5% chance of
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success."
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},
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{ "Name":"Bag of Holding (Alternate)",
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"Description":"This sack needs a hug!"
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},
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{ "Name":"Bag of Trading",
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"Description":"You can take one thing out of the
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bag for each object you put in the bag. However, you have no control over
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what you get, and there are no trade-backs. Past research seems to imply
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there's some sort of correlation to what gets you what, but it's
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extremely convoluted and far from understood."
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},
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{ "Name":"Bag of Trick",
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"Description":"This bag operates like a Bag of Tricks, except it only works once a week and produces a rat each time itis used."
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},
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{ "Name":"Bag of Unholding",
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"Description":"Quite a large backpack but even the
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smallest item doesn't fit."
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},
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{ "Name":"Bagpipe of Stealth",
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"Description":"Grants the user invisibility as long as it is being played."
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},
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{ "Name":"Ball of Eyes",
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"Description":"A snow-globe filled with miniature
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eyeballs. When shaken, it grants the user a blurry, jittery vision of
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some future event."
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},
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{ "Name":"Banana Walkie-Talkies",
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"Description":"There exist two, and only two, of
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these items in the world. One of which is possessed by a cranky and
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lonely half-orc. It appears to be an innocuous wooden banana with a coat
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of faded yellow paint. When an end (doesn't matter which one) is placed
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against your ear, you can hear a ringing followed by a *click* and a
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half-orc yelling at you for waking him up at this ungodly hour. If you
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drop the banana or \"hang up,\" the call ends. If you stay and
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listen, the half-orc will yell at you, call out obscenities, and start
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going on about his daily problems and mishaps in his love life. Every so
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often (2% chance/day), the banana will ring while you are sleeping and
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the half-orc will want to talk to you about his problems."
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},
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{ "Name":"Barrel of Holding",
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"Description":"This large wooden barrel measuring
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√(12/π) feet in diameter and 5 feet in height can hold up to
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15 cubic feet of matter."
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},
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{ "Name":"Beam Sword of Severed Nerves",
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"Description":"A beam sword. It cannot cut anything
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but nerve strings. Will pass through any other material leaving no harm."
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},
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{ "Name":"Belt of Pants",
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"Description":"This belt creates illusory pants on
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the wearer. The wearer can suppress the illusion at will"
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},
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{ "Name":"Belt of Tightening",
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"Description":"Every time you put this belt on, all
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of your clothes permanently shrink a fraction of a millimeter. The effect
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is compound."
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},
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{ "Name":"Belt of Unbathed Breath",
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"Description":"When worn around the waist, allows
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the user to breathe underwater. Does not function when wet."
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},
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{ "Name":"Boogie Skeleton",
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"Description":"This pile of bones is small, such as
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one that might be obtained from a bird or a toad, though it can look as
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though it came from any creature. When a song is sung or played in the
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vicinity of the skeleton, it begins to dance appropriately. As soon as
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the music stops, it collapses into the pile of bones again. The skeleton,
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when dancing, can be no larger than Diminutive."
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},
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{ "Name":"Book of Canon",
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"Description":"A book that automatically transforms
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into a copy of the sacred text of any religion, translated into the
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language the user is most familiar with."
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},
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{ "Name":"Book of Confusion",
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"Description":"The letters in this book always
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appear to be upside down, even if viewed from different directions at the
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same time. The book is a bad novel about zombies."
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},
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{ "Name":"Book of Curses",
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"Description":"When opened, the book verbally
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berates anyone in the immediate vicinity, calling into question their
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combat ability, intellect, personal hygiene, lineage and profession of
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their mothers, and other delightful insults. Once closed the book
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continues shouting (although it is muffled) until placed inside a bag or
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some other similar container for 1d4+1 minutes and ignored. Replying to
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the book in any other way causes the insults to get louder and more
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childish the more time you spend replying to it."
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},
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{ "Name":"Book of Exalted Deeds",
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"Description":"Contains a listing of some of the
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finest houses ever sold and the specifics of the titles to the
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properties."
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},
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{ "Name":"Boots of Levitation",
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"Description":"These boots levitate a few inches
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off the ground when not worn."
