Fixed pause
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parent
58f2540083
commit
34a9a3dd5f
@ -170,10 +170,15 @@ namespace NadekoBot.Modules.Music.Classes
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if (slowconnection)
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{
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_log.Warn("Slow connection has disrupted music, waiting a bit for buffer");
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await Task.Delay(1000, cancelToken).ConfigureAwait(false);
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nextTime = Environment.TickCount + milliseconds;
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}
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else
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{
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await Task.Delay(100, cancelToken).ConfigureAwait(false);
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nextTime = Environment.TickCount + milliseconds;
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}
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}
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else
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attempt = 0;
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@ -182,7 +187,10 @@ namespace NadekoBot.Modules.Music.Classes
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attempt = 0;
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while (this.MusicPlayer.Paused)
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{
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await Task.Delay(200, cancelToken).ConfigureAwait(false);
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nextTime = Environment.TickCount + milliseconds;
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}
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buffer = AdjustVolume(buffer, MusicPlayer.Volume);
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@ -25,21 +25,21 @@ namespace NadekoBot.Modules.Music.Classes
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_log = LogManager.GetCurrentClassLogger();
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}
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MusicPlayer MusicPlayer;
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MusicPlayer MusicPlayer { get; }
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private string Basename;
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private string Basename { get; }
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private SongInfo SongInfo;
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private SongInfo SongInfo { get; }
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private int SkipTo;
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private int SkipTo { get; }
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private int MaxFileSize = 2.MiB();
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private int MaxFileSize { get; } = 2.MiB();
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private long FileNumber = -1;
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private long NextFileToRead = 0;
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public bool BufferingCompleted { get; private set;} = false;
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public bool BufferingCompleted { get; private set; } = false;
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private ulong CurrentBufferSize = 0;
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@ -76,7 +76,8 @@ namespace NadekoBot.Modules.Music.Classes
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try
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{
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outStream.Dispose();
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}catch { }
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}
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catch { }
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outStream = new FileStream(Basename + "-" + ++FileNumber, FileMode.Append, FileAccess.Write, FileShare.Read);
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currentFileSize = bytesRead;
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}
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@ -108,8 +109,8 @@ Check the guides for your platform on how to setup ffmpeg correctly:
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}
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finally
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{
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if(outStream != null)
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outStream.Dispose();
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if (outStream != null)
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outStream.Dispose();
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Console.WriteLine($"Buffering done.");
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if (p != null)
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{
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@ -151,7 +152,7 @@ Check the guides for your platform on how to setup ffmpeg correctly:
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private void CleanFiles()
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{
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for (long i = NextFileToRead - 1 ; i <= FileNumber; i++)
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for (long i = NextFileToRead - 1; i <= FileNumber; i++)
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{
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try
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{
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@ -169,7 +170,7 @@ Check the guides for your platform on how to setup ffmpeg correctly:
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public override bool CanWrite => false;
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public override long Length => (long) CurrentBufferSize;
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public override long Length => (long)CurrentBufferSize;
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public override long Position { get; set; } = 0;
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@ -178,7 +179,7 @@ Check the guides for your platform on how to setup ffmpeg correctly:
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public override int Read(byte[] buffer, int offset, int count)
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{
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int read = CurrentFileStream.Read(buffer, offset, count);
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if(read < count)
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if (read < count)
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{
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if (!BufferingCompleted || IsNextFileReady())
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{
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