Added optional cooldown for >gc
, Nadeko can no longer trigger random flower by herself.
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4cae7b88fe
commit
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@ -148,8 +148,8 @@ namespace NadekoBot.Classes
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}
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}
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[JsonIgnore]
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[JsonIgnore]
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private ObservableCollection<ulong> generateCurrencyChannels;
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private ObservableConcurrentDictionary<ulong, int> generateCurrencyChannels;
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public ObservableCollection<ulong> GenerateCurrencyChannels {
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public ObservableConcurrentDictionary<ulong, int> GenerateCurrencyChannels {
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get { return generateCurrencyChannels; }
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get { return generateCurrencyChannels; }
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set {
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set {
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generateCurrencyChannels = value;
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generateCurrencyChannels = value;
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@ -204,7 +204,7 @@ namespace NadekoBot.Classes
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{
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{
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ListOfSelfAssignableRoles = new ObservableCollection<ulong>();
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ListOfSelfAssignableRoles = new ObservableCollection<ulong>();
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ObservingStreams = new ObservableCollection<StreamNotificationConfig>();
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ObservingStreams = new ObservableCollection<StreamNotificationConfig>();
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GenerateCurrencyChannels = new ObservableCollection<ulong>();
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GenerateCurrencyChannels = new ObservableConcurrentDictionary<ulong, int>();
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VoiceChannelLog = new ObservableConcurrentDictionary<ulong, ulong>();
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VoiceChannelLog = new ObservableConcurrentDictionary<ulong, ulong>();
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}
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}
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@ -28,22 +28,28 @@ namespace NadekoBot.Modules.Games.Commands
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rng = new Random();
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rng = new Random();
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}
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}
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private static readonly ConcurrentDictionary<ulong, DateTime> plantpickCooldowns = new ConcurrentDictionary<ulong, DateTime>();
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private async void PotentialFlowerGeneration(object sender, Discord.MessageEventArgs e)
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private async void PotentialFlowerGeneration(object sender, Discord.MessageEventArgs e)
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{
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{
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try
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try
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{
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{
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if (e.Server == null || e.Channel.IsPrivate)
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if (e.Server == null || e.Channel.IsPrivate || e.Message.IsAuthor)
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return;
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return;
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var config = Classes.SpecificConfigurations.Default.Of(e.Server.Id);
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var config = Classes.SpecificConfigurations.Default.Of(e.Server.Id);
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if (config.GenerateCurrencyChannels.Contains(e.Channel.Id))
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var now = DateTime.Now;
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int cd;
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DateTime lastSpawned;
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if (config.GenerateCurrencyChannels.TryGetValue(e.Channel.Id, out cd))
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if (!plantpickCooldowns.TryGetValue(e.Channel.Id, out lastSpawned) || (lastSpawned + new TimeSpan(0, cd, 0)) < now)
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{
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{
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var rnd = Math.Abs(GetRandomNumber());
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var rnd = Math.Abs(GetRandomNumber());
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if ((rnd % 50) == 0)
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if ((rnd % 2) == 0)
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{
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{
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var msg = await e.Channel.SendFile(GetRandomCurrencyImagePath());
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var msg = await e.Channel.SendFile(GetRandomCurrencyImagePath());
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var msg2 = await e.Channel.SendMessage($"❗ A random {NadekoBot.Config.CurrencyName} appeared! Pick it up by typing `>pick`");
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var msg2 = await e.Channel.SendMessage($"❗ A random {NadekoBot.Config.CurrencyName} appeared! Pick it up by typing `>pick`");
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plantedFlowerChannels.AddOrUpdate(e.Channel.Id, msg, (u, m) => { m.Delete().GetAwaiter().GetResult(); return msg; });
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plantedFlowerChannels.AddOrUpdate(e.Channel.Id, msg, (u, m) => { m.Delete().GetAwaiter().GetResult(); return msg; });
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plantpickCooldowns.AddOrUpdate(e.Channel.Id, now, (i, d) => now);
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await Task.Delay(5000);
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await Task.Delay(5000);
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await msg2.Delete();
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await msg2.Delete();
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}
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}
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@ -110,19 +116,27 @@ namespace NadekoBot.Modules.Games.Commands
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cgb.CreateCommand(Prefix + "gencurrency")
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cgb.CreateCommand(Prefix + "gencurrency")
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.Alias(Prefix + "gc")
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.Alias(Prefix + "gc")
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.Description($"Toggles currency generation on this channel. Every posted message will have 2% chance to spawn a {NadekoBot.Config.CurrencyName}. Requires Manage Messages permission. | `>gc`")
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.Description($"Toggles currency generation on this channel. Every posted message will have 2% chance to spawn a {NadekoBot.Config.CurrencyName}. Optional parameter cooldown time in minutes, 5 minutes by default. Requires Manage Messages permission. | `>gc` or `>gc 60`")
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.AddCheck(SimpleCheckers.ManageMessages())
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.AddCheck(SimpleCheckers.ManageMessages())
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.Parameter("cd", ParameterType.Unparsed)
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.Do(async e =>
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.Do(async e =>
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{
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{
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var cdStr = e.GetArg("cd");
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int cd = 2;
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if (!int.TryParse(cdStr, out cd) || cd < 0)
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{
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cd = 2;
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}
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var config = SpecificConfigurations.Default.Of(e.Server.Id);
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var config = SpecificConfigurations.Default.Of(e.Server.Id);
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if (config.GenerateCurrencyChannels.Remove(e.Channel.Id))
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int throwaway;
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if (config.GenerateCurrencyChannels.TryRemove(e.Channel.Id, out throwaway))
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{
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{
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await e.Channel.SendMessage("`Currency generation disabled on this channel.`");
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await e.Channel.SendMessage("`Currency generation disabled on this channel.`");
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}
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}
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else
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else
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{
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{
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config.GenerateCurrencyChannels.Add(e.Channel.Id);
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if (config.GenerateCurrencyChannels.TryAdd(e.Channel.Id, cd))
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await e.Channel.SendMessage("`Currency generation enabled on this channel.`");
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await e.Channel.SendMessage($"`Currency generation enabled on this channel. Cooldown is {cd} minutes.`");
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}
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}
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});
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});
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}
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}
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