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},
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{ "Name":"Boots of Stylishness",
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"Description":"Knee high black boots that are
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always clean and shiny. They never take in water, thus feet are always
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dry."
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},
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{ "Name":"Boots of Walking",
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"Description":"The wearer of the boots cannot run,
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nor can he take a double move action, and takes a -5 to Tumble checks.
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These boots are made for walkin', and that's just what they'll do."
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},
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{ "Name":"Bottle of Air",
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"Description":"It's a bottle. Full of air.
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Congratulations."
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},
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{ "Name":"Bottomless Beer Mug",
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"Description":"Any liquid poured into this mug
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treats the bottom as incorporeal, but solid objects don't"
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},
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{ "Name":"Bowl of Comfortable Warmth",
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"Description":"Any liquid in the bowl will feel
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comfortably warm, so icy cold water will feel like it's a bit over room
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temperature. Do note, however, that it's still icy cold water, it just
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feels warmer."
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},
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{ "Name":"Box of Mild Interest",
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"Description":"If this box is held in two hands and
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shaken, taking a standard action, it may generate an effect (all spell
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effects are CL 3). Roll 1d20.
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1: Hold Person on the user
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2: Hold Person on the closest
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non-using creature
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3: Dancing Lights as desired by the
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holder
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4: Sleep on the holder
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5: Sleep on a creature of the
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holder’s choice
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6: Holder takes 1 force damage, no
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save
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7-20: No effect"
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},
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{ "Name":"Breastplate of Secret Detection",
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"Description":"If the wearer of this breastplate
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gains a piece of information that is somehow connected to the concealment
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of a hidden conspiracy or plot, a live and still wet red herring forms on
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the inside of the armor."
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},
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{ "Name":"Bullying Gloves",
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"Description":"At random intervals, these gloves
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instil the wearer with a near-irresistible urge to hit themselves."
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},
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{ "Name":"Bunyan’s Belt",
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"Description":"When worn, causes an enormous, bushy
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black beard to appear on the wearer’s face."
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},
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{ "Name":"Cape of Resistance",
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"Description":"When this item is placed on any
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living thing it somehow manages to fall off, untie itself, slip past the
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owner’s neck entirely, or otherwise avoid being worn."
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},
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{ "Name":"Case of the Litigator",
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"Description":"Translates any document placed in
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the case into legal jargon; non-reversible. Does not confer the ability
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to understand legal jargon."
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},
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{ "Name":"Cat of Schrodinger",
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"Description":"When this cat is not being observed
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in any way it is both dead and alive. When something observes it, it
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suddenly becomes either dead or alive with a 50% chance of either."
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},
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{ "Name":"Chair of Steadiness",
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"Description":"This chair can be moved but cannot
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be tipped over by anything less than a DC 35 Strength check."
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},
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{ "Name":"Charles",
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"Description":"This small, unremarkable figurine of
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a gnome refuses to be called anything but Charles. No other name will
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leave the lips of the speaker. It has no other powers."
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},
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{ "Name":"Chime of Interruption",
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"Description":"This instrument can be struck once
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every round, which takes a standard action. On any round the chime is
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activated the user may ready one action without spending an action to do
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so."
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},
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{ "Name":"Chime of Opening",
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"Description":"Commonly affixed to or near doors,
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when pressed it emits a sound on the interior of the owner’s home to let
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them know guests have arrived."
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},
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{ "Name":"Chime of Opening (Alternate)",
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"Description":"When struck against a solid surface,
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this chime emits a loud click, and opens along its length, to reveal a
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tiny compartment adequate to conceal a single 'smoke' worth of pipeweed
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or a blowgun needle. When the compartment is closed, it is seamless and
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can be detected only with a DC 20 Search check. If hit with an instrument
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such as a small mallet, it chimes."
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},
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{ "Name":"Cloak of Billowing",
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"Description":"This black and silver cloak will
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always billow dramatically behind the wearer, it has no other effects."
