sneaky little bugs :3
This commit is contained in:
		@@ -24,14 +24,18 @@ namespace NadekoBot.Modules.Administration
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                CultureInfo ci = null;
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                try
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                {
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                    if(name.Trim().ToLowerInvariant() == "default")
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                    if (name.Trim().ToLowerInvariant() == "default")
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                    {
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                        NadekoBot.Localization.RemoveGuildCulture(Context.Guild);
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                        ci = NadekoBot.Localization.DefaultCultureInfo;
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                    }
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                    else
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                    {
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                        ci = new CultureInfo(name);
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                        NadekoBot.Localization.SetGuildCulture(Context.Guild, ci);
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                    }
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                    ci = new CultureInfo(name);
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                    NadekoBot.Localization.SetGuildCulture(Context.Guild, ci);
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                    await Context.Channel.SendConfirmAsync($"Your guild's locale is now {ci}.").ConfigureAwait(false);
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                    await Context.Channel.SendConfirmAsync($"Your guild's locale is now {Format.Bold(ci.ToString())} - {Format.Bold(ci.NativeName)}.").ConfigureAwait(false);
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                }
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                catch(Exception) {
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@@ -50,11 +54,15 @@ namespace NadekoBot.Modules.Administration
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                    if (name.Trim().ToLowerInvariant() == "default")
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                    {
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                        NadekoBot.Localization.ResetDefaultCulture();
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                        ci = NadekoBot.Localization.DefaultCultureInfo;
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                    }
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                    else
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                    {
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                        ci = new CultureInfo(name);
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                        NadekoBot.Localization.SetDefaultCulture(ci);
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                    }
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                    ci = new CultureInfo(name);
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                    NadekoBot.Localization.SetDefaultCulture(ci);
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                    await Context.Channel.SendConfirmAsync($"Your guild's locale is now {ci}.").ConfigureAwait(false);
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                    await Context.Channel.SendConfirmAsync($"Bot's default locale is now {Format.Bold(ci.ToString())} - {Format.Bold(ci.NativeName)}.").ConfigureAwait(false);
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                }
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                catch (Exception)
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                {
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@@ -82,7 +82,7 @@ namespace NadekoBot.Modules.Help
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            var alias = com.Aliases.Skip(1).FirstOrDefault();
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            if (alias != null)
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                str += $" **/ `{alias}`**";
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                var embed = new EmbedBuilder()
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            var embed = new EmbedBuilder()
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                .AddField(fb => fb.WithName(str).WithValue($"{ string.Format(com.Summary, com.Module.Aliases.First())} { GetCommandRequirements(com)}").WithIsInline(true))
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                .AddField(fb => fb.WithName("**Usage**").WithValue($"{string.Format(com.Remarks, com.Module.Aliases.First())}").WithIsInline(false))
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                .WithColor(NadekoBot.OkColor);
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@@ -31,8 +31,10 @@ namespace NadekoBot.Modules
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        protected override void BeforeExecute()
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        {
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            _cultureInfo = (Context.Guild == null
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                ? CultureInfo.CurrentCulture
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                ? NadekoBot.Localization.DefaultCultureInfo
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                : NadekoBot.Localization.GetCultureInfo(Context.Guild));
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            _log.Warn("Culture info is {0}", _cultureInfo);
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        }
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        //public Task<IUserMessage> ReplyConfirmLocalized(string titleKey, string textKey, string url = null, string footer = null)
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@@ -6828,7 +6828,7 @@ namespace NadekoBot.Resources {
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        }
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        /// <summary>
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        ///    Looks up a localized string similar to `{}sl de-DE ` or `{0}sl default`.
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        ///    Looks up a localized string similar to `{0}sl de-DE ` or `{0}sl default`.
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        /// </summary>
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        public static string setlocale_usage {
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            get {
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@@ -3121,6 +3121,6 @@
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    <value>Sets this server's response locale (language). If bot's response strings have been translated to that language, bot will use that language in this server. Reset by using `default` as the locale name.</value>
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  </data>
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  <data name="setlocale_usage" xml:space="preserve">
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    <value>`{}sl de-DE ` or `{0}sl default`</value>
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    <value>`{0}sl de-DE ` or `{0}sl default`</value>
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  </data>
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</root>
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		||||
							
