gotta know if its enabled or disabled
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@ -16,7 +16,7 @@ namespace NadekoBot.Modules {
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internal static string GetMusicStats() {
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var stats = musicPlayers.Where(kvp => kvp.Value?.SongQueue.Count > 0 || kvp.Value?.CurrentSong != null);
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int cnt;
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return $"Playing {cnt = stats.Count()} songs".SnPl(cnt)+$", {stats.Sum(kvp => kvp.Value?.SongQueue?.Count ?? 0)} queued.";
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return $"Playing {cnt = stats.Count()} songs".SnPl(cnt) + $", {stats.Sum(kvp => kvp.Value?.SongQueue?.Count ?? 0)} queued.";
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}
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public Music() : base() {
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@ -162,7 +162,7 @@ namespace NadekoBot.Modules {
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player.SongQueue.Shuffle();
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await e.Send(":musical_note: Songs shuffled!");
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});
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bool setgameEnabled = false;
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bool setgameEnabled = true;
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Timer setgameTimer = new Timer();
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setgameTimer.Interval = 20000;
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setgameTimer.Elapsed += (s, e) => {
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@ -172,7 +172,7 @@ namespace NadekoBot.Modules {
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setgameTimer.Start();
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cgb.CreateCommand("setgame")
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.Description("Sets the game of the bot to the number of songs playing.**Owner only**")
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.Do(e => {
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.Do(async e => {
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if (NadekoBot.OwnerID != e.User.Id)
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return;
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setgameEnabled = !setgameEnabled;
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@ -180,6 +180,8 @@ namespace NadekoBot.Modules {
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setgameTimer.Start();
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else
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setgameTimer.Stop();
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await e.Send("Music status " + (setgameEnabled ? "enabled" : "disabled"));
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});
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});
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}
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