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},
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{ "Name":"Cloak of Displacement, Minor",
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"Description":"This item appears to be a normal
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cloak, but when worn by a character its magical properties distort and
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warp reality. When any attack is made against the wearer the cloak has a
|
||||||
|
20% chance of falling off, no matter how it is secured."
|
||||||
|
},
|
||||||
|
{ "Name":"Compacting hammer",
|
||||||
|
"Description":"The force imparted by it is
|
||||||
|
multiplied, but is spread around the surface of a struck object facing
|
||||||
|
inward."
|
||||||
|
},
|
||||||
|
{ "Name":"Cymbal of Symbols",
|
||||||
|
"Description":"This musical instrument enables the
|
||||||
|
user to comprehend dead languages, but only while they are deafened by
|
||||||
|
noise."
|
||||||
|
},
|
||||||
|
{ "Name":"Dagger of Told Secrets",
|
||||||
|
"Description":"A simple-looking dagger. If used to
|
||||||
|
backstab someone to death, it will whisper your most embarrassing secret
|
||||||
|
to that person."
|
||||||
|
},
|
||||||
|
{ "Name":"Dagger of Untold Secrets",
|
||||||
|
"Description":"A simple looking dagger. If used to
|
||||||
|
backstab someone to death, it will whisper the most embarrassing secret
|
||||||
|
of that person to you."
|
||||||
|
},
|
||||||
|
{ "Name":"Decanter of Endless Sorrow",
|
||||||
|
"Description":"A pewter flask that produces
|
||||||
|
limitless alcohol when held to their lips by someone who is troubled. It
|
||||||
|
gets them drunk but they never feel any better."
|
||||||
|
},
|
||||||
|
{ "Name":"Diadem of Brothaurity",
|
||||||
|
"Description":"When wearing this headpiece, you are
|
||||||
|
as elegant and well-spoken as a famous diplomat or regent, but you can't
|
||||||
|
stop calling everyone bro."
|
||||||
|
},
|
||||||
|
{ "Name":"Enchanted Book of Collected Stories",
|
||||||
|
"Description":"Opening this will cause miniature
|
||||||
|
creatures/people to pour out and preform a chapter from the book much
|
||||||
|
like a theater."
|
||||||
|
},
|
||||||
|
{ "Name":"Fade to Black Belt",
|
||||||
|
"Description":"The wearer of this belt will be
|
||||||
|
unable to remember any sexual encounter begun while they were wearing the
|
||||||
|
belt."
|
||||||
|
},
|
||||||
|
{ "Name":"Focusing Ring",
|
||||||
|
"Description":"The digit on which this ring is worn
|
||||||
|
can be viewed in extremely high definition from a great distance."
|
||||||
|
},
|
||||||
|
{ "Name":"Gloves of Tinkering",
|
||||||
|
"Description":"Wearing the gloves will make you
|
||||||
|
able to almost repair any broken item. However, you will always end up
|
||||||
|
with pieces from the item that don't seem to fit anywhere."
|
||||||
|
},
|
||||||
|
{ "Name":"Greater Staff of Random Summoning",
|
||||||
|
"Description":"Summons a random creature at a
|
||||||
|
random place. You could be summoning a giant Ogre on the other side of
|
||||||
|
the globe for all you know."
|
||||||
|
},
|
||||||
|
{ "Name":"Hoarder's Wand",
|
||||||
|
"Description":"Does nothing but for some reason you
|
||||||
|
think it might be important later in your quest."
|
||||||
|
},
|
||||||
|
{ "Name":"Hood of Offensive Facades",
|
||||||
|
"Description":"This hood will change your identity
|
||||||
|
in the eyes of others to the appearance of the person they most
|
||||||
|
personally dislike."
|
||||||
|
},
|
||||||
|
{ "Name":"Hood Of Worrisome Facades",
|
||||||
|
"Description":"This hood will change your identity
|
||||||
|
in the eyes of others, however the identity used will be random."
|
||||||
|
},
|
||||||
|
{ "Name":"Indestructible Notebook of Memories",
|
||||||
|
"Description":"This otherwise normal notepad of
|
||||||
|
normal notepad size cannot be damaged or destroyed, and anything written
|
||||||
|
in it cannot be obscured or defaced. It also has unlimited pages despite
|
||||||
|
its finite size. However, the data it holds only lasts as long as the
|
||||||
|
writer independently remembers it, and decays in exact proportion to the
|
||||||
|
relevant memories. Remember who and when, but not where? Then the words
|
||||||
|
describing the location in that particular entry are the only ones gone."