								
								
									
										260
									
								
								src/NadekoBot/Resources/ResponseStrings-sr-SP.Designer.cs
									
									
									
										generated
									
									
									
										Normal file
									
								
							
							
						
						
									
										260
									
								
								src/NadekoBot/Resources/ResponseStrings-sr-SP.Designer.cs
									
									
									
										generated
									
									
									
										Normal file
									
								
							@@ -0,0 +1,260 @@
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		||||
//------------------------------------------------------------------------------
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// <auto-generated>
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		||||
//     This code was generated by a tool.
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		||||
//     Runtime Version:4.0.30319.42000
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		||||
//
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		||||
//     Changes to this file may cause incorrect behavior and will be lost if
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//     the code is regenerated.
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		||||
// </auto-generated>
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		||||
//------------------------------------------------------------------------------
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		||||
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namespace NadekoBot.Resources {
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    using System;
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    using System.Reflection;
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    /// <summary>
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    ///    A strongly-typed resource class, for looking up localized strings, etc.
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		||||
    /// </summary>
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		||||
    // This class was auto-generated by the StronglyTypedResourceBuilder
 | 
			
		||||
    // class via a tool like ResGen or Visual Studio.
 | 
			
		||||
    // To add or remove a member, edit your .ResX file then rerun ResGen
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		||||
    // with the /str option, or rebuild your VS project.
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		||||
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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    public class ResponseStrings_sr_SP {
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        private static global::System.Resources.ResourceManager resourceMan;
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        private static global::System.Globalization.CultureInfo resourceCulture;
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        internal ResponseStrings_sr_SP() {
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        }
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		||||
        
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		||||
        /// <summary>
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		||||
        ///    Returns the cached ResourceManager instance used by this class.
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		||||
        /// </summary>
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		||||
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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		||||
        public static global::System.Resources.ResourceManager ResourceManager {
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		||||
            get {
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                if (object.ReferenceEquals(resourceMan, null)) {
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                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("NadekoBot.Resources.ResponseStrings-sr-SP", typeof(ResponseStrings_sr_SP).GetTypeInfo().Assembly);
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                    resourceMan = temp;
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		||||
                }
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                return resourceMan;
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		||||
            }
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		||||
        }
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		||||
        
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		||||
        /// <summary>
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		||||
        ///    Overrides the current thread's CurrentUICulture property for all
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		||||
        ///    resource lookups using this strongly typed resource class.
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		||||
        /// </summary>
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		||||
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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		||||
        public static global::System.Globalization.CultureInfo Culture {
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		||||
            get {
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		||||
                return resourceCulture;
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		||||
            }
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		||||
            set {
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                resourceCulture = value;
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            }
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        }
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        /// <summary>
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        ///    Looks up a localized string similar to {0} has already fainted..
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        /// </summary>
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        public static string pokemon_already_fainted {
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            get {
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                return ResourceManager.GetString("pokemon_already_fainted", resourceCulture);
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            }
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        }
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        /// <summary>
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        ///    Looks up a localized string similar to {0} already has full HP..
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        /// </summary>
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        public static string pokemon_already_full {
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            get {
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                return ResourceManager.GetString("pokemon_already_full", resourceCulture);
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            }
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        }
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        /// <summary>
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        ///    Looks up a localized string similar to Your type is already {0}.
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        /// </summary>
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        public static string pokemon_already_that_type {
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		||||
            get {
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                return ResourceManager.GetString("pokemon_already_that_type", resourceCulture);
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		||||
            }
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		||||
        }
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		||||
        
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        /// <summary>
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        ///    Looks up a localized string similar to used {0}{1} on {2}{3} for {4} damage..
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        /// </summary>
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        public static string pokemon_attack {
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            get {
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                return ResourceManager.GetString("pokemon_attack", resourceCulture);
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		||||
            }
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        }
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        /// <summary>
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        ///    Looks up a localized string similar to You can't attack again without retaliation!.
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        /// </summary>
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		||||
        public static string pokemon_cant_attack_again {
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            get {
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		||||
                return ResourceManager.GetString("pokemon_cant_attack_again", resourceCulture);
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		||||
            }
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		||||
        }
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		||||
        
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		||||
        /// <summary>
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		||||
        ///    Looks up a localized string similar to You can't attack yourself..
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		||||
        /// </summary>
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		||||
        public static string pokemon_cant_attack_yourself {
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		||||
            get {
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		||||
                return ResourceManager.GetString("pokemon_cant_attack_yourself", resourceCulture);
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		||||
            }
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		||||
        }
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		||||
        
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		||||
        /// <summary>
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		||||
        ///    Looks up a localized string similar to {0} has fainted!.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public static string pokemon_fainted {
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		||||
            get {
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		||||
                return ResourceManager.GetString("pokemon_fainted", resourceCulture);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        ///    Looks up a localized string similar to healed {0} with one {1}.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public static string pokemon_healed {
 | 
			
		||||
            get {
 | 
			
		||||
                return ResourceManager.GetString("pokemon_healed", resourceCulture);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        ///    Looks up a localized string similar to {0} has {1} HP remaining..
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public static string pokemon_hp_remaining {
 | 
			
		||||
            get {
 | 
			
		||||
                return ResourceManager.GetString("pokemon_hp_remaining", resourceCulture);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        ///    Looks up a localized string similar to You can't use {0}. Type `{1}ml` to see a list of moves you can use..
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public static string pokemon_invalid_move {
 | 
			
		||||
            get {
 | 
			
		||||
                return ResourceManager.GetString("pokemon_invalid_move", resourceCulture);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        ///    Looks up a localized string similar to Movelist for {0} type.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public static string pokemon_moves {
 | 
			
		||||
            get {
 | 
			
		||||
                return ResourceManager.GetString("pokemon_moves", resourceCulture);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        ///    Looks up a localized string similar to You don't have enough {0}.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public static string pokemon_no_currency {
 | 
			
		||||
            get {
 | 
			
		||||
                return ResourceManager.GetString("pokemon_no_currency", resourceCulture);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        ///    Looks up a localized string similar to It's not effective..
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public static string pokemon_not_effective {
 | 
			
		||||
            get {
 | 
			
		||||
                return ResourceManager.GetString("pokemon_not_effective", resourceCulture);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        ///    Looks up a localized string similar to revived {0} with one {1}.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public static string pokemon_revive_other {
 | 
			
		||||
            get {
 | 
			
		||||
                return ResourceManager.GetString("pokemon_revive_other", resourceCulture);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        ///    Looks up a localized string similar to You revived yourself with one {0}.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public static string pokemon_revive_yourself {
 | 
			
		||||
            get {
 | 
			
		||||
                return ResourceManager.GetString("pokemon_revive_yourself", resourceCulture);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        ///    Looks up a localized string similar to Your type has been changed to {0} for a {1}.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public static string pokemon_settype_success {
 | 
			
		||||
            get {
 | 
			
		||||
                return ResourceManager.GetString("pokemon_settype_success", resourceCulture);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        ///    Looks up a localized string similar to It's somewhat effective..
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public static string pokemon_somewhat_effective {
 | 
			
		||||
            get {
 | 
			
		||||
                return ResourceManager.GetString("pokemon_somewhat_effective", resourceCulture);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        ///    Looks up a localized string similar to It's super effective!.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public static string pokemon_super_effective {
 | 
			
		||||
            get {
 | 
			
		||||
                return ResourceManager.GetString("pokemon_super_effective", resourceCulture);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        ///    Looks up a localized string similar to You used too many moves in a row, so you can't move!.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public static string pokemon_too_many_moves {
 | 
			
		||||
            get {
 | 
			
		||||
                return ResourceManager.GetString("pokemon_too_many_moves", resourceCulture);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        ///    Looks up a localized string similar to Type of {0} is {1}.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public static string pokemon_type_of_user {
 | 
			