|
||||||
|
},
|
||||||
|
{ "Name":"Intransigent Rod",
|
||||||
|
"Description":"When the button on this artifact is
|
||||||
|
pressed in, the holder's opinions solidify and they become impossible to
|
||||||
|
convince."
|
||||||
|
},
|
||||||
|
{ "Name":"Lunchbox of Delicious Unfulfillment",
|
||||||
|
"Description":"This lunchbox will hold whatever
|
||||||
|
food you desire. However you will never get full and the food will
|
||||||
|
deliver no nourishment."
|
||||||
|
},
|
||||||
|
{ "Name":"Mattress of Poverty, The",
|
||||||
|
"Description":"No matter how you fluff this
|
||||||
|
gorgeous, thick, mattress, you will always sleep on the thin part of it."
|
||||||
|
},
|
||||||
|
{ "Name":"Mug O' Dissatisfaction",
|
||||||
|
"Description":"A mug that always produces a
|
||||||
|
steaming hot cup of coffee or tea when tapped on the bottom. It conjures
|
||||||
|
the opposite of what the tapper prefers, so if you like tea you get
|
||||||
|
coffee and vice versa. Handing the full mug to another person will make
|
||||||
|
the drink in it transform to the opposite of that persons preferences."
|
||||||
|
},
|
||||||
|
{ "Name":"Murder Dagger",
|
||||||
|
"Description":"All damage it would deal is instead
|
||||||
|
replaced by the target being harassed by crows for that many hours."
|
||||||
|
},
|
||||||
|
{ "Name":"Needle Of Learned Compromise",
|
||||||
|
"Description":"This needle will create beautiful
|
||||||
|
tattoos of any design, however they hurt a tiny bit more. When used to
|
||||||
|
sew it is entirely normal."
|
||||||
|
},
|
||||||
|
{ "Name":"Portable Dark Tavern Corner",
|
||||||
|
"Description":"Consisting of two wooden boards
|
||||||
|
connected by a hinge, this artifact draws those nearby into assuming it
|
||||||
|
is a perfect spot to conduct seedy business."
|
||||||
|
},
|
||||||
|
{ "Name":"Ring of First Impression",
|
||||||
|
"Description":"Wearing the ring will make you able
|
||||||
|
to perform a perfect handshake with the hand wearing it."
|
||||||
|
},
|
||||||
|
{ "Name":"Sack of Hive Eggs",
|
||||||
|
"Description":"Crushing one of the numerous tiny
|
||||||
|
eggs will cause the thoughts of everybody in the proximity to merge.
|
||||||
|
Everybody can hear what you think and you can hear everybody."
|
||||||
|
},
|
||||||
|
{ "Name":"Shoes of the Restless Traveler",
|
||||||
|
"Description":"These shoes allow their user to run
|
||||||
|
for miles without feeling fatigue, but if they try to do anything else
|
||||||
|
with it (walk, sit down, jump), they will instantly trip"
|
||||||
|
},
|
||||||
|
{ "Name":"Sword of Parrying",
|
||||||
|
"Description":"Parries every attack, swinging it
|
||||||
|
yourself will force it to \"parry\" your opponents weapon/attack
|
||||||
|
even though he/she/it is defenseless."
|
||||||
|
},
|
||||||
|
{ "Name":"Vorpal Grindstone",
|
||||||
|
"Description":"It can \"sharpen\" any
|
||||||
|
object to become vorpal. Any object."
|
||||||
|
},
|
||||||
|
{ "Name":"Water Hat, The",
|
||||||
|
"Description":"A small red hat, when worn, causes
|
||||||
|
water to pour from the wearer's fingers at the speed and pressure of a
|
||||||
|
kitchen faucet at half power."
|
||||||
|
},
|
||||||
|
{ "Name":"Wineskin of the Eternal Primary",
|
||||||
|
"Description":"This wineskin never runs out of
|
||||||
|
water, but even the tiniest sip makes you have to go, like, super bad.
|
||||||
|
Right now."
|
||||||
|
},
|
||||||
|
]
|
Loading…
Reference in New Issue
Block a user