		||||
            get {
 | 
			
		||||
                return ResourceManager.GetString("pokemon_type_of_user", resourceCulture);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        ///    Looks up a localized string similar to User not found..
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public static string pokemon_user_not_found {
 | 
			
		||||
            get {
 | 
			
		||||
                return ResourceManager.GetString("pokemon_user_not_found", resourceCulture);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        ///    Looks up a localized string similar to You fainted, so you are not able to move!.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public static string pokemon_you_fainted {
 | 
			
		||||
            get {
 | 
			
		||||
                return ResourceManager.GetString("pokemon_you_fainted", resourceCulture);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										187
									
								
								src/NadekoBot/Resources/ResponseStrings-sr-SP.resx
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										187
									
								
								src/NadekoBot/Resources/ResponseStrings-sr-SP.resx
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,187 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<root>
 | 
			
		||||
  <!-- 
 | 
			
		||||
    Microsoft ResX Schema 
 | 
			
		||||
    
 | 
			
		||||
    Version 2.0
 | 
			
		||||
    
 | 
			
		||||
    The primary goals of this format is to allow a simple XML format 
 | 
			
		||||
    that is mostly human readable. The generation and parsing of the 
 | 
			
		||||
    various data types are done through the TypeConverter classes 
 | 
			
		||||
    associated with the data types.
 | 
			
		||||
    
 | 
			
		||||
    Example:
 | 
			
		||||
    
 | 
			
		||||
    ... ado.net/XML headers & schema ...
 | 
			
		||||
    <resheader name="resmimetype">text/microsoft-resx</resheader>
 | 
			
		||||
    <resheader name="version">2.0</resheader>
 | 
			
		||||
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
 | 
			
		||||
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
 | 
			
		||||
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
 | 
			
		||||
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
 | 
			
		||||
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
 | 
			
		||||
        <value>[base64 mime encoded serialized .NET Framework object]</value>
 | 
			
		||||
    </data>
 | 
			
		||||
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
 | 
			
		||||
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
 | 
			
		||||
        <comment>This is a comment</comment>
 | 
			
		||||
    </data>
 | 
			
		||||
                
 | 
			
		||||
    There are any number of "resheader" rows that contain simple 
 | 
			
		||||
    name/value pairs.
 | 
			
		||||
    
 | 
			
		||||
    Each data row contains a name, and value. The row also contains a 
 | 
			
		||||
    type or mimetype. Type corresponds to a .NET class that support 
 | 
			
		||||
    text/value conversion through the TypeConverter architecture. 
 | 
			
		||||
    Classes that don't support this are serialized and stored with the 
 | 
			
		||||
    mimetype set.
 | 
			
		||||
    
 | 
			
		||||
    The mimetype is used for serialized objects, and tells the 
 | 
			
		||||
    ResXResourceReader how to depersist the object. This is currently not 
 | 
			
		||||
    extensible. For a given mimetype the value must be set accordingly:
 | 
			
		||||
    
 | 
			
		||||
    Note - application/x-microsoft.net.object.binary.base64 is the format 
 | 
			
		||||
    that the ResXResourceWriter will generate, however the reader can 
 | 
			
		||||
    read any of the formats listed below.
 | 
			
		||||
    
 | 
			
		||||
    mimetype: application/x-microsoft.net.object.binary.base64
 | 
			
		||||
    value   : The object must be serialized with 
 | 
			
		||||
            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
 | 
			
		||||
            : and then encoded with base64 encoding.
 | 
			
		||||
    
 | 
			
		||||
    mimetype: application/x-microsoft.net.object.soap.base64
 | 
			
		||||
    value   : The object must be serialized with 
 | 
			
		||||
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
 | 
			
		||||
            : and then encoded with base64 encoding.
 | 
			
		||||
 | 
			
		||||
    mimetype: application/x-microsoft.net.object.bytearray.base64
 | 
			
		||||
    value   : The object must be serialized into a byte array 
 | 
			
		||||
            : using a System.ComponentModel.TypeConverter
 | 
			
		||||
            : and then encoded with base64 encoding.
 | 
			
		||||
    -->
 | 
			
		||||
  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
 | 
			
		||||
    <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
 | 
			
		||||
    <xsd:element name="root" msdata:IsDataSet="true">
 | 
			
		||||
      <xsd:complexType>
 | 
			
		||||
        <xsd:choice maxOccurs="unbounded">
 | 
			
		||||
          <xsd:element name="metadata">
 | 
			
		||||
            <xsd:complexType>
 | 
			
		||||
              <xsd:sequence>
 | 
			
		||||
                <xsd:element name="value" type="xsd:string" minOccurs="0" />
 | 
			
		||||
              </xsd:sequence>
 | 
			
		||||
              <xsd:attribute name="name" use="required" type="xsd:string" />
 | 
			
		||||
              <xsd:attribute name="type" type="xsd:string" />
 | 
			
		||||
              <xsd:attribute name="mimetype" type="xsd:string" />
 | 
			
		||||
              <xsd:attribute ref="xml:space" />
 | 
			
		||||
            </xsd:complexType>
 | 
			
		||||
          </xsd:element>
 | 
			
		||||
          <xsd:element name="assembly">
 | 
			
		||||
            <xsd:complexType>
 | 
			
		||||
              <xsd:attribute name="alias" type="xsd:string" />
 | 
			
		||||
              <xsd:attribute name="name" type="xsd:string" />
 | 
			
		||||
            </xsd:complexType>
 | 
			
		||||
          </xsd:element>
 | 
			
		||||
          <xsd:element name="data">
 | 
			
		||||
            <xsd:complexType>
 | 
			
		||||
              <xsd:sequence>
 | 
			
		||||
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
 | 
			
		||||
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
 | 
			
		||||
              </xsd:sequence>
 | 
			
		||||
              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
 | 
			
		||||
              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
 | 
			
		||||
              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
 | 
			
		||||
              <xsd:attribute ref="xml:space" />
 | 
			
		||||
            </xsd:complexType>
 | 
			
		||||
          </xsd:element>
 | 
			
		||||
          <xsd:element name="resheader">
 | 
			
		||||
            <xsd:complexType>
 | 
			
		||||
              <xsd:sequence>
 | 
			
		||||
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
 | 
			
		||||
              </xsd:sequence>
 | 
			
		||||
              <xsd:attribute name="name" type="xsd:string" use="required" />
 | 
			
		||||
            </xsd:complexType>
 | 
			
		||||
          </xsd:element>
 | 
			
		||||
        </xsd:choice>
 | 
			
		||||
      </xsd:complexType>
 | 
			
		||||
    </xsd:element>
 | 
			
		||||
  </xsd:schema>
 | 
			
		||||
  <resheader name="resmimetype">
 | 
			
		||||
    <value>text/microsoft-resx</value>
 | 
			
		||||
  </resheader>
 | 
			
		||||
  <resheader name="version">
 | 
			
		||||
    <value>2.0</value>
 | 
			
		||||
  </resheader>
 | 
			
		||||
  <resheader name="reader">
 | 
			
		||||
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
 | 
			
		||||
  </resheader>
 | 
			
		||||
  <resheader name="writer">
 | 
			
		||||
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
 | 
			
		||||
  </resheader>
 | 
			
		||||
  <data name="pokemon_already_fainted" xml:space="preserve">
 | 
			
		||||
    <value>{0} has already fainted.</value>
 | 
			
		||||
  </data>
 | 
			
		||||
  <data name="pokemon_already_full" xml:space="preserve">
 | 
			
		||||
    <value>{0} already has full HP.</value>
 | 
			
		||||
  </data>
 | 
			
		||||
  <data name="pokemon_already_that_type" xml:space="preserve">
 | 
			
		||||
    <value>Your type is already {0}</value>
 | 
			
		||||
  </data>
 | 
			
		||||
  <data name="pokemon_attack" xml:space="preserve">
 | 
			
		||||
    <value>used {0}{1} on {2}{3} for {4} damage.</value>
 | 
			
		||||
    <comment>Kwoth used punch:type_icon: on Sanity:type_icon: for 50 damage.</comment>
 | 
			
		||||
  </data>
 | 
			
		||||
  <data name="pokemon_cant_attack_again" xml:space="preserve">
 | 
			
		||||
    <value>You can't attack again without retaliation!</value>
 | 
			
		||||
  </data>
 | 
			
		||||
  <data name="pokemon_cant_attack_yourself" xml:space="preserve">
 | 
			
		||||
    <value>You can't attack yourself.</value>
 | 
			
		||||
  </data>
 | 
			
		||||
  <data name="pokemon_fainted" xml:space="preserve">
 | 
			
		||||
    <value>{0} has fainted!</value>
 | 
			
		||||
  </data>
 | 
			
		||||
  <data name="pokemon_healed" xml:space="preserve">
 | 
			
		||||
    <value>healed {0} with one {1}</value>
 | 
			
		||||
  </data>
 | 
			
		||||
  <data name="pokemon_hp_remaining" xml:space="preserve">
 | 
			
		||||
    <value>{0} has {1} HP remaining.</value>
 | 
			
		||||
  </data>
 | 
			
		||||
  <data name="pokemon_invalid_move" xml:space="preserve">
 | 
			
		||||
    <value>You can't use {0}. Type `{1}ml` to see a list of moves you can use.</value>
 | 
			
		||||
  </data>
 | 
			
		||||
  <data name="pokemon_moves" xml:space="preserve">
 | 
			
		||||
    <value>Movelist for {0} type</value>
 | 
			
		||||
  </data>
 | 
			
		||||
  <data name="pokemon_not_effective" xml:space="preserve">
 | 
			
		||||
    <value>It's not effective.</value>
 | 
			
		||||
  </data>
 | 
			
		||||
  <data name="pokemon_no_currency" xml:space="preserve">
 | 
			
		||||
    <value>You don't have enough {0}</value>
 | 
			
		||||
  </data>
 | 
			
		||||
  <data name="pokemon_revive_other" xml:space="preserve">
 | 
			
		||||
    <value>revived {0} with one {1}</value>
 | 
			
		||||
  </data>
 | 
			
		||||
  <data name="pokemon_revive_yourself" xml:space="preserve">
 | 
			
		||||
    <value>You revived yourself with one {0}</value>
 | 
			
		||||
  </data>
 | 
			
		||||
  <data name="pokemon_settype_success" xml:space="preserve">
 | 
			
		||||
    <value>Your type has been changed to {0} for a {1}</value>
 | 
			
		||||
  </data>
 | 
			
		||||
  <data name="pokemon_somewhat_effective" xml:space="preserve">
 | 
			
		||||
    <value>It's somewhat effective.</value>
 | 
			
		||||
  </data>
 | 
			
		||||
  <data name="pokemon_super_effective" xml:space="preserve">
 | 
			
		||||
    <value>It's super effective!</value>
 | 
			
		||||
  </data>
 | 
			
		||||
  <data name="pokemon_too_many_moves" xml:space="preserve">
 | 
			
		||||
    <value>You used too many moves in a row, so you can't move!</value>
 | 
			
		||||
  </data>
 | 
			
		||||
  <data name="pokemon_type_of_user" xml:space="preserve">
 | 
			
		||||
    <value>Type of {0} is {1}</value>
 | 
			
		||||
  </data>
 | 
			
		||||
  <data name="pokemon_user_not_found" xml:space="preserve">
 | 
			
		||||
    <value>User not found.</value>
 | 
			
		||||
  </data>
 | 
			
		||||
  <data name="pokemon_you_fainted" xml:space="preserve">
 | 
			
		||||
    <value>You fainted, so you are not able to move!</value>
 | 
			
		||||
  </data>
 | 
			
		||||
</root>
 | 
			
		||||
@@ -69,7 +69,7 @@ namespace NadekoBot.Services
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        internal void SetDefaultCulture(CultureInfo ci)
 | 
			
		||||
        public void SetDefaultCulture(CultureInfo ci)
 | 
			
		||||
        {
 | 
			
		||||
            DefaultCultureInfo = ci;
 | 
			
		||||
        }
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user